Fall Guys | |
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Developer(s) | Mediatonic [a] |
Publisher(s) | |
Director(s) | Jamie Riding |
Producer(s) | Alex Ruse |
Designer(s) | Joseph Walsh |
Programmer(s) |
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Artist(s) |
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Composer(s) |
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Engine | Unity |
Platform(s) | |
Release | PS4, Windows
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Genre(s) | Battle royale, platform |
Mode(s) | Multiplayer |
Fall Guys (formerly known as Fall Guys: Ultimate Knockout) [1] is a free-to-play platform battle royale game developed by Mediatonic and published by Epic Games. The standard "Classic" and "Knockout" modes involve up to 32 players who control bean-shaped characters and compete against each other in a series of randomly selected mini-games such as obstacle courses and survival challenges. Players are eliminated as the rounds progress until, eventually, the last remaining player or team is crowned the winner. There are also many other modes, such as Explore, with different game rules and player counts. The game draws inspiration from game shows like Takeshi's Castle , It's a Knockout , Wipeout , and playground games like tag and British Bulldog. [2] [3]
The game was released by Devolver Digital for PlayStation 4 and Windows on 4 August 2020. Following their acquisition of Mediatonic, the publishing rights were transferred to Epic Games. Subsequently, the game was made free-to-play on 21 June 2022 and released on additional platforms including Nintendo Switch, PlayStation 5, Xbox One and Xbox Series X/S, with full cross-platform play support among all platforms. [4] [5] As part of the transition, the game adopted a paid battle pass system for its monetization, with a new "Show-Bucks" premium currency - comparable to the way that Fortnite's V-Bucks work, and with the same pricing. [6] On 16 August 2024, the game was released on mobile via the Epic Games Store, worldwide on Android and only in the European Union on iOS. [7]
Fall Guys received positive reviews from critics for its chaotic gameplay and visual appearance. The game was a commercial success, selling more than 10 million copies and attracting more than 50 million players after the game went free-to-play. Since launching in 2020, Mediatonic has continued to release consistent updates containing new features, cosmetics and levels. [8]
In the standard "Classic" and "Knockout" modes (called "Games"), up to 32 players compete in matches with battle royale-style gameplay. [9] [10] [11] Players, represented as jellybean-like figures, [12] move around in a three-dimensional playing field, with abilities such as jumping, diving, and grabbing/mantling. [13] The aim is to qualify for subsequent rounds by successfully completing each of the randomly selected mini-games, many of which have randomly selected variations. [14] [15] There are currently seven different types of levels in Fall Guys. Courses, which involve navigating obstacles to reach a finish line; Survivals, which involve outlasting either a timer or certain number of other players; Points, which usually require you to score points by collecting items, jumping through hoops, or staying in a scoring zone; Teams, which are currently exclusive to Duos and Squads modes, require you to work together with other players in a Points-style level; Logics, which involve memorising fruits or solving puzzles; Invisibeans, uneven Team levels that only appear for limited times in the Game Selector; and Finals, which end a match, involving either being the last player standing or the first player to finish an obstacle course. The winner of the Final level is usually the winner of the match, except in Duos and Squads modes where the winning player scores the victory for their whole team. [13] [16]
Using an in-game currency, "Kudos", players can purchase costumes, nameplates, nametags, patterns, faceplates, and colours, for their character to show off in-game. [17] [18] Players obtain Kudos by progressing in the Fame Pass, or in events. Players receive crowns by winning a match. [19] Crowns were a premium currency until 21 June 2022, whereas they now count towards Crown Rank. Any Crowns that users did not spend before the game went free to play were converted into Kudos at a rate of 3000 per crown. [20]
Season 2 added banners, nicknames, and the ability to choose different shows with a different selection with Show Selector (now called Game Selector).
Season 3 added the Crown Rank system, which allows the user to get cosmetic items by reaching a certain number of crowns per tier.
The same season added Prime Gaming (formerly known as Twitch Prime) exclusive rewards which only accessible if the user had an Amazon Prime subscription.
Season 4 added a basic daily challenge system, which allowed the user to get rewards for completing tasks in the game. It also added the "Crown Shards" currency, earned by playing in Squads Show or completing challenges, where a team of four other players cooperates to earn points to progress to the next round, or by completing daily challenges. 60 Crown Shards are automatically converted into 1 Crown. In a mid-season update, they added to ability to host custom shows. [21] [22]
Season 5 added limited time events (called "Live Events"), where players need to do certain challenges to earn exclusive costumes and other types of cosmetics, and Duos and Trios shows. Later in the season, the main lobby was redesigned.
Season 6 added cross-progression, cross-play and a game mode called Sweet Thieves, where one team is invisible (only being visible when moving fast) while the other team is not. The invisible team (Thieves) needs to bring sweets to the goals while the other team (Guardians) tries to prevent them by using the grabbing mechanic to capture the Thieves and put them in a jail. A button can be pressed every 30 seconds to remove the jail barrier. [23] [24]
Season 1: Free for All added a premium in-game currency called Show-Bucks, that can be used to purchase full costumes, premium colours, patterns, faceplates, emotes, celebrations and the current paid Fame Pass. Players are only able to obtain Show-Bucks through the Fame Pass (previously called Season Pass) or by purchasing them via microtransactions. [6]
The same season added Bean Hill Zone, the first collaboration round, with Sonic the Hedgehog . [25] The round came with a limited time event and its own show. In Season 3: Sunken Secrets the round was added to Solo Show, and it was removed from it the season after, but came back in the "Summer Breeze" update. [26] On 5 March 2024 the round was removed from the game, including 'The Vault' show, due to unknown reasons. [27]
Season 2: Satellite Scramble added a Halloween-exclusive gamemode called Treat Thieves, a Halloween themed version of Sweet Thieves which had new gimmicks. [28]
Season 3: Sunken Secrets added a dive sliding feature, where if the player presses the dive button while approaching a slime or ice path, the user will slide on it. It added a Time Attack show, where players were given 5 minutes to try and speedrun one round the fastest and was given the option to retry for a better time under those 5 minutes. The show was removed in December 2022. The maximum lobby size was shrunk from 60 to 40 players for faster queue time.
The same season also added two shows, one called 'The Vault', which features all rounds regardless of vaulted status in one show, which is only available in Custom Lobbies, and another called "Xtreme Party", which is a single player version of the show "Xtreme Solo Show", both rounds have the rule that you cannot respawn. [29] Both shows were removed from Customs on 7 May 2024.
Season 4: Creative Construction added a level editor called Fall Guys Creative. It allows users to create rounds with various obstacles and objects. Players can choose between making Race or Survival rounds. There is a budget that limits how many objects a round can contain. Players can submit their rounds and can share their rounds to others via share codes. Creative-made rounds can appear in the Discovery tab and the "Knockout" and "Explore" Games. [30] [31]
The Power Party update introduced powerups, a feature that was teased back in the announcement livestream for Season 4: Creative Construction. [32] Powerups can give the player unique abilities for either a limited amount of time or until the round ends depending on the rounds settings. As of February 2024 there are three powerups: Bean Ball which allows players to curl up into a ball, [33] Invisibility (taken from Sweet Thieves), and Party Crasher which allows beans to send a rhino shaped bomb in a straight line before detonating. [34]
The same update also added the Discovery tab, a new tab in the Show Selector that shows Creative rounds. Every few hours it refreshes with new rounds.
The Fall Forever update added the 'Piggyback' mechanic, an ability that lets players assist others via picking them up and carrying them for as long as needed. The update also added a social wheel which allows players to pick between short dialog options in game to communicate with other players. [35]
The same update also added Explore, a Game that allows up to 10 players to play back to back creative levels for as long as they want. Players are able to skip levels and go to the next once qualified, and Knockout, a Game that features 40 levels and refreshes constantly with some Classic levels and new Creative levels.
The November 2024 update added the Creator Spotlight, which will refresh consistently and feature specific Creator made levels.
New costumes are regularly added, usually for a limited time. [36] Some are of characters from different video games and media franchises, such as Half-Life , Portal , [37] Godzilla, Team Fortress 2 , [38] [39] Sonic the Hedgehog , [40] Doom , [36] [41] Hotline Miami , Ratchet & Clank , Cuphead , Among Us, [42] [43] [44] Little Big Planet, [45] Astro's Playroom , [46] Assassin's Creed , Hatsune Miku , [47] Doctor Who , [48] SpongeBob SquarePants , [49] Hello Kitty , [50] Tomb Raider , [51] Death Stranding , Pac-Man , Yooka-Laylee , The Jungle Book , Star Trek , Star Wars , [52] The Incredibles, [53] Marvel, [54] Lilo & Stitch , Spiderman, etc.
The Fame Pass is an optional purchase that gives players extra cosmetics and in-game currencies. Before Season 1: Free for All the Fame Pass (known as the Fame Path) only had 40 tiers and was completely free. Season 4 increased the path to 50.
Starting in Season 1: Free for All, the renamed 'Season Pass' was extended to 100 tiers with half of them being free and the other half being paid. Season 2: Satellite Scramble added 100 extra tiers to the season pass, offering mostly crown shards and 3 bonus costumes.
Season 4: Creative Construction changed the model offering multiple 'Fame Passes' over the course of the season. [55] These passes would have 40 main tiers with the rest of the 100 tier pass consisting of bonus costumes and crown shards. The same season also introduced the first collaboration Fame Pass with the game Final Fantasy XIV , [56] featuring tiers themed around the Warriors of Light. [57]
After the discontinuation of seasons, fame passes would stay the same however it was extended from 100 to 160 tiers. The March '24 Fame Pass was extended to 300 tiers but only 70 consisted of proper rewards. The May' 24 Fame Pass onward was decreased to just 70 tiers.
Fall Guys used to host new seasons approximately every 3 to 6 months, hosting a new theme and additional content every season. [58] [59] [60] The game had 6 seasons from its release in 2020 to 2022, but on 21 June 2022, it was reset to Season 1. After that, it went on to have 3 more seasons before 16 August 2023, where it was announced that Seasons would be phased out in favor of more frequent updates.
Season | Period | Nickname | Description |
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Season 1 | 8 August 2020 –8 October 2020 | Ultimate Knockout [61] | The original season, inspired by game shows like Takeshi's Castle , It's a Knockout and Wipeout , with 25 rounds, cosmetics and a 40 tiers Fame Path. |
Season 2 | 8 October 2020 –15 December 2020 | Medieval Knockout [62] | Medieval-themed, with 5 rounds, variations, cosmetics, [63] a cosmetic called nicknames and nameplates, and different gamemodes known as "Shows. [64] |
Season 3 | 15 December 2020 –22 March 2021 | Winter Knockout [65] | Winter-themed, with 8 rounds, cosmetics, a crown rank, variations, and new shows [66] [67] |
Season 4 | 22 March 2021 –20 July 2021 | Fall Guys 4041 [68] | Future/Retro-themed with 9 rounds, cosmetics, [69] a squad mode, [70] Crown Shards, [21] daily challenges, [71] variations, and the fame path was extended from 40 tiers to 50 tiers [70] |
Season 5 | 20 July 2021 –30 November 2021 | Jungle Adventure [72] | Jungle-themed [72] with 7 rounds, a Duos and Trios mode, variations, limited time events, and cosmetics [73] |
Season 6 | 30 November 2021 –21 June 2022 | Party Spectacular [74] | Party/Circus-themed with 6 new rounds, cosmetics, [75] the ability to link an Epic Games Account allowing cross-platform progression between PS4 and Steam, the ability to have custom names for PC players, a show called 'Sweet Thieves', [24] skill-based matchmaking, and Lobbies & Friends Lists [76] [77] |
Season | Period | Nickname | Description |
---|---|---|---|
Season 1 | 21 June 2022 –15 September 2022 | Free For All [78] | Sports/Stadium-themed with 7 rounds and cosmetics. [79] Seasons were reset to Season 1, the game transitioned into a free to play model, crowns are no longer a currency, Show-Bucks, the in-game shop has been redesigned, Kudos can no longer be used to purchase items above a common rarity and earned after each game, [80] Weekly/Marathon challenges have been added, [6] a first-ever limited time collaboration round with Sega called "Bean Hill Zone". [25] The Fame Path was renamed to Season Pass and extended from 50 tiers to 100 tiers with 50 being free and 50 being paid. [78] [81] [82] |
Season 2 | 15 September 2022 –22 November 2022 | Satellite Scramble [83] | Space-themed with 8 rounds, variations, cosmetics, events, the Season Pass was extended from 100 tiers to 200 tiers, increased fame earned per round, bug fixes, and events [84] |
Season 3 | 22 November 2022 –10 May 2023 | Sunken Secrets [49] | Underwater/Atlantis-themed with 5 rounds and cosmetics, [49] a Time Attack show, events, the ability to unlock 2 costumes in the Marathon challenges, bug fixes, an dive sliding ability, celebrations can now be previewed in the shop, improvements made to the Switch version to increase stability, certain rounds being 'unvaulted' while others being 'vaulted', [85] [86] A show called 'The Vault' which is exclusive to Custom Lobbies, [29] and Solo Show's lobby count being lowered from 60 players to 40 players. [60] |
Season 4 | 10 May 2023 –16 August 2023 | Creative Construction [87] | Digital/Low Poly-themed with a level editor titled Creative, [88] 50 Creative made rounds that were released over the course of the season, the season pass was split into multiple 40 tier 'fame passes' which can be unlocked with 600 show-bucks each, [30] a redesigned show selector, marathon challenges were removed, changes made to daily and weekly challenges, bug fixes, [89] and events. [87] |
Name | Date | Description |
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Summer Breeze Update | 16 August 2023 | This update added the ability to emote in the lobby, objects in Creative, bug fixes, vault changes, and a Final Fantasy XIV themed Fame Pass. [90] |
Fall Force Update | 27 September 2023 | This update gave the game a summertime theme, new options for Creative, new objects in Creative,Creative made rounds, bug fixes, UI changes, vault changes, and a Halloween themed Fame Pass. [91] |
Tool Up Update | 7 November 2023 | This update extended the Creative budget to 2000 points, added the ability to overlap objects, the ability to choose specific music for rounds, bug fixes, vault changes, and a food themed Fame Pass. [92] |
Power Party Update | 6 December 2023 | This update added powerups to the game, the ability to scale objects in Creative, new objects in Creative, tags, bug fixes, an improved Discovery tab, and a winter themed Fame Pass. [93] |
Shapes and Stickers Update | 23 January 2024 | This update added various objects of geometric shapes and stickers to Creative, UI changes, bug fixes, and a jungle themed Fame Pass. [94] |
Survival Update | 28 February 2024 | This update added the ability to create Survival type rounds in Creative, powerups, hex tiles, elimination zones, the ability to like and dislike Creative rounds, bug fixes, and a fame pass. [34] |
Fall Forever Update | 7 May 2024 | This update added a endless gamemode called Explore, the ability for players to assist others via picking them up, a social wheel, objects and tweaks to Creative, physics changes, bug fixes, ui changes, updates to the game's selector, and a 70 tier fame pass. [35] |
11.0 | 11 June 2024 | This update made minor changes to the ui, bug fixes, physic changes, camera changes, [95] vault changes, and a Magic themed Fame Pass. [95] |
11.1 | 23 July 2024 | This update added the option for 3D backgrounds, vault changes, objects in Creative, faster load times, bug fixes, a time travel themed Fame Pass and the mobile release. [96] |
Scrapyard Stumble Update | 3 September 2024 | This update added the Points Game Mode in Creative, Scrapyard theming (new background, objects and decorations), Destructible Objects, a "Rubber Chicken" Power-Up, levels, vault changes, events, bug fixes and a Scrapyard themed Fame Pass. [97] |
Falloween 2024 Update | 8 October 2024 | This update added spooky themed stickers in Creative, Treat Thieves for the entirety of the month, Knockout rounds, quality of life improvements, game tweaks, bug fixes, and a halloween themed Fame Pass. [98] |
November 2024 Update | 7 November 2024 | This update added Creator Spotlight, a new game that showcases creator made levels, Knockout only features Mediatonic made levels, a color wheel in Creative, the ability to buy emoticons and phrases, a new "Myths & Legends" event, bug fixes, and a mythical themed Fame Pass. [99] |
The conception of what became Fall Guys began when Mediatonic was discussing another project in January 2018. [100] Lead designer Joe Walsh said that it reminded him of game shows such as Takeshi's Castle and Total Wipeout . He drew from that inspiration to create a pitch document for what would become Fall Guys. [2] [101] Originally titled Fools' Gauntlet, (also later under development using the name "Stumble Chums"), Walsh's pitch featured 100 players competing in a battle royale composed of physical challenges. [102] Creative director Jeff Tanton, while initially skeptical that creating another battle royale game would be successful, was quickly convinced of the game's potential, and forwarded Walsh's pitch to Mediatonic's founders. [100]
Tanton and Walsh worked on a pitch deck, and principal concept artist Dan Hoang created images featuring colourful, bean-shaped characters racing on an obstacle course in the sky. Tanton explained that Hoang's character designs helped shift the focus of the game away from the obstacle course itself, to the characters. [103] [104] With the pitch deck completed, Tanton pitched the game to 10 different publishers at the 2018 Game Developers Conference. Six months after Devolver Digital agreed to publish the game, development began. [100] [103]
Fall Guys began its initial prototyping process with a small team, growing to 30 people during development. [105] Initial progress on individual minigames was slow which caused the team to worry that there would not be enough content for launch. A turning point came when the team made a group of pillars that "Took the opinions of people out of the occasion" and allowed the developers to "kill ideas faster". Such pillars include ensuring a minigame was "50-50 chaos and skill" and that a level had to be "different every time". [106] Inspired by game shows, and differentiating from first-person shooter battle royale games, Mediatonic focused on gameplay variety. By presenting the player with several, randomized rounds of game modes, Mediatonic hoped to recreate the experience of being on a game show. [105] To help keep the "spirit of playground games and game shows", Mediatonic created an internal rule that game modes needed to be explained in three words. [105] Over time, the game underwent numerous other changes. The player count was decreased from 100 to 60, because overpopulated games "stopped being readable or fun". [107] In testing, Mediatonic noted that players overestimated the number of players, stating "we didn't need as many players as we thought to create the crowds we wanted the gameplay to include." [108]
It's a Knockout , a game show forcing contestants to dress up in oversized costumes, inspired the idea that the characters should "have that element of being completely uniquely, badly designed for the task that we were gonna put them through". [101] The ragdoll physics is deliberate, to avoid "hyper athletic Ninja Warrior characters" and because "falling over is funny". [101] According to Walsh, striking the right balance between funny ragdoll collisions and game performance was critical, because "as soon as you lose the ragdoll-ness of the character, you lose the comedy". [105] The character designs were inspired by the look of vinyl toys. [109]
Mediatonic began working on Season 2 before the game's release with level designer Joseph Juson, noting that it was more of an "expansion" compared to Season 3 where the team tried to bring new ideas. [110]
Fall Guys: Ultimate Knockout was announced at E3 in June 2019 [111] and was released on 4 August 2020 for PlayStation 4 and Windows. [112] [113] Several updates ensued for the first season [114] [115] [116] [117] and on 8 October 2020, the medieval-themed second season was released. [118] The success prompted more hiring. [66] [119]
The Chinese company Bilibili announced in August 2020 that it would develop a mobile version for Android and iOS that would be exclusive to China. [120] [121] The deal expired in 2022 and Fall Guys announced that their exclusive content and accounts on Bilibili would be run by Epic from now on. [122]
In February 2021, Fall Guys was announced for Nintendo Switch, Xbox One, and Xbox Series X, scheduled for Summer 2021. [123] [124] However, in April 2021, these versions of the game were delayed to late 2021, citing greater focus on cross-compatibility among all versions of the game. [125] On 30 November 2021, the release was delayed again to 2022.
In March 2021, Mediatonic and its parent company, Tonic Games Group, were bought by Epic Games. [126] Epic Games later announced that they will focus on adding cross-platform compatibility for all versions of Fall Guys, [127] [128] utilizing resources from games such as Fortnite that became available after acquisition by Epic Games. [128]
On 18 November 2021, Mediatonic announced that Epic Games accounts will be required in season 6 allowing cross-platform progression between PS4 and Steam and the ability to have custom names for Steam players. [76] On 22 February 2022, Mediatonic released an update adding Lobbies and Friends lists. This uses the Epic Overlay system that games like Fortnite or Rocket League have to invite anyone on any platform via Epic Games Accounts. [77]
On 15 March 2022, Mediatonic announced that starting on 5 April 2022 there would be a new launcher that all PlayStation players would need to download to keep playing the game. [129] On 9 May 2022, the old PlayStation launcher shut down and became unusable. [130] Both launchers were the same besides the new one being published by Epic Games instead of Devolver Digital. People who downloaded the new launcher would be able to redeem a free DLC Pink Shark costume that was able to be redeemed until the end of season 6. [131]
Mediatonic and Epic Games transitioned Fall Guys to a free-to-play system alongside its 21 June release on Xbox One, Xbox Series X/S and Nintendo Switch. [132] Additionally, a dedicated PlayStation 5 version also released, featuring enhanced visuals and DualSense effects. [20] The game was also rebranded as Fall Guys, without the Ultimate Knockout subtitle. [133] The free-to-play version eliminated the need for players to have console subscription services like PlayStation Plus to be able to play. [134] To support the free-to-play model, the game included a new season pass system with both a free and premium tier of rewards, the latter available to those that purchase the premium pass with real-world funds. [135] For Windows, the game was removed from the Steam storefront and made available on Epic Games Store, though the Steam version will continue to be updated in sync with the Epic Games Store version. The free-to-play versions of Fall Guys also added support for cross-platform play with other platforms. [5] Players who had purchased Fall Guys before this transition were given a "Legacy Pack" that includes cosmetics, costumes, and the Season 1: Free for All premium season pass for free. [81]
In July 2022, a bug was discovered that unintentionally purchased items from the in-game store instead of previewing them. Initially deemed by Mediatonic as "not an issue", they later acknowledged it as a bug after complaints mounted. [136] On 1 November 2022 an update was issued to include a hold-to-purchase mechanic for all in-game purchases similar to the mechanic in Fortnite. [137]
On 11 October 2022, the hashtag #savefallguys started trending on Twitter. [138] [139] This was to elicit Mediatonic's attention to address and resolve numerous problems that players have had with the game including lack of round variety, bugs, sub par events, prices in the in-game shop, implementation of skill based matchmaking, and more. [140] [141] On 15 November 2022, the Fall Guys Twitter account stated that in order for the game to stay stable, some rounds will be "vaulted" and rounds will be rotated in and out of the vault. This meant that some rounds will be temporarily removed to increase stability across all platforms. [142] Players criticised this move citing how removing pre existing rounds causes the game to lose its replay value. Starting with the Fall Forever update the "vault" was discontinued with rounds being cycled through the Knockout show consistently regardless of its "vaulted" status.
On 21 February 2023, Mediatonic announced in a blogpost that Seasons will be longer than 2–3 months for future seasons to allow for more time to work on future seasons. They also limited Solo Show from 60 players to 40 and announced a level editor which was originally teased in 2022 called Creative. Creative launched on 10 May 2023. [88]
Since Season 3: Sunken Secrets, Jukio Kallio no longer composes the game's music. [143] [144]
On 17 July 2023, Fall Guys' show-bucks prices were increased in the United Kingdom, Mexico, and Canada due to inflation. [145] [146] [147] On 17 September 2023 Fall Guys announced that the price for show-bucks would also be increasing in Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey and the United States for similar reasons. [148]
On 16 August 2023, it was announced that Seasons would be phased out in favor of more frequent updates, Fame Passes will remain however. [149]
Tim Sweeney has said that Fall Guys and Rocket League will not be discontinued despite mass layoffs and Epic will continue to invest in them. [150]
On 16 August 2024, Fall Guys was released on Android worldwide and IOS devices in the EU via the Epic Games Store relaunch on mobile devices. [153]
Aggregator | Score |
---|---|
Metacritic | PC: 80/100 [154] PS4: 81/100 [155] |
Publication | Score |
---|---|
Destructoid | 8/10 [156] |
Game Informer | 8.75/10 [157] |
GameRevolution | [158] |
GameSpot | 7/10 [10] |
GameStar | 78/100 [159] |
IGN | 8/10 [9] |
PC Gamer (US) | 80/100 [160] |
PC Games (DE) | 8/10 [161] |
Push Square | [18] |
USgamer | [162] |
Fall Guys received "generally favourable" reviews, according to review aggregator website Metacritic. [154] [155] A clone game called Stumble Guys was released for mobile devices on September 23, 2020, and became popular. [163]
Tom Wiggins of Stuff magazine praised the game, calling it " Super Monkey Ball for the Fortnite generation". [164] Mercury News praised the "controlled chaos" gameplay of Fall Guys, stating it to be utilising a combination of the elements from the battle royale game Fortnite and the party game Mario Party in such a way that made it "tailored to the coronavirus age". [13] Ollie Toms from Rock, Paper, Shotgun praised Fall Guys for its creative approach as a battle royale game incorporating family-friendly elements rather than resorting to violent themes. He praised the simplicity of the game and the diversity of content added with each season. He argues that the ragdoll physics can be both exciting and frustrating to play: "What really makes and breaks this game is the imprecision of your actions. It's not something many competitive games can get away with in the way Fall Guys does." [165]
The weekend before release during a closed beta, Fall Guys briefly became the most-watched game on Twitch as well as the sixth-best-selling Steam game where it was available for pre-order. [166]
Fall Guys has been frequently compared to Among Us , in that both are online games which grew in popularity during the COVID-19 pandemic. Both also have similar characters, commonly called "Beans" by both communities. [167] [168] [169] [170] [171]
The addition of Squad Mode in Season 4 has been positively received. Kotaku says it evokes a new perspective on intense gameplay, indicating the importance of teamwork. [22] The addition of Sweet Thieves has been positively received. The website Destructoid says "This is the most fun I've had with Fall Guys in forever." and "If you care about trophies, Sweet Thieves is worth checking out. But it stands on its own, too." [172]
Within 24 hours of release, the game had an active player base of more than 1.5 million players. [173] On 10 August 2020, Devolver Digital announced 2 million copies sold on Steam. [174] During the first day of release, the servers for Fall Guys were unexpectedly overloaded due to popularity. [9] [17]
The game's popularity brought several brand collaborations for custom content. [175] Shortly after release Mediatonic announced a fundraiser by which the brand that donated the most money to the charity SpecialEffect would have their custom skin featured in the game. [176]
By 26 August 2020, more than 7 million copies of Fall Guys had been sold on Steam, and it was the most downloaded monthly PS Plus game of all time. [177] By November 2020, the game had reached more than 10 million sales on Steam. [178] According to firm Superdata the game's online revenue for PC in its first month was $185 million from 8.2 million players, making it the biggest launch on that platform since Overwatch by those metrics. [179] Multiple outlets described the game's popularity as a "phenomenon". [180] [181] [182] [183] In December 2020, Mediatonic confirmed sales of more than 11 million copies on PC. [184]
In June 2022, within two weeks of going free-to-play and its release on multiple consoles, Fall Guys' player count rose to over 50 million. [185] [186]
Award | Date of ceremony | Category | Result | Ref. |
---|---|---|---|---|
Golden Joystick Awards 2020 | 24 November 2020 | Best Multiplayer Award | Won | [187] |
Best Family Game | Won | |||
Best Gaming Community | Nominated | |||
PlayStation Game of the Year | Nominated | |||
Ultimate Game of the Year | Nominated | |||
The Game Awards 2020 | 10 December 2020 | Best Community Support | Won | [188] |
Best Multiplayer Game | Nominated | |||
Best Indie Game | Nominated | |||
PlayStation.Blog Game of the Year | 18 December 2020 | Best Independent Game-Platinum | Won | [189] |
Best Multiplayer Game-Gold | Won | |||
17th British Academy Games Awards | 25 March 2021 | British Game | Nominated | [190] |
Evolving Game | Nominated | |||
Family | Nominated | |||
Multiplayer | Nominated | |||
Original Property | Nominated | |||
24th Annual D.I.C.E. Awards | 22 April 2021 | Online Game of the Year | Won | [191] |
Family Game of the Year | Nominated |
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ZZT (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games.
Doomguy is the protagonist of the Doom franchise by id Software. He was created by American video game designer John Romero and was introduced as the player character in the original 1993 video game Doom. Within the Doom series, Doomguy is a demon hunting space marine dressed in green combat armor who rarely speaks onscreen. In Doom Eternal, he is voiced by American voice actor Matthew Waterson, while Jason Kelley voices the character in that game's downloadable content The Ancient Gods: Part Two. A different character with a role similar to that of Doomguy was portrayed by Karl Urban in the 2005 film adaptation. Doomguy has appeared in several other games developed by id Software, including Quake Champions and Quake III Arena.
Super Monkey Ball is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game Monkey Ball, which was ported to GameCube as Super Monkey Ball later that year. Several sequels and ports have been released.
Fall Guy may refer to:
Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilson, five executives who had been involved with Gathering of Developers and Gamecock Media Group, which published games on developer-friendly terms, but due to the high cost associated with releasing retail games saw themselves acquired and dissolved by larger companies. To avoid this, Devolver Digital instead turned to digital distribution channels.
The Coalition is a Canadian video game developer based in Vancouver. A subsidiary of Xbox Game Studios, a division of Microsoft Gaming, the company was founded in 2010 as Zipline Studios. Following the release of its debut game, Relic Rescue (2011), Zipline was renamed Microsoft Game Studios Vancouver. In February 2012, the studio released the flight simulator Microsoft Flight. Later that year, in November, Microsoft Game Studios Vancouver was rebranded as Black Tusk Studios. After Microsoft acquired the rights to the franchise Gears of War in 2014, the studio was commissioned to develop new games in the series. Black Tusk was renamed The Coalition in June 2015, and in August released Gears of War: Ultimate Edition, a remaster of the original Gears of War (2006). In the ensuing years, the studio developed Gears of War 4 (2016) and Gears 5 (2019). It also collaborated with Mediatonic and Splash Damage to develop the real-time strategy Gears Pop! (2019) and the turn-based tactics Gears Tactics (2020), respectively.
Mediatonic Limited is a British video game developer based in London. The company was founded in September 2005 by Brunel University students Dave Bailey and Paul Croft, releasing their first game, Snowman Salvage in December that year. Initially a work-for-hire studio for Flash games, Mediatonic has developed original games for other platforms, including Murder by Numbers and Fall Guys. As of June 2020, Mediatonic employs 230 people in four studios and is part of Tonic Games Group, which is a subsidiary of Epic Games since March 2021.
Major League Soccer teams have participated in the CONCACAF Champions Cup each season since 1997. MLS may send up to ten teams to the CONCACAF Champions Cup each season — up to six from the United States, up to one from Canada, and up to three through the Leagues Cup berths.
Gears of War: Ultimate Edition is a 2015 third-person shooter video game. It is a remastered edition of the 2006 video game Gears of War, the first installment of the Gears of War series, originally developed by Epic Games. Developed by The Coalition and published by Microsoft Studios, Ultimate Edition is based on the original game's source code; The Coalition's goal for the project was to accurately preserve the original gameplay experience while updating its visual presentation for a contemporary console generation. Ultimate Edition was released for the Xbox One in August 2015 and for Windows in March 2016.
Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in six distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and survival game in which up to four players fight off zombie-like creatures and defend objects with traps and fortifications they can build; Fortnite Creative, in which players are given complete freedom to create worlds and battle arenas; Lego Fortnite, an open world survival game; Rocket Racing, a racing game; and Fortnite Festival, a rhythm game.
The Epic Games Store is a video game digital distribution service and storefront operated by Epic Games. It launched in December 2018 as a software client, for Microsoft Windows and macOS, and online storefront. Android and iOS versions of the store launched in August 2024, with the iOS version only available for European users. The service provides friends list management, game matchmaking, and other features. Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these.
Fortnite Creative is a sandbox game, developed and published by Epic Games, part of the video game Fortnite. It was released on December 6, 2018, for Android, iOS, macOS, Nintendo Switch, PlayStation 4, Windows, and Xbox One, and in November 2020 for PlayStation 5 and Xbox Series X/S.
Rogue Company is a free-to-play multiplayer tactical third-person hero shooter video game developed by First Watch Games and published by Hi-Rez Studios. The game was released in open beta on October 1, 2020 for Microsoft Windows via the Epic Games Store, Steam, Xbox One, PlayStation 4, Nintendo Switch, with an Xbox Series X/S release following on November 25, 2020, and a PlayStation 5 release on March 30, 2021. The game features full support for cross-platform play and cross-progression. The game takes inspiration from the Counter-Strike series of tactical shooters. The game came out of beta on June 9, 2022.
Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving. Development started in 2014 and was teased under the codename Project A in 2019; the game was released on June 2, 2020 for Windows. It was ported to the Xbox Series X/S and PlayStation 5 in June 2024, albeit without crossplay between PC and console clients.
Among Us is a 2018 online multiplayer social deduction game developed and published by American game studio Innersloth. The game allows for cross-platform play; it was released on iOS and Android devices in June 2018 and on Windows later that year in November. It was ported to the Nintendo Switch in December 2020 and on the PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S in December 2021. A virtual reality adaptation, Among Us VR, was released on November 10, 2022.
Knockout City is an action video game developed by Velan Studios. Publisher Electronic Arts released the game for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One in May 2021 under its EA Originals label. Velan Studios took over publishing duties in June 2022, and the game transitioned into a fully free-to-play title on June 1, 2022. The game's public servers shut down as of June 6, 2023, which ended the ability to play the game on all consoles; however a separate version developed for Windows, designed for players to host their own private servers, is available.
Jukio Kallio is a Finnish video game composer known for creating the soundtracks to Minit, Fall Guys, Nuclear Throne and Luftrausers. He started making music in 2011 and created chiptune music on his own. He then met game developer and co-founder of former Dutch game studio Vlambeer, Jan Willem Nijman. Kallio collaborated with Nijman to develop and create the music to various titles made by Vlambeer. Kallio then collaborated with Daniel Hagström in 2020 to create the soundtrack to Fall Guys.
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