One Must Fall: 2097

Last updated
One Must Fall: 2097
One-must-fall-cover.jpg
Official box art of One Must Fall: 2097
Developer(s) Diversions Entertainment
Publisher(s) Epic MegaGames
Designer(s) Rob Elam
Composer(s) Kenny Chou
Platform(s) DOS
Release
Genre(s) Fighting
Mode(s) Single-player, multiplayer

One Must Fall: 2097 is a fighting video game for all IBM-compatible computers on DOS, programmed by Diversions Entertainment, published by Epic MegaGames and released in October 1994. The game was later patched to include multiplayer support. In February 1999, the game was declared freeware by the developers. [2] A sequel titled One Must Fall: Battlegrounds was released in 2003.

Contents

Gameplay

Screenshot showing Crystal (in the blue Jaguar HAR) fighting Jean-Paul (in the red Shadow HAR). Omf-2097.png
Screenshot showing Crystal (in the blue Jaguar HAR) fighting Jean-Paul (in the red Shadow HAR).

One Must Fall: 2097 replaces the human combatants typical of contemporary fighter video games with large Human Assisted Robots (HAR). These HARs are piloted through a physical and mental link to the human pilots, but this is merely a plot concept and is never shown on-screen.

Eleven HARs and ten selectable pilots are available for play, along with five arenas and four tournaments. The pilots vary in strength, speed and endurance, thus the many HAR/pilot combinations allow for large replay value.

Unlike in most fighting games of its time, the arenas (except one, the Stadium) contain hazards. For instance, one arena features spikes coming out of the darkness that can damage a robot.

The game has two main play modes: One-Player Mode, in which the company that markets the robots, World Aeronautics and Robotics (WAR), is holding a competition among its employees to decide who will be selected to oversee the establishment of the first Earth base on Jupiter's moon, Ganymede. The second mode is Tournament Mode, where HAR battles have become the premier source of entertainment for Earth and the player as a new competitor, must win prize money to improve the machine and ultimately become the World Champion.

Each HAR has three special attacks that can be discovered (except for Shadow and Nova, who both have four), along with a "scrap" and "destruction" move (similar to fatalities in Mortal Kombat ) that can earn bonus points and, in some cases, unlock secrets.

Using destruction moves in the tournament mode in the higher difficulty levels sometimes results in the player being challenged by an unranked opponent. Defeating that opponent and using a destruction move on their robot occasionally yields secret components which can be installed on the player's HAR, significantly improving the effectiveness of certain special moves and sometimes adding new ones.

History

Development

Eva Earlong from Jazz Jackrabbit. Omf eva.jpg
Eva Earlong from Jazz Jackrabbit.
Devan Shell from Jazz Jackrabbit. Omf devan.jpg
Devan Shell from Jazz Jackrabbit.

The game began development under the title of simply One Must Fall and the beta demo was released as freeware in May 1993. [3] It featured two human fighters who resembled the karatekas of Karate Champ . The completed version was officially released in October 1994 by Epic MegaGames.

The music was composed by Kenny Chow of the demoscene group Renaissance using Scream Tracker 3.0. [4]

Different versions of the game had varying AI flaws. For example, certain versions had all AI opponents not guarding themselves against the special moves of Shadow and Thorn.

The full retail version includes shareware versions of Radix: Beyond the Void , Tyrian and Jazz Jackrabbit , the last of which is referenced heavily in One Must Fall: 2097.

Epic MegaGames planned to release a 3D sequel to the game by 1996, but cancelled it. [5] A sequel would eventually release in 2003, with One Must Fall: Battlegrounds .

Legacy

In February 1999, the game was declared freeware by the developers. [2]

In January 2013 a remake project was posted to GitHub, named OpenOMF. Development goals were cross-platform compatibility of the engine and the substitution of the IPX-based network functionality. [6]

Related Research Articles

<i>Jazz Jackrabbit</i> Video game series

Jazz Jackrabbit is a series of platform games featuring the eponymous character, Jazz Jackrabbit, a green anthropomorphic hare who fights with his nemesis, Devan Shell, in a science fiction parody of the fable The Tortoise and the Hare. Created by Arjan Brussee and Cliff Bleszinski and developed by Epic Games, the series debuted on MS-DOS in 1994 with Jazz Jackrabbit. The series consists of two PC games and a handheld game.

<i>Mega Man 5</i> 1992 video game

Mega Man 5 is a 1992 action-platform game developed by Capcom for the Nintendo Entertainment System. It is the fifth game in the original Mega Man series and was released in Japan on December 4, 1992. It saw a release during the same month in North America and in 1993 in Europe.

<i>Tyrian</i> (video game) 1995 video game

Tyrian is a vertically scrolling shooter developed by Eclipse Software for MS-DOS and published in 1995 by Epic MegaGames. Tyrian was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andras Molnar. The game was re-released as freeware in 2004. A free and open-source port of the game started in April 2007.

<i>Jazz Jackrabbit 2</i> 1998 video game

Jazz Jackrabbit 2 is a 1998 platform game produced by Epic MegaGames. It was released for Windows, and later for Macintosh. Like the first game, Jazz Jackrabbit, Jazz Jackrabbit 2 is a side-scrolling platform game but features additional multiplayer options, including the ability to play over a LAN or the Internet. The game was re-released on GOG.com along with the first game on November 30, 2017.

One Must Fall (OMF) is a fighting game series for the IBM PC compatible, programmed by Diversions Entertainment.

<i>Xargon</i> 1994 video game

Xargon: The Mystery of the Blue Builders is a video game trilogy produced by Epic MegaGames for DOS. The game is a side-scrolling platform game. The main character, Malvineous Havershim, must journey through strange landscapes as he seeks to destroy the evil Xargon.

<i>Linus Spaceheads Cosmic Crusade</i> 1992 video game

Linus Spacehead's Cosmic Crusade is a video game released in 1992 by Codemasters for the Nintendo Entertainment System. A remake of the game, retitled Cosmic Spacehead, was released in 1993 for Amiga, MS-DOS, Game Gear, Master System, and Genesis. The game features adventure elements, with locations connected by platform sections.

<i>Mega Man</i> (1987 video game) 1987 video game

Mega Man, known as Rockman in Japan, is a 1987 action-platform game developed and published by Capcom for the Nintendo Entertainment System. It was directed by Akira Kitamura, with Nobuyuki Matsushima as lead programmer, and is the first game of the Mega Man franchise and the original video game series. Mega Man was produced by a small team specifically for the home console market, a first for Capcom, which previously focused on arcade video games.

<i>Destruction Derby</i> 1995 video game

Destruction Derby is a 1995 vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis for MS-DOS, PlayStation and Sega Saturn. Based on the sport of demolition derby, the game tasks the player with racing and destroying cars to score points. The developers implemented simulated physics to make the results of collisions easier to predict, and they kept the game's tracks small to increase the number of wrecks. Critics found Destruction Derby enjoyable and they praised its graphics and car damage system, but the Sega Saturn releases received mixed reviews. The game started the Destruction Derby series, beginning with its 1996 sequel, Destruction Derby 2.

<i>Mega Man X</i> (video game) 1993 action-platform game

Mega Man X is a 1993 action-platform game developed and published by Capcom for the Super Nintendo Entertainment System. It was the first Mega Man game for the 16-bit console and the first game in the Mega Man X series, a spin-off to the original Mega Man series that began on the Super NES's predecessor, the Nintendo Entertainment System. Mega Man X was released in Japan on December 17, 1993 and was released in both North America and Europe the following year. Taking place a century after the original Mega Man series, Mega Man X is set in a futuristic world populated by both humans and "Reploids", robots capable of thinking, feeling, and growing like their human creators. Because of these complex attributes, many Reploids are prone to destructive, renegade activity and are thereafter referred to as "Mavericks". The plot of the game follows the protagonist X, an android member of a military task force called the "Maverick Hunters". With the help of his partner Zero, X must thwart the plans of Sigma, a powerful Maverick leader wishing to bring about human extinction.

<i>Armored Core: Nine Breaker</i> 2004 video game

Armored Core: Nine Breaker is a 2004 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the ninth entry in the Armored Core series and a spin-off to Armored Core: Nexus.

<i>Mega Man Soccer</i> 1994 sports video game published by Capcom

Mega Man Soccer is a soccer video game for the Super NES. The game is based on the original Mega Man series of action-platform games. Mega Man Soccer was released in Japan on February 17, 1994, and in North America in March of that same year.

<i>Mega Man Powered Up</i> 2006 video game

Mega Man Powered Up is a 2006 action-platform game developed and published by Capcom. It was released for the PlayStation Portable (PSP) handheld game console in March 2006. It is a remake of the original Mega Man game released in 1987 for the Nintendo Entertainment System (NES). Players control the eponymous star Mega Man who must stop Dr. Wily from conquering the world using eight robots called Robot Masters. Unlike the original game, players can control these eight Robot Masters under the right circumstances. Other new features include a level creator mode and a challenge mode.

<i>One Must Fall: Battlegrounds</i> 2003 video game

One Must Fall: Battlegrounds is a fighting game for Microsoft Windows. Developed by American studio Diversions Entertainment and co-published in December 2003 by Diversions Publishing and Trisynergy Inc. following nearly 7 years of development, One Must Fall: Battlegrounds brought the One Must Fall series into a second installment released in an age where the gaming world expected graphics and gameplay in three dimensions with internet gameplay as an integral portion of the offering.

<i>Spectre</i> (1991 video game) 1991 video game

Spectre is a video game for the Macintosh, developed in 1990 by Peninsula Gameworks and published in 1991 by Velocity Development. It is a 3D vector graphics tank battle reminiscent of the arcade game Battlezone. One sequel, Spectre VR, appeared on a number of lists of best video games.

<i>Kiloblaster</i> 1992 video game

Kiloblaster is a fixed shooter video game trilogy written by Allen Pilgrim and published by Epic MegaGames in 1992 for IBM PC compatibles. Based on Namco's Galaxian from 1979, there are a few differences such as allowing greater player movement, much faster enemy movement, power-ups, enemies that take more than one hit, and allies to assist in battle.

<i>Heartlight</i> (video game) 1990 video game

Heartlight is a puzzle video game originally developed by Janusz Pelc for the Atari 8-bit computers in 1990. In 1994, an MS-DOS port was published by Epic MegaGames along with two other games by Janusz Pelc in the Epic Puzzle Pack. The shareware version has 20 levels and the full version has 70 levels. In 2006, Maciej Miąsik, co-author of the MS-DOS version, released it under the Creative Commons CC BY-SA 2.5 license as freeware. The source code became available too. In 2020, a web browser remake was released with updated graphics.

<i>Robot Wars: Extreme Destruction</i> 2002 video game

Robot Wars: Extreme Destruction is an action game developed by Climax Development and published by BBC Multimedia under their game development label Gamezlab in 2002 for the Game Boy Advance, Microsoft Windows and Xbox. It was given a release in the run-up to Christmas to build on the success of the three previous games, which had sold over 250,000 copies.

<i>Mega Man 7</i> 1995 video game

Mega Man 7 is a 1995 action-platform game developed and published by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series. The game was released in Japan on March 24, 1995 and was localized later in the year in North America and Europe.

References

  1. "Epic MegaNews #4". Epic MegaGames. October 10, 1994. Archived from the original on October 10, 1997. Retrieved October 16, 2019.
  2. 1 2 "Diversions Entertainment". Diversions Entertainment. Archived from the original on 2004-09-19. Retrieved 2012-01-19. Since its release in 1994, the game has been made freeware (available for download) and inducted into the GameSpy Hall of Fame in 2002.
  3. "Rich Nagel's One Must Fall: 2097 fan website". Archived from the original on 2011-06-18. Retrieved 2010-09-05.
  4. In-Game Ordering Information, One Must Fall: 2097 version 2.1
  5. "Autumn Avalanche". Computer Gaming World. No. 133. August 1995. p. 42.
  6. "OpenOMF - One Must Fall: 2097 Remake Project". github.com. 2013. Retrieved 2014-09-12. OpenOMF is an Open Source remake of "One Must Fall 2097" by Diversions Entertainment. Since the original DOS game from 1994 still uses IPX networking and is a pain to set up, the community needed a better solution to keep playing the game we love. Together with networking, we try to make it easier to play One Must Fall in original glory on multiple platforms (Linux, Mac OSX, Windows, BSD to name a few).