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Type of site | 3D models platform |
---|---|
Available in | English |
URL | sketchfab |
Commercial | Yes |
Registration | Free (Optional) |
Users | 6,000,000 |
Launched |
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Current status | Active |
Sketchfab is a 3D asset website used to publish, share, discover, buy and sell 3D, VR and AR content. It provides a viewer based on the WebGL and WebXR technologies that allows users to display 3D models on the web, to be viewed on any mobile browser, desktop browser or Virtual Reality headset.
The company behind it is today based in Paris and New York City. Sketchfab took part in the Spring 2013 TechStars New York City startup accelerator program, [1] raised $2 million in December 2013 and $7 million in June 2015.
On July 21, 2021, Epic Games acquired Sketchfab. [2] It was later announced that Sketchfab will be phased out and merged into Epic Games' new marketplace called Fab. [3]
The main product of Sketchfab is a 3D, Virtual reality (VR) and Augmented reality (AR) model viewer. It enables users to move freely around or inside the 3D scene using mouse, touch manipulation, VR or AR. In addition to static 3D models, the viewer is able to play and control 3D animations. Viewers can enable the VR mode to see the model in Virtual Reality headsets or the AR mode to insert the model within the real world via a mobile device.[ citation needed ]
The 3D viewer is used on the Sketchfab website and mobile apps, [4] [5] but can also be embedded on external websites, notably on Facebook, [6] [7] Twitter [8] or Wordpress. [9]
Sketchfab provides online and mobile community portals, where visitors can browse, rate, download or buy [10] user generated 3D models.
Users of Sketchfab have profile pages, premium users can customize and share their models privately. [11] Sketchfab users can choose to make their 3D model files available for download under Creative Commons licenses [10] or to sell them in the Sketchfab store. [12] [13] With content available for sale or download, Sketchfab is positioned as a 3D model marketplace and as a 3D printing marketplace since some models are compatible with 3D printing.
Sketchfab offers to paying enterprise customers a dedicated platform to share, manage and collaborate on 3D assets. [14] [15]
A selection of Sketchfab models are available within a native application for the following VR headsets: Google Cardboard, [16] [17] Samsung Gear VR, [18] HTC Vive [19] and Oculus Rift. [20]
The mobile application can be used to view the 3D models in Augmented Reality leveraging the ARKit APIs [21] on iOS and ARCore [22] on Android.
3D models can be uploaded to Sketchfab from its website or directly from various 3D software, using plugins [23] (for example for 3ds Max [24] or SketchUp [25] ) or natively (from Blender [26] [27] [28] or Adobe Photoshop [29] ).
Sketchfab offers an API allowing developers to integrate functionality for searching and downloading Sketchfab's Creative Commons licensed 3D models into their applications. [30]
Sketchfab relies on the WebGL JavaScript API to display 3D on web pages in all major modern web browsers. It does not rely on third-party plugins.
Sketchfab implements the WebVR JavaScript API [31] [32] [33] to provide a Virtual Reality mode of its viewer on compatible VR headsets.
The 3D viewer uses the open-source OSG.JS JavaScript library, [34] a library created and largely maintained by Sketchfab employees. [35] Rendering is achieved using classic real-time rendering or physically based rendering. [36] [37]
Sketchfab was initially created by entrepreneur and 3D developer Cédric Pinson under the domain name ShowWebGL in early 2011. [38] [39] He was joined in early 2012 by Alban Denoyel, and they relaunched the site under the name Sketchfab in March 2012. [40] Pierre-Antoine Passet joined as CPO[ clarification needed ] in September 2012.
The startup was part of the third batch of the French startup accelerator Le Camping in June 2012. [41] [42] It was later selected into Mozilla's WebFWD accelerator program during that same year. [43] The year after, Sketchfab was selected in the Spring 2013 TechStars class in New York City. [1]
In February 2013, Sketchfab raised an angel round of 370,000 euros. [44] [45] Less than one year after, in December 2013, Sketchfab raised $2 million from Balderton Capital with Partech Ventures, Borealis Ventures, David Cohen and existing angel investors also participated in the funding. [46] [47] [48] In June 2015, Sketchfab raised a $7 million Series A led by FirstMark Capital. [49] [50] [51] In December 2018, Brendan Iribe, the original CEO and co-founder of Oculus invested in Sketchfab. [52]
Tony Parisi, one of the early pioneers in virtual reality and the metaverse, is an entrepreneur, inventor and developer of 3D computer software. The co-creator of Virtual Reality Modeling Language (VRML), he has written books and papers on the future of technology. He works on WebGL and WebVR and has written two books on the former, and an introductory book on virtual reality programming. He is the chief strategy officer at Lamina1. Parisi is also a musician, composer and producer working on multiple projects.
Leap Motion, Inc. was an American company, active from 2010 to 2019, that manufactured and marketed a computer hardware sensor device. The device supports hand and finger motions as input, analogous to a mouse, but requires no hand contact or touching. In 2016, the company released new software designed for hand tracking in virtual reality. The company was sold to the British company Ultrahaptics in 2019, which rebranded the two companies under the new name Ultraleap.
Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality industry. It was the first virtual reality headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems. The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. The last was the Oculus Rift S, discontinued in April 2021.
Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as the Quest, and online platforms such as Horizon Worlds. In June 2022, several artificial intelligence (AI) initiatives that were previously a part of Meta AI were transitioned to Reality Labs. This also includes Meta's fundamental AI Research laboratory FAIR which is now part of the Reality Labs - Research (RLR) division.
Hugo Barra is a Brazilian computer scientist, technology executive and entrepreneur. From 2008 to 2013, he worked in a number of product management roles at Google, including vice president and product spokesperson of its Android division. From 2013 to 2017, he worked at Xiaomi as vice president of global operations. From 2017 to 2021, he worked as vice president of Virtual Reality and head of the Oculus division at Meta Platforms. In May 2021, he left Meta to join health technology startup Detect as CEO.
Google Cardboard is a discontinued virtual reality (VR) platform developed by Google. Named for its fold-out cardboard viewer into which a smartphone is inserted, the platform was intended as a low-cost system to encourage interest and development in VR applications. Users can either build their own viewer from simple, low-cost components using specifications published by Google, or purchase a pre-manufactured one. To use the platform, users run Cardboard-compatible mobile apps on their phone, place it into the back of the viewer, and view content through the lenses.
Blend4Web is a free and open source framework for creating and displaying interactive 3D computer graphics in web browsers.
The Samsung Gear VR is a virtual reality headset developed by Samsung Electronics, in collaboration with Oculus VR, and manufactured by Samsung. The headset was released on August 21, 2015.
Brendan Trexler Iribe is an American game programmer, entrepreneur and co-founder of Oculus VR, Inc. and Scaleform. He is the managing partner at BIG Ventures, an early-stage venture fund.
Kubity is a cloud-based 3D communication tool that works on desktop computers, the web, smartphones, tablets, augmented reality gear, and virtual reality glasses. Kubity is powered by several proprietary 3D processing engines including "Paragone" and "Etna" that prepare the 3D file for transfer over mobile devices.
A virtual reality headset is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display, stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world. AR headsets are similar to VR headsets, but AR headsets enable the user to see and interact with the outside world. Examples of AR headsets include the Apple Vision Pro and Meta Quest 3.
Virtual Desktop is remote control software for Android-based virtual reality headsets. It allows users to control a PC over a wireless LAN from the headset, including the ability to stream VR games and software.
A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers.
Poly was a website created by Google for users to browse, distribute, and download 3D objects. It was launched in 2017 and intended to allow creators to easily share and access 3D objects. It featured a free library containing thousands of 3D objects for use in virtual reality and augmented reality applications.
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The Oculus Go is a discontinued, standalone virtual reality headset developed by Meta Reality Labs in partnership with Qualcomm and Xiaomi. It is in the first generation of Facebook Technologies' virtual reality headsets, and the company's first device in the category of standalone VR headsets, which was a new category at the time of the Go's release. The Oculus Go was unveiled on October 11, 2017 during the Oculus Connect developer conference, and released on May 1, 2018. Xiaomi launched their own version of the headset in China as the Mi VR Standalone on May 31, 2018.
The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus, a brand of Facebook Inc., and released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device, that can run games and software wirelessly under an Android-based operating system. It supports positional tracking with six degrees of freedom, using internal sensors and an array of cameras in the front of the headset rather than external sensors. The cameras are also used as part of the safety feature "Passthrough", which shows a view from the cameras when the user exits their designated boundary area known as "Guardian". A later software update added "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games.
TheBlu is a digital media franchise that utilizes virtual reality technology to create 3D-rendered, interactive simulations of underwater environments in the world's oceans. Iterations of TheBlu have appeared as applications for the Samsung Gear VR and HTC Vive headsets and on the Steam and Oculus stores. In 2018, the most recent project in the franchise was launched using the Dreamscape Immersive platform, allowing up to six users to engage in a location-based experience. TheBlu was initially released as an interactive web application and screensaver by Wevr in 2011.
Quest 2 is a standalone virtual reality headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on September 16, 2020, and released on October 13, 2020 as the Oculus Quest 2. It was then rebranded as the Meta Quest 2 in 2022, as part of a company-wide phase-out of the Oculus brand following the rebranding of Facebook, Inc. as Meta.
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