Blender (software)

Last updated
Blender
Original author(s) Ton Roosendaal
Developer(s) Blender Foundation, community
Initial releaseJanuary 2, 1994;30 years ago (1994-01-02) [1]
Stable release
4.0.2 [2]   OOjs UI icon edit-ltr-progressive.svg / 5 December 2023;2 months ago (5 December 2023)
Preview release
4.1.0 / October 21, 2023;4 months ago (2023-10-21)
Repository
Written in C, C++, and Python
Operating system Linux, macOS, Windows, [3] BSD, [4] [5] [6] [7] Haiku [8]
Size 193–305 MiB (varies by operating system) [9] [10]
Available in36 languages
List of languages
Abkhaz, Arabic, Basque, Brazilian Portuguese, Castilian Spanish, Catalan, Croatian, Czech, Dutch, English (official), Esperanto, French, German, Hausa, Hebrew, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Kyrgyz, Persian, Polish, Portuguese, Romanian, Russian, Serbian, Simplified Chinese, Slovak, Spanish, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese
Type 3D computer graphics software
License GPL-2.0 or later [11]
Website www.blender.org OOjs UI icon edit-ltr-progressive.svg
Blender 3.6.0 LTS splash screen Blender 3.6-splash screen.png
Blender 3.6.0 LTS splash screen

Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing.

Contents

History

A Cube in Blender (version 3.6.2) Cube in Blender Editor.png
A Cube in Blender (version 3.6.2)

Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo, and was officially launched on January 2, 1994. [12] Version 1.00 was released in January 1995, [13] with the primary author being company co-owner and software developer Ton Roosendaal. The name Blender was inspired by a song by the Swiss electronic band Yello, from the album Baby , which NeoGeo used in its showreel. [14] [15] [16] Some design choices and experiences for Blender were carried over from an earlier software application, called Traces, that Roosendaal developed for NeoGeo on the Commodore Amiga platform during the 1987–1991 period. [17]

On January 1, 1998, Blender was released publicly online as SGI freeware. [1] NeoGeo was later dissolved, and its client contracts were taken over by another company. After NeoGeo's dissolution, Ton Roosendaal founded Not a Number Technologies (NaN) in June 1998 to further develop Blender, initially distributing it as shareware until NaN went bankrupt in 2002. This also resulted in the discontinuation of Blender's development. [18]

In May 2002, Roosendaal started the non-profit Blender Foundation, with the first goal to find a way to continue developing and promoting Blender as a community-based open-source project. On July 18, 2002, Roosendaal started the "Free Blender" campaign, a crowdfunding precursor. [19] [20] The campaign aimed at open-sourcing Blender for a one-time payment of €100,000 (US$100,670 at the time), with the money being collected from the community. [21] On September 7, 2002, it was announced that they had collected enough funds and would release the Blender source code. Today, Blender is free and open-source software, largely developed by its community as well as 26 full-time employees and 12 freelancers employed by the Blender Institute. [22]

The Blender Foundation initially reserved the right to use dual licensing so that, in addition to GPL 2.0-or-later, Blender would have been available also under the "Blender License", which did not require disclosing source code but required payments to the Blender Foundation. However, this option was never exercised and was suspended indefinitely in 2005. [23] Blender is solely available under "GNU GPLv2 or any later" and was not updated to the GPLv3, as "no evident benefits" were seen. [24]

In 2019, with the release of version 2.80, the integrated game engine for making and prototyping video games was removed; Blender's developers recommended that users migrate to more powerful open source game engines such as Godot instead. [25] [26]

Suzanne

Preset Low poly 3D mesh Suzanne.stl
Preset Low poly 3D mesh

In February 2002, the fate of the Blender software company, NaN, became evident as it faced imminent closure in March. Nevertheless, one more release was pushed out, Blender 2.25. As a sort of Easter egg and last personal tag, the artists and developers decided to add a 3D model of a chimpanzee head (called a "monkey" in the software). It was created by Willem-Paul van Overbruggen (SLiD3), who named it Suzanne the monkey after the orangutan in the Kevin Smith film Jay and Silent Bob Strike Back . [27]

Suzanne is Blender's alternative to more common test models such as the Utah Teapot and the Stanford Bunny. A low-polygon model with only 500 faces, Suzanne is included in Blender and often used as a quick and easy way to test materials, animations, rigs, textures, and lighting setups. It is as easily added to a scene as primitives such as a cube or plane. [28]

The largest Blender contest gives out an award called the Suzanne Award [29] underscoring the significance of this unique 3D model in the Blender community.

Release history

The following table lists notable developments during Blender's release history: green indicates the current version, yellow indicates currently supported versions, and red indicates versions that are no longer supported (though many later versions can still be used on modern systems).[ citation needed ]

VersionRelease date [30] Notes and key changes
Old version, no longer maintained: 1.00January 1994Blender in development. [31]
Old version, no longer maintained: 1.23January 1998SGI version released, IrisGL. [31]
Old version, no longer maintained: 1.30April 1998Linux and FreeBSD version, port to OpenGL and X11. [31]
Old version, no longer maintained: 1.4xSeptember 1998 Sun and Linux Alpha version released. [31]
Old version, no longer maintained: 1.50November 1998First Manual published. [31]
Old version, no longer maintained: 1.60April 1999New features behind a $95 lock. Windows version released. [31]
Old version, no longer maintained: 1.6xJune 1999 BeOS and PPC version released. [31]
Old version, no longer maintained: 1.80June 2000Blender freeware again. [31]
Old version, no longer maintained: 2.00August 2000Interactive 3D and real-time engine. [31]
Old version, no longer maintained: 2.032000Handbook The official Blender 2.0 guide.
Old version, no longer maintained: 2.10December 2000New engine, physics, and Python. [31]
Old version, no longer maintained: 2.20August 2001Character animation system. [31]
Old version, no longer maintained: 2.21October 2001Blender Publisher launch. [31]
Old version, no longer maintained: 2.2xDecember 2001Apple macOS version. [31]
Old version, no longer maintained: 2.25October 13, 2002Blender Publisher freely available. [31]
Old version, no longer maintained: 2.26February 2003The first truly open source Blender release. [31]
Old version, no longer maintained: 2.30November 22, 2003New GUI; edits are now reversible.
Old version, no longer maintained: 2.32February 3, 2004 Ray tracing in internal renderer; support for YafaRay.
Old version, no longer maintained: 2.34August 5, 2004LSCM-UV-Unwrapping, object-particle interaction.
Old version, no longer maintained: 2.37May 31, 2005Simulation of elastic surfaces; improved subdivision surface.
Old version, no longer maintained: 2.40December 22, 2005Greatly improved system and character animations (with a non-linear editing tool), and added a fluid and hair simulator. New functionality was based on Google Summer of Code 2005. [32]
Old version, no longer maintained: 2.41January 25, 2006Improvements of the game engine (programmable vertex and pixel shaders, using Blender materials, split-screen mode, improvements to the physics engine), improved UV mapping, recording of the Python scripts for sculpture or sculpture works with the help of grid or mesh (mesh sculpting) and set-chaining models.
Old version, no longer maintained: 2.42July 14, 2006The film Elephants Dream resulted in high development as a necessity. In particular, the Node-System (Material- and Compositor) has been implemented.
Old version, no longer maintained: 2.43February 16, 2007Sculpt-Modeling as a result of Google Summer of Code 2006.
Old version, no longer maintained: 2.46May 19, 2008With the production of Big Buck Bunny, Blender gained the ability to produce grass quickly and efficiently. [33]
Old version, no longer maintained: 2.48October 14, 2008Due to development of Yo Frankie! , the game engine was improved substantially. [34]
Old version, no longer maintained: 2.49June 13, 2009New window and file manager, new interface, new Python API, and new animation system. [35]
Old version, no longer maintained: 2.57April 13, 2011First official stable release of 2.5 branch: new interface, new window manager and rewritten event — and tool — file processing system, new animation system (each setting can be animated now), and new Python API. [36]
Old version, no longer maintained: 2.58June 22, 2011New features, such as the addition of the warp modifier and render baking. Improvements in sculpting. [37]
Old version, no longer maintained: 2.58aJuly 4, 2011Some bug fixes, along with small extensions in GUI and Python interface. [38]
Old version, no longer maintained: 2.59August 13, 20113D mouse support.
Old version, no longer maintained: 2.60October 19, 2011Developer branches integrated into the main developer branch: among other things, B-mesh, a new rendering/shading system, NURBS, to name a few, directly from Google Summer of Code.
Old version, no longer maintained: 2.61December 14, 2011New Render Engine, Cycles, added alongside Blender Internal (as a "preview release"). [39] Motion Tracking, Dynamic Paint, and Ocean Simulator.
Old version, no longer maintained: 2.62February 16, 2012Motion tracking improvement, further expansion of UV tools, and remesh modifier. Cycles render engine updates to make it more production-ready.
Old version, no longer maintained: 2.63April 27, 2012Bug fixes, B-mesh project: completely new mesh system with n-corners, plus new tools: dissolve, inset, bridge, vertex slide, vertex connect, and bevel.
Old version, no longer maintained: 2.64October 3, 2012 Green screen keying, node-based compositing.
Old version, no longer maintained: 2.65December 10, 2012Over 200 bug fixes, support for the Open Shading Language, and fire simulation.
Old version, no longer maintained: 2.66February 21, 2013Rigid body simulation available outside of the game engine, dynamic topology sculpting, hair rendering now supported in Cycles.
Old version, no longer maintained: 2.67May 7–30, 2013Freestyle rendering mode for non-photographic rendering, subsurface scattering support added the motion tracking solver is made more accurate and faster, and an add-on for 3D printing now comes bundled.
Old version, no longer maintained: 2.68July 18, 2013Rendering performance is improved for CPUs and GPUs, support for Nvidia Tesla K20, GTX Titan and GTX 780 GPUs. Smoke rendering improved to reduce blockiness. [40]
Old version, no longer maintained: 2.69October 31, 2013Motion tracking now supports plane tracking, and hair rendering has been improved.
Old version, no longer maintained: 2.70March 19, 2014Initial support for volume rendering and small improvements to the user interface.
Old version, no longer maintained: 2.71June 26, 2014Support for baking in Cycles and volume rendering branched path tracing now renders faster.
Old version, no longer maintained: 2.72October 4, 2014Volume rendering for GPUs, more features for sculpting and painting.
Old version, no longer maintained: 2.73January 8, 2015New fullscreen mode, improved Pie Menus, 3D View can now display the world background. [41]
Old version, no longer maintained: 2.74March 31, 2015Cycles got several precision, noise, speed, memory improvements, and a new Pointiness attribute. [41]
Old version, no longer maintained: 2.75aJuly 1, 2015Blender now supports a fully integrated Multi-View and Stereo 3D pipeline, Cycles has much-awaited initial support for AMD GPUs, and a new Light Portals feature. [41]
Old version, no longer maintained: 2.76bNovember 3, 2015Cycles volume density render, Pixar OpenSubdiv mesh subdivision library, node inserting, and video editing tools. [41]
Old version, no longer maintained: 2.77aApril 6, 2016Improvements to Cycles, new features for the Grease Pencil, more support for OpenVDB, updated Python library and support for Windows XP has been removed. [42]
Old version, no longer maintained: 2.78cFebruary 28, 2017Spherical stereo rendering for virtual reality, Grease Pencil improvements for 2D animations, Freehand curves drawing over surfaces, Bendy Bones, Micropolygon displacements, and Adaptive Subdivision. Cycles performance improvements. [43]
Old version, no longer maintained: 2.79bSeptember 11, 2017Cycles denoiser, improved OpenCL rendering support, Shadow Catcher, Principled BSDF Shader, Filmic color management, improved UI and Grease Pencil functionality, improvements in Alembic import and export, surface deformities modifier, better animation keyframing, simplified video encoding, Python additions and new add-ons. [44]
Old version, no longer maintained: 2.80July 30, 2019Revamped UI, added a dark theme, [45] EEVEE realtime rendering engine on OpenGL, Principled shader, [46] Workbench viewport, [47] Grease Pencil 2D animation tool, [48] multi-object editing, collections, GPU+CPU rendering, Rigify. [49]
Old version, no longer maintained: 2.81aNovember 21, 2019OpenVDB voxel remesh, QuadriFlow remesh, transparent BSDF, brush curves preset in sculpting, WebM support. [50]
Old version, no longer maintained: 2.82February 14, 2020Improved fluid and smoke simulation (using Mantaflow), UDIM support, USD export [51] and 2 new sculpting tools.
Old version, no longer maintained: 2.83
LTS
June 3, 2020 [52] - June 13, 2022 [53] Improved performance and user interface with the grease pencil tool, added VR capability, hair simulation uses same physics as cloth simulation, cloth self-collision has been optimized with 15-20% performance increase, bug fixes and usability improvements for fluid systems, new cloth brush added, new clay thumb brush, layer brush was redesigned, voxel remesh can be previewed, voxel mode added for remesh modifier, multiresolution rewritten to resolve artifacts, adaptive sampling for cycles, EEVEE supports more passes to make it more viable for final renders. (This LTS version is now being maintained until 2022.) The current and last version is 2.83.20 (April 2022), with about 330 bug fixes in comparison to the initial 2.83.0. Cuda 11 support for the last Nvidia Series with Ampere and OptiX support for Maxwell+ are included in the last patches. [54]
Old version, no longer maintained: 2.90August 31, 2020 [55] [56] [57] Built-in Nishita realistic sky texturing, [58] [59] completely rewritten EEVEE motion blur, [60] viewport denoising with OpenImageDenoise, [61] [62] new shadow terminator offset which fixes some shading artifacts, [63] the Multires Modifier can now rebuild lower subdivisions levels and extract its displacement, [64] [65] [66] new scale/translate and squash & stretch pose brushes, [67] [68] [69] extrude manifold tool removes adjacent faces when extruding inwards, [70] [71] bevel custom profile now supports bezier curve handle types, [72] spray direction maps in ocean modifier, [73] [71] automatic UV adjustment when editing mesh, [74] updated search UI showing the location for menu items, [75] UI improvements like feature headings and more readable checkbox layouts, [76] reordering the modifier stack, [77] and more stats display options. [78]
Old version, no longer maintained: 2.91November 25, 2020 [79] New more advanced exact boolean solver for more accurate cuts. [80] [81] Curves objects now can have a custom bevel profile. [82] Cloth brush improvements with support for collisions [83] [84] and posing. [85] New boundary brush [86] and trimming tools. [87] New Volume modifiers for converting mesh to volume, [88] [89] Volume to mesh [90] and Volume displace. [91] New compound shapes for rigid body physics simulations. [92] [93] Improved animation F-curves to be more snappier. [94] [95] The properties editor now has a search tool for searching for settings. [96] [97] [98] [99] Search results now improved due to fuzzy search implementation. [100] Library Override improvements. [101]
Old version, no longer maintained: 2.92February 25, 2021 [102] A new modifier for more advanced procedural modelling called Geometry Nodes which connects to a custom node editor. [103] Main functionality is with procedural scattering. New about dialog [104] and other UI tweaks and changes. [105] A new tool for creating primitive objects interactively [106] [107] and a new copy modifier operator. [106] A new sculpt brush that's manipulates the geometry based on the silhouette. [108] [109] EEVEE support for AOV [110] and cryptomatte passes. Mantalfow fluid simulations now support APIC. [111] [112] Colliders can now be disabled with a toggle button. [113] Bone Constraints now have a custom space option [114] NLA strip can now sync length based on the position of the key-frames. [115] New exposure node for the compositor. [116] [117]
Old version, no longer maintained: 2.93
LTS
June 2, 2021 [118] [119] Expansion of Geometry Nodes Attributes and Nodes including such as Mesh Primitives. A new spreadsheet editor for viewing attributes. [120] Sculpting improvements. [121] Grease Pencil Line Art modifier, interpolate tool, fill tool improvements. Import and export grease pencils as SVGs and PDFs. [122] EEVEE improvements with volumetrics, ambient occlusion and depth of field. [123] Cycles persistent data and support for Intel Open Image Denoise version 1.3. [124] Python 3.9 support. [125] This LTS version is scheduled to be maintained until 2023. Windows 7 is no longer supported. Windows 8.1 or newer is required. [119] The last version is 2.93.18 (May 2023). More than 280 bug fixes are done to Version 2.93.0.
Old version, no longer maintained: 3.0 3.0.1December 3, 2021 [126]

(January 26, 2022)

New Asset Browser editor with Pose library. [127] [128] [129] USD importer. [130] Geometry Nodes Curve support [131] [132] [133] and new fields system which makes geometry nodes more like working with shaders. [134] [135] A new posterize node for the compositor. [136] Dash to Dot grease pencil modifier. [137] Spreadsheet editor improvements. [138] Merging of the Cycles X branch giving performance improvements. [139] [140] [141] Removal of branched path tracing and OpenCL rendering. [142] Cycles HIP support for AMD graphics cards. [143] EEVEE support for the wavelength node and the attribute node. [144] The VR inspection add-on now supports controller visualisation and navigation functionality such as teleporting, flying and grabbing. [145] Video Sequence editor Thumbnails, [146] [147] Transform tools [148] [147] and an increase of strip limit from 32 to 128. [149] [147] [150] Knife tool improvements from the Google Summer of Code. [151] [147] [152] Modelling performance improvements. [153] A new design for Panels [154] and Nodes, [155] Node Editor overlays for noodle colours and annotations, [156] [157] node editors now have a dot grid, [158] Theme changes [159] and other UI tweaks., [160] Version 3.0.1 with bugfixes
Old version, no longer maintained: 3.1 3.1.2March 9, 2022 [161] (April 1, 2022)Cycles now has a GPU backend for Metal, [162] [163] support for rendering Point Cloud Geometry type, [164] and a new OptiX temporal denoiser. [165] Panoramic cameras now support the Fisheye Lens Polynomial camera model. [166] [167] The Subdivision surface modifier now benefits from GPU acceleration. [168] Add node search menu now can be triggered by dragging a noodle in empty space [169] and is also able to search through math operations, [170] compare operations (geo nodes) [171] and group input nodes. [172] There is now a new scene time node for geometry nodes [173] and compositor. [174] A new convert colour space node for compositor. [175] The map range node now supports vectors in both Shader nodes and Geometry Nodes. [176] Geometry Nodes now has an execution time overlay, [177] an extrude mesh node, [178] a new merge by distance node which handles functionality from the weld modifier. [179] A new shrink wrap modifier for grease pencil. [180] A new faster wavefront obj exporter., [181] [182] Version 3.1.1 and 3.1.2 with bugfixes
Old version, no longer maintained: 3.2 3.2.2June 8, 2022 [183]

(August 3, 2022)

HIP support for linux. [184] Cycles Manifold Next Event Estimation Sampling which allows for faster and improved caustic rendering. [185] Cycles Light Groups. [186] Motion Blur support for volume. [187] Cycles Metal GPU backend now supports AMD GPUs. [188] ACES color space now available in the configuration. [189] Vertex Color attributes can be painted in Sculpt Mode with filters available for color modifications and effects. [190] New curve pen tool. [191] Proxies have now been fully removed. [192] Asset Browser Collection support. [193] Combine and Combine and separate XYZ nodes for compositor. [194] A new Sharpen Less kernel for the filter node in the compositor. [195] Return of custom named attributes. [196] Grease Pencil Envelope modifier. [197] Apply object transform for multi user objects., [198] Version 3.2.1 with bugfixes
Older version, yet still maintained: 3.3
LTS
September 7, 2022 [199] Support for Intel Arc GPUs through oneAPI. [200] [201] Support for AMDs Vega GPUs. New hair grooming system through new curve object type with support for sculpting mode and geometry nodes. [202] New Geometry Nodes icon. [203] [204] New Volume Cube Node. [205] New points nodes. [206] New nodes for UV unwrapping. [207] New field on domain node. [208] New experimental C++ based STL importer. [209] New planar tracking functionality which allows for extracting an image from a planar surface. [210] New shade autosmooth operator. [211] You can now pin a scene to a workspace. [212] Scrollbars are now visible at all times. [213] Windows title bar will appear dark when system dark mode is enabled. [214] Alpha version available since 2 May 2022, Beta version available since 27 July 2022. The current LTS Version is 3.3.16 with about 200 corrected bugs to 3.3.0. [215]
Old version, no longer maintained: 3.4 (3.4.1)December 7, 2022 (December 20, 2022) [216] Integration of Intel's Open Path Guiding Library. [217] Viewer node can now display geometry and attributes in the viewport. [218] New distribute points in volume node. [219] The transfer attribute node has been removed and has been split into the new sample mesh surface node, sample nearest and sample index node. [220] New add self object node. [221] 3D text editing now matches the rest of the text editing UI. [222] OSL 1.12.6
Old version, no longer maintained: 3.5 (3.5.1)March 29, 2023 [223] New hair system powered by geometry nodes and asset browser. Vector Displacement maps for sculpting. Real-time Viewport Compositor. Viewport now uses Metal on Mac OS. Cycles now uses a light tree which results in better performance and less noise for more complex scenes. Spot lights have now been improved to support non uniform scaling. Area lights have been improved to produce less noise. The Anisotropic BSDF with Beckmann roughness using isotropic sampling has been improved. [224]
Older version, yet still maintained: 3.6
LTS (3.6.8)
June 27, 2023 [225] (January 16, 2024)Introduced "Simulation Nodes" to the Geometry Node framework, allowing customizable physical simulation and baking. Parallelized Cycles' light tree construction pass and added support for hardware raytracing. Rewrote the UV map island packing engine. Added a "parent" transformation space. Introduced a new .3ds importer. [226] Current version is 3.6.9 with about 265 bugfixes to 3.6.0. [227]
Current stable version:4.0 (4.0.2)November 14, 2023 [228] (December 05, 2023)Cycles light linking, new Principled BSDF shader, better Color management, ... [229]
Alpha version available since 17 May 2023, (daily builds)

Blender 4.0 follows the new schedule and adds two extra weeks of Bcon1 (Alpha Phase in which New features and changes are added) to allow for bigger changes. It has been released on November 14, 2023 [230]

Future release: 4.1 (4.1)March 19, 2024 [228] (December 05, 2023)Preliminary release notes available. [231]
Alpha version available since 27 September 2023, (daily builds)
Future release: 4.2 (4.2)July 16, 2024 [228] (July 16, 2024)Preliminary release notes available. [232] CPU with SSE 4.2 support is now the minimum requirement.
Alpha version available since 7 February 2024, (daily builds)
Legend:
Old version
Older version, still maintained
Latest version
Latest preview version
Future release

As of 2021, official releases of Blender for Microsoft Windows, macOS and Linux, [233] as well as a port for FreeBSD, [234] are available in 64-bit versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [235] [236]

Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [237] In 2013, Blender was released on Android as a demo, but has not been updated since. [3]

Features

Modeling

Forensic facial reconstruction of a mummy by Cicero Moraes Steps of forensic facial reconstruction - Virtual Mummy - cogitas3d.gif
Forensic facial reconstruction of a mummy by Cícero Moraes

Blender has support for a variety of geometric primitives, including polygon meshes, Bézier curves, NURBS surfaces, metaballs, icospheres, text, and an n-gon modeling system called B-mesh. There is also an advanced polygonal modelling system which can be accessed through an edit mode. It supports features such as extrusion, bevelling, and subdividing. [238]

Modifiers

Modifiers apply non-destructive effects which can be applied upon rendering or exporting, such as subdivision surfaces.

Sculpting

Blender has multi-resolution digital sculpting, which includes dynamic topology, "baking", remeshing, re-symmetrization, and decimation. The latter is used to simplify models for exporting purposes (an example being game assets).

Geometry nodes

Geometry Nodes Editor in Blender 3.2 Pebble scattering - Blender Geometry Nodes fields.png
Geometry Nodes Editor in Blender 3.2

Blender has a geometry node system for procedurally and non-destructively creating and manipulating geometry. It was first added to Blender 2.92, which focuses on object scattering and instancing. [239] It takes the form of a modifier, so it can be stacked over other different modifiers. [240] The system uses object attributes, which can be modified and overridden with string inputs. Attributes can include positions, normals and UV maps. [241] All attributes can be viewed in an attribute spreadsheet editor. [242] The Geometry Nodes utility also has the capability of creating primitive meshes. [243] In Blender 3.0, support for creating and modifying curves objects was added to Geometry Nodes; [133] in the same release, the Geometry Nodes workflow was completely redesigned with fields, in order to make the system more intuitive and work like shader nodes. [134] [244]

Simulation

Cloth simulation

Blender can be used to simulate smoke, rain, dust, cloth, fluids, hair, and rigid bodies. [245]

Fluid simulation

Physics fluid simulation Physics-Fluid-Simulation-Blender.gif
Physics fluid simulation

The fluid simulator can be used for simulating liquids, like water being poured into a cup. [246] It uses Lattice Boltzmann methods (LBM) to simulate fluids and allows for plenty of adjustment of particles and resolution. The particle physics fluid simulation creates particles that follow the smoothed-particle hydrodynamics method. [247]

Blender has simulation tools for soft-body dynamics, including mesh collision detection, LBM fluid dynamics, smoke simulation, Bullet rigid-body dynamics, an ocean generator with waves, a particle system that includes support for particle-based hair, and real-time control during physics simulation and rendering.

In Blender 2.82, a new fluid simulation system called Mantaflow was added, replacing the old FLIP system. [248] In Blender 2.92, another fluid simulation system called APIC, which builds on Mantaflow,[ citation needed ] was added. Vortices and more stable calculations are improved from the FLIP system.

Cloth Simulation

Cloth simulation is done by simulating vertices with a rigid body simulation. If done on a 3D mesh, it will produce similar effects as the soft body simulation.

Animation

Blender's keyframed animation capabilities include inverse kinematics, armatures, hooks, curve- and lattice-based deformations, shape keys, non-linear animation, constraints, and vertex weighting. In addition, its Grease Pencil tools allow for 2D animation within a full 3D pipeline.

Rendering

An architectural render showing different rendering styles in Blender, including a photorealistic style using Cycles Architectural render 02 (Blender).jpg
An architectural render showing different rendering styles in Blender, including a photorealistic style using Cycles

Blender includes three render engines since version 2.80: Eevee, Workbench and Cycles.

Cycles is a path tracing render engine. It supports rendering through both the CPU and the GPU. Cycles supports the Open Shading Language since Blender 2.65. [249]

Cycles Hybrid Rendering is possible in Version 2.92 with Optix. Tiles are calculated with GPU in combination with CPU. [250]

Eevee is a new physically based real-time renderer. While it is capable of driving Blender's real-time viewport for creating assets thanks to its speed, it can also work as a renderer for final frames.

Workbench is a real-time render engine designed for fast rendering during modelling and animation preview. It is not intended for final rendering. Workbench supports assigning colors to objects for visual distinction. [251]

Cycles

Rendering of different materials using the Cycles render engine

Cycles is a path-tracing render engine that is designed to be interactive and easy to use, while still supporting many features. [252] It has been included with Blender since 2011, with the release of Blender 2.61. Cycles supports with AVX, AVX2 and AVX-512 extensions, as well as CPU acceleration in modern hardware. [253]

GPU rendering

Cycles supports GPU rendering, which is used to speed up rendering times. There are three GPU rendering modes: CUDA, which is the preferred method for older Nvidia graphics cards; OptiX, which utilizes the hardware ray-tracing capabilities of Nvidia's Turing architecture & Ampere architecture; and OpenCL, which supports rendering on AMD Radeon graphics cards (with added Intel Iris and Xe support in 2.92). The toolkit software associated with these rendering modes does not come within Blender and needs to be separately installed and configured as per their respective source instructions.

Multiple GPUs are also supported (with the notable exception of the Eevee render engine [254] ) which can be used to create a render farm to speed up rendering by processing frames or tiles in parallel—having multiple GPUs, however, does not increase the available memory since each GPU can only access its own memory. [255] Since Version 2.90, this limitation of SLI cards is broken with Nvidia's NVLink. [256]

Apple's Metal API got initial implementation in blender 3.1 for Apple computers with M1 chips and AMD graphics cards. [257]

A Benchmark of Blender 3.2 shows great advantages of long supported CUDA against newer API OptiX and brand new HIP for AMD Hardware. [258] Some improvements in performance were added for HIP and OptiX in Blender 3.3 and 3.4.

Support for Intel Arc GPUs arrived in Blender 3.3 LTS. [201] [259]

Supported features [260]
FeatureCPUCUDAOPTIX [261] HIPoneAPIMetal
Hardware Minimum for 3.0x86-64 and other 64-Bit [262] Cuda 3.0+: Nvidia cards Kepler to Ampere (CUDA Toolkit 11.1+) [263] OptiX 7.3 with driver 470+: Full: Nvidia RTX Series; Parts: Maxwell+AMD RDNA architecture or newer, Radeon Software Drivers (Windows, Linux)Intel Graphics Driver 30.0.101.3430 or newer on Windows, OpenCL runtime 22.10.23904 on LinuxApple Computers with Apple Silicon in MacOS 12.2, AMD Graphics Cards with MacOS 12.3
Basic shadingYesYesYesYesYesYes
ShadowsYesYesYesYesYesYes
Motion blur YesYesYesYesYesYes
HairYesYesYesYesYesYes
VolumeYesYesYesYesYesYes
Subsurface scattering YesYesYesYesYesYes
Open Shading Language (1.11) (OSL 1.12.6 in 3.4)YesNoNo, partial in Blender 3.5NoNoNo
Correlated multi-jittered samplingYesYesYesYesYesYes
Bevel and AO shadersYesYesYesYesYesYes
Baking [264] YesYesYesYesYesYes
Can use CPU memory
YesYesYesYesYes
Distribute memory across devicesYes render farm [265] [266] Yes with NVLinkYes with NVLinkNoNoNo
Experimental features
Adaptive subdivision [267] ExperimentalExperimentalExperimentalExperimentalExperimentalExperimental
Integrator

The integrator is the core rendering algorithm used for lighting computations. Cycles currently supports a path tracing integrator with direct light sampling. It works well for a variety of lighting setups, but it is not as suitable for caustics and certain other complex lighting situations. Rays are traced from the camera into the scene, bouncing around until they find a light source (a lamp, an object material emitting light, or the world background), or until they are simply terminated based on the number of maximum bounces determined in the light path settings for the renderer. To find lamps and surfaces emitting light, both indirect light sampling (letting the ray follow the surface bidirectional scattering distribution function, or BSDF) and direct light sampling (picking a light source and tracing a ray towards it) are used. [268]

The default path tracing integrator is a "pure" path tracer. This integrator works by sending several light rays that act as photons from the camera out into the scene. These rays will eventually hit either: a light source, an object, or the world background. If these rays hit an object, they will bounce based on the angle of impact, and continue bouncing until a light source has been reached or until a maximum number of bounces, as determined by the user, which will cause it to terminate and result in a black, unlit pixel. Multiple rays are calculated and averaged out for each pixel, a process known as "sampling". This sampling number is set by the user and greatly affects the final image. Lower sampling often results in more noise and has the potential to create "fireflies" (which are uncharacteristically bright pixels), while higher sampling greatly reduces noise, but also increases render times.

The alternative is a branched path tracing integrator, which works mostly the same way. Branched path tracing splits the light rays at each intersection with an object according to different surface components,[ clarification needed ] and takes all lights into account for shading instead of just one. This added complexity makes computing each ray slower but reduces noise in the render, especially in scenes dominated by direct (one-bounce) lighting.

Open Shading Language

Blender users can create their own nodes using the Open Shading Language (OSL), although it is important to note that this feature is not supported by GPUs. [269]

Using the node editor to create a moldy gold material Blender shader node editor showcasing a Moldy Gold Materiel.png
Using the node editor to create a moldy gold material
Materials

Materials define the look of meshes, NURBS curves, and other geometric objects. They consist of three shaders to define the mesh's surface appearance, volume inside, and surface displacement. [252]

The surface shader defines the light interaction at the surface of the mesh. One or more bidirectional scattering distribution functions, or BSDFs, can specify if incoming light is reflected, refracted into the mesh, or absorbed. [252] The alpha value is one measure of translucency.

When the surface shader does not reflect or absorb light, it enters the volume (light transmission). If no volume shader is specified, it will pass straight through (or be refracted, see refractive index or IOR) to another side of the mesh.

If one is defined, a volume shader describes the light interaction as it passes through the volume of the mesh. Light may be scattered, absorbed, or even emitted [ clarification needed ] at any point in the volume. [252]

The shape of the surface may be altered by displacement shaders. In this way, textures can be used to make the mesh surface more detailed.

Depending on the settings, the displacement may be virtual-only modifying the surface normals to give the impression of displacement (also known as bump mapping) – real, or a combination of real displacement with bump mapping. [252]

EEVEE

EEVEE (or Eevee) is a real-time PBR renderer included in Blender from version 2.8. [270] This render engine was given the nickname Eevee, [271] after the Pokémon. The name was later made into the backronym "Extra Easy Virtual Environment Engine" or EEVEE. [272]

Workbench

Using the default 3D viewport drawing system for modeling, texturing, etc. [47]

External renderers

Free and open-source: [273]

Proprietary:

  • Pixar RenderMan – Blender render addon for RenderMan [279]
  • Octane Render – OctaneRender plugin for Blender
  • Indigo Renderer – Indigo for Blender
  • V-Ray – V-Ray for Blender, V-Ray Standalone is needed for rendering
  • Maxwell Render – B-Maxwell addon for Blender
  • Thea Render – Thea for Blender [280]
  • Corona Renderer – Blender To Corona exporter, Corona Standalone is needed for rendering [281]

Texturing and shading

Blender allows procedural and node-based textures, as well as texture painting, projective painting, vertex painting, weight painting and dynamic painting.

Post-production

The Video Sequence Editor (VSE) Blender 28 Editing Workspace.png
The Video Sequence Editor (VSE)

Blender has a node-based compositor within the rendering pipeline, which is accelerated with OpenCL. It also includes a non-linear video editor called the Video Sequence Editor (VSE), with support for effects like Gaussian blur, color grading, fade and wipe transitions, and other video transformations. However, there is no built-in multi-core support for rendering video with the VSE.

Plugins/addons and scripts

Blender supports Python scripting for the creation of custom tools, prototyping, importing/exporting from other formats, and task automation. This allows for integration with several external render engines through plugins/addons.

File format

Blender features an internal file system that can pack multiple scenes into a single ".blend" file.

A wide variety of import/export scripts that extend Blender capabilities (accessing the object data via an internal API) make it possible to interoperate with other 3D tools.

Blender organizes data as various kinds of "data blocks" (akin to glTF), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender consists of multiple data blocks – for example, what the user would describe as a polygon mesh consists of at least an Object and a Mesh data block, and usually also a Material and many more, linked together. This allows various data blocks to refer to each other. There may be, for example, multiple Objects that refer to the same Mesh, and making subsequent editing of the shared mesh results in shape changes in all Objects using this Mesh. Objects, meshes, materials, textures, etc. can also be linked to other .blend files, which is what allows the use of .blend files as reusable resource libraries.

Import and export

The software supports a variety of 3D file formats for import and export, among them Alembic, 3D Studio (3DS), FBX, DXF, SVG, STL (for 3D printing), UDIM, USD, VRML, WebM, X3D and OBJ. [282]

Deprecated features

Blender Game Engine

The Blender Game Engine was a built-in real-time graphics and logic engine with features such as collision detection, a dynamics engine, and programmable logic. It also allowed the creation of stand-alone, real-time applications ranging from architectural visualization to video games. In April 2018, the engine was removed from the upcoming Blender 2.8 release series, due to updates and revisions to the engine lagging behind other game engines such as Unity and the open-source Godot. [25] In the 2.8 announcements, the Blender team specifically mentioned the Godot engine as a suitable replacement for migrating Blender Game Engine users. [26]

Blender Internal

Blender Internal, a biased rasterization engine and scanline renderer used in previous versions of Blender, was also removed for the 2.80 release in favor of the new "Eevee" renderer, a realtime physically based renderer. [283]

User interface

Blender's user interface underwent a significant update with Blender 2.57, and again with the release of Blender 2.80. Blender Version 2.570.jpg
Blender's user interface underwent a significant update with Blender 2.57, and again with the release of Blender 2.80.

Commands

Most of the commands are accessible via hotkeys. There are also comprehensive graphical menus. Numeric buttons can be "dragged" to change their value directly without the need to aim at a particular widget, as well as being set using the keyboard. Both sliders and number buttons can be constrained to various step sizes with modifiers like the Ctrl and Shift keys. Python expressions can also be typed directly into number entry fields, allowing mathematical expressions to specify values.

Modes

Blender includes many modes for interacting with objects, the two primary ones being Object Mode and Edit Mode, which are toggled with the Tab key. Object mode is used to manipulate individual objects as a unit, while Edit mode is used to manipulate the actual object data. For example, an Object Mode can be used to move, scale, and rotate entire polygon meshes, and Edit Mode can be used to manipulate the individual vertices of a single mesh. There are also several other modes, such as Vertex Paint, Weight Paint, and Sculpt Mode.

Workspaces

The Blender GUI builds its tiled windowing system on top of one or multiple windows provided by the underlying platform. One platform window (often sized to fill the screen) is divided into sections and subsections that can be of any type of Blender's views or window types. The user can define multiple layouts of such Blender windows, called screens, and switch quickly between them by selecting from a menu or with keyboard shortcuts. Each window type's own GUI elements can be controlled with the same tools that manipulate the 3D view. For example, one can zoom in and out of GUI-buttons using similar controls, one zooms in and out in the 3D viewport. The GUI viewport and screen layout are fully user-customizable. It is possible to set up the interface for specific tasks such as video editing or UV mapping or texturing by hiding features not used for the task.

Development

Game engine GLSL materials Stucco-blendergame.jpg
Game engine GLSL materials

Since the opening of the source code, Blender has experienced significant refactoring of the initial codebase and major additions to its feature set.

Improvements include an animation system refresh; [284] a stack-based modifier system; [285] an updated particle system [286] (which can also be used to simulate hair and fur); fluid dynamics; soft-body dynamics; GLSL shaders support [287] in the game engine; advanced UV unwrapping; [288] a fully recoded render pipeline, allowing separate render passes and "render to texture"; node-based material editing and compositing; and projection painting. [289]

Part of these developments was fostered by Google's Summer of Code program, in which the Blender Foundation has participated since 2005.

Historically, Blender has used Phabricator to manage its development but due to the announcement in 2021 that Phabricator would be discontinued, [290] the Blender Institute began work on migrating to another software in early 2022. [291] After extensive debate on what software it should choose [292] it was finally decided to migrate to Gitea. [293] The migration from Phabricator to Gitea is currently a work in progress. [294]

Blender 2.8

Official planning for the next major revision of Blender after the 2.7 series began in the latter half of 2015, with potential targets including a more configurable UI (dubbed "Blender 101"), support for Physically based rendering (PBR) (dubbed EEVEE for "Extra Easy Virtual Environment Engine") to bring improved realtime 3D graphics to the viewport, allowing the use of C++11 and C99 in the codebase, moving to a newer version of OpenGL and dropping support for versions before 3.2, and a possible overhaul of the particle and constraint systems. [295] [296] Blender Internal renderer has been removed from 2.8. [283] Code Quest was a project started in April 2018 set in Amsterdam, at the Blender Institute. [297] The goal of the project was to get a large development team working in one place, in order to speed up the development of Blender 2.8. [297] By June 29, 2018, the Code Quest project ended, and on July 2, the alpha version was completed. [298] Beta testing commenced on November 29, 2018, and was anticipated to take until July 2019. [299] Blender 2.80 was released on July 30, 2019. [300]

Cycles X

On April 23, 2021, the Blender Foundation announced the Cycles X project, where they improved the Cycles architecture for future development. Key changes included a new kernel, removal of default tiled rendering (replaced by progressive refine), removal of branched path tracing, and the removal of OpenCL support. Volumetric rendering was also replaced with better algorithms. [139] [301] [141] Cycles X had only been accessible in an experimental branch [302] until September 21, 2021, when it was merged into the master build. [140]

Support

Blender is extensively documented on its website. [303] There are also a number of online communities dedicated to support, such as the Blender Stack Exchange. [304]

Modified versions

Due to Blender's open-source nature, other programs have tried to take advantage of its success by repackaging and selling cosmetically modified versions of it. Examples include IllusionMage, 3DMofun, 3DMagix, and Fluid Designer, [305] the latter being recognized as Blender-based.

Use in industry

Blender started as an in-house tool for NeoGeo, a Dutch commercial animation company. [306] The first large professional project that used Blender was Spider-Man 2 , where it was primarily used to create animatics and pre-visualizations for the storyboard department. [307]

The French-language film Friday or Another Day ( Vendredi ou un autre jour  [ fr ]) was the first 35 mm feature film to use Blender for all the special effects, made on Linux workstations. [308] It won a prize at the Locarno International Film Festival. The special effects were by Digital Graphics of Belgium. [309]

Tomm Moore's The Secret of Kells , which was partly produced in Blender by the Belgian studio Digital Graphics, has been nominated for an Oscar in the category "Best Animated Feature Film". [310] Blender has also been used for shows on the History Channel, alongside many other professional 3D graphics programs. [311]

Plumíferos , a commercial animated feature film created entirely in Blender, [312] had premiered in February 2010 in Argentina. Its main characters are anthropomorphic talking animals. Blender is used by NASA for many publicly available 3D models. Many 3D models on NASA's 3D resources page are in a native .blend format. [313]

Special effects for episode 6 of Red Dwarf season X, screened in 2012, were created using Blender as confirmed by Ben Simonds of Gecko Animation. [314] [315] [316] Blender was used for previsualization in Captain America: The Winter Soldier. [317]

Some promotional artwork for Super Smash Bros. for Nintendo 3DS and Wii U was partially created using Blender. [318] The alternative hip-hop group Death Grips has used Blender to produce music videos. A screenshot from the program is briefly visible in the music video for Inanimate Sensation. [319]

The visual effects for the TV series The Man in the High Castle were done in Blender, with some of the particle simulations relegated to Houdini. [320] [321] [322] NASA also used Blender to develop an interactive web application Experience Curiosity to celebrate the 3rd anniversary of the Curiosity rover landing on Mars. [323] This app [324] makes it possible to operate the rover, control its cameras and the robotic arm and reproduces some of the prominent events of the Mars Science Laboratory mission. [325] The application was presented at the beginning of the WebGL section on SIGGRAPH 2015. [326] [ List entry too long ]

Blender was used for both CGI and compositing for the movie Hardcore Henry . [327] The visual effects in the feature film Sabogal were done in Blender. [328] VFX supervisor Bill Westenhofer used Blender to create the character "Murloc" in the 2016 film Warcraft. [329]

Director David F. Sandberg used Blender for multiple shots in Lights Out , [330] and Annabelle: Creation . [331] [332] Blender was used for parts of the credit sequences in Wonder Woman [333] Blender was used for doing the animation in the film Cinderella the Cat . [334]

VFX Artist Ian Hubert used Blender for the science fiction film Prospect. [335] The 2018 film Next Gen was fully created in Blender by Tangent Animation. A team of developers worked on improving Blender for internal use, but it is planned to eventually add those improvements to the official Blender build. [336] [337]

The 2019 film I Lost My Body was largely animated using Blender's Grease Pencil tool by drawing over CGI animation allowing for a real sense of camera movement that is harder to achieve in purely traditionally drawn animation. [338] Ubisoft Animation Studio will use Blender to replace its internal content creation software starting in 2020. [339]

Khara and its child company Project Studio Q are trying to replace their main tool, 3ds Max, with Blender. They started "field verification" of Blender during their ongoing production of Evangelion: 3.0+1.0 . [340] They also signed up as Corporate Silver and Bronze members of Development Fund. [341] [342] [343]

The 2020 film Wolfwalkers was partially created using Blender. [344] In 2021 SPA Studios started hiring Blender artists [345] and as of 2022, contributes to Blender Development. [346] The 2021 Netflix production Maya and the Three was created using Blender. [347] Warner Bros. Animation started hiring Blender artists in 2022. [348] VFX company Makuta VFX used Blender for the VFX for Indian blockbuster RRR. [349]

Open projects

Big buck bunny poster big.jpg
Big Buck Bunny promotional poster
Sintel poster.jpg
Sintel promotional poster
Tos-poster.png
Tears of Steel promotional poster

Since 2005, every one to two years the Blender Foundation has announced a new creative project to help drive innovation in Blender. [350] [351] In response to the success of the first open movie project, Elephants Dream , in 2006, the Blender Foundation founded the Blender Institute to be in charge of additional projects, with two projects announced at first: Big Buck Bunny , also known as Project Peach (a "furry and funny" short open animated film project); and Yo Frankie! , or Project Apricot, an open game utilizing the Crystal Space game engine that reused some of the assets created for Big Buck Bunny.

Elephants Dream (Project Orange)

In September 2005, some of the most notable Blender artists and developers began working on a short film using primarily free software, in an initiative known as the Orange Movie Project hosted by the Netherlands Media Art Institute (NIMk). The codename, "Orange", about the fruit, started the trend of giving each project a different fruity name. The resulting film, Elephants Dream, premiered on March 24, 2006.

Big Buck Bunny (Project Peach)

On October 1, 2007, a new team started working on a second open project, "Peach", for the production of the short movie Big Buck Bunny. This time, however, the creative concept was different. Instead of the deep and mystical style of Elephants Dream, things are more "funny and furry" according to the official site. [352] The movie had its premiere on April 10, 2008. This later made its way to Nintendo 3DS's Nintendo Video in May 2012. [353]

Yo Frankie! (Open Game Project: Apricot)

"Apricot" was the project name for the production of a game based on the universe and characters of the Peach movie ( Big Buck Bunny ) using free software, including the Crystal Space framework. The resulting game is titled Yo Frankie!. The project started on February 1, 2008, and development was completed at the end of July. A finalized product was expected at the end of August; however, the release was delayed. The game was eventually released on December 9, 2008, under either the GNU GPL or LGPL, with all content being licensed under Creative Commons Attribution 3.0. [354]

Sintel (Project Durian)

The Blender Foundation's Project Durian [355] (in keeping with the tradition of fruits as code names) was this time chosen to make a fantasy action epic of about twelve minutes in length, [356] starring a teenage girl and a young dragon as the main characters. The film premiered online on September 30, 2010. [357] A game based on Sintel was officially announced on Blenderartists.org on May 12, 2010. [358] [359]

Many of the new features integrated into Blender 2.5 and beyond were a direct result of Project Durian.

Tears of Steel (Project Mango)

The Dutch actor Derek de Lint in a composited live-action scene from Tears of Steel that used VFX Tears of Steel frame 08 4a.jpg
The Dutch actor Derek de Lint in a composited live-action scene from Tears of Steel that used VFX

On October 2, 2011, the fourth open movie project, codenamed "Mango", was announced by the Blender Foundation. [360] [361] A team of artists assembled using an open call of community participation. It is the first Blender open movie to use live action as well as CG.

Filming for Mango started on May 7, 2012, and the movie was released on September 26, 2012. As with the previous films, all footage, scenes and models were made available under a free content compliant Creative Commons license. [362] [361]

According to the film's press release, "The film's premise is about a group of warriors and scientists, who gather at the 'Oude Kerk' in Amsterdam to stage a crucial event from the past, in a desperate attempt to rescue the world from destructive robots." [363]

Cosmos Laundromat: First Cycle (Project Gooseberry)

Cosmos Laundromat: First Cycle

On January 10, 2011, Ton Roosendaal announced that the fifth open movie project would be codenamed "Gooseberry" and that its goal would be to produce a feature-length animated film. He speculated that production would begin sometime between 2012 and 2014. [364] The film was to be written and produced by a coalition of international animation studios. The studio lineup was announced on January 28, 2014, [365] and production began soon thereafter. As of March 2014, a moodboard had been constructed [366] and development goals set. The initial ten minute pilot was released on YouTube on August 10, 2015. [367] It won the SIGGRAPH 2016 Computer Animation Festival Jury's Choice award. [368]

Glass Half

On November 13, 2015, Glass Half was released in HD format. [369] This project demonstrates real-time rendering capabilities using OpenGL for 3D cartoon animation. It also marks the end of the fruit naming scheme. Glass Half was financed by the Blender Foundation with proceeds from the Blender Cloud. [370] It is a short, roughly three-minute long comedy in a gibberish language that addresses subjectivity in art.

Glass Half

Caminandes

Gran Dillama

Caminandes is a series of animated short films envisioned by Pablo Vazquez of Argentina. It centers on a llama named Koro in Patagonia and his attempts to overcome various obstacles. The series only became part of the Open Movie Project starting with the second episode.

Agent 327: Operation Barbershop

Agent 327: Operation Barbershop is a three-minute teaser released on May 15, 2017, for a planned full-length animated feature. The three-minute teaser is uploaded to YouTube by the official Blender Studio channel. Co-directed by Colin Levy and Hjalti Hjálmarsson, [371] it is based on the classic Dutch comic series Agent 327. This teaser film also acts as a proof-of-concept to attract funding for the full-length animated feature. [372] Agent 327: Operation Barbershop showcases the latest technology of Cycles engine, the render engine that has been included in Blender since 2011. [373] Assets from this teaser have been released under Creative Commons license via Blender Cloud. [372]

Agent 327

Hero

Hero is the first open movie project to demonstrate the capabilities of the Grease Pencil, a 2D animation tool in Blender 2.8. It was put on YouTube on April 16, 2018. It has a roughly four-minute runtime, which includes over a minute of "behind-the-scenes" "making-of" footage. It showcases the art of Spanish animator Daniel Martínez Lara.

Hero

Spring

Spring

"Spring is the story of a shepherd girl and her dog, who face ancient spirits to continue the cycle of life. This poetic and visually stunning short film was written and directed by Andy Goralczyk, inspired by his childhood in the mountains of Germany."

On October 25, 2017, an animated short film named Spring was announced. Spring was released April 4, 2019. [374] [375] Its purpose was to test Blender 2.8's capabilities before its official release.

Coffee Run

Coffee Run

"Fueled by caffeine, a young woman runs through the bittersweet memories of her past relationship."

On May 29, 2020, the open movie Coffee Run was released. It was the first open movie to be rendered in the EEVEE render engine. It was released on July 30, 2019. [376]

Settlers

A collection of assets and animated scenes created by the Blender Studio in 2020, with an emphasis on expressive non-photorealistic rendering and experimental shading. All assets created for this are freely available to all. [377]

Sprite Fright

Sprite Fright

Sprite Fright is the 13th open movie. It is set in Britain and draws inspiration from 1980s horror comedy. It is directed by Pixar story artist Mathew Luhn with Hjalti Hjalmarsson. [378] [379] [380] It is about a group of teenagers being attacked and killed by Sprites after they litter the forest. [381]

It premiered at Eye Film in the Netherlands on 28 October 2021 and was publicly released on Blender Studio and YouTube on 29 October 2021. [382] [383]

Charge

Charge

A cinematic short with an emphasis on photo-realism. The short takes place in Iceland and is intended to improve Blender's PBR texturing workflow. [384]

Online services

Blender Foundation

Blender Studio

The Blender Studio platform, launched in March 2014 as Blender Cloud, [385] [386] [387] is a subscription-based cloud computing platform where members can access Blender add-ons, courses and to keep track of the production of Blender Studio's open movies. [388] It is currently operated by the Blender Studio, formerly a part of the Blender Institute. [22] It was launched to promote and fundraiser for Project: Gooseberry , and is intended to replace the selling of DVDs by the Blender Foundation with a subscription-based model for file hosting, asset sharing and collaboration. [385] [389] Blender Add-ons included in Blender Studio are CloudRig, [390] Blender Kitsu, [391] Contact sheet Add-on, [392] Blender Purge [393] and Shot Builder. [394] [395] [396] It was rebranded from Blender Cloud to Blender Studio on 22 October 2021. [397]

The Blender Development Fund

The Blender Development Fund is a subscription where individuals and companies can fund Blender's development. [398] Corporate members include Epic Games, [399] Nvidia, [400] Microsoft, [401] Apple, [402] Unity, [403] Intel, [404] Decentraland, [405] Amazon Web Services, [406] Meta, [407] AMD, [408] Adobe [409] and many more. Individual users can also provide one-time donations to Blender via payment card, PayPal, wire transfer, and some cryptocurrencies. [410]

Blender ID

The Blender ID is a unified login for Blender software and service users, providing a login for Blender Studio, the Blender Store, the Blender Conference, Blender Network, Blender Development Fund, and the Blender Foundation Certified Trainer Program. [411]

Blender Open Data

Example of Blender Benchmark in use Blender Benchmark classroom screenshot.png
Example of Blender Benchmark in use

The Blender Open Data is a platform to collect, display, and query benchmark data produced by the Blender community with related Blender Benchmark software. [412]

Blender Network

The Blender Network was an online platform to enable online professionals to conducts business with Blender and provide online support. [413] It was terminated on 31 March 2021. [414]

Blender Store

A store to buy Blender merchandise, such as shirts, socks, beanies, etc. [415]

See also

Related Research Articles

<span class="mw-page-title-main">Rendering (computer graphics)</span> Process of generating an image from a model

Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.

<span class="mw-page-title-main">POV-Ray</span> Text-based ray-tracing program

The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers. There are also influences from the earlier Polyray raytracer because of contributions from its author, Alexander Enzmann. POV-Ray is free and open-source software, with the source code available under the AGPL-3.0-or-later license.

X3D is a set of royalty-free ISO/IEC standards for declaratively representing 3D computer graphics. X3D includes multiple graphics file formats, programming-language API definitions, and run-time specifications for both delivery and integration of interactive network-capable 3D data. X3D version 4.0 has been approved by Web3D Consortium, and is under final review by ISO/IEC as a revised International Standard (IS).

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

<span class="mw-page-title-main">LightWave 3D</span> 3D computer graphics program

LightWave 3D is a 3D computer graphics program developed by LightWave Digital. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virtual production, music videos, pre-visualizations and advertising.

<span class="mw-page-title-main">Visual programming language</span> Programming language written graphically by a user

In computing, a visual programming language, also known as diagrammatic programming, graphical programming or block coding, is a programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations.

<span class="mw-page-title-main">Shader</span> Type of program in a graphical processing unit (GPU)

In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units.

<span class="mw-page-title-main">Big and Ugly Rendering Project</span> BOINC based volunteer computing project for rendering videos

Big and Ugly Rendering Project (BURP) is a non-commercial volunteer computing project using the BOINC framework for the rendering of 3D graphics that has been in hibernation as of 2020. The project website currently shows the status as "extended maintenance" until 2027.

<span class="mw-page-title-main">Blender Game Engine</span> Discontinued game engine

The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender, but support for it was dropped in 2019, with the release of Blender 2.8. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

<i>Elephants Dream</i> 2006 Dutch animated short film

Elephants Dream is a 2006 Dutch animated science fiction fantasy experimental short film produced by Blender Foundation using, almost exclusively, free and open-source software. The film is English-language and includes subtitles in over 30 languages.

<span class="mw-page-title-main">E-on Vue</span> 3D landscape generation software from e-on software

Vue is a software tool for world generation by e-on software with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies.

<i>Big Buck Bunny</i> 2008 animated comedy short film

Big Buck Bunny is a 2008 animated comedy short film featuring animals of the forest, made by the Blender Institute, part of the Blender Foundation. Like the foundation's previous film, Elephants Dream, the film was made using Blender, a free and open-source software application for 3D computer modeling and animation developed by the same foundation. Unlike that earlier project, the tone and visuals departed from a cryptic story and dark visuals to one of comedy, cartoons, and light-heartedness.

<span class="mw-page-title-main">LuxCoreRender</span> Open-source physically-based rendering engine

LuxCoreRender is a free and open-source physically based rendering software. It began as LuxRender in 2008 before changing its name to LuxCoreRender in 2017 as part of a project reboot. The LuxCoreRender software runs on Linux, Mac OS X, and Windows.

3D computer graphics software refers to programs used to create 3D computer-generated imagery.

<span class="mw-page-title-main">GTK Scene Graph Kit</span>

GTK Scene Graph Kit (GSK) is the rendering and scene graph API for GTK introduced with version 3.90. GSK lies between the graphical control elements (widgets) and the rendering.

glTF 3D scene and model file format

glTF is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb (binary). Both .gltf and .glb files may reference external binary and texture resources. Alternatively, both formats may be self-contained by directly embedding binary data buffers. An open standard developed and maintained by the Khronos Group, it supports 3D model geometry, appearance, scene graph hierarchy, and animation. It is intended to be a streamlined, interoperable format for the delivery of 3D assets, while minimizing file size and runtime processing by apps. As such, its creators have described it as the "JPEG of 3D."

<span class="mw-page-title-main">Art of Illusion</span>

Art of Illusion is a free software, and open source software package for making 3D graphics.

<span class="mw-page-title-main">Verge3D</span> Real-time renderer and toolkit software

Verge3D is a real-time renderer and a toolkit used for creating interactive 3D experiences running on websites.

<span class="mw-page-title-main">Cryptomatte</span> Open-source software by Psyop

Cryptomatte is an open-source software created by Jonah Friedman and Andy Jones at Psyop, but is also used synonymously for the specific style of image created by the software or other software working alike.

References

  1. 1 2 "Blender's 25th birthday!". blender.org. January 2, 2019. Retrieved January 7, 2019.
  2. "Blender 4.0.2". 5 December 2023. Retrieved 13 December 2023.
  3. 1 2 "Index of /demo/android/". download.blender.org. Retrieved 2020-09-23.
  4. "FreshPorts -- graphics/blender: 3D modeling/rendering/animation/gaming package". www.freshports.org.
  5. "OpenPorts.se | The OpenBSD package collection". openports.se. Archived from the original on 2020-07-26. Retrieved 2019-06-19.
  6. "pkgsrc.se | The NetBSD package collection". pkgsrc.se.
  7. "The dedicated application build system for DragonFly BSD: DragonFlyBSD/DPorts". July 23, 2019 via GitHub.
  8. "GitHub - haikuports/haikuports: Software ports for the Haiku operating system". July 27, 2019 via GitHub.
  9. "Blender 3.3 Release Index". blender.org. Retrieved September 12, 2022.
  10. "Blender 3.3 Download Page". blender.org. Retrieved September 12, 2022.
  11. "License - blender.org" . Retrieved May 17, 2014.
  12. "How Blender started, twenty years ago…". Blender Developers Blog. Blender Foundation. Retrieved 2019-01-10.
  13. "Doc:DK/2.6/Manual - BlenderWiki". Blender.org. Retrieved 2019-01-11.
  14. "Ton Roosendaal Reveals the Origin of Blender's name". BlenderNation. 2021-10-19. Retrieved 2021-10-20.
  15. Archived at Ghostarchive and the Wayback Machine : "NeoGeo — Blender". YouTube. 2011-10-28. Retrieved 2019-06-11.
  16. Kassenaar, Joeri (2006-07-20). "Brief history of the Blender logo—Traces". Archived from the original on 2010-01-22. Retrieved 2010-01-22.
  17. "Blender's prehistory - Traces on Commodore Amiga (1987-1991)". zgodzinski.com.
  18. "Blender History". Blender.org. Retrieved March 29, 2018.
  19. "Blender Foundation Launches Campaign to Open Blender Source". Linux Today. Archived from the original on 2020-11-28. Retrieved 2017-01-22.
  20. "Free Blender campaign". 2002-10-10. Archived from the original on 2002-10-10. Retrieved 2017-01-22.
  21. "members". 2002-10-10. Archived from the original on 2002-10-10. Retrieved 2017-01-22.
  22. 1 2 "Blender.org About". Amsterdam. Retrieved 2021-02-01.
  23. Roosendaal, Ton (June 2005). "Blender License". Archived from the original on March 4, 2016. Retrieved January 19, 2007.
  24. Prokoudine, Alexandre (26 January 2012). "What's up with DWG adoption in free software?". libregraphicsworld.org. Archived from the original on 9 November 2016. Retrieved 2015-12-05. [Blender's Ton Roosendaal:] Blender is also still 'GPLv2 or later'. For the time being we stick to that, moving to GPL 3 has no evident benefits I know of. My advice for LibreDWG: if you make a library, choosing a widely compatible license (MIT, BSD, or LGPL) is a very positive choice.
  25. 1 2 "rB159806140fd3". developer.blender.org. Retrieved 2019-02-28.
  26. 1 2 "Blender 2.80 release". blender.org. Retrieved 2020-01-16.
  27. "Meet Suzanne, the Blender Monkey". dummies. Retrieved 2024-01-22.
  28. "Primitives — Blender Manual". docs.blender.org. Retrieved 2023-08-26.
  29. Blender Foundation (2019). "Suzanne Awards 2019". Conference.blender.org. Retrieved 2022-07-19.
  30. "Index of /source/". blender.org. Retrieved October 13, 2010.
  31. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Foundation, Blender. "Blender's History".
  32. "Blender 2.40". blender.org. Archived from the original on March 4, 2007. Retrieved December 23, 2005.
  33. "3D-Software Blender 2.46 zum Download freigegeben". heise.de (in German). 20 May 2008. Retrieved May 20, 2008.
  34. "Blender 2.48". blender.org. Archived from the original on January 20, 2009. Retrieved December 25, 2008.
  35. "Blender 2.49". blender.org. Archived from the original on June 11, 2009. Retrieved June 21, 2009.
  36. "Blender 2.57". blender.org. Archived from the original on October 30, 2013. Retrieved April 13, 2011.
  37. blenderfoundation (2011-07-09). "Blender 2.58 release notes". blender.org. Retrieved 2019-01-14.
  38. blenderfoundation (2011-07-09). "Blender 2.58a update log". blender.org. Retrieved 2019-01-14.
  39. "Dev:Ref/Release Notes/2.61 - BlenderWiki". archive.blender.org. Retrieved 2020-11-26.
  40. "Dev:Ref/Release Notes/2.68 - BlenderWiki". blender.org. Retrieved 2019-01-14.
  41. 1 2 3 4 "Past Releases". blender.org. Retrieved November 13, 2015.
  42. "Blender 2.77". blender.org. March 19, 2016. Retrieved March 29, 2016.
  43. "Blender 2.78b Release Logs". blender.org. February 16, 2017. Retrieved September 30, 2016.
  44. "Reference/Release Notes/2.79 - Blender Developer Wiki". wiki.blender.org.
  45. "Reference/Release Notes/2.80/UI - Blender Developer Wiki". Blender Developer Wiki. 26 June 2019. Retrieved 11 July 2019.
  46. "Reference/Release Notes/2.80/EEVEE - Blender Developer Wiki". Blender Developer Wiki. 9 July 2019. Retrieved 11 July 2019.
  47. 1 2 "Ton Roosendaal on Twitter". Twitter. Retrieved May 24, 2018.
  48. "Drawing 2D Animation in Blender 2.8 - Blender Developers Blog". Blender Developers Blog - Developer musings on Blender. 12 December 2017. Retrieved 11 July 2019.
  49. "2.80 - Blender.org". blender.org - Home of the Blender project - Free and Open 3D Creation Software. 11 July 2019. Retrieved 11 July 2019.
  50. "2.81 blender.org". 18 August 2019. Retrieved 19 August 2019.
  51. "2.82" . Retrieved 15 February 2020.
  52. Foundation, Blender. "2.83 LTS". blender.org. Retrieved 2020-06-10.
  53. Foundation, Blender. "Blender 2.83 LTS; 2 years later". Blender Developers Blog. Retrieved 2022-07-03.
  54. "Long-term Support".
  55. Foundation, Blender. "2.90". blender.org. Retrieved 2021-10-02.
  56. "What's new in Blender 2.90?". CG Cookie. 21 September 2020. Retrieved 2021-10-02.
  57. Archived at Ghostarchive and the Wayback Machine : Blender 2.90 New Features in LESS than 5 minutes , retrieved 2021-10-02
  58. "Sky Texture Node — Blender Manual". docs.blender.org. Retrieved 2021-10-02.
  59. Scratchapixel. "Simulating the Colors of the Sky". Scratchapixel. Archived from the original on 2021-09-19. Retrieved 2021-10-02.
  60. "rBf84414d6e14c". developer.blender.org. Retrieved 2021-10-02.
  61. Archived at Ghostarchive and the Wayback Machine : Blender Denoising Just Got CRAZIER With OPENIMAGEDENOISE , retrieved 2021-10-02
  62. CPU DENOISE IN THE VIEWPORT! - Blender Today , retrieved 2021-10-02
  63. "Object — Blender Manual". docs.blender.org. Retrieved 2021-10-02.
  64. "Multiresolution Modifier — Blender Manual". docs.blender.org. Retrieved 2021-10-02.
  65. Archived at Ghostarchive and the Wayback Machine : BLENDER 2.9 Alpha - MULTIREZ IS HERE WITH UPDATES! 😍 , retrieved 2021-10-02
  66. "Reference/Release Notes/2.90/Sculpt - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-02.
  67. "rB77789a190491". developer.blender.org. Retrieved 2021-10-02.
  68. "rB3778f168f688". developer.blender.org. Retrieved 2021-10-02.
  69. "rB438bd823714a". developer.blender.org. Retrieved 2021-10-02.
  70. "rBb79a5bdd5ae0". developer.blender.org. Retrieved 2021-10-02.
  71. 1 2 "Reference/Release Notes/2.90/Modeling - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-02.
  72. "rBbaff05ad1c15". developer.blender.org. Retrieved 2021-10-02.
  73. "rB17b89f6dacba". developer.blender.org. Retrieved 2021-10-02.
  74. "rB4387aff99e01". developer.blender.org. Retrieved 2021-10-02.
  75. "Reference/Release Notes/2.90/User Interface - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-02.
  76. "rB219049bb3b76". developer.blender.org. Retrieved 2021-10-02.
  77. "rB9b099c86123f". developer.blender.org. Retrieved 2021-10-02.
  78. "rBfd10ac9acaa0". developer.blender.org. Retrieved 2021-10-02.
  79. "2.91". blender.org. Retrieved 2020-11-26.
  80. "Reference/Release Notes/2.91/Modeling - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-20.
  81. "rB9e09b5c418c0". developer.blender.org. Retrieved 2021-10-20.
  82. "rB60fa80de0b2c". developer.blender.org. Retrieved 2021-10-20.
  83. "Reference/Release Notes/2.91/Sculpt - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-20.
  84. "rB675700d94892". developer.blender.org. Retrieved 2021-10-20.
  85. "rBc2f0522760b2". developer.blender.org. Retrieved 2021-10-20.
  86. "rBed9c0464bae6". developer.blender.org. Retrieved 2021-10-20.
  87. "rB675c9644420e". developer.blender.org. Retrieved 2021-10-20.
  88. "Reference/Release Notes/2.91/Volumes - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-20.
  89. "rB5845c06a63a6". developer.blender.org. Retrieved 2021-10-20.
  90. "rBf7832b1583cd". developer.blender.org. Retrieved 2021-10-20.
  91. "rB1f50beb9f28e". developer.blender.org. Retrieved 2021-10-20.
  92. "Reference/Release Notes/2.91/Physics - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-20.
  93. "rB820ca419e098". developer.blender.org. Retrieved 2021-10-20.
  94. "Reference/Release Notes/2.91/Animation-Rigging - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-20.
  95. "rBda95d1d851b4". developer.blender.org. Retrieved 2021-10-20.
  96. "Reference/Release Notes/2.91/User Interface - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-20.
  97. "rB7c633686e995". developer.blender.org. Retrieved 2021-10-20.
  98. "rB8bcdcab659fb". developer.blender.org. Retrieved 2021-10-20.
  99. "rBbedbd8655ed1". developer.blender.org. Retrieved 2021-10-20.
  100. "rB98eb89be5dd0". developer.blender.org. Retrieved 2021-10-20.
  101. "Reference/Release Notes/2.91/IO - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-20.
  102. Foundation, Blender. "2.92". blender.org. Retrieved 2021-02-27.
  103. "Reference/Release Notes/2.92/Geometry Nodes - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-11-04.
  104. "rB79eeabafb39f". developer.blender.org. Retrieved 2021-11-04.
  105. "Reference/Release Notes/2.92/User Interface - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-11-04.
  106. 1 2 "Reference/Release Notes/2.92/Modeling - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-11-04.
  107. "rB122cb1aea823". developer.blender.org. Retrieved 2021-11-04.
  108. "Reference/Release Notes/2.92/Sculpt - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-11-04.
  109. "rB383c20a6abd6". developer.blender.org. Retrieved 2021-11-04.
  110. "Reference/Release Notes/2.92/EEVEE - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-11-04.
  111. "Reference/Release Notes/2.92/Physics - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-11-04.
  112. "rB8bdf191461a6". developer.blender.org. Retrieved 2021-11-04.
  113. "rBac290bfbe434". developer.blender.org. Retrieved 2021-11-04.
  114. "Reference/Release Notes/2.92/Animation-Rigging - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-11-04.
  115. "rB60746363875a". developer.blender.org. Retrieved 2021-11-04.
  116. "Reference/Release Notes/2.92/More Features - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-11-04.
  117. "rB6538f1e600ad". developer.blender.org. Retrieved 2021-11-04.
  118. Foundation, Blender. "2.93 LTS". blender.org. Retrieved 2021-10-14.
  119. 1 2 "Reference/Release Notes/2.93 - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-14.
  120. "Reference/Release Notes/2.93/Geometry Nodes - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-14.
  121. "Reference/Release Notes/2.93/Sculpt - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-14.
  122. "Reference/Release Notes/2.93/Grease Pencil - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-14.
  123. "Reference/Release Notes/2.93/EEVEE - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-14.
  124. "Reference/Release Notes/2.93/Cycles - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-14.
  125. "Reference/Release Notes/2.93/Python API - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-14.
  126. Foundation, Blender. "3.0". blender.org. Retrieved 2022-07-03.
  127. Foundation, Blender. "Asset Browser Project Update". Blender Developers Blog. Retrieved 2021-07-02.
  128. "Pose Library v2.0 now in master!". BlenderNation. 2021-07-16. Retrieved 2021-08-11.
  129. Foundation, Blender. "Pose Library v2.0". Blender Developers Blog. Retrieved 2021-08-11.
  130. "Blender 3.0 gets USD Import!". BlenderNation. 2021-08-07. Retrieved 2021-08-11.
  131. "Blender 3.0 Gets Two New Curve Editing Nodes". BlenderNation. 2021-08-10. Retrieved 2021-08-11.
  132. "Blender Developers Meeting Notes: May 31, 2021". BlenderNation. 2021-06-02. Retrieved 2021-08-11.
  133. 1 2 Foundation, Blender. "Procedural Curves in 3.0 and Beyond". Blender Developers Blog. Retrieved 2021-09-27.
  134. 1 2 Foundation, Blender. "Attributes and Fields". Blender Developers Blog. Retrieved 2021-10-02.
  135. "Attributes and Fields: The Future of Geometry Nodes has Been Decided". BlenderNation. 2021-08-18. Retrieved 2021-10-02.
  136. "Blender Compositor Gets New Posterize Node". BlenderNation. 2021-09-10. Retrieved 2021-09-23.
  137. "Grease Pencil New "Dot-Dash" Modifier". BlenderNation. 2021-09-16. Retrieved 2021-09-23.
  138. "Spreadsheet Editor Gets Filtering Feature". BlenderNation. 2021-07-03. Retrieved 2021-09-23.
  139. 1 2 Foundation, Blender. "Cycles X". Blender Developers Blog. Retrieved 2021-05-01.
  140. 1 2 "Cycles X now in Blender 3.0 alpha!". BlenderNation. 2021-09-21. Retrieved 2021-09-23.
  141. 1 2 "Blender Announces Cycles X: The Blazingly Fast Future of Cycles". BlenderNation. 2021-04-23. Retrieved 2021-05-01.
  142. "Reference/Release Notes/3.0/Cycles - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-20.
  143. Foundation, Blender. "Next level support for AMD GPUs". Blender Developers Blog. Retrieved 2021-11-15.
  144. "Reference/Release Notes/3.0/EEVEE - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-31.
  145. "Reference/Release Notes/3.0/Virtual Reality - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-11-05.
  146. "rB997b5fe45dab". developer.blender.org. Retrieved 2021-09-27.
  147. 1 2 3 4 BLENDER ANEW - Blender.Today LIVE #171 , retrieved 2021-09-27
  148. "rBfa2c1698b077". developer.blender.org. Retrieved 2021-09-27.
  149. "rB8fecc2a85254". developer.blender.org. Retrieved 2021-09-27.
  150. "GSoC 2021 Roundup Part 2: UV Editor and VSE". BlenderNation. 2021-09-23. Retrieved 2021-09-27.
  151. "⚙ D12600 GSOC 2021 Knife Tool Improvements Project". developer.blender.org. Retrieved 2021-09-27.
  152. Foundation, Blender. "GSoC Roundup Episode Three: Ahead of the Curve, On the Cutting Edge". Blender Developers Blog. Retrieved 2021-10-02.
  153. Foundation, Blender. "Mesh Editing Optimization – Initial Steps". Blender Developers Blog. Retrieved 2021-10-02.
  154. "⚙ D12814 UI: Visual style update to panels". developer.blender.org. Retrieved 2021-10-18.
  155. "⚙ D12884 Node Editor: Style update to nodes". developer.blender.org. Retrieved 2021-10-27.
  156. "⚙ D12886 Node Editor: Introduce color overlay and dashed wires theme setting". developer.blender.org. Retrieved 2021-10-21.
  157. "Node Editor UI Update: Colored Noodles and Customizability". BlenderNation. 2021-10-24. Retrieved 2021-10-25.
  158. "⚙ D10345 Node Redesign: Dot Grid". developer.blender.org. Retrieved 2021-10-27.
  159. "rBbfec984cf82a". developer.blender.org. Retrieved 2021-10-27.
  160. "Reference/Release Notes/3.0/User Interface - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-10-18.
  161. Foundation, Blender. "3.1". blender.org. Retrieved 2022-07-03.
  162. "Cycles Apple Metal device feedback". Blender Developer Talk. 2021-12-13. Retrieved 2021-12-13.
  163. Dinges, Thomas (13 December 2021). "[Bf-committers] Blender developer week notes - 2021.12.13". Archived from the original on 2021-12-13. Retrieved 13 December 2021.
  164. "⚙ D9887 Cycles: pointcloud geometry type". developer.blender.org. Retrieved 2021-12-20.
  165. "rB8393ccd07634". developer.blender.org. Retrieved 2022-01-10.
  166. "rB24e016546302". developer.blender.org. Retrieved 2021-12-28.
  167. "13 December 2021". Blender Developer Talk. 2021-12-06. Retrieved 2021-12-28.
  168. "⚙ D12406 OpenSubDiv: add support for an OpenGL evaluator". developer.blender.org. Retrieved 2022-04-04.
  169. "rB11be151d58ec". developer.blender.org. Retrieved 2021-12-28.
  170. "rB0b73b2c6cf46". developer.blender.org. Retrieved 2022-01-03.
  171. "rB6844304dda49". developer.blender.org. Retrieved 2022-01-03.
  172. "rB31e120ef4997". developer.blender.org. Retrieved 2022-01-04.
  173. "rBbd3bd776c893". developer.blender.org. Retrieved 2022-01-17.
  174. "rBb2ccd8546c72". developer.blender.org. Retrieved 2022-01-17.
  175. "rB6beaa297918b". developer.blender.org. Retrieved 2022-01-17.
  176. "rB5b61737a8f41". developer.blender.org. Retrieved 2022-01-10.
  177. "rBe4986f92f32b". developer.blender.org. Retrieved 2021-12-01.
  178. "rB95981c987648". developer.blender.org. Retrieved 2022-01-24.
  179. "⚙ D13907 Geometry Nodes: Port weld modifier to the merge by distance node". developer.blender.org. Retrieved 2022-02-02.
  180. "rB459af75d1ed5". developer.blender.org. Retrieved 2021-12-14.
  181. "Faster OBJ Exports For Blender 3.1". BlenderNation. 2022-01-11. Retrieved 2022-01-12.
  182. "rB4e44cfa3d996". developer.blender.org. Retrieved 2022-01-12.
  183. Foundation, Blender. "3.2". blender.org. Retrieved 2022-07-04.
  184. "rB179100c02126". developer.blender.org. Retrieved 2022-05-02.
  185. "rB1fb0247497b2". developer.blender.org. Retrieved 2022-04-04.
  186. "rBad35453cd19b". developer.blender.org. Retrieved 2022-04-04.
  187. "rB2890c11cd7b0". developer.blender.org. Retrieved 2022-05-02.
  188. "rB40fce61a6abe". developer.blender.org. Retrieved 2022-02-15.
  189. "rBf991f5ad51f7". developer.blender.org. Retrieved 2022-05-02.
  190. "Reference/Release Notes/3.2/Sculpt - Blender Developer Wiki". wiki.blender.org. Retrieved 2022-05-02.
  191. "rB336082acba51". developer.blender.org. Retrieved 2022-04-04.
  192. "⚓ T91671 Remove Proxies". developer.blender.org. Retrieved 2022-02-07.
  193. "rB253e4e7ed22b". developer.blender.org. Retrieved 2022-04-04.
  194. "rB9cc4861e6f7d". developer.blender.org. Retrieved 2022-02-07.
  195. "rB6f01758b47c5". developer.blender.org. Retrieved 2022-02-15.
  196. "rBd4e46c13cc92". developer.blender.org. Retrieved 2022-03-21.
  197. "rBcee6af00567f". developer.blender.org. Retrieved 2022-05-02.
  198. "rB8621fdb10dc4". developer.blender.org. Retrieved 2022-05-02.
  199. "BF Blender (3.3)". developer.blender.org. Retrieved 2022-03-30.
  200. "Reference/Release Notes/3.3/Cycles - Blender Developer Wiki".
  201. 1 2 "rBa02992f13138". developer.blender.org. Retrieved 2022-07-04.
  202. Foundation, Blender. "The Future of Hair Grooming". Blender Developers Blog. Retrieved 2022-07-09.
  203. Foundation, Blender. "Geometry Nodes Icon". Blender Developers Blog. Retrieved 2022-05-11.
  204. "rB28240f78cefd". developer.blender.org. Retrieved 2022-05-11.
  205. "rB838c4a97f1d6". developer.blender.org. Retrieved 2022-06-28.
  206. "rB9a0a4b0c0d45". developer.blender.org. Retrieved 2022-06-28.
  207. "rB4593fb52cf80". developer.blender.org. Retrieved 2022-07-04.
  208. "rBba1e97f1c6cd". developer.blender.org. Retrieved 2022-06-28.
  209. "rB7c511f1b47d8". developer.blender.org. Retrieved 2022-06-28.
  210. "rBe4bf58e28528". developer.blender.org. Retrieved 2022-07-09.
  211. "rBeef98e66cf9e". developer.blender.org. Retrieved 2022-06-28.
  212. "rBe0cc86978c0f". developer.blender.org. Retrieved 2022-07-11.
  213. "rB624397231928". developer.blender.org. Retrieved 2022-07-04.
  214. "rBddbac88c08ef". developer.blender.org. Retrieved 2022-06-28.
  215. "Blender 3.3 LTS".
  216. "BF Blender (3.4)". developer.blender.org. Retrieved 2022-05-02.
  217. "Reference/Release Notes/3.4/Cycles - Blender Developer Wiki". wiki.blender.org. Retrieved 2022-09-26.
  218. "rBc55d38f00b8c". developer.blender.org. Retrieved 2022-10-05.
  219. "⚙ D15375 Geometry Nodes: Distribute Points in Volume". developer.blender.org. Retrieved 2022-09-26.
  220. "⚙ D15909 Geometry Nodes: Split transfer attribute node". developer.blender.org. Retrieved 2022-09-26.
  221. "⚙ D16037 Geometry Nodes: Add Self Object Node". developer.blender.org. Retrieved 2022-09-26.
  222. "⚙ D15797 UI: 3D Text Caret". developer.blender.org. Retrieved 2022-09-26.
  223. "BF Blender (3.5)". developer.blender.org. Retrieved 2022-08-06.
  224. "Blender 3.5 Release Notes - Better in every way". Blender. Blender Foundation. Retrieved 23 April 2023.
  225. "BF Blender (3.6)". developer.blender.org. Retrieved 2022-08-06.
  226. "Reference/Release Notes/3.6 - Blender Developer Wiki".
  227. Foundation, Blender. "Blender 3.6 LTS".
  228. 1 2 3 Foundation, Blender. "Blender Release Cycle Update". Developer Blog. Retrieved 2023-03-15.
  229. "Blender 4.0 release notes".
  230. blender. "blender". Blender Projects. Retrieved 2023-10-17.
  231. "Reference/Release Notes/4.1 - Blender Developer Wiki".
  232. "Reference/Release Notes/4.2 - Blender Developer Wiki".
  233. "Download – blender.org – Home of the Blender project – Free and Open 3D Creation Software". Blender Foundation . Retrieved July 30, 2014.
  234. "FreeBSD Ports: Graphics". FreeBSD. The FreeBSD Project. March 16, 2018. Archived from the original on September 20, 2020. Retrieved March 16, 2018.
  235. "Requirements".
  236. "What You Need to Get Started with Blender". 17 December 2023.
  237. "System Requirements". Blender.org. Retrieved March 29, 2016.
  238. "Editing — Blender Manual". docs.blender.org. Retrieved 2022-03-18.
  239. "Blender 2.92 Release Notes". blender.org. Archived from the original on 2021-02-25.
  240. "Geometry Nodes Modifier — Blender Manual". docs.blender.org. Retrieved 2021-10-08.
  241. "Attributes — Blender Manual". docs.blender.org. Retrieved 2021-10-08.
  242. "Spreadsheet — Blender Manual". docs.blender.org. Retrieved 2021-10-08.
  243. "Mesh Primitive Nodes — Blender Manual". docs.blender.org. Retrieved 2021-10-08.
  244. Archived at Ghostarchive and the Wayback Machine : Geometry Nodes Fields: Explained! , retrieved 2021-10-02
  245. "Introduction to Physics Simulation — Blender Reference Manual". www.blender.org. Retrieved 2015-12-02.
  246. "Create a Realistic Water Simulation – Blender Guru". Blender Guru. 9 November 2011. Retrieved 2015-12-02.
  247. "Fluid Physics — Blender Reference Manual". www.blender.org. Archived from the original on 2015-12-08. Retrieved 2015-12-02.
  248. "Reference/Release Notes/2.82 - Blender Developer Wiki". wiki.blender.org. Retrieved 2020-06-10.
  249. "Cycles support OpenSL shading". blender.org. Archived from the original on January 25, 2013. Retrieved January 26, 2013.
  250. "RBbfb6fce6594e".
  251. Blender Documentation Team. "Rendering - Workbench - Introduction". Blender Manual. Retrieved 2023-02-07.
  252. 1 2 3 4 5 "Introduction — Blender Reference Manual". www.blender.org. Retrieved 2015-10-18.
  253. Jaroš, Milan; Strakoš, Petr; Říha, Lubomír. "Rending in Blender Cycles Using AVX-512 Vectorization" (PDF). Retrieved March 2, 2023.
  254. "Limitations — Blender Manual". www.blender.org. Retrieved 2023-01-12.
  255. "GPU Rendering — Blender Reference Manual". www.blender.org. Retrieved 2015-10-18.
  256. "Blender 2.90: Cycles updates in Multi GPU (NVLink) • Blender 3D Architect". 10 August 2020.
  257. "Reference/Release Notes/3.1/Cycles - Blender Developer Wiki".
  258. "AMD HIP vs. NVIDIA CUDA vs. NVIDIA OptiX on Blender 3.2".
  259. Foundation, Blender. "Intel® Arc™ GPU support for Cycles using oneAPI". Blender Developers Blog. Retrieved 2022-09-26.
  260. "GPU Rendering — Blender Manual".
  261. "Cycles Optix feature completeness". Blender Projects.
  262. "Debian -- Package Search Results -- blender". packages.debian.org.
  263. "Building Blender/CUDA - Blender Developer Wiki".
  264. "Render Baking — Blender Manual".
  265. "rentaflop".
  266. "SheepIt Render Farm".
  267. "Adaptive Subdivision — Blender Manual".
  268. "Integrator — Blender Reference Manual". www.blender.org. Archived from the original on 2015-10-09. Retrieved 2015-10-18.
  269. "Open Shading Language — Blender Manual". www.blender.org. Archived from the original on December 12, 2019. Retrieved December 12, 2019.
  270. "Eevee Roadmap". Code.blender.org. 2017-03-23. Retrieved 2019-06-11.
  271. Roosendaal, Ton. "Ton Roosendaal - EEVEE". Twitter. Retrieved 2019-06-11.
  272. "Blender Developers Blog - Viewport Project – Plan of Action". Code.blender.org. 2016-12-15. Retrieved 2019-06-11.
  273. "External Renderers". Archived from the original on 2018-03-09. Retrieved 2018-06-14.
  274. "Mitsuba Renderer". BlenderNation. 24 November 2010.
  275. "Appleseed Renderer". BlenderNation. 2 May 2012.
  276. "Getting started with NOX Renderer in Blender". BlenderNation. 3 September 2014.
  277. "Armory - 3D Engine". armory3d.org. Retrieved 2022-01-05.
  278. "malt-render". malt3d.com. Retrieved 2022-01-01.
  279. "RenderMan for Blender 24.0". Renderman Documentation. Retrieved 2022-01-05.
  280. "Blender Add-on for Thea Render". BlenderNation. 3 October 2013.
  281. "Blender & Corona Renderer Tutorial". BlenderNation. 13 November 2014.
  282. "Importing & Exporting Files — Blender Manual". docs.blender.org.
  283. 1 2 "Blender Internal renderer removed from 2.8". BlenderNation. April 19, 2018.
  284. "Blender Animation system refresh project". blender.org. Retrieved 2019-01-14.
  285. "Modifiers". blender.org. Retrieved 2019-01-14.
  286. "New Particle options and Guides". Blender.org. Retrieved 2012-07-06.
  287. "GLSL Pixel and Vertex shaders". Blender.org. Retrieved 2012-07-06.
  288. "Subsurf UV Mapping". Blender.org. Retrieved 2012-07-06.
  289. "Dev:Ref/Release Notes/2.49/Projection Paint – BlenderWiki". blender.org. June 3, 2009. Retrieved 2019-01-14.
  290. "✩ Phacility is Winding Down Operations". admin.phacility.com. Retrieved 2022-08-09.
  291. GitLab? Gitea? Call for participation on the future of Blender's development platform , retrieved 2022-08-09
  292. "Developer.blender.org - Call for comments and participation". Blender Developer Talk. 2022-03-16. Retrieved 2022-08-09.
  293. Marijnissen, Arnd (2022-06-27). "[Bf-committers] Gitea as choice for Phabricator migration. Reasons and timeline" . Retrieved 2022-08-09.
  294. Foundation, Blender. "Gitea Diaries: Part 1". Blender Developers Blog. Retrieved 2022-08-09.
  295. "Blender 2.8 – the Workflow release". code.blender.org. June 20, 2015. Retrieved September 9, 2017.
  296. "2.8 project developer kickoff meeting notes". code.blender.org. November 1, 2015. Retrieved September 9, 2017.
  297. 1 2 Foundation, Blender. "Announcing Blender 2.8 Code Quest — blender.org". blender.org. Retrieved 2018-07-07.
  298. Foundation, Blender. "Beyond the Code Quest — Blender Developers Blog". Blender Developers Blog. Retrieved 2018-07-07.
  299. "2.80 Release Plan --- Blender Developers Blog". blender.org. April 12, 2019. Retrieved April 18, 2019.
  300. Foundation, Blender. "Release Notes". blender.org. Retrieved 2019-08-14.
  301. Archived at Ghostarchive and the Wayback Machine : Cycles X , retrieved 2021-05-01
  302. Foundation, Blender. "Blender Experimental Builds - blender.org". Blender Experimental Builds - blender.org. Retrieved 2021-05-01.
  303. "Main Page - BlenderWiki". Wiki.blender.org. 2016-11-03. Retrieved 2017-01-22.
  304. "Blender Stack Exchange". Blender Stack Exchange. Retrieved 2022-02-09.
  305. "Re-branding Blender". Blender.org. Retrieved March 11, 2014.
  306. "History". blender.org. 2002-10-13. Retrieved 2012-07-06.
  307. "Testimonials" (Wayback Machine). Archived from the original on February 21, 2007.
  308. "blender". Users.skynet.be. Archived from the original on November 27, 2011. Retrieved October 22, 2009.
  309. "Digital Graphics - Friday or Another Day". Digitalgraphics.be. Archived from the original on 2018-11-08. Retrieved 2018-11-08.
  310. "The Secret of Kells' nominated for an Oscar!". blendernation.com. 2010-02-04. Archived from the original on 2010-02-05.
  311. "Blender on the History Channel at BlenderNation". Blendernation.com. 27 September 2006. Retrieved October 22, 2009.
  312. "Blender Movie Project: Plumíferos". March 8, 2006. Retrieved February 4, 2007.
  313. Group, BSG Web. "Cassini". nasa3d.arc.nasa.gov.
  314. "Gecko Animation: Smegging Spaceshipes". Gecko Animation. Archived from the original on 2013-12-24. Retrieved 2013-08-05.
  315. "Ben Simonds Portfolio - RED DWARF X". Ben Simonds. 4 October 2012.
  316. "Blender used for Red Dwarf". BlenderNation. October 11, 2012. Retrieved October 7, 2019.
  317. Failes, Ian (May 1, 2014). "Captain America: The Winter Soldier – reaching new heights". fxguide.com. Retrieved October 7, 2019.
  318. Karon, Pavla (7 December 2017). "Max Puliero: "I Use Blender Because It's Powerful, Not Because It's Free"". CG Cookie. Retrieved 2019-06-11.
  319. Archived at Ghostarchive and the Wayback Machine : "Death Grips - Inanimate Sensation - YouTube". www.youtube.com. Retrieved 2020-07-17.
  320. Archived at Ghostarchive and the Wayback Machine : Blender used at VFX studio , retrieved 2021-10-09
  321. "The Man in the High Castle, Season 2 VFX". Barnstorm VFX.
  322. "We produced the Visual Effects for Man in the High Castle Season 2". Reddit. 3 February 2017.
  323. "New Online Exploring Tools Bring NASA's Journey to Mars to New Generation". NASA. 5 August 2015. Retrieved 2015-08-07.
  324. "Experience Curiosity". NASA's Eyes. Retrieved 2015-08-07.
  325. "Internet 3D: Take the Curiosity Rover for a Spin Right on the NASA Website". Technology.Org. 11 August 2015. Retrieved 2015-08-12.
  326. "Khronos Events – 2015 SIGGRAPH". Khronos. 10 August 2015. Retrieved 2015-08-13.
  327. "Hardcore Henry – using Blender for VFX". Blender News.
  328. "Feature length film: Sabogal". BlenderNation. May 1, 2015. Retrieved October 7, 2019.
  329. Richard, Kennedy (July 7, 2016). "Blender Used In Warcraft (2016) Feature Film". BlenderNation. Retrieved October 7, 2019.
  330. Archived at Ghostarchive and the Wayback Machine : Sandberg, David F. (November 20, 2016). "The Homemade VFX in Lights Out". YouTube . Retrieved October 7, 2019.
  331. Archived at Ghostarchive and the Wayback Machine : Sandberg, David F. (April 4, 2017). "Annabelle Creation Trailer - Behind The Scenes". YouTube . Retrieved October 7, 2019.
  332. "Interview With David F. Sandberg". openvisualfx.com. June 6, 2017. Retrieved October 7, 2019.
  333. "Wonder Woman (2017)". artofthetitle.com. 2017-06-21. Retrieved 2017-09-11.
  334. "Cinderella the Cat, Interview: Alessandro Rak - Director". cineuropa.org. 2017-07-09. Retrieved 2017-09-11.
  335. World Building in Blender - Ian Hubert , retrieved 2022-03-09
  336. ""Next Gen" - Blender Production by Tangent Animation soon on Netflix! - BlenderNation". BlenderNation. 2018-08-20. Retrieved 2018-09-12.
  337. Archived at Ghostarchive and the Wayback Machine : "Blender and Next Gen: a Netflix Original - Jeff Bell - Blender Conference 2018". 2018-11-04. Retrieved 2018-11-08.
  338. Failes, Ian (2019-11-30). "How the 'I Lost My Body' filmmakers used Blender to create their startling animated feature". befores & afters. Retrieved 2021-10-04.
  339. "Ubisoft Joins Blender Development Fund to Support Open Source Animation". Ubisoft. 2019-07-22. Archived from the original on 2019-07-23. Retrieved 2019-07-29.
  340. Nishida, Munechika (2019-08-14). "「やっと3Dツールが紙とペンのような存在になる」エヴァ制作のカラーがBlenderへの移行を進める理由とは?(西田宗千佳)" ["Finally, 3D tools become something like paper and pen" Why Khara, produced Eva, is moving to Blender? (Nishida Munechika)]. Engadget 日本版 (in Japanese). Retrieved 2019-08-15.
  341. "Blender開発基金への賛同について" [About supporting Blender Development Fund]. Khara, Inc. (in Japanese). 2019-07-30. Retrieved 2019-08-15.
  342. Blender [@blender_org] (July 24, 2019). "The Japanese Anime studios Khara and its child company Project Studio Q sign up as Corporate Silver and Bronze members of Development Fund. They're working on the Evangelion feature animation movie. https://www.khara.co.jp https://studio-q.co.jp #b3d" (Tweet). Retrieved 2019-08-15 via Twitter.
  343. Foundation, Blender. "Japanese anime studio Khara moving to Blender".
  344. Foundation, Blender. ""2D Isn't Dead, It Just Became Something Different": Using Blender For Wolfwalkers". blender.org. Retrieved 2021-03-06.
  345. "Award Winning SPA Studios Looking for Blender TA's and TD's in Madrid, Spain". BlenderNation. 2021-03-24. Retrieved 2021-03-28.
  346. FAST GREASE PENCIL - Blender.Today LIVE #182 , retrieved 2022-05-06
  347. "New "Maya and the Three" Made With Blender Series Images Released". BlenderNation. 2021-06-16. Retrieved 2021-10-28.
  348. "Warner Bros. Animation on LinkedIn: #hiring #cganimation #warnerbrosanimation". www.linkedin.com. Retrieved 2022-02-15.
  349. Foundation, Blender. "Visual Effects for the Indian blockbuster "RRR"". blender.org. Retrieved 2022-06-30.
  350. "Blender — Open Projects". Blender.org. Retrieved 2019-06-11.
  351. "Blender Cloud — Open Projects". Cloud.blender.org. Archived from the original on 2020-10-20. Retrieved 2019-06-11.
  352. "Peach.blender.org". 2008-10-03. Retrieved 2012-07-06.
  353. "Big Buck Bunny set to make the hop to Nintendo Video". Nintendo UK. 26 April 2012. Retrieved 15 May 2022.
  354. "Yo Frankie! – About". Apricot Open Game. Blender Foundation. Retrieved August 18, 2008.
  355. "Durian.blender.org" . Retrieved 2012-07-06.
  356. "How long is the movie?". Durian.blender.org. 2010-04-15. Retrieved 2012-07-06.
  357. "Sintel Official Premiere". Durian.blender.org. 2010-08-16. Retrieved 2012-07-06.
  358. "Sintel The Game announcement". Blenderartists.org. Archived from the original on 2010-06-10. Retrieved 2012-07-06.
  359. "Sintel The Game website". Sintelgame.org. Retrieved 2012-07-06.
  360. "Project Mango kick-off | BlenderNation". BlenderNation. October 2, 2011. Retrieved November 28, 2011.
  361. 1 2 Roosendaal, Ton (October 1, 2011). "Project Mango Kick-off | Mango". Blender Foundation. Retrieved November 28, 2011.
  362. "Tears of Steel". Blender Foundation. September 26, 2012. Retrieved September 26, 2012.
  363. Roosendaal, Ton (September 24, 2012). "Press Release" (PDF). Mango Blog. Retrieved September 26, 2012.
  364. "Project Gooseberry announced". Blender Nation. January 10, 2011. Retrieved 7 March 2014.
  365. "Gooseberry Studio lineup". January 28, 2014. Retrieved 7 March 2014.
  366. "Moodboard » Cosmos Laundromat - The Gooseberry Open Movie Project". Gooseberry.blender.org. Archived from the original on 2018-12-31. Retrieved 2017-01-22.
  367. Archived at Ghostarchive and the Wayback Machine : Cosmos Laundromat - First Cycle. Official Blender Foundation release. YouTube. 10 August 2015.
  368. "SIGGRAPH 2016 SIGGRAPH 2016 ANNOUNCES AWARD WINNERS AND HIGHLIGHTS OF 43RD ANNUAL COMPUTER ANIMATION FESTIVAL". s2016.siggraph.org. Archived from the original on 2018-01-14. Retrieved 2016-09-22.
  369. Institute, Blender. "Glass Half". Blender Cloud. Retrieved 2020-11-26.
  370. "Blender Foundation - Glass Half (1080p)". bianco.tv. Retrieved 2020-04-03.
  371. "A small animation shop is trying to break up a movie monopoly". www.vice.com. 8 July 2017. Retrieved 2021-08-11.
  372. 1 2 "Blender Brings Cult Comic 'Agent 327' to Life in 3D Animation". Animation World Network. Retrieved 2021-08-11.
  373. "Agent 327" . Retrieved 2021-08-11 via PressReader.
  374. Roosendal, Ton (April 4, 2019). "Spring Open Movie". Blender.org. Retrieved 2019-07-31.
  375. Archived at Ghostarchive and the Wayback Machine : Blender Animation Studio (2019-04-04), Spring - Blender Open Movie , retrieved 2019-04-10
  376. Archived at Ghostarchive and the Wayback Machine : Open Movie, Coffee Run (2020-05-29). "Coffee run". YouTube.
  377. Institute, Blender. "Settlers". Blender Studio. Retrieved 2022-03-10.
  378. Institute, Blender. "Announcing Sprite Fright: A Horror-Comedy". Blender Cloud. Retrieved 2021-10-09.
  379. Institute, Blender. "Meet Matthew Luhn, Sprite Fright's Director. Part Two". Blender Cloud. Retrieved 2021-10-09.
  380. Institute, Blender. "Editing Advice With Sprite Fright's Co-Director". Blender Cloud. Retrieved 2021-10-09.
  381. Archived at Ghostarchive and the Wayback Machine : Sprite Fright - Open Movie by Blender Studio , retrieved 2021-10-31
  382. "Sprite Fright Release Date Announced!". BlenderNation. 2021-10-08. Retrieved 2021-10-09.
  383. Institute, Blender. "Sprite Fright Premiere Date". Blender Cloud. Retrieved 2021-10-09.
  384. Institute, Blender. "Announcing Project Heist: a High-end Cinematic Experience". Blender Studio. Retrieved 2022-03-10.
  385. 1 2 "Blender Institute Announces Blender Cloud Plans". Blendernation.com. 17 January 2014. Retrieved 2017-01-22.
  386. Archived at Ghostarchive and the Wayback Machine : Happy Cloud - Project Gooseberry launches on SXSW , retrieved 2021-10-26
  387. Institute, Blender. "Blender Studio and Blender Cloud". Blender Studio. Retrieved 2021-10-26.
  388. "Blender Cloud V3 - Blog — Blender Cloud". Cloud.blender.org. Retrieved 2017-01-22.
  389. "Blender Cloud Relaunch". Blendernation.com. 4 June 2014. Retrieved 2017-01-22.
  390. "Blender / CloudRig". GitLab. Retrieved 2021-10-26.
  391. Institute, Blender. "Kitsu add-on for Blender". Blender Studio. Retrieved 2021-10-26.
  392. Institute, Blender. "Contact Sheet Add-on". Blender Studio. Retrieved 2021-10-26.
  393. "blender-purge · rBSTS". developer.blender.org. Retrieved 2021-10-26.
  394. "shot-builder · rBSTS". developer.blender.org. Retrieved 2021-10-26.
  395. Institute, Blender. "Tools". Blender Studio. Retrieved 2021-10-26.
  396. "Blender Studio Tools · rBSTS". developer.blender.org. Retrieved 2021-10-26.
  397. Institute, Blender. "Blender Studio and Blender Cloud". Blender Studio. Retrieved 2021-10-25.
  398. Foundation, Blender. "Blender Development Fund". Blender Development Fund. Retrieved 2021-10-20.
  399. Foundation, Blender. "Epic Games supports Blender Foundation with $1.2 million Epic MegaGrant". blender.org. Retrieved 2021-10-20.
  400. "NVIDIA joins Blender Development Fund". BlenderNation. 2019-10-07. Retrieved 2021-10-20.
  401. Foundation, Blender. "Microsoft joins the Blender Development Fund". blender.org. Retrieved 2021-10-20.
  402. Foundation, Blender. "Apple joins Blender Development Fund". blender.org. Retrieved 2021-10-20.
  403. Foundation, Blender. "Unity joins the Blender Development Fund as a Patron Member". blender.org. Retrieved 2021-10-20.
  404. Foundation, Blender. "Intel signs up as Corporate Patron". blender.org. Retrieved 2021-12-22.
  405. Foundation, Blender. "New Patron member: Decentraland". blender.org. Retrieved 2021-12-22.
  406. Foundation, Blender. "AWS joins the Blender Development Fund". blender.org. Retrieved 2021-10-20.
  407. Foundation, Blender. "Facebook joins the Blender Development Fund". blender.org. Retrieved 2021-10-20.
  408. "AMD joins NVIDIA as Blender Development Fund patron". BlenderNation. 2019-10-23. Retrieved 2021-10-20.
  409. Foundation, Blender. "Adobe joins Blender Development Fund". blender.org. Retrieved 2021-10-20.
  410. Foundation, Blender. "Donations". blender.org. Retrieved 2021-10-20.
  411. "Home - Blender ID". Blender.org. Retrieved 2017-01-22.
  412. "Blender - Open Data". Blender.org. Retrieved 2021-04-06.
  413. "Org:Foundation/BlenderNetwork - BlenderWiki". archive.blender.org. Retrieved 2021-10-25.
  414. Foundation, Blender. "Sunsetting Blender Network in 2021". blender.org. Retrieved 2021-10-25.
  415. "Blender Store" . Retrieved 2021-10-20.

Further reading