Developer(s) | Dwango [1] |
---|---|
Initial release | March 26, 2016 |
Stable release | 1.7.1 / May 9, 2023 [2] |
Repository | |
Written in | C++ (Qt [3] ) |
Operating system | Linux, [4] macOS, Microsoft Windows |
Platform | x86, x86-64 |
Type | 2D animation software |
License | Open-source (BSD license) [5] |
Website | opentoonz |
Developer(s) | Digital Video S.p.a. |
---|---|
Initial release | 1993 |
Stable release | 7.3 [6] |
Repository | |
Written in | C++ (Qt) [3] |
Operating system | macOS, Microsoft Windows |
Platform | x86, x86-64 |
Type | 2D animation software |
License | Proprietary |
Website | www |
Toonz is a 2D animation software program. The base application is currently managed by Dwango as open-source software under the name OpenToonz. [1] An extended commercial variant for professional individuals and studios, Toonz Premium, is being developed and marketed by Digital Video S.p.A. [5] Toonz has been used by studios such as Studio Ghibli [7] and Rough Draft Studios. [8]
Developed in 1993 for the IRIX operating system, Toonz was created and registered as a trademark. [9] An exclusive distribution agreement was signed with Softimage, [10] which distributed it as Creative Toonz. One year later, the product was used in some productions such as Amblimation's Balto . [8]
After Microsoft acquired Softimage, Toonz was optimized to run on Windows so that it could be marketed as Microsoft Toonz. [11] [ non-primary source needed ] Toonz underwent improvements on the tools and user interface for traditional cel animators. New features included the Pencil Test module, the Palette Editor, the Xsheet, the Ink and Paint module, and the Flip module,[ clarification needed ] as well as more customizability by adding separate modules for scanning and rendering.
Toonz 5.0 Harlequin now supported vector graphics, with continued support for raster graphics, either generated inside the program or scanned in from paper to allow users to step into paperless animation[ citation needed ]. Toonz was also made compatible with both Windows and Mac OS X for the first time. [12]
Version 6.0 was made available as Toonz Harlequin, created in collaboration with Studio Ghibli, for traditional (with scanned graphics) and paperless animation workflows; [7] and Toonz Bravo for paperless workflows only.
Version 6.3 ML ("ML" for "multi-language") introduced non-English language support. Other new features included raster-vector conversion, palette styles, and options for rendering image sequences and video clips. More specifically, Toonz Bravo 6.3 ML got animation libraries for characters and props; palettes with linked styles and smart color models; animation levels with numerically controlled transformation, links and dependencies among pegbars, cameras and table; visual effects, including a 2D particle engine; and batch rendering with render farms. Toonz Harlequin 6.3 ML also allowed paper drawings to be scanned, colorized, and refined within it.
Version 6.4 was still available as Toonz Harlequin and Toonz 6.4 Bravo!, with improvements on the Cleanup module and previewing, the new Black & White mode of scanning, editable DPI parameters, a new algorithm for the Raster-to-Vector Converter, the Interactive Color Editing and the Smart FX Schematic Editing. [13] [ non-primary source needed ]
Version 7.0 introduced new features such as mesh deformation with bones, the ECMAScripts support for automation, new effects, drawing cleanup, symmetric backgrounds, 3D stereoscopic rendering among others. [14] [ non-primary source needed ]
On March 19, 2016, it was announced that Toonz would be released as free and open-source software as OpenToonz. [15] The source code of OpenToonz was released under the BSD license to a GitHub repository on March 26, 2016. [3] [16] [17] Digital Video will also continue to develop and market a Toonz Premium version. [5] The source code has also been forked by other projects, such as Tahoma2D which focuses on ease of use, [18] as well as a custom made version for the Morevna Project. [19]
|
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows.
OpenEXR is a high-dynamic range, multi-channel raster file format, released as an open standard along with a set of software tools created by Industrial Light & Magic (ILM), under a free software license similar to the BSD license.
Source-available software is software released through a source code distribution model that includes arrangements where the source can be viewed, and in some cases modified, but without necessarily meeting the criteria to be called open-source. The licenses associated with the offerings range from allowing code to be viewed for reference to allowing code to be modified and redistributed for both commercial and non-commercial purposes.
Softimage, Co. was a company located in Montreal, Quebec, Canada that produced 3D animation software. A subsidiary of Microsoft in the 1990s, it was sold to Avid Technology, who would eventually sell the name and assets of Softimage's 3D-animation business to Autodesk.
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License.
Autodesk Animator is a 2D computer animation and painting program published in 1989 for MS-DOS. It was considered groundbreaking when initially released.
A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open-source software license. Graphics device drivers are written for specific hardware to work within a specific operating system kernel and to support a range of APIs used by applications to access the graphics hardware. They may also control output to the display if the display driver is part of the graphics hardware. Most free and open-source graphics device drivers are developed by the Mesa project. The driver is made up of a compiler, a rendering API, and software which manages access to the graphics hardware.
The Metasploit Project is a computer security project that provides information about security vulnerabilities and aids in penetration testing and IDS signature development. It is owned by Boston, Massachusetts-based security company, Rapid7.
QGIS is a geographic information system (GIS) software that is free and open-source. QGIS supports Windows, macOS, and Linux. It supports viewing, editing, printing, and analysis of geospatial data in a range of data formats. QGIS was previously also known as Quantum GIS.
The ULULU Company, also known as The Curiosity Company for secondary branding, is an American production company and animation studio founded in 1997 by Matt Groening, creator of The Simpsons, for Gracie Films. The company productions include the television series Futurama and Disenchantment and the 1999 television film Olive, the Other Reindeer. Groening revived the name The Curiosity Company in 2023.
RETAS is a 2D animation software bundle developed and sold by Celsys that is available for Microsoft Windows and Mac OS X. It handles the entire animation production from digitally drawing or tracing to exporting in Flash and QuickTime, and is considered to be a leader in Japan's anime industry including Toei Animation. RETAS was later succeeded by Clip Studio Paint.
Mapnik is an open-source mapping toolkit for desktop and server based map rendering, written in C++. Artem Pavlenko, the original developer of Mapnik, set out with the explicit goal of creating beautiful maps by employing the sub-pixel anti-aliasing of the Anti-Grain Geometry (AGG) library. Mapnik now also has a Cairo rendering backend. For handling common software tasks such as memory management, file system access, regular expressions, and XML parsing, Mapnik utilizes the Boost C++ libraries. An XML file can be used to define a collection of mapping objects that determine the appearance of a map, or objects can be constructed programmatically in C++, Python, and Node.js.
Lightspark is a free and open-source SWF player released under the terms of the GNU Lesser General Public License (LGPL) version 3.
MyPaint is a free and open-source raster graphics editor for digital painting. It is available for Windows, macOS, and Unix-like operating systems.
Away3D is an open-source platform for developing interactive 3D graphics for video games and applications, in Adobe Flash or HTML5. The platform consists of a 3D world editor, a 3D graphics engine, a 3D physics engine and a compressed 3D model file format (AWD).
Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, and Rust. Experimental mobile ports were made available for Android and iOS with the release of SFML 2.2.
Vector tiles, tiled vectors or vectiles are packets of geographic data, packaged into pre-defined roughly-square shaped "tiles" for transfer over the web. This is an emerging method for delivering styled web maps, combining certain benefits of pre-rendered raster map tiles with vector map data. As with the widely used raster tiled web maps, map data is requested by a client as a set of "tiles" corresponding to square areas of land of a pre-defined size and location. Unlike raster tiled web maps, however, the server returns vector map data, which has been clipped to the boundaries of each tile, instead of a pre-rendered map image.
Natron is a free and open-source node-based compositing application. It has been influenced by digital compositing software such as Avid Media Illusion, Apple Shake, Blackmagic Fusion, Autodesk Flame and Nuke, from which its user interface and many of its concepts are derived.
Art of Illusion is a free software, and open source software package for making 3D graphics.
Raylib is a cross-platform open-source software development library. The library was made to create graphical applications and games.