Developer(s) | Dwango [1] |
---|---|
Initial release | March 26, 2016 |
Stable release | 1.7.1 / May 9, 2023 [2] |
Repository | |
Written in | C++ (Qt [3] ) |
Operating system | Linux, [4] macOS, Microsoft Windows |
Platform | x86, x86-64 |
Type | 2D animation software |
License | Open-source (BSD license) [5] |
Website | opentoonz |
Developer(s) | Digital Video S.p.a. |
---|---|
Initial release | 1993 |
Stable release | 7.3 [6] |
Repository | |
Written in | C++ (Qt) [3] |
Operating system | macOS, Microsoft Windows |
Platform | x86, x86-64 |
Type | 2D animation software |
License | Proprietary |
Website | www |
Toonz is a 2D animation software program. The base application is currently managed by Dwango as open-source software under the name OpenToonz. [1] An extended commercial variant for professional individuals and studios, Toonz Premium, is being developed and marketed by Digital Video S.p.A. [5] Toonz has been used by studios such as Studio Ghibli [7] and Rough Draft Studios. [8]
Developed in 1993 for the IRIX operating system, Toonz was created and registered as a trademark. [9] An exclusive distribution agreement was signed with Softimage, [10] which distributed it as Creative Toonz. One year later, the product was used in some productions such as Amblimation's Balto . [8]
After Microsoft acquired Softimage, Toonz was optimized to run on Windows so that it could be marketed as Microsoft Toonz. [11] [ non-primary source needed ] Toonz underwent improvements on the tools and user interface for traditional cel animators. New features included the Pencil Test module, the Palette Editor, the Xsheet, the Ink and Paint module, and the Flip module,[ clarification needed ] as well as more customizability by adding separate modules for scanning and rendering.
Toonz 5.0 Harlequin now supported vector graphics, with continued support for raster graphics, either generated inside the program or scanned in from paper to allow users to step into paperless animation[ citation needed ]. Toonz was also made compatible with both Windows and Mac OS X for the first time. [12]
Version 6.0 was made available as Toonz Harlequin, created in collaboration with Studio Ghibli, for traditional (with scanned graphics) and paperless animation workflows; [7] and Toonz Bravo for paperless workflows only.
Version 6.3 ML ("ML" for "multi-language") introduced non-English language support. Other new features included raster-vector conversion, palette styles, and options for rendering image sequences and video clips. More specifically, Toonz Bravo 6.3 ML got animation libraries for characters and props; palettes with linked styles and smart color models; animation levels with numerically controlled transformation, links and dependencies among pegbars, cameras and table; visual effects, including a 2D particle engine; and batch rendering with render farms. Toonz Harlequin 6.3 ML also allowed paper drawings to be scanned, colorized, and refined within it.
Version 6.4 was still available as Toonz Harlequin and Toonz 6.4 Bravo!, with improvements on the Cleanup module and previewing, the new Black & White mode of scanning, editable DPI parameters, a new algorithm for the Raster-to-Vector Converter, the Interactive Color Editing and the Smart FX Schematic Editing. [13] [ non-primary source needed ]
Version 7.0 introduced new features such as mesh deformation with bones, the ECMAScripts support for automation, new effects, drawing cleanup, symmetric backgrounds, 3D stereoscopic rendering among others. [14] [ non-primary source needed ]
On March 19, 2016, it was announced that Toonz would be released as free and open-source software as OpenToonz. [15] The source code of OpenToonz was released under the BSD license to a GitHub repository on March 26, 2016. [3] [16] [17] Digital Video will also continue to develop and market a Toonz Premium version. [5] The source code has also been forked by other projects, such as Tahoma2D which focuses on ease of use, [18] as well as a custom made version for the Morevna Project. [19]
GNU Image Manipulation Program, commonly known by its acronym GIMP, is a free and open-source raster graphics editor used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks. It is extensible by means of plugins, and scriptable. It is not designed to be used for drawing, though some artists and creators have used it in this way.
OpenEXR is a high-dynamic range, multi-channel raster file format, released as an open standard along with a set of software tools created by Industrial Light & Magic (ILM), under a free software license similar to the BSD license.
Cinema 4D is a 3D software suite developed by the German company Maxon.
Source-available software is software released through a source code distribution model that includes arrangements where the source can be viewed, and in some cases modified, but without necessarily meeting the criteria to be called open-source. The licenses associated with the offerings range from allowing code to be viewed for reference to allowing code to be modified and redistributed for both commercial and non-commercial purposes.
Softimage, Co. was a company located in Montreal, Quebec, Canada that produced 3D animation software. A subsidiary of Microsoft in the 1990s, it was sold to Avid Technology, who would eventually sell the name and assets of Softimage's 3D-animation business to Autodesk.
Autodesk Animator is a 2D computer animation and painting program published in 1989 for MS-DOS. It was considered groundbreaking when initially released.
Autodesk Softimage, or simply Softimage was a 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage|XSI, the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments.
Sketchbook is a raster graphics software app intended for expressive drawing and concept sketching also for making animations. The software was first developed by Alias Systems Corporation as StudioPaint, before being acquired by Autodesk and then being spun out into an independent company, Sketchbook, Inc. Originally developed as commercial software, it evolved into a subscription model before eventually being made freeware for personal use. In 2021, Sketchbook Pro, the desktop version of the app available on Microsoft Windows and macOS, became a paid software available through the Microsoft Store and Mac App Store.
The ULULU Company, also known as The Curiosity Company for secondary branding, is an American production company and animation studio founded in 1997 by Matt Groening, creator of The Simpsons, for Gracie Films. It produces the television series Futurama and Disenchantment and the 1999 television film Olive, the Other Reindeer. Groening revived the name The Curiosity Company in 2023.
RETAS is a 2D animation software bundle developed and sold by Celsys that is available for Microsoft Windows and Mac OS X. It handles the entire animation production from digitally drawing or tracing to exporting in Flash and QuickTime, and is considered to be a leader in Japan's anime industry including Toei Animation. RETAS was later succeeded by Clip Studio Paint.
OpenRaster is a file format proposed for the common exchange of layered images between raster graphics editors. It is meant as a replacement for later versions of the Adobe PSD format. OpenRaster is still in development and so far is supported by a few programs. The default file extension for OpenRaster files is ".ora".
MathJax is a cross-browser JavaScript library that displays mathematical notation in web browsers, using MathML, LaTeX and ASCIIMathML markup. MathJax is released as open-source software under the Apache License.
MyPaint is a free and open-source raster graphics editor for digital painting. It is available for Windows, macOS, and Unix-like operating systems.
The open-core model is a business model for the monetization of commercially produced open-source software. The open-core model primarily involves offering a "core" or feature-limited version of a software product as free and open-source software, while offering "commercial" versions or add-ons as proprietary software. The term was coined by Andrew Lampitt in 2008.
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr. Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-D imagery, though increasingly as computer power improved, efforts to achieve 3-D realism became the emphasis. By the late 1980s, photo-realistic 3-D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3-D animation could be used for entire feature film production.
Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, and Rust. Experimental mobile ports were made available for Android and iOS with the release of SFML 2.2.
Art of Illusion is a free software, and open source software package for making 3D graphics.
Raylib is a cross-platform open-source software development library. The library was made to create graphical applications and games.