CrazyTalk

Last updated

CrazyTalk
Developer(s) Reallusion
Stable release
8 / 22 January 2016;8 years ago (2016-01-22)
Operating system Windows XP and later
OS X 10.6 and later
Available inEnglish, French, German, Chinese
Type 2D computer graphics
License Trialware
Website reallusion.com/crazytalk/

CrazyTalk is Reallusion's brand name for its 2D animation software. The product series includes CrazyTalk, a 2D facial animation software tool, and CrazyTalk Animator, a face and body 2D animation suite.

Contents

CrazyTalk, the 2D facial animation software, is a real-time, 2D animation and rendering software that enables users to make 2D animated cartoons. It is a facial animation tool that uses voice and text to animate facial images vividly. It has an auto motion engine that allows animators to use the intensity of their voice to drive their animations in real-time. As of January 2016, the CrazyTalk software is in version 8.

CrazyTalk is developed and marketed by Reallusion, a company that has a software and digital content development base in California and Taiwan, with offices and training centers in the U.S., Germany, and Japan.

CrazyTalk 8 being a legacy product, does not have further updates or releases (note that a statement to this effect appears in the Google search results for the official website, but confusingly does not appear to be on the official website).

History

When Reallusion began as a company back in 1993, it first started developing full motion capture systems for real-time applications. During the first stages of development the company originally ran into issues on how to capture both; body animation and facial animation without having to do post-production of either. So engineers at the company created a small hardware device that would allow them to puppeteer a character's facial expressions in real-time during the body motion capturing process. Reallusion soon decided to create an in-house software application that could replace this handheld rig. Here is where CrazyTalk first took steps as an internal software script for company use only. Sometime later, Reallusion demoed the application to the American technology company Kodk, at a New York show. Kodak immediately took a liking to the software and chose to work with io in several marketing campaigns. From then ,on CrazyTalk was born.

Applications

Besides being used as a facial 2D cartoon and avatar creation tool, CrazyTalk is also a platform for app game development. Other applications include using CrazyTalk as a 2D training and marketing resource for education, industry, and business. CrazyTalk also enables users to export projects to iOS devices and directly publish them to social websites like Facebook, and Twitter, or use embedded codes to fit interactive talking avatars into HTML web designs.

Network studios have used CrazyTalk and CrazyTalk Animator in their daily production due to short delivery deadlines. Television shows like Jimmy Kimmel LIVE! use both CrazyTalk and CrazyTalk Animator 2D applications to produce real-time animations for broadcast. [1]

Features

Content

By default, CrazyTalk comes with a collection of usable, template-based content and projects that allow animators to begin animating upon installation. Content includes characters, props, animations, auto motion templates, audio scripts, special effects, and demo projects that can be further customized for specific needs.

Additionally, users can choose to purchase new content from the Reallusion Content Store, which hosts a large collection of official Reallusion content for iClone, CrazyTalk, CrazyTalk Animator, FaceFilter and 3DXChange. The Content Store also hosts content packs from 3rd party developers such as Daz 3D, 3D Total Materials, 3D Universe, Dexsoft, Quantum Theory Ent. and others.

Another source for CrazyTalk content is the Reallusion Marketplace which provides a worldwide platform for independent content developers to promote, trade, and sell content with CrazyTalk users worldwide. The currency in the Marketplace is known as DA (Direct Access) points which can be used to purchase content packs or redeemed for real cash. Currently, 100 DA Points are equivalent to US$1.

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References

  1. JOHN MARTIN II : ANIMIZE (August 25, 2011). "JIMMY KIMMEL LIVE! GOES CRAZYTALK FOR ANIMATION". Blog. Archived from the original on September 25, 2011. Retrieved March 25, 2014.