Nuke (software)

Last updated
Nuke
Developer(s)
Stable release
15.0
Written in C++, [1] Python
Operating system Linux, macOS, Microsoft Windows
Type Compositing software
License Proprietary
Website NUKE

Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production. Nuke is available for Windows, macOS (up to Monterey natively), and RHEL/CentOS. [2] Foundry has further developed the software since Nuke was sold in 2007.

Contents

Nuke's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment, [3] DreamWorks Animation, [4] Illumination Mac Guff, [5] Sony Pictures Imageworks, Sony Pictures Animation, Light Chaser Animation Studios, Framestore, [6] Weta Digital, [7] Double Negative, [8] and Industrial Light & Magic. [9]

History

Nuke (the name deriving from 'New compositor') [10] was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use at Digital Domain beginning in 1993. In addition to standard compositing, Nuke was used to render higher-resolution versions of composites from Autodesk Flame. [11]

Nuke version 2 introduced a GUI in 1994, built with FLTK – an in-house GUI toolkit developed at Digital Domain. FLTK was subsequently released under the GNU LGPL in 1998. [12]

Nuke won an Academy Award for Technical Achievement in 2001. [13]

In 2002, Nuke was publicly released by D2 Software. [14] [15] In 2005, Nuke 4.5 [16] introduced a new 3D subsystem developed by Jonathan Egstad. [17]

In 2007, The Foundry, a London-based plug-in development company, took over development and marketing of Nuke from D2. [18] The Foundry released Nuke 4.7 in June 2007, [19] and Nuke 5 was released in early 2008, which replaced the interface with Qt and added Python scripting, and support for a stereoscopic workflow. [20] In 2015, The Foundry released Nuke Non-commercial with some basic limitations. [21] Nuke supports use of The Foundry plug-ins via its support for the OpenFX standard (several built-in nodes such as Keylight are OpenFX plugins).

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References

  1. "Information for NUKE developers". The Foundry. Archived from the original on 2017-02-27. Retrieved 2015-10-03.
  2. "System Requirements | Nuke | Foundry". Foundry. Retrieved 22 May 2023.
  3. "BlizzCon 2015 World of Warcraft Cinematics: The Road to Legion panel transcript". 8 January 2016.
  4. "Blur Studio use Nuke on Deadpool". Foundry.
  5. Moltenbrey, Karen (13 December 2018). "Spoiler Alert". In Focus. Computer Graphics World.
  6. "NUKE helps Framestore make history on Oscar winning Lincoln". The Foundry. Archived from the original on 2016-11-11.
  7. "Weta Digital Purchases Site License Of Nuke". 6 July 2009.
  8. "Double Negative Procures Nuke Site License". AWN.
  9. "Industrial Light & Magic (ILM) Purchases Nuke Site Licence". Archived from the original on 2013-05-13.
  10. "D2 Software: Company Profile". Computer Graphics World. August 1, 2004.
  11. "Interview Bill Spitzak".
  12. Spitzak, Bill (January 19, 1998). "fltk-0.98 (C++ gui toolkit)".
  13. "2001 Scientific and Technical Awards". March 2002. Archived from the original on 2008-01-13.
  14. "Digital Domain Nukes market". Hollywood Reporter. July 12, 2002.[ dead link ]
  15. "Digital Domain launches software unit". AllBusiness.com. 2002-10-10. Retrieved 2008-06-20.
  16. "D2 ships Nuke v4.5 Compositor with image-based Keyer and new Interface". December 1, 2005. Archived from the original on June 7, 2007.
  17. "Interview Jonathan Egstad". Nukepedia.
  18. "D2 Software's Nuke Acquired by The Foundry". March 10, 2007. Retrieved November 10, 2016.
  19. "Nuke Version 4.7 Released". fxguide.com. October 4, 2007.
  20. "3D stereo workflow, new UI & Python scripting are the highlights". Digital Producer Magazine. 14 September 2007. Archived from the original on 10 July 2011.
  21. "The Foundry releases NUKE Non-commercial". Evermotion. 15 April 2015. Retrieved 10 August 2016.