Company type | Subsidiary of Autodesk, Inc. |
---|---|
Industry | Computer software |
Founded | Montreal, Quebec (1991 as Discreet Logic) San Francisco, California (1996 as Autodesk Kinetix) 2005 as Autodesk Media and Entertainment |
Headquarters | New York City, New York, United States |
Products | Maya Maya LT FBX Softimage (discontinued) 3ds Max Mudbox Flame Lustre Smoke (discontinued) Beast Shotgun Scaleform HumanIK Navigation Arnold MotionBuilder Stingray Game Engine (discontinued) Autodesk Media & Entertainment Collection Wwise (under license from Audiokinetic) |
Website | www |
Autodesk Media and Entertainment is a division of Autodesk which offers animation and visual effects products, and was formed by the combination of multiple acquisitions. In 2018, the company began operating as a single operating segment and reporting unit. [1]
Montreal-based Discreet Logic was founded in 1991 by former Softimage Company sales director Richard Szalwinski, to commercialize the 2D compositor Eddie, licensed from Australian production company Animal Logic. [2] Eddie was associated with Australian software engineer Bruno Nicoletti, who later founded visual effects software company The Foundry, in London, England.
In 1992, Discreet Logic entered into a European distribution agreement with Softimage, and shifted its focus on Flame, one of the first software-only image compositing products, developed by Australian Gary Tregaskis. [3] Flame, which was originally named Flash, was first shown [4] at NAB in 1992, ran on the Silicon Graphics platform, and became the company's flagship product.
In July 1995, Discreet Logic's initial public offering raised about US$40 million. On May 26, 1995, the company acquired the assets of Brughetti Corporation for about CDN$1 million, and in October acquired Computer-und Serviceverwaltungs AG, located in Innsbruck, Austria and some software from Innovative Medientechnik-und Planungs-GmbH in Geltendorf, Germany. After a 2-for-1 stock split on October 16, 1995, a secondary offering in December 1995 raised an additional $28 million. [5] [ third-party source needed ] On April 15, Discreet invested $2.5 million in privately held Essential Communications Corporation. [5] [ third-party source needed ]
Autodesk originally created a San Francisco multimedia unit in 1996 under the name Kinetix to publish 3D Studio Max, a product developed by The Yost Group. [6] [ third-party source needed ]
In August 1998, Autodesk announced plans to acquire Discreet Logic and its intent to combine that operation with Kinetix. [7] At the time, it was its largest acquisition, valued at about $410 million by the time it closed in March 1999 (down from an estimated $520 million when announced). [7] [8] The new business unit was named the Discreet division. [9]
The combined Discreet-branded product catalog then encompassed all the Discreet Logic products, including Flame, Flint, Fire, Smoke, Effect, Edit, and Kinetix's product, including 3D Studio Max, Lightscape, Character Studio.
In March 2005, Autodesk renamed its business unit Autodesk Media and Entertainment and discontinued the Discreet brand (still headquartered in Montreal). [6] [10] [11]
Through the years, Autodesk augmented its entertainment division with many other acquisitions. One of the most significant was in October 2005, when Autodesk acquired Toronto-based Alias Systems Corporation for an estimated $182 million from Accel-KKR, and merged its animation business into its entertainment division. [12] Alias had been part of SGI until 2004. [13]
In 2008, it acquired technology of the former Softimage Company from Avid Technology. [14]
In 2011, Autodesk acquired image tools and utilities that use cloud computing called Pixlr. [15]
By 2011, these products were used in films that won the Academy Award for Best Visual Effects for 16 consecutive years. [16] Much of Avatar's visual effects were created with Autodesk media and entertainment software. Autodesk software enabled Avatar director James Cameron to aim a camera at actors wearing motion-capture suits in a studio and see them as characters in the fictional world of Pandora in the film. [17] Autodesk software also played a role in the visual effects of Alice in Wonderland , The Curious Case of Benjamin Button , Harry Potter and the Deathly Hallows – Part 1 , Inception , Iron Man 2 , King Kong, Gladiator, Titanic , Life of Pi, Hugo, The Adventures of Tintin: The Secret of the Unicorn and other films. [18]
In November 2010, Ubisoft announced that Autodesk's 3D gaming technology was used in Assassin's Creed: Brotherhood . [19]
The division's products include Maya, 3ds Max (the new name of 3D Studio Max), Mudbox, MotionBuilder [20] the game middleware Kynapse, and the creative finishing products Flame, Flare, Lustre, Smoke, [21] Stingray game engine (discontinued, but still supported until end of subscription).
Inferno, Flame, and Flint (collectively known as IFF) is a series of compositing and visual effects applications originally created for MIPS architecture computers from Silicon Graphics (SGI), running Irix.
Flame was first released in January 1993; by mid-1995, it had become a market leader in visual effects software, with a price around US$175,000, or US$450,000 with a Silicon Graphics workstation. Time with the software was typically rented at a post-production house with an operator. [35] The Flame software is licensed in a variety of forms, including Flint, a lower-priced version of Flame with fewer functions, [36] and Inferno, introduced in 1995, a version intended for the film market, with a price of about US$225,000 without hardware. Traditionally Inferno ran on the SGI Onyx series, while Flame and Flint ran on SGI Indigo² and Octane workstations. Flame/Inferno were implemented on Linux in 2006. Autodesk said the use of more powerful hardware allowed complex 3D composites to be rendered more than 20 times faster than on the previous SGI workstations. [37]
The first movie to use Flame was Super Mario Bros.; the software was then still in beta. [38] The software also saw use on PBS's 1995 graphics package, designed by PMcD Design and animated by Black Logic.
At the 1998 Academy Scientific and Technical Awards, Gary Tregaskis (design), Dominique Boisvert, Phillippe Panzini and Andre Le Blanc (development and implementation) received a Scientific and Engineering Award for Inferno and Flame. [39]
Flare, a software-only subset of Flame for creative assistants, was introduced in 2009 at around one-fifth the cost of a full-featured Flame seat. [40]
Lustre is color grading software originally developed by Mark Jaszberenyi, Gyula Priskin and Tamas Perlaki at Colorfront in Hungary. The application was first packaged as a plugin for Flame product under the name "Colorstar" to emulate film type color grading using printer lights controls. It was then developed as a standalone software. It was introduced through British company 5D under the Colossus name in private demonstrations at IBC show in Amsterdam in 2001. Alpha and beta testing were held at Eclair Laboratoires in Paris. During the trials, Colossus was running on the Windows XP operating system, but the same code base was also used on the IRIX operating system.
After the demise of 5D in 2002, Autodesk acquired the license to distribute the Lustre software, [41] and later acquired Colorfront entirely. [42] In the 2009 Academy Scientific and Technical Awards the original developers received a Scientific and Engineering Award for Lustre. [43]
In September 2010, Autodesk introduced Flame Premium 2011, a single license for running Flame, Smoke Advanced and Lustre together on a single workstation. [44] At launch, new licenses were priced from US$129,000 excluding hardware, with upgrades from existing Flame licenses priced from US$10,000. Existing users of Smoke Advanced or Lustre could upgrade from US$25,000. [45]
IRIX is a discontinued operating system developed by Silicon Graphics (SGI) to run on the company's proprietary MIPS workstations and servers. It is based on UNIX System V with BSD extensions. In IRIX, SGI originated the XFS file system and the industry-standard OpenGL graphics API.
Silicon Graphics, Inc. was an American high-performance computing manufacturer, producing computer hardware and software. Founded in Mountain View, California, in November 1981 by James H. Clark, the computer scientist and entrepeneur perhaps best known for founding Netscape. Its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time.
Autodesk Maya, commonly shortened to just Maya, is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications, animated films, TV series, and visual effects.
Alias Systems Corporation, headquartered in Toronto, Ontario, Canada, was a software company that produced high-end 3D graphics software. Alias was eventually bought by Autodesk.
Autodesk, Inc. is an American multinational software corporation that provides software products and services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries. Autodesk is headquartered in San Francisco, California, and has offices worldwide. Its U.S. offices are located in the states of California, Oregon, Colorado, Texas, Michigan, New Hampshire and Massachusetts. Its Canadian offices are located in the provinces of Ontario, Quebec, and Alberta.
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.
Cinema 4D is a 3D software suite developed by the German company Maxon.
Softimage, Co. was a Canadian 3D animation software company located in Montreal, Quebec. A subsidiary of Microsoft in the 1990s, it was sold to Avid Technology, who would eventually sell the name and assets of Softimage's 3D-animation business to Autodesk.
COLLADA is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.
PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.
Autodesk Softimage is a discontinued 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage XSI, the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments.
The Advanced Visualizer (TAV), a 3D graphics software package, was the flagship product of Wavefront Technologies from the mid 1980s until the late 1990s.
Wavefront Technologies was a computer graphics company that developed and sold animation software used in Hollywood motion pictures and other industries. It was founded in 1984, in Santa Barbara, California, by Bill Kovacs, Larry Barels, Mark Sylvester. They started the company to produce computer graphics for movies and television commercials, and to market their own software, as there were no off-the-shelf computer animation tools available at the time. On February 7, 1995, Wavefront Technologies was acquired by Silicon Graphics, and merged with Alias Research to form Alias|Wavefront.
Avid Media Illusion was a digital nonlinear compositing software by Avid Technology targeted at the film and television markets. It ran on Silicon Graphics workstations. The main features were paint, compositing, image manipulation and special effects.
IrisVision is an expansion card developed by Silicon Graphics for IBM compatible PCs in 1991 and is one of the first 3D accelerator cards available for the high end PC market. IrisVision is an adaptation of the graphics pipeline from the Personal IRIS workstation to the Micro Channel architecture and consumer ISA buses of most modern PCs of the day. It has the first variant of IRIS GL ported to the PC, predating OpenGL.
Cyber Studio CAD-3D is a 3D modeling and animation package developed by Tom Hudson for the Atari ST computer and published by Antic Software. The package is a precursor to 3D Studio Max.
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr. Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-D imagery, though increasingly as computer power improved, efforts to achieve 3-D realism became the emphasis. By the late 1980s, photo-realistic 3-D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3-D animation could be used for entire feature film production.
Lustre is a color grading software developed by Autodesk. It runs on Autodesk Systems certified hardware, as Flame Premium, Flame and Smoke Advanced. It is part of the Flame Premium package.
Autodesk Stingray, formerly known as Bitsquid, is a discontinued 3D game engine with support for Linux, Windows, PlayStation 5, PlayStation 4, PlayStation 3, Xbox Series X and Series S, Xbox One, Xbox 360, Android and iOS. It uses the Lua scripting language.
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