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Developer(s) | Apple Inc. |
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Final release | 4.1.1 / November 21, 2008 |
Operating system | Mac OS X and Linux |
Type | Compositing |
License | Proprietary |
Website | Apple — Shake at the Wayback Machine (archived January 22, 2008) |
Shake is a discontinued image compositing package used in the post-production industry developed by Nothing Real for Windows and later acquired by Apple Inc. Shake was widely used in visual effects and digital compositing for film, video and commercials. Shake exposed its node graph architecture graphically. It enabled complex image processing sequences to be designed through the connection of effects "nodes" in a graphical workflow interface. This type of compositing interface allowed great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" (while viewing the final composite). Many other compositing packages, such as Blender, Blackmagic Fusion, Nuke and Cineon, also used a similar node-based approach.
Shake 4 was available for Mac OS X and Linux. Support for Microsoft Windows and IRIX was discontinued in previous versions. [1] [2]
On July 30, 2009, Apple discontinued Shake. [3] No direct product replacement was announced by Apple, but some features are now available in Final Cut Studio and Motion, such as the SmoothCam filter. [4]
In 1996, Arnaud Hervas and Allen Edwards founded Nothing Real, and released Shake 1.0 as a command-line tool for image processing to high-end visual effects facilities in early 1997.
Emmanuel Mogenet joined the R&D as a senior developer in the summer of 1997 as Shake 2.0 was being rewritten with a full user interface. In the fall of 1997, Dan Candela (R&D), Louis Cetorelli (head of support) and Peter Warner (designer/expert user) were added to the team. After initially working as a consultant in early 1998, Ron Brinkmann also joined in early 1998 as a product manager. This core group was all among the original Sony Imageworks employees.
Shake 2.0 was first shown at the 1998 NAB conference as an alpha demo with a minimal set of nodes, a node view and the player. A more complete beta version of Shake was shown at the 1998 SIGGRAPH conference.
Version 2 was released in early 1999 for Windows NT and IRIX, costing $9900 US per license, or $3900 for a render-only license. Over the next few years, Shake rapidly became the standard compositing software in the visual effects industry for feature films.
In 2002, Apple Computer acquired Nothing Real. [5] A few months later, version 2.5 was released, [6] introducing Mac OS X compatibility. To strengthen the Mac's position in production studios, the Mac version held a price of US$4,950(equivalent to $8,385 in 2023), and users of the non-Mac operating systems were given the offer of doubling the number of licenses at no extra cost by migrating to Mac OS X. In 2003, version 3 of Shake was announced, [7] which introduced the Qmaster software, discontinued support for Microsoft Windows, and allowed unlimited network render clients at no additional cost. A year later, the release of Shake 3.5 at the National Association of Broadcasters show saw the price drop to $2999 for Mac OS X and $4999 for Linux and IRIX.
In April 2005 Apple announced Shake 4 at a pre-NAB event. New features included 3D multi-plane compositing, 32-bit Keylight and Primatte keying, optical flow image processing (time-remapping and image stabilization), Final Cut Pro 5 integration and extensions to their open, extensible scripting language and SDK. Shake 4 had no IRIX version.
At the NAB event in April 2006, Apple announced that Shake 4.1 would be a Universal Binary version and would ship in May that year. It was actually released on June 20, 2006 and was rebranded as a companion for Final Cut Studio; [8] as such, its price was dropped from $2999 to $499 for Mac OS X but remained the same for Linux. At the same time, Apple announced that they would end support for Shake. Rumor web sites claimed that Apple was working on a next-generation compositing application codenamed Phenomenon. [9] Existing maintenance program subscribers had the option to license the Shake source code for US$50,000(equivalent to $75,569 in 2023).
Shake's final release, version 4.1.1, was issued in 2008 to make it compatible with revised Apple 16-bit QuickTime codecs that used a different byte order (Endianness) than they had previously.
On July 30, 2009, Apple removed Shake from its online store and website. Shake had been officially been declared end of life status 3 years prior but continued being sold in the Apple Store for $499 until that time. [10] The Shake website now redirects to Apple's Final Cut Pro X website.
Shake was used in such films as Peter Jackson's The Lord of the Rings [11] and King Kong , [12] as well as Harry Potter [13] films and Cloverfield . [14] It was used by The Embassy to create a television advertisement for Citroën with a dancing car. Shake was used by Broadway Video for restoring the release of Saturday Night Live: The Complete First Season DVD box set. It was in use by CBS Digital for creating new visual effects for Star Trek Remastered.
Other major productions using Shake include the 2005 adaptation of War of the Worlds , Star Wars: Episode III – Revenge of the Sith , [15] Fantastic Four , Mission: Impossible III , Poseidon , The Incredibles , Hulk , Doctor Who , The Dark Knight [16] and Pirates of the Caribbean: Dead Man's Chest , [17] and for the restoration of South Pacific . [18]
Shake was used for video post-production, but in this field Autodesk's Flint, Flame, and Inferno systems were usually used in conjunction with Shake for a fast turnaround of projects. Shake's historical strength had been the ability to work better with very high resolution formats such as 2K, 4K, and IMAX used in the motion picture industry.
IRIX is a discontinued operating system developed by Silicon Graphics (SGI) to run on the company's proprietary MIPS workstations and servers. It is based on UNIX System V with BSD extensions. In IRIX, SGI originated the XFS file system and the industry-standard OpenGL graphics system.
Silicon Graphics, Inc. was an American high-performance computing manufacturer, producing computer hardware and software. Founded in Mountain View, California in November 1981 by James Clark, its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time.
Mac OS X Server is a series of discontinued Unix-like server operating systems developed by Apple Inc. based on macOS. It provided server functionality and system administration tools, and tools to manage both macOS-based computers and iOS-based devices, network services such as a mail transfer agent, AFP and SMB servers, an LDAP server, and a domain name server, as well as server applications including a Web server, database, and calendar server.
Darwin is the core Unix operating system of macOS, iOS, watchOS, tvOS, iPadOS, visionOS, and bridgeOS. It previously existed as an independent open-source operating system, first released by Apple Inc. in 2000. It is composed of code derived from NeXTSTEP, FreeBSD, other BSD operating systems, Mach, and other free software projects' code, as well as code developed by Apple.
Final Cut Pro is a professional non-linear video-editing application initially developed by Macromedia, and, since 1998, by Apple as part of its pro apps collection. Final Cut Pro allows users to import, edit, and process video footage, and output it to a wide variety of formats.
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NX technology, commonly known as NX or NoMachine, is a remote access and remote control computer software, allowing remote desktop access and maintenance of computers. It is developed by the Luxembourg-based company NoMachine S.à r.l.. NoMachine is proprietary software and is free-of-charge for non-commercial use.
Autodesk Media and Entertainment is a division of Autodesk which offers animation and visual effects products, and was formed by the combination of multiple acquisitions. In 2018, the company began operating as a single operating segment and reporting unit.
Final Cut Studio is a discontinued suite of professional video production and post-production made by Apple for the Mac. The suite competed with Avid Media Composer for the high-end movie production market. It first went on sale in 2005.
Raster graphics editors can be compared by many variables, including availability.
A compositing manager, or compositor, is software that provides applications with an off-screen buffer for each window. The compositing manager composites the window buffers into an image representing the screen and writes the result into the display memory. A compositing window manager is a window manager that is also a compositing manager.
3Delight is a 3D computer graphics software that runs on Microsoft Windows, macOS and Linux. Developed by Illumination Research, it is both a photorealistic and NPR path tracing offline renderer based on its NSI API scene description and on OSL for shading. It has been used to render full CGI animation and VFX for numerous feature films. It comes with supported, open source plug-in integrations for several DCC applications, such as Maya, Houdini, Cinema4D, Katana, OpenUSD Hydra, and a democratic free license that allows for commercial use. It also provides a fully distributed cloud rendering service called 3Delight Cloud.
Nothing Real L.L.C was a company founded in October 1996 by Allen Edwards and Arnaud Hervas which developed high-end digital effects software for the feature film, broadcast and interactive gaming industries. It was purchased in February 2002 by Apple for its flagship digital effects software, Shake.
Final Cut Server is Apple's discontinued server-based backend for managing Final Cut Studio files and for workflow automation. Based on Proximity's artbox package, Final Cut Server includes media asset management tools with access controls and was designed to catalog any media file type and allow addition of custom metadata to make those files searchable. Final Cut Server runs on macOS, and is accessed through a Java client and QuickTime framework running on Windows and macOS. Apple announced the discontinuation of the software in June 2011, replacing it with Final Cut Pro X.
Realsoft 3D is a modeling and raytracing application created by Realsoft Graphics Oy. Originally called Real 3D, it was developed for the Amiga computer and later also for Linux, Irix, Mac OS X, and Microsoft Windows.
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