Matador (meaning killer in Spanish) was a paint application targeted at the television and film production markets. Running on Silicon Graphics workstations, its main features were paint, mask creation/rotoscoping, animation, and image stabilization/tracking. [1]
Matador was originally developed by Gareth Griffith, Chris Steele, Dominic Jackson and Andrew Ballingall of Parallax Software in the UK beginning in 1989. [2] Adopted by production studios and visual effects houses such as Industrial Light & Magic, Digital Domain, Sony Pictures and many others, Matador was used on hundreds of feature films throughout the 1990s and early 2000s, including Jurassic Park , Forrest Gump , and The Mask . In 1995, Parallax Software was acquired by Avid Technology, which continued to market Matador into the early 2000s, eventually incorporating its functionality into Softimage and Media Illusion.
Paint: Resolution-independent 2D paint system supporting 64-bit color depth. Customizeable pressure-sensitive brushes, cloning, image filters, layers, vector shapes, color correction, 2D and 3D text, and macros. [3]
Masking/Rotoscoping: Chromakey masking via luminance/chroma/component/hue, multi-layered rotoscoping with animatable rotosplines and automatic traveling mattes.
Animation: Keyframeable animation of all functions, hierarchical animation with unlimited layers and in-betweening, realtime linetest.
Stabilization/Tracking: Motion tracking using up to 256 reference points; image stabilization tools.
| Version | Hardware | O/S | Release date | Price | Significant changes (selected) |
|---|---|---|---|---|---|
| Matador 7.0 | ? | IRIX | September 12, 1996 | ? |
|
| Matador 7.55 | ? | IRIX | December 6, 1999 | $10,000 | ? |