Audiokinetic

Last updated
Audiokinetic, Inc.
Company type Subsidiary
Industry Software
Founded Montreal, Quebec, 2000;24 years ago (2000)
Headquarters,
Canada
Products Wwise
Parent Sony Interactive Entertainment (2019–present)
Subsidiaries Audiokinetic Montreal [1] Audiokinetic Tokyo [2]
Website audiokinetic.com

Audiokinetic Inc. is a Canadian software company based in Quebec City, Quebec [3] that develops audio software for the video game industry. Its main product is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment announced that they had acquired the company. [4]

Contents

History

Audiokinetic was founded in 2000 by Martin H. Klein, a veteran of the music, film, and gaming industries. [5]

In 2003, Audiokinetic was granted funding by the Alliance numériQC, the Quebec digital industry network. [6]

In 2006, Microsoft Game Studios (MGS) signed a long-term licensing agreement with Audiokinetic. The first game to use Audiokinetic's software was FASA Interactive's Shadowrun. [7]

In January 2007, Audiokinetic entered into an educational partnership with the Conservatory of Recording Arts and Sciences. [8] The Conservatory will teach Audiokinetic's Wwise software platform in its Audio for Games curriculum and will further develop an authorized Manufacturer Certification for the product. [9]

In November 2007, Audiokinetic joined the Emergent Game Technologies Premier Partners Program. As part of this exclusive agreement, Audiokinetic became Emergent's only audio premier partner, and Wwise was integrated with Gamebryo, Emergent's game development framework. [10]

In November 2008, Audiokinetic released SoundSeed, a family of sound generators for game audio that uses digital sound processing (DSP) technology. [11]

In February 2011, Sony announced that the PlayStation Vita will be the first portable device to support Audiokinetic.

In February 2013, Audiokinetic opened a Japanese office in Tokyo. [2]

In January 2015, Audiokinetic and CRAS announced the creation of an Online Certification Program for Wwise. [12]

In March 2015, Audiokinetic and Steinberg announced a partnership to integrate Wwise with a new DAW, Nuendo 7. [13]

On 8 January 2019, Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire Audiokinetic. [14]

Products

See also

Related Research Articles

<span class="mw-page-title-main">Sony</span> Japanese multinational conglomerate corporation

Sony Group Corporation is a Japanese multinational conglomerate headquartered in Minato, Tokyo, Japan. The Sony Group comprises entities such as Sony Corporation, Sony Semiconductor Solutions, Sony Entertainment, Sony Interactive Entertainment, Sony Financial Group, and others.

Steinberg Media Technologies GmbH is a German musical software and hardware company based in Hamburg. It develops software for writing, recording, arranging and editing music, most notably Cubase, Nuendo, and Dorico. It also designs audio and MIDI hardware interfaces, controllers, and iOS/Android music apps including Cubasis. Steinberg created several industry standard music technologies including the Virtual Studio Technology (VST) format for plug-ins and the ASIO protocol. Steinberg has been a wholly owned subsidiary of Yamaha since 2005.

Sound design is the art and practice of creating soundtracks for a variety of needs. It involves specifying, acquiring or creating auditory elements using audio production techniques and tools. It is employed in a variety of disciplines including filmmaking, television production, video game development, theatre, sound recording and reproduction, live performance, sound art, post-production, radio, new media and musical instrument development. Sound design commonly involves performing and editing of previously composed or recorded audio, such as sound effects and dialogue for the purposes of the medium, but it can also involve creating sounds from scratch through synthesizers. A sound designer is one who practices sound design.

Gamebryo is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.

<span class="mw-page-title-main">Remote Play</span> Video game console remote control function

Remote Play is a native functionality of Sony video game consoles that allow the PlayStation 3, PlayStation 4 and PlayStation 5 to wirelessly transmit video and audio output to a receiving device, which would also control the console. Remote Play works either nearby, when both the console and the receiver are on the same home local area network, or remotely via the Internet through Sony's servers.

Wwise is Audiokinetic's software for interactive media and video games, available for free to non-commercial users and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.

iZotope American audio technology company

iZotope, Inc. is an audio technology company based in Cambridge, Massachusetts, United States. iZotope develops professional audio software for audio recording, mixing, broadcast, sound design, and mastering which can be used in wide range of digital audio workstation (DAW) programs. In addition, iZotope creates and licenses audio DSP technology including noise reduction, sample rate conversion, dithering, time stretching, and audio enhancement to hardware and software companies in the consumer and pro audio industries.

<span class="mw-page-title-main">PlayStation Eye</span> Digital camera device for the PlayStation 3

The PlayStation Eye is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone array. It is the successor to the EyeToy for the PlayStation 2, which was released in 2003.

Thumbplay is a U.S.-based subscription service that allows users to download music, video and games to their cell phones. Users can manage, store and share their mobile content online and on their wireless devices.

<span class="mw-page-title-main">Steinberg Nuendo</span> Audio post-production system

Nuendo is a digital audio workstation (DAW) developed by Steinberg for music recording, arranging, editing, and post-production. The package is aimed at audio and video post-production market segments, but also contains optional modules that can be used for multiple multimedia creation and audio sequencing.

Sony Depthsensing Solutions SA/NV, formerly known as SoftKinetic Systems, is a Belgian company originating from the merger of Optrima NV, founded by André Miodezky, Maarten Kuijk, Daniël Van Nieuwenhove, Ward Van der Tempel, Riemer Grootjans and Tomas Van den Hauwe and SoftKinetic SA founded by Eric Krzeslo, Thibaud Remacle, Gilles Pinault and Xavier Baele. Sony Depthsensing Solutions develops gesture recognition hardware and software for real-time range imaging (3D) cameras. SoftKinetic was founded in July 2007 providing gesture recognition solutions based on its technology to the interactive digital entertainment, consumer electronics, health & fitness, and serious game industries. SoftKinetic technology has been applied to interactive digital signage and advergaming, interactive television, and physical therapy.

Stingray Group Inc. is a Canadian music, media and technology company based in Montreal, Quebec, with offices in Toronto, Ontario, as well as in the United States, Mexico, the United Kingdom, the Netherlands, Germany and Australia.

The Conservatory of Recording Arts and Sciences is a private for-profit technical school specializing in audio recording, audio engineering and production education with its main location in Tempe and a satellite campus in Gilbert, Arizona. It is accredited by the Accrediting Commission of Career Schools and Colleges and approved by the Arizona State Board of Private Postsecondary Education.

Vizerra is a software platform for viewing 3D models which provides its user with integrated additional content, such as video guides. Currently available 3D models are used for demonstration, advertising and educational purposes.

Autodesk Gameware is a discontinued middleware software suite developed by Autodesk. The suite contained tools that enable designers to create game lighting, character animation, low level path finding, high-level AI and advanced user interfaces. On July 12, 2017, Autodesk removed Scaleform, Beast, HumanIK, and Navigation from their online store, and announced the ending of support for the products.

<span class="mw-page-title-main">AMD TrueAudio</span> AMDs application-specific integrated circuit

TrueAudio is AMD's application-specific integrated circuit (ASIC) intended to serve as dedicated co-processor for the calculations of computationally expensive advanced audio signal processing, such as convolution reverberation effects and 3D audio effects. TrueAudio is integrated into some of the AMD GPUs and APUs available since 2013.

SpectraLayers is a digital audio editing software suite published by Steinberg Media Technologies GmbH and created by Robin Lobel. It is designed for audio spectrum editing, catering to professional and semi-professional users. It was originally published by Sony Creative Software under the name Sony SpectraLayers, until most of their products were acquired by MAGIX on 24 May 2016. Then in 2019, the software was acquired by Steinberg.

MPEG-H 3D Audio, specified as ISO/IEC 23008-3, is an audio coding standard developed by the ISO/IEC Moving Picture Experts Group (MPEG) to support coding audio as audio channels, audio objects, or higher order ambisonics (HOA). MPEG-H 3D Audio can support up to 64 loudspeaker channels and 128 codec core channels.

References

  1. Fogel, Stefanie (8 January 2019). "Sony Interactive to Acquire Audio Production Company Audiokinetic". variety. Retrieved 16 December 2020.
  2. 1 2 "Audiokinetic Launches New Japan Office". Audiokinetic. 2013-02-28. Retrieved 2015-07-08.
  3. "Contacts | Audiokinetic".
  4. "Audiokinetic to be acquired by Sony Interactive Entertainment". Shacknews. 8 January 2019. Retrieved 2020-07-27.
  5. Fogel, Stefanie (8 January 2019). "Sony Interactive to Acquire Audio Production Company Audiokinetic". variety. Retrieved 16 December 2020.
  6. "Le FEM ça rapporte! Audiokinetic en témoigne..." [Audiokinetic Sees the Benefits of FEM's Investment]. Alliance numériQC. 2006-12-06. Archived from the original on September 27, 2007. Retrieved 2007-02-22.
  7. Henein, Michel (2006-10-01). "Technology Spotlight: Audiokinetic Wwise". Mix Magazine Online. Archived from the original on 2008-01-31. Retrieved 2008-02-23.
  8. "Audiokinetic Partners with CRAS". NewBay Media. 2007-02-02. Retrieved 2015-07-08.
  9. "Educational Alliance Announced". Conservatory of Recording Arts and Sciences. 2007-01-31. Retrieved 2007-02-22.
  10. "Emergent's New Partner Program to Offer Complete, Single Source Development Framework on Gamebryo". Emergent. 2007-11-26. Archived from the original on 2010-06-21. Retrieved 2008-12-12.
  11. "Audiokinetic unveils SoundSeed". Develop. 2008-10-22. Retrieved 2008-12-12.[ dead link ]
  12. "Audiokinetic and CRAS Partner to Create Online Certification Program for Wwise". Audiokinetic. 2015-01-07. Retrieved 2015-07-08.
  13. "Audiokinetic teams up with Steinberg for Nuendo 7". MCV. Audiokinetic. 2015-03-02. Retrieved 2015-08-12.
  14. "Sony acquires Audiokinetic and its popular Wwise sound tool". Venture Beat. 2019-01-08. Retrieved 2020-01-29.