Stig Asmussen | |
---|---|
Born | September 13, 1972 |
Nationality | American |
Alma mater | The Art Institute of Pittsburgh |
Occupations | |
Years active | 1999–present |
Employer(s) | Midway Games (1999-2003) Sony Computer Entertainment (2003–2014) Respawn Entertainment (2014–2023) Giant Skull (2024-present) |
Notable work | |
Awards | BAFTA Best Artistic Achievement (2011) |
Stig Asmussen is an American video game developer best known for his work on the God of War series for Santa Monica Studio and the Star Wars Jedi series for Respawn Entertainment. Stig Asmussen founded his own new AAA video game development studio Giant Skull in 2023 September 9.
Asmussen graduated from The Art Institute of Pittsburgh in 1998 with an Associate of Specialized Technology in Computer Animation Media. [1] He is the son of Jes Asmussen, University Distinguished Professor and Executive Director of the Fraunhofer Center for Coatings and Laser Applications at Michigan State University.[ citation needed ]
Throughout the God of War series, he worked as a lead environment artist, art director, and was game director of God of War III after Cory Barlog's departure. [2] In 2011, Stig Asmussen won the BAFTA Best Artistic Achievement Award for his work on God of War III. [3] In an interview in April 2012, according to David Jaffe (creator of God of War ), Asmussen was "doing cool stuff" at Santa Monica, and did not work on God of War: Ascension . [4]
In 2014, Asmussen left Santa Monica Studio. He has since joined Respawn Entertainment as a game director. [5] On May 4, 2016 – Star Wars Day – Asmussen announced Respawn Entertainment was making a third-person Star Wars game. [6] This was announced as Star Wars Jedi: Fallen Order . In 2022, Stig Asmussen announced a sequel to Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor . [7] Asmussen left EA on September 13, 2023, five months after Star Wars Jedi: Survivor released. [8]
Stig Asmussen announced the founding of a new independent AAA video game studio in 2024. Asmussen revealed that the studio is currently developing a new AAA single-player game built on Unreal Engine 5. [9] The Giant Skull leadership team, in addition to Asmussen, consists of the following: lead producer Lauren McLemore, art director Patrick Murphy, CTO Jon Carr, design director Jeff Magers, animation director Brian Campbell, and COO/CFO Anthony Scott. Although no names were given, the press statement introducing Giant Skull stated that Rockstar, the studio behind GTA and Red Dead, had also contributed talent to the team. [10]
Year | Title | Director | Writer | Artist | Notes | Studio |
---|---|---|---|---|---|---|
1999 | Gauntlet: Dark Legacy | No | No | Yes | 3D artist | Midway Games |
2002 | Dr. Muto | No | No | Yes | Lead level artist | |
2005 | God of War | No | No | Yes | Lead environment artist | Santa Monica Studio |
2007 | God of War II | No | No | Yes | Art director | |
2008 | God of War: Chains of Olympus | No | No | Yes | Ready at Dawn | |
2010 | God of War III | Yes | Add. | No | Santa Monica Studio | |
2011 | Mortal Kombat | Add. | No | No | Creative director (Santa Monica Studio) | NetherRealm Studios |
2013 | God of War: Ascension | No | No | Add. | Additional art support | Santa Monica Studio |
2019 | Star Wars Jedi: Fallen Order | Yes | Story | No | Game Director | Respawn Entertainment |
2023 | Star Wars Jedi: Survivor | Yes | Story | No |
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes.
Over one hundred video games based on the Star Wars franchise have been released, dating back to some of the earliest home consoles. Some are based directly on films while others rely heavily on the Star Wars Expanded Universe.
Cameron Riley Monaghan is an American actor and model. The accolades he has received include nominations for a BAFTA Award and a Critics' Choice Television Award.
Santa Monica Studio is an American video game developer based in Los Angeles. A first-party studio for Sony Interactive Entertainment, it is best known for developing the God of War series. The studio was founded in 1999 by Allan Becker and was located in Santa Monica, California, until relocating to Playa Vista in 2014.
God of War III is a 2010 action-adventure game developed by Santa Monica Studio and published by Sony Computer Entertainment. First released for the PlayStation 3 on March 16, 2010, it is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former God of War, after his betrayal at the hands of Zeus, King of the Olympian gods, whom he learned was his father. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena's spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods to have his revenge.
Cory Barlog is an American video game designer, director, and writer who is the current creative director of video game development at Santa Monica Studio. He is best known for his work on the God of War series.
Stephen Barton is a Grammy-winning and Ivor Novello award-winning British composer who lives in Los Angeles. He has composed the music for dozens of major film, television, and video game projects, and has won two SCL Awards and a BAFTA nomination for his work.
Kratos is a character and the protagonist of Santa Monica Studio's video-game series God of War, which is based on Greek mythology and, later, Norse mythology. Kratos first appeared in the 2005 video game God of War, which led to the development of eight more titles featuring the character as the protagonist. Kratos also appears as the protagonist of the comic book series God of War in 2010 and 2018, and in three novels that retell the events of three of the games. The character was voiced by Terrence C. Carson from 2005 to 2013, and by Christopher Judge, who took over the role, in the 2018 continuation, which is also titled God of War. Antony Del Rio voiced young Kratos in Ghost of Sparta.
God of War is an action-adventure game franchise created by David Jaffe and developed by Sony's Santa Monica Studio. It began in 2005 on the PlayStation 2 (PS2) video game console and has become a flagship series for PlayStation, consisting of nine installments across multiple platforms. Based on ancient mythologies, the series' plot follows Kratos, a Spartan warrior who becomes the God of War and comes into conflict with various mythological pantheons. The earlier games in the series are based on Greek mythology and see Kratos follow a path of vengeance against the Olympian gods; the later games are based on Norse mythology and see Kratos on a path of redemption while also introducing his son Atreus as a secondary protagonist.
Respawn Entertainment, LLC is an American video game development studio founded in 2010 by Jason West and Vince Zampella and owned by Electronic Arts since 2017. West and Zampella previously co-founded Infinity Ward and created the Call of Duty franchise, where they were responsible for its development until 2010.
God of War: Ascension is a 2013 action-adventure game developed by Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 3. Released in March 2013, it is the seventh installment in the God of War series and a prequel to the entire series. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist, Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was, therefore, imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper, Orkos, Kratos escapes his imprisonment and confronts the Furies, aiming to free himself of his bond to Ares.
Marianne Krawczyk is a screenwriter and video game writer. She wrote the screenplay for Appleseed Alpha (2014), based on the manga by Masamune Shirow and directed by Shinji Aramaki. Krawczyk is best known for writing the installments of the God of War video game franchise, from its start in 2005, until 2015. She won a BAFTA Game Award for Best Story and Character for her work on God of War II (2007).
God of War is a 2018 action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment. The game was released for the PlayStation 4 in April 2018, with a Windows port released in January 2022. It is the eighth installment in the God of War series, the eighth chronologically, and the sequel to 2010's God of War III.
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Star Wars Jedi: Survivor is a 2023 Soulslike action-adventure game developed by Respawn Entertainment and published by Electronic Arts. The game is the sequel to Star Wars Jedi: Fallen Order (2019), taking place five years after the events of the previous game and continuing the adventure of young Jedi Knight Cal Kestis, as he and his friends continue in their struggle to survive the tyranny of the Galactic Empire.
The 20th British Academy Video Game Awards were hosted by the British Academy of Film and Television Arts on 11 April 2024 to honour the best video games of 2023. Held at the Queen Elizabeth Hall in London, the ceremony was hosted by comedian Phil Wang for the first time. Nominations were announced on March 7, 2024, with epic fantasy roleplaying game Baldur's Gate 3 earning a leading eleven nominations. Charity SpecialEffect was honoured with the BAFTA Special Award for their work in making gaming more accessible to people with physical disabilities. Baldur's Gate 3 received the most wins at the ceremony, with five including Best Game.