Midway Games

Last updated
Midway Games Inc.
Public
Industry Interactive entertainment
Fate Bankruptcy
Successor NetherRealm Studios
Warner Bros. Games
Founded1958 (reincorporated as a new company in 1988)
FounderHenry Ross
Marcine Wolverton
DefunctOctober 2, 2009 (game sales/liquidation)
June 9, 2010 (corporate entity cession)
2011 (last assets dissolved)
Headquarters Chicago, Illinois, U.S.
Products Ms. Pac-Man
Spy Hunter
Rampage
Mortal Kombat
NBA Jam
Cruis'n
NFL Blitz
RevenueIncrease2.svg US$219.6 million(FY 2008) [1]
Decrease2.svg - US$191.0 million(FY 2008) [1]
Number of employees
540 (February 2009) [1]
Website www.midway.com/   OOjs UI icon edit-ltr-progressive.svg

Midway Games Inc. (formerly Midway Manufacturing and commonly known as simply Midway) was an American video game developer and publisher. Midway's franchises included Mortal Kombat , Rampage , Spy Hunter , NBA Jam , Cruis'n , and NFL Blitz . Midway also acquired the rights to video games that were originally developed by Williams Electronics and Atari Games, such as Defender , Joust , Robotron 2084 , Gauntlet , and the Rush series.

<i>Mortal Kombat</i> Video game series

Mortal Kombat is a media franchise centered on a series of video games, originally developed by Midway Games' Chicago studio in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a video game starring Jean-Claude Van Damme, but as that idea fell through, a fantasy-themed fighting game titled Mortal Kombat was created instead. Mortal Kombat was the first ever fighting game to introduce a secret fighter, reached if the player fulfilled a set of requirements. The original game has spawned many sequels and spin-offs consisting of several action-adventure games, films, and television series, as well as a comic book series, a card game and a live-action tour. Along with Street Fighter and Tekken, Mortal Kombat has become one of the most successful fighting franchises in the history of video games and one of the highest-grossing media franchises of all time.

<i>Spy Hunter</i> 1983 arcade video game

Spy Hunter is an overhead view, vehicular combat game developed by Bally Midway and released in arcades in 1983.

NFL Blitz is a series of American football themed video games originally released by Midway featuring National Football League (NFL) teams. It began as a 1997 arcade game NFL Blitz that was ported to home consoles and spawned a series of sequels. Rather than being designed as a realistic interpretation of the sport of football, like Madden NFL or NFL 2K, the Blitz series was created as an over-the-top, exaggerated version of the sport, inspired by Midway's own NBA Jam basketball games.

Contents

The company's predecessor Midway Manufacturing was founded in 1958, as an amusement game manufacturer. In 1973 it moved into the interactive entertainment industry, developing and publishing arcade video games. The company scored its first mainstream hit with the U.S. distribution of Space Invaders in 1978. Midway was purchased and re-incorporated in 1988 by WMS Industries Inc. After years as a leader in the arcade segment, Midway moved into the growing home video game market beginning in 1996, the same year that it made its initial public offering of stock. In 1998 WMS spun off its remaining shares of Midway. Midway was ranked the fourth largest-selling video game publisher in 2000. [2]

A video game developer is a software developer that specializes in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programming, design, art, testing, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games.

A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects of advertising.

Arcade game Coin-operated entertainment machine

An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home video game consoles such as the Sony PlayStation and Microsoft Xbox increased in their graphics and game-play capability and decreased in cost. The eastern hemisphere retains a strong arcade industry.

After 2000, Midway continued to develop and publish video games for home and handheld video game machines, but it experienced large annual net losses and engaged in a series of stock and debt offerings and other financings and borrowings. Sumner Redstone, the head of Viacom/CBS Corporation, increased his stake in Midway from about 15%, in 1998, to about 87% by the end of 2007. [3] In December 2008, Redstone sold all his stock and $70 million of Midway debt to Mark Thomas, a private investor, for $100,000. [4]

Sumner Redstone American businessman and media magnate

Sumner Murray Redstone is an American businessman and media magnate. He is the majority owner and chairman of the board of the National Amusements theater chain. Through National Amusements, Redstone and his family are majority voting shareholders of CBS Corporation and Viacom. According to Forbes, as of September 2015, he was worth US$5 billion.

Viacom (2005–present) American global mass media company founded in 2006

The second incarnation of Viacom Inc., an American multinational media conglomerate company with interests primarily in film and television, was formed as a spin-off of the original Viacom on December 31, 2005. It is one of two companies which succeeded the original Viacom, alongside CBS Corporation; both are owned by National Amusements, a theater company controlled by billionaire Sumner Redstone. The spin-off was structured so that CBS Corporation would be the legal successor to the old Viacom, with the new Viacom being an entirely new company.

CBS Corporation American mass media corporation

The current incarnation of CBS Corporation, an American multinational multinational media conglomerate with interests primarily in commercial broadcasting, publishing, and television production, was formed as the legal successor to the original Viacom on January 1, 2006. It is one of two companies which succeeded the original Viacom, alongside the present-day Viacom; both are owned by National Amusements, a theater company controlled by billionaire Sumner Redstone. The spin-off was structured so that CBS Corporation would be the legal successor to the old Viacom, with the new Viacom being an entirely new company.

In February 2009, Midway Games filed in Delaware for bankruptcy. [5] Warner Bros. purchased most of Midway's assets (including Mortal Kombat), and Midway settled with Mark Thomas to relinquish his Midway stock and debt. [6] [7] The U.S. District Court in Chicago dismissed a lawsuit alleging that former officers of Midway misled shareholders while selling their own stock. [8] In 2010, the bankruptcy court dismissed claims against Redstone concerning his sale of the company to Thomas and approved Midway's plan of liquidation. [9] Midway terminated the public registration of its securities in June 2010. [10]

Warner Bros. Interactive Entertainment American publisher, developer, licensor, and distributor of video games

Warner Bros. Interactive Entertainment is the video game division of Warner Bros. Home Entertainment. Founded in January 2004, it wholly owns studios TT Games, Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, WB Games Montréal, and WB Games San Francisco.

History

Arcade games

Midway Mfg. Co. began in 1958 as an independent manufacturer of amusement equipment founded by Henry Ross and Marcine Wolverton. [11] [12] It was purchased by Bally in 1969. [11] Bally, at that time, was a leader in the manufacture of slot machines. [13] After some years making mechanical arcade games such as puck bowling and simulated western shoot-out, Midway became in 1973 an early American maker of arcade video games. Throughout the 1970s, Midway had a close alliance with Japanese video game publisher Taito, with both companies regularly licensing their games to each other for distribution in their respective country. Midway entered the consumer market in 1977 by releasing the Bally Home Library Computer, eventually renamed Bally Astrocade. This was the only home game system ever to be developed by the company and was discontinued in 1985. [13]

Bally Manufacturing Former American corporation

Bally Manufacturing, later renamed Bally Entertainment, was an American company that began as a pinball and slot machine manufacturer, and later expanded into casinos, video games, health clubs, and theme parks. It was acquired by Hilton Hotels in 1996. Its brand name is still used by several businesses previously linked to Bally Manufacturing, most notably Bally Technologies.

Japan Country in East Asia

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies off the eastern coast of the Asian continent and stretches from the Sea of Okhotsk in the north to the East China Sea and the Philippine Sea in the south.

Bally Astrocade home video game console

The BallyAstrocade is a second-generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Bally. It was originally announced as the "Bally Home Library Computer" in October 1977 and initially made available for mail order in December 1977. But due to production delays, the units were first released to stores in April 1978 and its branding changed to "Bally Professional Arcade". It was marketed only for a limited time before Bally decided to exit the market. The rights were later picked up by a third-party company, who re-released it and sold it until around 1984. The Astrocade is particularly notable for its very powerful graphics capabilities for the time of release, and for the difficulty in accessing those capabilities.

Meanwhile, Midway's breakthrough success came in 1978, with the licensing and distribution of Taito's seminal arcade game Space Invaders in America. [13] This was followed by Midway's licensing and distributing the hit U.S. version of Namco's Pac-Man in 1980, and its unauthorized sequel, Ms. Pac-Man , in 1981. [14] [15] Also in 1982, Bally merged its pinball division with Midway to form the Bally/Midway Manufacturing division. Three games released that year, including Satan's Hollow , were the first to feature the Bally/Midway brand. From the late 1970s through the late 1980s, Midway was the leading producer of arcade video games in the United States.

<i>Space Invaders</i> 1978 fixed shooter video game

Space Invaders is a 1978 arcade game created by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed in the United States by the Midway division of Bally. Within the shooter genre, Space Invaders was the first fixed shooter and set the template for the shoot 'em up genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible.

Namco

Namco Limited is a corporate brand name in use by two Japanese companies, and a former developer and publisher of video games for arcades and home platforms. The name is currently in use by Namco USA, a subsidiary of Bandai Namco Holdings, as well as a brand name for video games on modern platforms. The company was originally headquartered in Ōta, Tokyo. Two international divisions were established - Namco America in Santa Clara, California, and Shanghai Namco in Hong Kong.

<i>Pac-Man</i> 1980 video game made by Namco Ltd.

Pac-Man is a maze arcade game developed and released by Namco in 1980. The original Japanese title of Puck Man was changed to Pac-Man for international releases as a preventative measure against defacement of the arcade machines. Outside Japan, the game was published by Midway Games as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called energizers causes the ghosts to turn blue, allowing Pac-Man to eat them for bonus points. It is the first game to run on the Namco Pac-Man arcade board.

The Bally/Midway division of Bally was purchased in 1988 by the arcade and pinball game company Williams Electronics Games through its holding company WMS Industries Inc. Midway moved its headquarters from Franklin Park, Illinois to Williams' then-headquarters in Chicago, and WMS reincorporated Midway as a Delaware corporation. [1] Although WMS retained many R&D employees from the original Midway, only two game designers were retained: Rampage designers Brian Colin and Jeff Nauman. WMS obtained the right from Bally to use the "Bally" brand for its pinball games since Bally had completely left the arcade/pinball industry to concentrate on casinos and slot machines.

Under WMS ownership, Midway initially continued to produce arcade games under the Bally/Midway label, while producing pinball machines under the "Bally" brand. In 1991, however, Midway absorbed Williams' video game division and started making arcade games under its own name again, without the "Bally" part. In 1992, the company's The Addams Family machine became the best selling pinball game of all time. [13] In 1996, WMS purchased Time-Warner Interactive, which included Atari Games, a part of the former giant Atari Inc.. Also in 1996, Midway changed its original corporate name, Midway Manufacturing, to Midway Games Inc., due to its entrance in the home console market. The original arcade division of the company became Midway Amusement Games and the newly created home division was named Midway Home Entertainment. [16]

Spin-off and home video game focus

In 1996, WMS made a public offering of Midway stock and, at the same time, WMS transferred its video game copyrights and trademarks, including Defender, Robotron: 2084 and Joust , to Midway. [13] In 1998, WMS spun off its remaining 86.8% interest in Midway to the WMS shareholders, making Midway an independent entity for the first time in almost 30 years. [17] Midway kept Atari Games as a wholly owned subsidiary as part of this spin-off. Midway retained or shared some of the WMS executive staff and used some common facilities with WMS for a few more years. Over several years, Midway gradually terminated all material agreements and executive overlap with WMS and had a declining number of common members of its board of directors, until it shared only one with its former parent company.

By 1999, Midway left the pinball industry (it had earlier transferred most of its pinball assets to WMS in 1996 in exchange for video game assets of WMS) to concentrate on video games. In January 2000, Midway changed the name of its "Atari Games" subsidiary to Midway Games West to avoid confusion with the other Atari company, then owned by Hasbro Interactive. In June 2001, Midway closed its arcade division due to financial losses. In February 2003, Midway shut down Midway Games West, ending what was left of the original Atari. After losing money each year since 2000, Midway's losses accelerated in 2003, as it lost $115 million on sales of about $93 million. [18] Despite these losses, the company was able to finance its business with stock and debt offerings and various credit arrangements. In 2003, Sumner Redstone, a significant minority shareholder since the company's spinoff, began to increase his stake in the company and soon owned 80% of the stock. [19]

In 2004, in an effort to expand its market share, Midway began a purchasing spree of independent video game development studios to strengthen its product development teams [20] In April 2004, Midway acquired Surreal Software of Seattle, Washington. In October 2004, it acquired Inevitable Entertainment of Austin, Texas (which became Midway Austin). In December 2004, it acquired Paradox Development of Moorpark, California. On August 4, 2005, Midway acquired privately held Australian developer Ratbag Games. The studio was renamed Midway Studios—Australia. Four months later, on December 13, Midway announced to its employees there that it was shutting the studio down, leaving its employees based at that studio without a job. Two days later, on December 15, the studio was closed and their Adelaide premises emptied. During 2004 and 2005, Midway lost $20 million on sales of $162 million, and $112 million on sales of $150 million, respectively. [18] Redstone voted his shares to elect his daughter Shari Redstone to Midway's board of directors and later as the chair of the board. [18]

Midway was ranked as the #4 video game publisher by sales in 2000. [2] It was ranked as the #19 video game publisher in 2005 and had fallen to #20 in 2006, according to the magazine Game Developer . [21]

Late 2000s and bankruptcy filing

In 2006 and 2007, Midway lost a further $77 million on sales of $166 million and $100 million on sales of $157 million, respectively. It continued to finance its business with debt offerings and other credit arrangements. [18] As of 2007, Midway Games was engaged in a legal battle with Mindshadow Entertainment for the Psi-Ops video game rights. Mindshadow alleged that Midway copied Psi-Ops's story from a screenplay written and owned by their client. On December 2, 2008 Judge Florence-Marie Cooper of the United States District Court for the Central District of California issued a ruling granting summary judgment on all counts in Midway's favor. Judge Cooper found no evidence of copyright infringement. [22]

On March 6, 2007, Midway reported that it had entered into a new $90m credit agreement with National Amusements, a company controlled by Sumner Redstone. [18] Midway's CEO, David Zucker, stated that the introduction of Unreal Tournament 3 , and the company's growing success in mass-market games, were setting it up for a "significant 2008". [23] On March 21, 2008, Zucker resigned as CEO. He was the third executive to resign from the company in three months. Succeeding Zucker as CEO was former Senior Vice President Matt Booty. [24] During the summer of 2008, in an effort to trim costs, Midway closed its Los Angeles and Austin studios. [25] These closures left Midway with four studios, in Chicago, Seattle, San Diego and Newcastle, England. During this time, Midway just released TNA Impact! (video game) and Blitz: The League II around September/October 2008, under the Midway Studios Los Angeles office (before its closure) and the San Diego branch (Midway Games San Diego/Midway Home Entertainment). In November 2008, Midway reported that its cash and other resources "may not be adequate to fund... working capital requirements" and that it "would need to initiate cost cutting measures or seek additional liquidity sources". [26] On November 20, 2008, Midway retained Lazard to assist it "in the evaluation of strategic and financial alternatives". [27] The next day, Midway received a NYSE delisting notice, after its stock's price fell below one dollar. [28] Midway's last title, Mortal Kombat vs. DC Universe, released around this time, in November 2008.

On December 2, 2008, Sumner Redstone sold his 87 percent stake in Midway Games to Mark Thomas, a private investor, through his company MT Acquisition Holdings LLC. [25] Thomas's company paid approximately $100,000, or $0.0012 per share. Thomas also received $70 million of Midway's debt owed to Redstone. [4] [29] National Amusements took a significant loss on the sale, although the loss allowed it to benefit from tax losses. [30] In December 2008, Midway disclosed that it might default on $240 million of debt after the sale of stock to Thomas triggered clauses in two bond issues totalling $150 million of debt that allowed the bondholders to demand full repayment. [31]

In 2008, Midway lost $191 million on sales of $220 million, and Redstone's sale of his shares to Thomas eliminated Midway's ability to take advantage of accumulated net operating losses and other tax assets potentially worth more than $700 million. [7] [25] On February 12, 2009, Midway and its U.S. subsidiaries filed for bankruptcy protection under Chapter 11 of the U.S. Bankruptcy Code. The company began to operate as a Debtor in possession. [25] A company spokesperson said, "We felt this was a logical next step for our organization, considering the change in control triggered the acceleration of the repayment options ... we're looking to reorganize and to come out on the other side stronger." [29]

2009 sales of assets

Midway announced on May 21, 2009 that it had received a takeover bid from Warner Bros., valued at more than $33 million, to acquire most of the company's assets, including Midway's Chicago and Seattle studios and rights to the Mortal Kombat and Wheelman series. The offer did not include the San Diego and Newcastle studios or the TNA video game series. [32] [33] Midway had previously worked with Warner Bros. on several games including Mortal Kombat vs. DC Universe . Midway announced on May 28, 2009 that it would "accept binding offers up to June 24, 2009, to acquire some or all of the Company's assets." An auction was to be held on June 29, followed by a court hearing to approve the sale to the winning bidder or bidders. However, no other bids were placed for Midway's assets, and so the auction was canceled. [34] On July 1, 2009, the bankruptcy court approved the sale of most of the company's assets to Warner Bros. [35] subject to the intellectual property claims of a third party, Threshold Entertainment, which produced two Mortal Kombat films and some other Mortal Kombat entertainment properties. [36]

On July 8, 2009, Midway disclosed that it intended to close the San Diego studio by September. However, on August 19, 2009, THQ purchased the San Diego studio for $740,000 and extinguished Midway obligations to it. [37] [38] On July 10, 2009, pursuant to the terms of the Settlement Agreement that was approved by the bankruptcy court, Midway agreed to pay to affiliates of its majority owner, Mark Thomas, approximately $4.7 million in full satisfaction of all Midway debt to Thomas and his affiliates, and Thomas and his affiliates granted to Midway's Creditors' Committee an irrevocable proxy to vote his controlled shares of common stock in Midway and forever relinquished the right to vote or dispose of the shares. [39] The settlement reduced Thomas's claims by 93 percent, [7] and Midway continued to operate as a Debtor in Possession. [6] Also on July 10, 2009, the sale of assets to Warner Bros. was completed. The total gross purchase price for the sale was approximately $49 million, including receivables, and Warner Bros. assumed liabilities. The sale also triggered payments under Midway's Key Employee Incentive Plan of approximately $2.4 million to company executives. [6] The Midway Chicago studio, responsible for the Mortal Kombat series and other games, became part of Warner Bros. Interactive Entertainment and was later rebranded NetherRealm Studios. [40]

On July 14, 2009, Midway announced that it had closed the Newcastle studio and terminated 75 employees. [41] On August 19, 2009, Midway sold its French and German subsidiaries to holding companies called Spiess Media Holding UG and F+F Publishing GmbH, respectively. Speiss also purchased Midway's London publishing subsidiary on the same day. The European sales resulted in cash proceeds of $1.7 million and the elimination of related intercompany claims. [37] In September 2009, Midway shut down its Chicago headquarters and terminated all but a few of its remaining employees. Many of the former Midway employees at the Chicago studio acquired by Warner Bros. were retained by Warner Bros. [6] [8] [42] On October 2, 2009 Midway and two of its subsidiaries, Midway Home Entertainment and Midway Studios Los-Angeles, sold intellectual property assets, including Midway's TNA video game licenses, to SouthPeak Games for $100,000 and the assumption of related liabilities. [43] Midway was no longer selling games in October 2009 and had disposed of all fixed assets by that time. [44]

Lawsuits and liquidation

In October 2009, the U.S. District Court in Chicago dismissed a lawsuit against former officers of Midway alleging that they had misled shareholders while selling their own stock. The judge ruled that Midway's shareholders had not shown that the executives "said or did anything more than publicly adopt a hopeful posture that its strategic plans would pay off". [8] [45] On January 29, 2010, the bankruptcy court dismissed claims brought by Midway creditors for fraud and breach of duty against Sumner Redstone, Shari Redstone and Midway's other directors, concerning his 2008 loans to the company and his subsequent sale of his 87% stake in the company to Mark Thomas, which increased Midway's net debt and wiped out the company's net operating losses and other tax assets. Judge Kevin Gross wrote that his decision was "not an endorsement of any of the defendants' actions. ... The defendants oversaw the ruin of a once highly successful company, only to hide behind the protective skirt of Delaware law, which the court is bound to apply." The court permitted other creditor claims to continue. [7]

In February 2010, Midway filed its proposed plan of liquidation with the bankruptcy court. Under the plan, intercompany claims would be extinguished and a partial recovery would be allowed to the unsecured creditors of Midway Games (who held $155 million of claims) to the extent of about 16.5%, and to the unsecured creditors of Midway's subsidiaries (who held $36.7 million of claims) of about 25%. Any settlement amount under the lawsuit against National Amusements was to be paid to the two groups of unsecured creditors in the same ratio. Holders of secured and priority claims were to be paid in full, National Amusements would not receive any payment under its Subordinated Loan Agreement, and the equity holders would not receive any payment. [46] On May 21, 2010, the bankruptcy court approved the plan of liquidation. Unsecured creditors of Midway shared approximately $25.5 million, and unsecured creditors of the company's subsidiaries shared about $9.2 million. [9] A liquidating trust, administered by Buchwald Capital Advisors LLC as the Trustee, was created to pursue any remaining rights of Midway's bankruptcy estate and distribute any proceeds to Midway's remaining creditors. [47]

On June 9, 2010, the company filed a Form 15 with the Securities and Exchange Commission, terminating the public registration of its securities. [10] The creditors' settlement of their lawsuit against Redstone's company, National Amusements, in the total amount of $1 million, was approved by the bankruptcy court on June 21, 2010. This ended the outstanding claims against Redstone and his companies. [48] Since December 2010, the trustee for the liquidating trust of the company, Buchwald Capital Advisors LLC, has filed 57 avoidance actions seeking to recover a total of $2,936,736 in transfers made by Midway to creditors prior to its bankruptcy filing. [49] [50] In March 2011, the court dismissed the adversary proceeding by Threshold Entertainment. [36]

Subsidiaries and studios

Publishing and distribution

Sold
Defunct

Studios

Sold
Defunct

List of arcade games developed or licensed

Video games

  1. 1 2 3 4 5 6 7 8 9 10 Originally developed by Atari Games
  2. 1 2 3 4 5 6 7 8 9 Originally developed by Williams
  3. 1 2 3 4 5 Co-owned by Nintendo
  4. 1 2 3 4 Owned by Namco

Pinball

All games were released under the Bally brand, except as noted.

Selected console and PC games developed or licensed by Midway

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NetherRealm Studios is an American video game developer based in Chicago, Illinois, founded in May 2010 to replace Warner Bros. Interactive Entertainment's WB Games Chicago subsidiary. Led by video game industry veteran and Mortal Kombat co-creator Ed Boon, the studio is in charge of developing the Mortal Kombat and Injustice series of fighting games.

<i>Mortal Kombat Arcade Kollection</i> 2011 video game

Mortal Kombat Arcade Kollection is a 2011 video game developed by NetherRealm Studios and Other Ocean Interactive and published by Warner Bros. Games. It is a compilation of three classic 2D fighting games in the Mortal Kombat series: Mortal Kombat (1992), Mortal Kombat II (1993) and Ultimate Mortal Kombat 3 (1995). The game was created after an ambitious previous incarnation, an HD remake project titled Mortal Kombat HD Arcade Kollection, was cancelled. Arcade Kollection was released as a downloadable title for PlayStation 3 and Xbox 360 on August 31, 2011 and for the PC on February 1, 2012.

Mortal Kombat is an American series of martial arts action films based on the fighting video game series of the same name by Midway Games.

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