Revolution X

Last updated
Revolution X
RevolutionX arcadeflyer.png
North American arcade flyer
Developer(s) Midway (Arcade)
Rage Software (ports)
Publisher(s) Midway (Arcade)
Acclaim (ports)
Designer(s) George Petro
Jack Haeger
Composer(s) Chris Granner
Vince Pontarelli (guitar solos)
Aerosmith
Platform(s) Arcade, Super NES, Genesis, MS-DOS, Saturn, PlayStation
ReleaseMay 23, 1994 (Proto 5.0)
June 16, 1994 (Revision 1.0)
September 8, 1994 (Revision 2.0)
Genre(s) Shooting gallery
Mode(s)Up to 3 players
2 players on consoles
Arcade system Midway X Unit

Revolution X is a shooting gallery video game developed by Midway and released in arcades in 1994. The gameplay is similar to Midway's earlier Terminator 2: Judgment Day , but is themed around the band Aerosmith. The oppressive New Order Nation regime and their leader Helga have abducted Aerosmith, and players use a mounted gun to control onscreen crosshairs and shoot enemies. The members of Aerosmith are hidden throughout the game's international locales and must be found in order to receive the game's true ending.

Contents

The arcade game was a critical and commercial success, but all of the ports were negatively received.

Plot

In a dystopian version of 1996, an alliance of corrupt government and corporate military forces have taken control of the world in the guise of the "New Order Nation" (NON). [1] The NON, with their vampish commander Head Mistress Helga (portrayed by Kerri Hoskins) [2] ), have declared war on youth culture (anyone aged from 13 to 30) and have banned all forms of music, television, magazines, and video games. The player travels to "Club X" in Los Angeles to see Aerosmith perform live, but the band is captured by NON troops and hustled off the stage in the middle of their show. After escaping from the club, the player steals a helicopter and flies across the city to find the band's car. From here, the player must destroy three NON installations in the Middle East, Amazon Jungle, and Pacific Rim, then travel to London to defeat Helga and her remaining forces at Wembley Stadium. [3]

Gameplay

Controls consist of a mounted machine gun with unlimited ammunition, which fires as long as the trigger is held down, and a button on the side that fires one CD per press.

Revolution X is a rail shooter in which the players must shoot targets including NON soldiers and vehicles, with the ultimate goals of destroying the NON and rescuing the members of Aerosmith. Players start the game at Club X in Los Angeles, first fighting the NON troops inside and then stealing a helicopter to fly across the city and find Aerosmith's car. They must then destroy three NON facilities in the Amazon jungle, the Middle East and the Pacific Rim. These three stages may be played in any order; however, failing to complete the Middle East stage within a set time limit will send the players back to its start for another attempt. Finally, the players advance to Wembley Stadium for the final battle with the surviving NON forces and Head Mistress Helga. Throughout the game, crates and background objects can be shot to reveal power-ups like health-replenishing shakes, CDs, powerful laserdiscs and Super Guns, shields, and Skull Bombs that destroy every enemy on the screen. Players can also find hostages and free them throughout the game for extra points. [4]

At the end of each stage, the players receive bonus points based on the number of enemies killed and hostages rescued, as well as the amount of damage done. The five members of Aerosmith are hidden in secret locations throughout the game. When found, each member presents the player with a set of Aerosmith wings that increase the end-of-stage bonus. All members must be found in order to unlock the best ending and bonus level, in which the players go backstage after blowing up Helga, and can collect high-value Mammy Awards, as well as party with the band.

Development and release

Revolution X originated as a shooting game based on the rebellious nature of and importance of music in 1990's Generation X culture. Hip Hop group Public Enemy was approached to be featured in the game, and called the game was to be titled Generation X. The title was scrapped after Marvel Comics sent a cease and desist letter to Midway, warning them that the title used the same name as a Marvel comic. Public Enemy declined to be featured in the game after the controversial reception to Mortal Kombat's graphic depictions of violence.

Midway digitized performances of Aerosmith to be used in the game using the same digitization technology used for their previous arcade titles. Joey Kramer was digitized without a physical drum set - he would air drum his playing along with a song playback, with the "physical" drums added in later by Midway.

Mortal Kombat II features an advertisement with the old Revolution X logo that arcade operators could toggle on and off. [5] Occasionally after a large in-game explosion, Steven Tyler can be heard saying "Toasty!" in a high-pitched voice in reference to an easter egg in Mortal Kombat II. The game was originally developed as a title based on the film Jurassic Park . However, Sega acquired the rights instead and eventually released its own arcade game based on the film. Midway then retooled its concept to revolve around Aerosmith. [6]

The first release labeled Proto 5.0 (5/23/1994) is lacking several speech samples spoken by members of Aerosmith which can be heard after collecting power-ups and has a shorter Pacific Rim level. Revision 1.0 (6/16/1994) restored the missing speech samples and has the complete Pacific Rim level and completed two new crosshairs in P2 and P3 as well as the ability to toggle the CD Offer screen on and off by the operator. Revolution X was released as upright two player and deluxe three player arcade units and as a conversion kit for existing gun games such as Terminator 2: The Arcade Game. [7]

Soundtrack

The soundtrack consists of several Aerosmith songs continuously looped, including "Eat the Rich", "Sweet Emotion", "Toys in the Attic", and "Walk This Way". [7] A Muzak version of "Love in an Elevator" plays in the elevator part of the Amazon Jungle level. The soundtrack was featured in the CD Offer after playing or during attract mode.

The console versions include loops of "Rag Doll" for the attract screen, main menu, and score, "Fever" for the Middle East level, and "Dude (Looks Like a Lady)" for the ending.

Ports

The game was later ported by Rage Software, and released by Acclaim for MS-DOS computers, the Super Nintendo Entertainment System, Mega Drive, PlayStation, and Sega Saturn. [8] A 32X version was demonstrated at the 1995 Electronic Entertainment Expo, [9] but was never released, and possibly never completed. An Atari Jaguar conversion was in development and slated to be published around the fourth quarter of 1995, [10] but it was never released.

Reception

In North America, RePlay reported Revolution X to be the fifth most-popular upright arcade game at the time. [20] Play Meter also listed the game to be the second most-popular arcade game at the time. [21] GamePro gave the arcade version a rave review, praising the ability to choose from multiple paths, the numerous secret items, the sharp graphics, and the Aerosmith soundtrack. They concluded "Rev X is not a revolution in gun games, but it's definitely the best one yet." [22] In a retrospective review, Allgame said it "can be quite a bit of fun", citing the tongue-in-cheek silliness and the ability to choose one's path at certain junctures. [3]

The home versions of the game, however, were thoroughly condemned by critics. The four reviewers of Electronic Gaming Monthly highly praised the digitized voices and music of the SNES version, with two of them going so far as to say they were the best they'd heard on any 16-bit console, but nonetheless concluded it to be an inexcusably poor conversion. They particularly noted the absence of many graphical details from the arcade version and the awkward, sluggish movement of the control cursor. [12] GamePro 's The Axe Grinder also criticized the graphics and controls, remarking that "Moving your target sight is a breeze, but accurately pinpointing small targets is difficult." He disagreed with EGM on the audio, describing the music as dull and the sound effects as infrequent and muted. [23] In the same issue, Air Hendrix found the same targeting problems in the Genesis version, and said it "desperately needs" light gun support. He also found the graphics to be grainy and choppy and the sounds to be static-ridden. [24] Reviewers for Next Generation ridiculed the "laughable graphics, indistinguishable digitized voices, and awful music", and added that the game is overly repetitive and simply not fun. [14] [15]

Scary Larry of GamePro panned the PlayStation version. Citing prominent slowdown, mediocre graphics, and a bland soundtrack, he assessed that "With standard shooting that doesn't live up to its arcade counterpart, Rev X seems like an old game wheezing through on its past reputation". [25] Next Generation commented, "This shooter ... was popular in the arcades, but this conversion is abysmal." [16] IGN gave the PlayStation version a 1 out of 10. They complained of slow controls and poor graphics and concluded that "Revolution X isn't the worst game ever made, but it sure comes close." [8]

Echoing Scary Larry's assessment of the PlayStation version, GamePro's Bruised Lee commented that "Acclaim took Midway's smash arcade hit and turned it into a complete miss for the Saturn." He complained of blocky graphics, dull backgrounds, repetitive gameplay, extreme slowdown, and poor sound effects. [26] Sega Saturn Magazine summarized it as "An incredibly bland and monotonous game matched only by the blandness and monotony of the band that endorse it", citing overlong boss fights and a lack of intelligent design to where the enemies appear. [19]

Electronic Gaming Monthly 's Seanbaby placed the Super NES version as number 10 in his "20 worst games of all time" feature. [27]

Conversely, Spanish magazine Superjuegos gave the SNES version 91, regarding the scaling as one of the best in 16 bits, and the soundtrack as one of the best in the console. [28] The magazine was also complimentary to the PlayStation and Sega Saturn versions, giving both a score of 92, regarding the scaling as the best seen on a console. [29]

See also

Related Research Articles

<i>Area 51</i> (1995 video game) 1995 video game

Area 51 is a light gun arcade game released by Atari Games in 1995. It takes its name from the military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility.

<i>NBA Jam</i> (1993 video game) 1993 video game

NBA Jam is a basketball video game developed and published by Midway for arcades in 1993. It is the first entry in the NBA Jam series. The project leader for this game was Mark Turmell.

<i>Mortal Kombat 4</i> 1997 video game

Mortal Kombat 4 is a 1997 fighting game, the fourth main installment in the Mortal Kombat franchise, and a sequel to 1995's Mortal Kombat 3. It was developed by Midway Games. Released to arcades in 1997, Mortal Kombat 4 is the first title in the series, and one of the first made by Midway overall, to use 3D computer graphics. It is also the last game of the series to have an arcade release. It was ported to the PlayStation, Nintendo 64, PC, and Game Boy Color in 1998. An updated version titled Mortal Kombat Gold was released exclusively for the Dreamcast.

<i>Street Fighter Alpha 2</i> 1996 video game

Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake to the previous year's Street Fighter Alpha: Warriors' Dreams. The game features a number of improvements over the original, such as new attacks, stages, endings, and gameplay features. It was followed by Street Fighter Alpha 3.

<i>Mortal Kombat 3</i> 1995 video game

Mortal Kombat 3 is a 1995 arcade fighting game developed by Midway Games. It is the third main installment in the Mortal Kombat franchise and a sequel to 1993's Mortal Kombat II. As in the previous games, it has a cast of characters that players choose from and guide through a series of battles against other opponents. The game avoids the tournament storyline of its predecessors, as various warriors instead fight against the returning Shao Kahn, who has resurrected his bride Sindel and started an invasion of Earthrealm.

<i>Mortal Kombat Trilogy</i> 1996 video game compilation

Mortal Kombat Trilogy is a fighting game released by Midway in 1996 as the second and final update to Mortal Kombat 3 for the PlayStation, Nintendo 64, Sega Saturn and PCs. Further versions were also released for the Game.com and R-Zone. It features a similar basic gameplay system and the same story as Ultimate Mortal Kombat 3, but adds characters and stages restored from Mortal Kombat and Mortal Kombat II. New additions to the game included the "Aggressor" bar. The Brutality mechanic was introduced with this installment. The game was met with positive to mixed reviews upon release.

<i>Mortal Kombat II</i> 1993 video game

Mortal Kombat II is a fighting game originally produced by Midway for the arcades in 1993. It was ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Software and Sculptured Software and published by Acclaim Entertainment.

<i>Primal Rage</i> 1994 arcade video game

Primal Rage is a fighting game developed and released by Atari Games for arcades in 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven prehistoric beasts, that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing maneuvers. Ports were released for home video game consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method. Toys, comics, a novel and other merchandise tie-ins were produced. More than 1.5 million copies of the game were sold.

<i>Ultimate Mortal Kombat 3</i> Fighting video game

Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series, developed and released by Midway to arcades in 1995. It is a standalone update of 1995's earlier Mortal Kombat 3 with an altered gameplay system, additional characters like the returning favorites Reptile, Kitana, Jade and Scorpion who were missing from Mortal Kombat 3, and some new features.

<i>Lethal Enforcers</i> 1992 video game

Lethal Enforcers is a 1992 light gun shooter released as an arcade video game by Konami. The graphics consist entirely of digitized photographs and digitized sprites. Home versions were released for the Super NES, Genesis and Sega CD during the following year and include a revolver-shaped light gun known as The Justifier.

<i>Mortal Kombat Mythologies: Sub-Zero</i> 1997 video game

Mortal Kombat Mythologies: Sub-Zero is a 1997 action-adventure game developed and published by Midway for the PlayStation and Nintendo 64. A spin-off of the Mortal Kombat franchise, it is the first installment to not be a fighting game. Set before the original 1992 game, players control Bi-Han, the elder Sub-Zero, during his quest to find Shinnok's amulet. It also serves as a prequel to Mortal Kombat 4, which was released the same year, introducing characters and story elements that would be used by the fourth main installment. Mythologies is the final game in the series to use digitized actors.

<i>War Gods</i> (video game) 1997 video game

War Gods is a fighting video game originally released to arcades by Midway Games in 1996. Ports for the Nintendo 64, PlayStation and Windows were released in 1997. In the game, players control one of ten fighters who have been given great power by a mysterious ore that crashed-landed on Earth from outer space. The object of the game is to defeat all the other fighters to become the most powerful warrior on the planet.

<i>WWF WrestleMania: The Arcade Game</i> 1995 video game

WWF WrestleMania is a professional wrestling arcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion.

<i>Black Dawn</i> (video game) 1996 video game

Black Dawn is a helicopter-combat simulation, published by Virgin Interactive Entertainment. It was released on the Sony PlayStation and the Sega Saturn in 1996.

<i>Viewpoint</i> (video game) 1992 video game

Viewpoint is an isometric-scrolling shooter arcade game developed by Aicom and originally released in 1992 by Sammy and SNK for the Neo Geo hardware family. It was met with a highly positive critical response upon release for its cutting-edge visuals and hip hop-influenced soundtrack, though later ports for the Sega Genesis and Sony PlayStation saw much more mixed reviews.

<i>Batman Forever</i> (video game) 1995 video game

Batman Forever is a beat 'em up video game based on the film of the same name. Though released by the same publisher at roughly the same time, it is an entirely different game from Batman Forever: The Arcade Game. The game was followed by Batman & Robin in 1998.

<i>Battle Monsters</i> 1995 video game

Battle Monsters (バトルモンスターズ) is a versus fighting game developed by Scarab for the Sega Saturn. It was originally published by Naxat Soft in Japan and later published in North America and Europe by Acclaim Entertainment. Similar to Atari's Pit-Fighter, the game makes heavy use of digitized human actors as the characters, plus some blood influenced by Midway's Mortal Kombat series. The game features 12 playable fighters, and plays out on multi-tiered stages.

<i>NBA Hangtime</i> 1996 video game

NBA Hangtime is a 1996 basketball arcade game developed and released by Midway. Home versions were released for the Nintendo 64, PlayStation, Super NES, Sega Genesis, and Microsoft Windows.

<i>NBA Jam Extreme</i> 1996 video game

NBA Jam Extreme is a 1996 basketball arcade game by Acclaim Entertainment based on the 1996–97 NBA season. After Midway Games released two NBA Jam games, Acclaim, the publisher of the home versions of NBA Jam, ended up winning the exclusive rights to use the Jam name. NBA Jam Extreme was the first Jam game from Acclaim, as well as the first edition of the game to use 3D graphics. In contrast, Midway's competing NBA game NBA Hangtime featured 2-D visuals similar to the previous Jam games. Extreme also features longtime sports broadcaster Marv Albert doing commentary instead of original commentator Tim Kitzrow. New to the game is the "Extreme" button, essentially a super version of the series' trademark "Turbo" button. The cover features Shawn Kemp of the Seattle SuperSonics, and Hakeem Olajuwon of the Houston Rockets.

<i>Mortal Kombat</i> (1992 video game) 1992 fighting game

Mortal Kombat is a 1992 fighting game developed and published by Midway. It is the first entry in the Mortal Kombat series and was subsequently released by Acclaim Entertainment for nearly every home platform at that time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.

References

  1. Barnholt, Ray. "Aerosmith Can't Catch a Break". 1up. IGN. Archived from the original on 2013-03-02. Retrieved March 5, 2013.
  2. Covert, Colin (1996-02-09). "She's no mere Mortal; Fridley native Kerri Hoskins puts edge on 'Sonya Blade'". Star Tribune . Archived from the original on 2013-01-25. Retrieved 2008-09-29.
  3. 1 2 3 Cook, Brad. "Revolution X – Review". Allgame. Rovi. Archived from the original on 2014-11-15. Retrieved March 5, 2013.
  4. Weiss, Brett Alan. "Revolution X – Overview". Allgame. Rovi. Archived from the original on 2014-11-15. Retrieved March 5, 2013.
  5. "YouTube: Mortal Kombat II 1 credit clear run". YouTube . Archived from the original on 2016-06-03. Retrieved 2017-09-11.
  6. Ungerleider, Neal (November 15, 2007). "The Rocky History of Rockers in Videogames". Wired. Condé Nast. Retrieved March 5, 2013.
  7. 1 2 Revolution X at the Killer List of Videogames . Accessed March 5, 2013.
  8. 1 2 3 "Revolution X". November 25, 1996. Archived from the original on 2013-08-08. Retrieved March 5, 2013.
  9. "32X-Pectations". GamePro . No. 83. IDG. August 1995. p. 38.
  10. "Feature - XT Generation Report - Atari Jaguar". MAN!AC (in German). No. 20. Cybermedia. June 1995. p. 40.
  11. Weiss, Brett Alan. "Revolution X – Review". Allgame. Rovi. Archived from the original on November 16, 2014. Retrieved March 5, 2013.
  12. 1 2 "Review Crew: Revolution X". Electronic Gaming Monthly . No. 78. Sendai Publishing. January 1996. p. 26.
  13. Wildgoose, David (March 1996). "Revolution X". Hyper . No. 29. pp. 40–41. Retrieved May 22, 2021.
  14. 1 2 "Revolution X". Next Generation . No. 14. Imagine Media. February 1996. p. 175.
  15. 1 2 "Don't Walk This Way". Next Generation . No. 15. Imagine Media. March 1996. p. 96.
  16. 1 2 "Every PlayStation Game Played, Reviewed, and Rated". Next Generation . No. 25. Imagine Media. January 1997. p. 59.
  17. "Every Sega Saturn Game Played, Reviewed, and Rated". Next Generation . No. 25. Imagine Media. January 1997. p. 65.
  18. Revolution X game review, Official UK PlayStation Magazine, Future Publishing issue 6
  19. 1 2 Allsetter, Rob (May 1996). "Review: Revolution X". Sega Saturn Magazine . No. 7. Emap International Limited. pp. 78–79.
  20. "Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Upright Videos". RePlay. Vol. 19, no. 10. RePlay Publishing, Inc. July 1994. p. 6.
  21. "Equipment Poll - Video & Pinball Combined". Play Meter . Vol. 20, no. 9. Skybird Publishing. August 1994. p. 10.
  22. "Hot at the Arcades". GamePro . No. 62. IDG. September 1994. p. 24.
  23. "ProReview: Revolution X". GamePro . No. 89. IDG. February 1996. p. 74.
  24. "ProReview: Revolution X". GamePro . No. 89. IDG. February 1996. p. 70.
  25. "ProReview: Revolution X". GamePro . No. 91. IDG. April 1996. p. 72.
  26. "ProReview: Revolution X". GamePro . No. 91. IDG. April 1996. p. 81.
  27. "Seanbaby's EGM's Crapstravaganza - #10: Revolution X (SNES)". Seanbaby.com. Archived from the original on 2006-07-07. Retrieved 2019-01-05.
  28. "Superjuegos 046".
  29. "Superjuegos 048".