Quest for Fame

Last updated
Quest for Fame
Developer(s) Virtual Music
Publisher(s) IBM for PC, SCEI for PS
Platform(s) OS/2, Windows, PlayStation, Arcade, Classic Mac OS
Release1995
Genre(s) Music video game
Mode(s) Single player

Quest for Fame is a music video game developed by Virtual Music Entertainment and distributed by IBM. They were eventually acquired by Namco (who then made the arcade version in 1999) to create karaoke machines.

In 2001, they resurfaced with a web-based subscription product named Music Playground, allowing the user to purchase the instrument tracks for already-owned audio CDs and play along with them. The service failed to attract a sufficient number of users and was finally shut down in August 2003.

The game

Quest for Fame is a simulation adventure game where the player becomes a rock guitarist, working his way up from lonesome bedroom rehearsals to becoming a garage band member, playing clubs and ultimately becoming a rock legend.

The game is based on tunes by Aerosmith and is played by a special device called "V-Pick" that's included in the box. The device is connected to the PC via the parallel port. It contains simple vibration sensing electronics so that the player can simulate playing a guitar by strumming it along a tennis racket, a baseball bat or just the thigh.

Virtual Music also sold a more realistic virtual guitar device that could be connected to the computer's serial port. Additional buttons permitted adjusting the player's guitar volume and feedback effects in the game. Instead of being equipped with full strings, there was only a small part of the guitar with exposed nylon strings or one metal string on the body.

The game contains cartoon-ized artwork consisting of drawn backgrounds with embedded video sequences played by actors.

The game includes a helpful display called the "Rhythm EKG" (short "REKG"), indicating the guitar activity of the currently playing song in the upper half and the player's input in the lower half. If the EKG peaks of both categories are closely matching, the player is playing well.

The rhythm and lead guitar tracks vary in difficulty as the game progresses.

More information

Quest for Fame was the successor to pretty similar earlier games called Born To Rock and Welcome To West Feedback (bundled with the Virtual Guitar). These games included a variety of music instead of primarily Aerosmith tunes.

A very limited game engine was included on a CD-ROM track on Aerosmith's Nine Lives , but it also included drum tracks for the first time in a Virtual Music title. A virtual drumpad input device called "V-Stix" was introduced by the company with the Nine Lives game engine.

Related Research Articles

<span class="mw-page-title-main">Game controller</span> Device used with games or entertainment systems

A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.

<span class="mw-page-title-main">GarageBand</span> Digital audio workstations for macOS, iOS, and iPadOS

GarageBand is a line of digital audio workstations developed by Apple for macOS, iPadOS, and iOS devices that allows users to create music or podcasts. GarageBand was originally released for macOS in 2004 and brought to iOS in 2011. The app’s music and podcast creation system enables users to create multiple tracks with pre-made MIDI keyboards, pre-made loops, an array of various instrumental effects, and voice recordings.

<span class="mw-page-title-main">Music video game</span> Video game genre

A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles".

<span class="mw-page-title-main">Rhythm game</span> Genre of music-themed action video game

Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device.

<span class="mw-page-title-main">Omnichord</span> Electronic musical instrument (introduced 1981)

The Omnichord is an electronic musical instrument introduced in 1981 by the Suzuki Musical Instrument Corporation. It typically features a touch plate known as "Sonic Strings", preset rhythms, auto-bass line functionality, and buttons for major, minor, and 7th chords. The most basic method of playing the instrument is to press the chord buttons and swipe the Sonic Strings with a finger in imitation of strumming a stringed instrument. The Sonic Strings may also be touched in one place to create a single note. Originally designed as an electronic Autoharp, the Omnichord has become popular, due to its unique, chiming, harplike timbre and its value as a kitsch object.

<span class="mw-page-title-main">Electronic tuner</span> Device used to tune musical instruments

In music, an electronic tuner is a device that detects and displays the pitch of musical notes played on a musical instrument. "Pitch" is the perceived fundamental frequency of a musical note, which is typically measured in Hertz. Simple tuners indicate—typically with an analog needle or dial, LEDs, or an LCD screen—whether a pitch is lower, higher, or equal to the desired pitch. Since the early 2010s, software applications can turn a smartphone, tablet, or personal computer into a tuner. More complex and expensive tuners indicate pitch more precisely. Tuners vary in size from units that fit in a pocket to 19" rack-mount units. Instrument technicians and piano tuners typically use more expensive, accurate tuners.

<span class="mw-page-title-main">Guitar synthesizer</span>

A guitar synthesizer is any one of a number of musical instrument systems that allow a guitarist to access synthesizer capabilities.

<span class="mw-page-title-main">Draw the Line (song)</span> Song by Aerosmith

"Draw the Line" is a song by American hard rock band Aerosmith. It was written by Steven Tyler and Joe Perry, and was released in 1977 as the first single from the album Draw the Line. It peaked at number 42 on the Billboard Hot 100. It was included on their album Greatest Hits.

<span class="mw-page-title-main">Train Kept A-Rollin'</span> Song first recorded by Tiny Bradshaw in 1951

"Train Kept A-Rollin'" is a song first recorded by American jazz and rhythm and blues musician Tiny Bradshaw in 1951. Originally performed in the style of a jump blues, Bradshaw borrowed lyrics from an earlier song and set them to an upbeat shuffle arrangement that inspired other musicians to perform and record it. Johnny Burnette and the Rock and Roll Trio made an important contribution in 1956 – they reworked it as a guitar riff-driven song, which features an early use of intentionally distorted guitar in rock music.

<span class="mw-page-title-main">Pink (song)</span> 1997 single by Aerosmith

"Pink" is a song by American rock band Aerosmith. It was written by Steven Tyler and professional songwriters Richie Supa and Glen Ballard. It was released as the third major single from Nine Lives in 1997.

Guitar Hero is a series of music rhythm game video games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass guitar, and rhythm guitar across numerous songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Most games support, single player modes, typically a Career mode to play through all the songs in the game, and both competitive and cooperative multiplayer modes. With the introduction of Guitar Hero World Tour in 2008, the game includes support for a four-player band including vocals and drums. The series initially used mostly cover versions of songs created by WaveGroup Sound, but most recent titles feature soundtracks that are fully master recordings, and in some cases, special re-recordings, of the songs. Later titles in the series feature support for downloadable content in the form of new songs.

<i>Guitar Hero World Tour</i> 2008 video game

Guitar Hero World Tour is a music rhythm video game developed by Neversoft and published by Activision. It is the fourth main installment in the Guitar Hero series. The game was launched in North America in October 2008 for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles, and a month later for Europe and Australia. A version of World Tour for Microsoft Windows and Mac OS X was later released by Aspyr.

<i>Guitar Hero: Aerosmith</i> 2008 video game

Guitar Hero: Aerosmith is a 2008 music rhythm video game developed by Neversoft and published by Activision. It was released on the PlayStation 3, Wii and Xbox 360 consoles, with Budcat Creations solely developing the PlayStation 2 port, Vicarious Visions solely developing the Wii port, and Aspyr solely publishing the Microsoft Windows and Mac OS X ports. The game was released on June 29, 2008 in North America, on July 27, 2008 in Europe, on August 6, 2008 in Australia and October 9, 2008 in Japan. Guitar Hero: Aerosmith sold as both a bundle with a specially designed guitar controller as well as a game-only package.

<i>Guitar Hero 5</i> 2009 video game

Guitar Hero 5 is a 2009 music rhythm video game developed by Neversoft and published by Activision. It is the fifth main installment in the Guitar Hero series. The game was released internationally in September 2009 for the PlayStation 2, PlayStation 3, Wii and Xbox 360 consoles. Similar to the preceding title, Guitar Hero World Tour, Guitar Hero 5 is geared towards playing in a four-person band experience, including lead and bass guitar, drums, and vocals. The game is available as a standalone title, allowing players to use existing compatible instrument controllers, and as a bundle that provides these controllers. Guitar Hero 5 adds several new features, such as drop-in/drop-out play, bands composed of any combination of available instruments, a Rockfest competitive mode consisting of several various scoring mechanisms, and both song-specific and general Challenges to unlock new avatars, clothing, and other extras in the game. Many of these changes were added to make the game a more social experience, allowing players across a range of skill levels to be able to play cooperatively and competitively against each other both locally and online.

<i>Rock Band 3</i> 2010 music video game

Rock Band 3 is a 2010 music video game developed by Harmonix. The game was initially published and distributed by MTV Games and Electronic Arts, respectively, in late October 2010. Mad Catz took over both roles and re-released the title on November 23, 2011. It is the third main game and the 6th major console installment in the Rock Band series. As with the previous titles, Rock Band 3 allows players to simulate the playing of rock music and many other subgenres using special instrument controllers mimicking lead and bass guitar, keyboard, drums, and vocals. Rock Band 3 expands upon previous games by including three-part vocal harmonies — previously used in The Beatles: Rock Band and Green Day: Rock Band — plus support for MIDI-compatible keyboards, electronic drumkits, and even use of a real guitar in "Pro" mode.

Rhythm game accessories are often required to play rhythm games available for various consoles, such as the PlayStation 2, PlayStation 3, Wii, and Xbox 360. These include dance pads, guitar controllers, drum controllers, microphones and turntable controllers. With the exception of microphones, these controllers can generally be used to control any game, but have limited inputs, making them impractical for most games.

<i>BandFuse: Rock Legends</i> 2013 video game

BandFuse: Rock Legends is a music video game produced by the American studio Realta Entertainment Group. It integrates musical instruments with video game consoles through a proprietary audio engine also developed by Realta. This audio engine supports up to 4 players, and connects to PlayStation 3 and Xbox 360 consoles using electric guitars, basses, and microphones.

Smash Drums is a virtual reality (VR) rhythm game developed and published by PotamWorks SAS. The game was released for the Meta Quest platform on 2 December 2021. The game involves playing drums to the beat of rock songs and destroying various environments. The game has 54 songs and nine environments, and can be played in single-player or multiplayer modes. The game was a finalist for the AIXR 2021 “VR Game of the Year” award