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Industry | Video games |
---|---|
Founded | April 1, 1975 |
Defunct | October 21, 1987 |
Fate | Purchased by Tradewest and assets used to created The Leland Corporation |
Successor | The Leland Corporation |
Headquarters | El Cajon, California |
Key people | Jim Pierce (co-founder) Thomas Stroud Fred Fukumoto |
Products | Space Wars Star Castle Dragon's Lair "World Series: The Season" |
Subsidiaries | Cinematronics International, Inc. |
Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and Atari, Inc. released vector-display games, which offered a distinctive look and a greater graphic capability (at the time), at the cost of being only black and white (initially). Cinematronics also published Dragon's Lair in 1983, the first major LaserDisc video game.
Cinematronics Inc. was founded on April 1, 1975, by two players of the San Diego Chargers football team, Dennis Partee and Gary Garrison, as well as Jimmie Dale “Jim” Pierce (1937–2011) in San Diego, California. Garrison initially served as president until Pierce assumed that role. [1] The company first entered the market creating clones of Pong, selling them in the local area. Their first game offered nationally was Flipper Ball (1976) followed by Embargo (1977). The company struggled to stay afloat and in 1977 Garrison sold his share to mortgage broker Ralph Clarke. [2] [3]
At the end of 1977, Cinematronics released the game Space Wars , developed by independent game developer Larry Rosenthal. The game was a TTL-based recreation of the mainframe game Spacewar! which ran using a custom vector monitor display. Cinematronics, approaching bankruptcy, agreed to manufacture the game in exchange for a five percent royalty on each cabinet to Rosenthal. [3] [4]
Space Wars was first shown at the Amusement and Music Operators of America show in October 1977, but Cinematronics was not ready to produce it. They brought in manufacturing expert Ken Beuck who had worked at Atari Inc. and salesman Bill Cravens to help sell the game. [4] To finance the operation and keep the company from dissolving, San Diego coin-op operator Thomas B. Stroud bought out Partee's share in the company. [5]
When the first units were shipped at the end of 1977, [6] Space Wars was the first commercially available video game using vector graphics, which enabled a higher resolution display than raster graphics of the time. The game became the best-selling coin-operated video game of 1978 and sold around 7,000 units. [7] The success helped save Cinematronics, but Rosenthal along with Bill Cravens were discontented with the company. In April 1978, Rosenthal left the company to found a new operation called Sunrise Research in Northern California. [8] At the behest of his lawyer, he took with him all the documentation necessary to create vector games on his hardware system. Cinematronics retained a licensing agreement to create games using Larry Rosenthal's patents for his vector hardware, but was deprived on the knowledge to do so. Rosenthal's company was eventually renamed Vectorbeam, a marketing name that had been used for the technology at Cinematronics. [9] [10]
Luckily, Cinematronics managed to continue creating games due to two bits of happenstance. Firstly, an engineer named Bob Long had copied the operational codes for Rosenthal's system. Second, Rosenthal had evaluated a new employee named Tim Skelly prior to his departure. Skelly arrived at Cinematronics after Rosenthal had left and developed their first new game after the departure, with the help of technical engineers Dennis Halverson and Rob Patton. [10] [11]
Throughout 1978, Cinematronics experienced a realignment of management. Ralph Clarke departed the company and Tom Stroud's son Tom A Stroud took on the responsibility of salesman. [12] Pierce briefly stepped down as president before reassuming the role. [13] The company did not release any product that year, but debuted Tim Skelly's first game for them, Starhawk (1979), at the Amusement Trade Expo (ATE) in January 1979. [14] Released in March, the game was successful, outcompeting the offering by Vectorbeam, Speed Freak (1979).
Jim Pierce and Tom Stroud kept in communication with Rosenthal to convince them to sell his patents to them. After little more than a year of independence, Vectorbeam was sold to Cinematronics along with the rights to his two patents on vector game technology on June 1, 1979. [10] [15] Vectorbeam became a subsidiary, with Tom A Stroud as the President and Tim Skelly as head of product development. [16] Rosenthal continued developing games including Tail Gunner (1979) and the unreleased Oops! (1979) [17] before departing the company. He later sued Cinematronics for payment of his contractual buyout of his patents.
Vectorbeam served as an alternative factory and label for Cinematronics products through the rest of 1979. Barrier (1979) and Warrior (1979) were released under the Vectorbeam name. In November 1979, Cinematronics sold the Vectorbeam factory and assets to Exidy Inc. who relabeled them as Exidy II. Through this, Exidy gained the rights to develop vector games after their release of Tailgunner as Tailgunner II. [18] A few Vectorbeam staff took positions at Cinematronics in San Diego.
In 1980, Cinematronics began exploiting their rights to the vector game patents more readily. They sued Atari Inc. for their creation of games like Lunar Lander and Asteroids with their own vector system. [19] The case was eventually settled out of court. [20] They began licensing their games to be produced in the cocktail table format by Rock-Ola, who used their license to develop vector games Demon! (1982) and QB-3 (1982). They later gained a landmark judgement in video game copyright when they halted the sale of illegal copies of Star Castle (1980). [21] [22]
Star Castle was co-developed by Skelly and new programmer Scott Boden. It became Cinematronics’ most successful game, selling over 10,000 units and remaining in production over most of 1981. [23] A dispute between Skelly and Cinematronics management led to his departure from the company. He was then hired by Sega/Gremlin, who was also developing vector games, inciting Cinematronics to sue Gremlin and Skelly personally over alleged theft of trade secrets. [11]
The company moved into a newly built 78,000 sq ft facility on 1841 Friendship Drive in El Cajon in June 1981. [24] After releasing the last game developed by Skelly for them, Armor Attack (1981), Cinematronics struggled to find new product to fill their factory. Scott Boden developed Solar Quest (1981) to fill a slot after Star Castle’s production had ceased but failed to find the same success. They attempted to formalize product development, bringing in official managers to set deadlines as well as leading to them developing a tank gunner simulator under a military contract. [25] [26] Their development of a color vector hardware resulted in the release of the unsuccessful Boxing Bugs (1982).
Former Vice President of Finance of the company, Fred Fukumoto, assumed the Presidency of Cinematronics from Jim Pierce in January 1982. [27] Fukumoto's plan for assuring product flow into the company was to license video games from Japanese companies, similar to how Midway had found success with the likes of Space Invaders and Galaxian . They imported the games Naughty Boy (1982) and Jack the Giantkiller (1982) which were both unsuccessful. They canceled many projects including their military contract. In August 1982, they were foreclosed on by Security Pacific Bank and entered Chapter 11 Bankruptcy. Fukumoto left the company and Pierce resumed duties as president. [28]
Still operating in bankruptcy, they maintained a small internal development team – developing the game Cosmic Chasm (1983) – and started a partnership with the company Advanced Microcomputer Systems. After releasing the game Zzyzzyxx (1982), AMS convinced Cinematronics to manufacture their proposed Laserdisc game, Dragon’s Lair (1983), in partnership with Don Bluth Productions. The heads of all three companies formed the entity Starcom to control the rights for the game and any subsequent Laserdisc game releases. [29] Cinematronics organized the production of the game and rode a wave of massive interest to success. Dragon’s Lair kept the company out of bankruptcy and gave them a national profile as leaders in video game technology.
By the time of the follow-up to Dragon's Lair, Space Ace (1984), the partnership between the companies had fallen apart. The collapse of Laserdisc games and the diverging interests of AMS and Don Bluth Productions led them away from developing more games together. Cinematronics location tested Dragon’s Lair II: Time Warp , but did not release it at the time. It would eventually be the final arcade release of The Leland Corporation in 1991.
Still in bankruptcy, Cinematronics reformed its internal development structure. They abandoned the development of the vector game technology and started creating their own raster games again for the first time since Embargo. Many of the developers came from Sega/Gremlin, another San Diego company who had recently shed their internal development apparatus. Starting with Freeze (1984), they rebuilt their game-making capacity.
In 1985, Cinematronics introduced the Cinemat system hardware. Part of a trend which included the Nintendo VS System, Capcom's CPS, and later Neo Geo, the Cinemat was a standardized cabinet which allowed operators to change out their current games for a fraction of the price of a full upright cabinet. The software, marquee, and control panel could be changed out of a standard housing. [30] Their first release Cerberus (1985) was followed by more, including World Series: The Season (1985). World Series was a huge technological leap and a significant hit for the company after the Golden Age of Arcade Video Games.
None of their follow-up products from World Series were nearly as successful and the company remained in Chapter 11 bankruptcy – reportedly the longest in the history of California. Jim Pierce felt that he needed to sell the company to keep it operation, so he sold the company on March 30, 1987, to Tradewest, an arcade game licensor and manufacturer operated by Leland Cook, Byron Cook, and John Rowe. [31] [32] Cinematronics was taken through bankruptcy, with Tradewest acquiring all of the assets and reforming them as The Leland Corporation. The legal entity of Cinematronics was dissolved on October 21, 1987.
In bringing vector graphics to the coin-op industry with Space Wars, Cinematronics helped to inaugurate an entirely different type of arcade game. Large video game manufacturers like Atari, Midway, and Sega/Gremlin all created vector games after viewing the success of Cinematronics. Developments in 3D-based vector hardware, as in Atari's Battlezone , also provided the technological basis for some of the earliest games with three-dimensional graphics in the arcade.
Cinematronics’ other major innovation, the Laserdisc game in Dragon’s Lair, has been seen as a landmark moment in the evolution of multimedia. Though the game was criticized for its lack of interactivity, it was the first commercially successful game incorporating traditional audio-visual elements with video game mechanics. Subsequent versions of Dragon’s Lair and Space Ace were ported and converted to various home systems in the 1980s and 1990s, though they did not contain the Cinematronics branding.
Games like Warrior and Rip Off have been praised as innovative takes on arcade gameplay, showing early stages of fighting games and co-operative gameplay, respectively. Star Castle, Armor Attack, and World Series: The Season have been considered among the best arcade games of all time.
Many of Cinematronics’ games received ports to the Vectrex home console under license. One of the original Vectrex titles, Cosmic Chasm (1982), was converted into an arcade game by Cinematronics.
The rights to Cinematronics’ titles were retained by Midway Games after their purchase of Tradewest in 1994. Tim Skelly was asked to sign a legally binding agreement to give the rights to his games developed at Cinematronics to Midway. [11]
All games developed by Cinematronics unless otherwise noted.
Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.
Exidy, Inc. was a developer and manufacturer of coin-operated electro-mechanical and video games which operated from 1973 to 1999. They manufactured many notable titles including Death Race (1976), Circus (1978), Star Fire (1978), Venture (1981), Mouse Trap (1981), Crossbow (1983), and Chiller (1986). They were also the creators of the Exidy Sorcerer (1978) home computer platform.
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes.
The following article is a broad timeline of arcade video games.
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Tradewest, Inc. was an American video game company based in Corsicana, Texas that produced numerous games in the 1980s and early 1990s. The company was the publisher of the Battletoads and Double Dragon series in North America and the PAL region. In 1994, the company was acquired by WMS Industries and became Midway Home Entertainment when WMS spun off its video game operations as Midway Games.
Space Wars is a shooter game released in arcades by Cinematronics in 1977. It is based on the PDP-1 game Spacewar! (1962) but instead uses vector graphics for the visuals. The hardware developed for Space Wars became the platform for most of the vector-based arcade games from Cinematronics. It was distributed in Japan by Taito in 1978, and a Vectrex port was published in 1982.
Reactor is an arcade video game released in 1982 by Gottlieb. The object of the game is to cool down the core of a nuclear reactor without being pushed into its walls by swarms of subatomic particles. Reactor was developed by Tim Skelly, who previously designed and programmed a series of vector graphics arcade games for Cinematronics, including Rip Off. It was the first arcade game to credit the developer on the title screen. Reactor was ported to the Atari 2600 by Charlie Heath and published by Parker Brothers the same year as the original.
Centuri, formerly known as Allied Leisure, was an American arcade game manufacturer. They were based in Hialeah, Florida, and were one of the top six suppliers of coin-operated arcade video game machinery in the United States during the early 1980s. Centuri in its modern inception was formed when former Taito America president Ed Miller and his partner Bill Olliges took over Allied Leisure, Inc. They renamed it "Centuri" in 1980.
Outpost is a fixed shooter for the Apple II programmed by Tom McWilliams and published by Sirius Software in 1981. It is a variant of the arcade game Space Zap.
Tim Skelly was a video game designer and game programmer who developed arcade games for Cinematronics from 1978 until 1981. He designed a series of pure action games using black and white vector graphics. One of his early games, Rip Off, was the first arcade game with two-player cooperative play. Star Hawk, Rip Off, Armor Attack, and Star Castle were all later ported to the Vectrex home system.
Warrior is a 1979 arcade fighting game. It is considered one of the first fighting games, excepting several boxing games such as Heavyweight Champ, released in 1976, and Atari's unreleased Boxer.
Vectorbeam was an arcade game manufacturer active in the late 1970s who specialized in vector graphics-based arcade games. It was formed after splitting off from its primary competitor, Cinematronics, and disappeared after re-merging with them soon after.
The Leland Corporation California-based was an arcade video game company formed on June 5, 1987 from the assets of Cinematronics. It was a subsidiary of arcade and home game producer Tradewest, which acquired those assets out of the former company’s bankruptcy. After 1992, the company moved to development of home games to be published by Tradewest and other companies like Williams under the name Leland Interactive Media. In 1994, when WMS Industries acquired Tradewest, Leland was absorbed into their internal development.
Tail Gunner is a monochrome vector arcade game created by Vectorbeam in 1979. The premise of the game is that the player is the tailgunner of a large space ship. Enemy spacecraft attack the vessel in groups of three, and the player must aim a set of crosshairs and shoot the enemies before they slip past the player's cannons. Because of the game's viewpoint, instead of appearing to fly into the starfield, the stars move toward the left and center of the screen.
Circus is a block breaker arcade video game released by Exidy in 1977, and distributed by Taito in Japan. The game is a re-themed variant of Atari, Inc.'s Breakout, where the player controls a seesaw and clown in order to pop all the balloons in the level. The game has been copied and released under different names by numerous other companies in both the United States and Japan.
Dragon's Lair is an interactive film LaserDisc video game developed by Advanced Microcomputer Systems and published by Cinematronics in 1983, as the first game in the Dragon's Lair series. In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth.
Dragon's Lair is a video game franchise created by Rick Dyer. The series is notable for its Western animation-style graphics and complex decades-long history of being ported to many platforms. It has been adapted into television and comic book series.