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Star Castle | |
---|---|
Developer(s) | Cinematronics |
Publisher(s) | Cinematronics |
Designer(s) | Tim Skelly [1] |
Programmer(s) | Scott Boden [1] |
Platform(s) | Arcade, Vectrex |
Release | 1980: Arcade 1983: Vectrex |
Genre(s) | Multidirectional shooter |
Star Castle is a vector graphics multidirectional shooter released in arcades by Cinematronics in 1980. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The display is black and white with the colors of the rings and screen provided by a transparent plastic screen overlay.
Star Castle was designed by Tim Skelly and programmed by Scott Boden. Skelly created a number of other Cinematronics vector games, including Starhawk , Armor Attack , and Rip-Off . [1] A Vectrex port of Star Castle for was released in 1983.
The object of Star Castle is to destroy an enemy cannon which sits in the center of three concentric, rotating energy shield rings while avoiding or destroying "mines"–enemies that spawn from the core, pass through the energy rings, and then home in on the player's ship. The player-controlled spaceship can rotate, thrust forward, and fire small projectiles. The cannon's shields are composed of twelve sections each, and each section takes two hits to destroy. Once a section is breached, rings beneath it are exposed to fire.
Once the innermost ring has been breached, the central weapon is vulnerable to attack from the player, but the player is also more vulnerable at this point, as with the shield rings eliminated, the gun can fire out a large projectile that hisses with white noise. Moreover, the central core tracks player movement at all times. If the player manages to hit the cannon, it explodes violently, collapsing the remnants of the shield rings, and the player is awarded with an extra ship. The next level then starts with a new gun and fully restored shield rings, with the difficulty increased (the mines move faster, the rings rotate more quickly, and the core tracks the player faster).
If the player completely destroys the outermost shield ring, the cannon will create a new one. The middle ring expands to replace the lost outer ring, the inner ring replaces the middle, and a new ring emerges from the core to become the inner ring. Therefore, in order to penetrate the cannon's defenses, the player must be careful not to completely obliterate the outer ring.
The three homing mines will destroy the player's ship on contact. The mines can be destroyed, but they are very small and difficult to fire on, and the player does not receive points for destroying them. Mines are revived when shield rings regenerate (some variants keep three mines churning constantly so that a new mine respawns from the core as soon as one is destroyed). As the player progresses through the levels, the mines get faster and faster, forcing the player to keep moving to avoid them.
Michael Blanchet's 1982 book How to Beat the Video Games praised Star Castle as "a standout among the wave of free-flight games that emerged after Asteroids ", describing the game's increase in difficulty over time, rather than between game levels, as the "catch" which made it challenging. [2] In 1995, Flux magazine ranked Star Castle 83rd on their Top 100 Video Games list, calling it "one of the all-time great vector graphics classics". [3]
In an interview, Skelly admitted that the stellar field was made using the shape of a woman from a nude magazine. [4]
Atari, Inc. programmer Howard Scott Warshaw investigated writing a clone of Star Castle for the Atari 2600, but didn't see the game as a good match for the system, technically. He reconfigured the concept into Yars' Revenge , which became Atari's top selling original game for the 2600. [5] A hobbyist-written clone of Star Castle for the Atari 2600 was eventually released in 2012. [6]
Jim Nitchals of Cavalier Computer wrote a clone for the Apple II called Ring Raiders (referenced in-game as Raiders of the Lost Ring) published in 1981. [7] Anthony Weber of Stedek Software wrote a clone for Atari 8-bit computers called Star Island (1982). [8]
Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
Berzerk is a multidirectional shooter designed by Alan McNeil and released for arcades in 1980 by Stern Electronics of Chicago. Following Taito's Stratovox, it is one of the first arcade video games with speech synthesis. Berzerk places the player in a series of top-down, maze-like rooms containing armed robots. Home ports were published for the Atari 2600, Atari 5200, and Vectrex.
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Tim Skelly was a video game designer and game programmer who developed arcade games for Cinematronics from 1978 until 1981. He designed a series of pure action games using black and white vector graphics. One of his early games, Rip Off, was the first arcade game with two-player cooperative play. Star Hawk, Rip Off, Armor Attack, and Star Castle were all later ported to the Vectrex home system.
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