This article needs additional citations for verification .(August 2012) |
Developer | Nintendo |
---|---|
Manufacturer | Nintendo |
Type | Arcade video game |
Release date | January 1984 |
Lifespan | 1984-1992 |
Discontinued | |
Units sold | 100,000 |
Media | ROM chips |
CPU | Ricoh 2A03 |
Platform | NES-based |
Best-selling game | VS. Super Mario Bros. |
Successor | PlayChoice-10 |
The Nintendo VS. System [lower-alpha 1] is an arcade system that was developed and produced by Nintendo. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). As Nintendo was planning to release the NES in North America, they were aware of the video game crash of 1983 and its effects on the home console market. By March 1984 the arcade industry recovered enough for a plan to introduce NES titles there, with the VS. System later being a presentation to players who did not yet own the console. It became the first version of the Famicom hardware to debut in North America.
Most of its games are conversions from the Famicom and NES, some heavily altered for the arcade format, and some debuted on the VS. System before being released on the Famicom or NES. The system focuses on two-player cooperative play. It was released in three different configurations: upright VS. UniSystem cabinets, upright VS. DualSystem cabinets, and sit-down VS. DualSystem cabinets. Games are on pluggable circuit boards, allowing for each side to have a different game.
The VS. System did not have lasting popularity in Japan, leading to Nintendo's departure from arcade game development. In contrast, it was a commercial success in the United States, with about 100,000 arcade cabinets sold, becoming the highest-grossing arcade machine of 1985. The system's success in arcades proved the market for the test release of the NES in North America in 1985. The final VS. System game was released in 1990.
In 1980, Data East had introduced the concept of a convertible arcade system board, or arcade conversion system, with the DECO Cassette System, but it was not a major success. The first successful arcade conversion system is Sega's Convert-a-Game system in the early 1980s. Its success led to several other arcade manufacturers introducing their own arcade conversion systems by the mid-1980s, including the Nintendo VS. System in 1984. [3]
The Nintendo VS. System is important in the history of the Nintendo Entertainment System (NES). The VS. System is the first version of the Family Computer (Famicom) hardware to debut in North America during 1984, the success of which proved the market for the official release of the NES console. [4] [5] Following the video game crash of 1983, the North American home video game market had collapsed. Nintendo's negotiations with Atari to introduce the Famicom in North America failed due to Atari's collapse, and Nintendo of America's market research garnered warnings from retailers and distributors to stay away from home consoles, with US retailers refusing to stock game consoles. Meanwhile, the arcade game industry also had a slump as the golden age of arcade video games ended, but the arcade industry recovered and stabilized with the help of software conversion kit systems, such as Sega's Convert-a-Game system, the Atari System 1, and the Nintendo-Pak system. Hiroshi Yamauchi realized there was still a market for video games in North America, where players were gradually returning to arcades in significant numbers. Yamauchi still had faith there was a market for the Famicom, so he introduced it to North America through the arcade industry. [4]
Nintendo based the VS. System hardware on the Famicom, and introduced it as the successor to its Nintendo-Pak arcade system, which had been used for games such as Mario Bros. and Donkey Kong 3 . Though technologically weaker than Nintendo's Punch-Out!! arcade hardware, the VS. System was relatively inexpensive. The Nintendo-Pak and Punch-Out!! hardware also have a limited game library, whereas the VS. System accessed a wider variety of games, by easily converting Famicom games. Nintendo of America hired Jeff Walker from Bally to help market the VS. System in North America, where it debuted at the 1984 ASI show along with Punch-Out!! in February. [4]
The VS. System was designed primarily as a kit to retrofit Donkey Kong , Donkey Kong Jr. , Donkey Kong 3 , Popeye , and Mario Bros. cabinets, so they require the same special monitor. These monitors use inverse voltage levels for their video signals as compared to most arcade monitors.
Almost all VS. System cabinets have identical hardware powered by a Ricoh 2A03 central processing unit (CPU), the same in the NES, except for special PPUs or video chips. [6] Each chip contains a different palette that arrange the colors in different configurations chosen apparently at random. Most boards can be switched to a new game simply by swapping the program ROMs and the appropriate PPU or the game will have incorrect colors. [7] Several of the later units employ further copy protection by using special PPUs which swap pairs of I/O registers or return special data from normally unimplemented regions of memory, and games are not interchangeable with these models.
Some dedicated double cabinets look like two games butted together at an angle, with a single motherboard. The Red Tent, a steel sit-down cabinet for the VS. DualSystem, allows play for up to four players simultaneously. It has the same motherboard as the double cabinet.
Because the VS. System has the same CPU as the NES, its games can be ported to the NES with modifications to the console including extra memory banks and additional DIP switches. [8] Some games differ from their home console versions. For example, VS. Super Mario Bros. is considerably more difficult than Super Mario Bros. ; some of the levels were reused in Super Mario Bros.: The Lost Levels for the Famicom Disk System. [9] Some games' graphics differ, such as VS. Duck Hunt having more details and animation sequences.
Upon release, the VS. System generated excitement in the arcade industry, receiving praise for its easy conversions, affordability, flexibility, and multiplayer capabilities. [4] [10] Eddie Adlum of RePlay magazine said Nintendo had suddenly become "the big guy on the block" in 1984 due to the VS. System, which "not only meant interchangeable games but interaction between players on dual-monitor games". [11] For Play Meter magazine, Roger C. Sharpe called it a "highly attractive and open-ended interchangeable game system featuring excellent graphics and realistic on-screen visuals" in 1984 [12] and Gene Lewin gave the system a rating of 10+ out of 10 in 1985. [13] Others[ who? ] criticized the system's graphics as technologically weaker than more recent rival arcade systems, and than Nintendo's own powerful Punch-Out!! arcade hardware. [4]
In Japan, VS. Tennis topped Japan's chart for table arcade cabinets in April 1984 [14] and May 1984, [15] and VS. Baseball topped the chart in June [16] and July 1984. [17] By 1985, however, the VS. System had declined in Japan, which led to Yamauchi deciding to withdraw Nintendo from the Japanese coin-op industry in late 1985 [4] [1] and Nintendo focusing more on the Famicom. [18]
In North America, by contrast, the VS. System became a major success. [4] Following the arcade success of sports video games such as Konami's Track & Field (1983), Nintendo capitalized on this trend with sports games Punch-Out!!, VS. Tennis, and VS. Baseball with great success in the US arcade market; Sharpe considered Nintendo "a force to reckon with" based on this strong performance. [12] The VS. System was declared an "overwhelming hit" by Play Meter, attributing its success to "good games and low price". [19] Between 10,000 and 20,000 arcade cabinets were sold in 1984, [20] and individual VS. games were top earners on arcade charts. [5] VS. Tennis topped the arcade charts for software conversion kits in July 1984 (on the RePlay charts) [21] and August 1984 (on the Play Meter charts), [22] and VS. Baseball topped the charts from September [23] through November 1984. [24] [25] Hogan's Alley and Duck Hunt then became even more popular in American arcades, popularizing light gun shooter video games. [11] By 1985, 50,000 cabinets had been sold, establishing Nintendo as an industry leader in the arcades. [26] In November 1985, five VS. games were on the US RePlay top 20 arcade charts, with Hogan's Alley holding the top spot. [27] Duck Hunt was also popular in arcades at the time. [4] The VS. System went on to become the highest-grossing arcade platform of 1985 in the United States, [28] [29] and Hogan's Alley and Excitebike became the top two highest-grossing arcade system games that year. [30]
The success of the VS. System gave Nintendo the confidence to repackage the Famicom for North America as the NES. Nintendo's strong positive reputation in the arcades also generated significant interest in the NES. It also gave Nintendo the opportunity to test new games as VS. Paks in the arcades, to determine which games to release for the NES launch. Nintendo's software strategy was to first release games for the Famicom, then the VS. System, and then for the NES. This allowed Nintendo to build a solid launch line-up for the NES. Many games' North American debut was on the VS. System before being released for the NES, which gave players the impression of being "amazed" at the accuracy of the arcade "ports" for the NES. [4] At the time, most arcade game hardware was significantly more powerful than home console hardware, and game developers would go through significant effort to try to replicate arcade games on the less powerful home consoles, often with little success.
Within a few months of its 1986 release, 20,000 VS. Super Mario Bros. arcade units were sold, becoming the best-selling VS. release, with each unit consistently earning more than $200(equivalent to $560 in 2023) per week. Its arcade success helped introduce Super Mario Bros. to many players who did not yet own an NES. [31] By the time the NES was launched in North America (from late 1985 to 1986), about 100,000 VS. Systems had been sold to American arcades. [32] [33] [34] According to Ken Horowitz, the VS. System "was perhaps the most vital catalyst in the rise of the NES to the top of the home video game market". [4]
In Europe, the VS. System was also a success in arcades by early 1986, before the launch of the NES there. At London's Amusement Trades Exhibition International (ATEI) show in January 1986, David Snook of Play Meter magazine listed VS. Super Mario Bros. as one of the top five hits of the show, along with Space Harrier , Halley's Comet, Gauntlet and Tehkan World Cup . [35]
Nintendo of America announced in July 1992 that it would stop making arcade machines. The announcement included the last upcoming titles for the NES-based PlayChoice-10 and the SNES-based Nintendo Super System, but none for the VS. System. [2]
Unknown prototypes of VS. System games may have been either unreleased or released briefly for market testing. [36] [37] The launch game is VS. Tennis, released in January 1984.
Title | Distributor | Released (JP) | Released (NA) | Ref |
---|---|---|---|---|
VS. Tennis | Nintendo | January 1984 | March 1984 | [38] [39] [40] [41] |
VS. Mahjong | Nintendo | February 1984 | Unreleased | [42] |
VS. Baseball | Nintendo | May 1, 1984 | July 1984 | [43] [40] |
VS. Wrecking Crew | Nintendo | July 26, 1984 | September 1984 | [44] [45] |
VS. Pinball | Nintendo | July 26, 1984 | October 1984 | [46] [47] [40] |
VS. Stroke and Match Golf | Nintendo | July 26, 1984 | October 1984 | [47] [40] |
VS. Ladies Golf | Nintendo | July 26, 1984 | December 1984 | [47] [40] |
VS. Balloon Fight | Nintendo | October 3, 1984 | September 1984 | [46] [45] |
VS. Clu Clu Land | Nintendo | December 7, 1984 | Unreleased | [48] |
VS. Excitebike | Nintendo | December 7, 1984 | February 1985 | [48] [40] |
VS. Urban Champion | Nintendo | December 1984 | January 1985 | [49] [50] |
VS. Ice Climber | Nintendo | February 1, 1985 | March 1985 | [51] [40] |
VS. Raid on Bungeling Bay | Nintendo | April 1985 | Cancelled | [52] [42] |
VS. Hogan's Alley | Nintendo | Unreleased | May 1985 | [40] |
VS. Duck Hunt | Nintendo | Unreleased | May 1985 | [40] |
VS. Mach Rider | Nintendo | August 1985 | November 1985 | [53] [40] [45] |
VS. Soccer | Nintendo | December 10, 1985 | November 1985 | [54] [40] |
VS. Battle City | Namco | 1985 | Unreleased | |
VS. Star Luster | Namco | 1985 | Unreleased | |
VS. Super Mario Bros. | Nintendo | Unreleased | February 1986 | [42] |
VS. Ninja JaJaMaru-kun | Jaleco | April 1986 | Unreleased | [55] |
VS. Gumshoe | Nintendo | Unreleased | May 1986 | [42] [45] |
VS. Slalom | Nintendo | Unreleased | October 1986 | [42] [45] |
VS. Gradius | Nintendo | Unreleased | November 1986 | [42] [45] |
VS. The Goonies | Nintendo | Unreleased | November 1986 | [42] [45] |
VS. Sky Kid | Sunsoft | Unreleased | November 1986 | [56] |
VS. Atari R.B.I. Baseball | Namco (JP) Atari Games (US) | December 10, 1986 | 1987 | [57] [42] |
VS. Super Chinese | Namco | 1986 | Unreleased | |
VS. Super Xevious: GAMP no Nazo | Namco | 1986 | Unreleased | |
VS. Tower of Babel | Namco | 1986 | Unreleased | |
VS. Valkyrie no Bōken: Toki no Kagi Densetsu | Namco | 1986 | Unreleased | |
VS. Castlevania | Nintendo | Unreleased | April 1987 | [58] |
VS. Family Tennis | Namco | December 1987 | Unreleased | [59] |
VS. T.K.O. Boxing | Data East | Unreleased | 1987 | [42] |
VS. The Quest of Ki | Namco | 1988 | Unreleased | |
VS. Top Gun | Konami | Unreleased | March 1988 | [60] [61] |
VS. Freedom Force | Nintendo | Unreleased | March 1988 | [62] |
VS. Platoon | Sunsoft | Unreleased | November 1988 | [63] |
VS. Dr. Mario | Nintendo | Unreleased | August 1990 | [64] |
VS. Motocross | Nintendo | Unreleased | Cancelled | [65] |
VS. Nintendo 500 | Nintendo | Unreleased | Cancelled | [65] |
VS. Football | Nintendo | Unreleased | Cancelled | [65] |
VS. Helifighter | Nintendo | Unreleased | Cancelled | [65] |
VS. Head to Head Baseball | Nintendo | Unreleased | Cancelled | |
VS. Mighty Bomb Jack | Tecmo | Cancelled | Cancelled | [66] [67] |
VS. Great Tennis | Jaleco | Cancelled | Unreleased | [68] |
VS. Lionex (prototype) | Sunsoft | Cancelled | Unreleased | [42] |
VS. The Wing of Madoola (prototype) | Sunsoft | Cancelled | Unreleased | [42] |
VS. Tōkaidō Gojūsan-tsugi (prototype) | Sunsoft | Cancelled | Unreleased | |
VS. Tetris | Atari Games | Unreleased | Cancelled |
Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES) video game console and the Nintendo VS. System arcade hardware. The game was first released in April 1984, in Japan for the Family Computer (Famicom) console and in North America as an arcade game. It became a launch game for the NES in North America in October 1985, and was re-released in Europe two years later.
Mario Bros. is a platform game developed and published by Nintendo as an arcade video game in 1983. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures, like turtles (Koopas) and crabs emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.
Donkey Kong 3 is a shooter video game developed and published by Nintendo. It is the third installment in the Donkey Kong series and was released for arcades worldwide in 1983, the Family Computer in 1984, then in North America for the Nintendo Entertainment System in 1986. The gameplay departs from previous Donkey Kong games, and it stars an exterminator named Stanley instead of Mario.
1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.
In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo and the Milton Bradley Microvision that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation.
Excitebike is a motocross racing video game developed and published by Nintendo. In Japan, it was released for the Famicom in 1984 and then ported to arcades as VS. Excitebike for the Nintendo VS. System later that year. In North America, it was initially released for arcades in 1985 and then as a launch game for the Nintendo Entertainment System later that year, becoming one of the best-selling games on the console. It is the first game in the Excite series.
Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to Donkey Kong, but with the roles reversed compared to its predecessor: Mario is now the villain and Donkey Kong Jr. is trying to save his kidnapped father. It first released in arcades and, over the course of the decade, was released for a variety of home platforms. The game's title is written out as Donkey Kong Junior in the North American arcade version and various conversions to non-Nintendo systems.
Punch-Out!! is a 1984 arcade boxing video game developed by Nintendo R&D3 and published by Nintendo. It was the inaugural game in the Punch-Out!! series.
Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the Donkey Kong series and Mario's first appearance in a video game.
Kung-Fu Master, known as Spartan X in Japan, is a side-scrolling beat 'em up developed by Irem and released as an arcade video game in 1984. It was distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung and Yuen Biao film Wheels on Meals (1984), called Spartan X in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film Game of Death (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter Moon Patrol (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the Spartan X license.
Wild Gunman is a light gun shooter game developed and published by Nintendo. Originally created as an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game format for the Famicom console in 1984. It was released in 1985 as a launch game for the Nintendo Entertainment System (NES) with the Zapper light gun.
Tennis is a sports video game developed by Nintendo in 1983, and released for the Family Computer (Famicom) in 1984. The arcade game version Vs. Tennis was also released for the Nintendo VS. System in 1984, becoming a hit at Japanese and American arcades that year; it was the sixth top-performing arcade game of 1984 in the United States. Tennis is one of 17 launch games for the Nintendo Entertainment System (NES) in North America and Europe. The game was re-released for the Game Boy as a launch game in North America.
1986 saw many sequels and prequels in video games, such as Super Mario Bros. 2, along with new titles such as Arkanoid, Bubble Bobble, Castlevania, Dragon Quest, Ikari Warriors, The Legend of Zelda, Metroid, Out Run and R.B.I. Baseball. The year's highest-grossing arcade video games were Hang-On in Japan, Hang-On and Gauntlet in the United States, and Nemesis (Gradius) in London. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were Super Mario Bros. in the United States and Yie Ar Kung-Fu in the United Kingdom.
1985 saw many sequels and prequels in video games, such as Super Mario Bros. and Kung Fu, along with new titles such as Commando, Duck Hunt, Gauntlet, Ghosts 'n Goblins, Gradius, Hang-On, Space Harrier, Tetris and The Way of the Exploding Fist. The year's highest-grossing arcade video games were Hang-On and Karate Champ in the United States, and Commando in the United Kingdom. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for a consecutive year, while the year's best‑selling home video game was Super Mario Bros.
Pinball is a pinball video game developed by Nintendo and HAL Laboratory and published by Nintendo for the Nintendo Entertainment System. It is based on a Game & Watch unit of the same name, and was first released for the Famicom in Japan in 1984. It was later released as an arcade game for the Nintendo VS. System in Japan and North America in 1984. In 1985, it was a launch game for the Nintendo Entertainment System in North America.
The history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global dominance based upon this platform throughout the late 1980s. The Family Computer or Famicom was developed in 1982 and launched in 1983 in Japan. Following the North American video game crash of 1983, the Famicom was adapted into the NES which was launched in North America in 1985. Transitioning the company from its arcade game history into this combined global 8-bit home video game console platform, the Famicom and NES continued to aggressively compete with next-generation 16-bit consoles, including the Sega Genesis. The platform was succeeded by the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, but its support and production continued until 1995. Interest in the NES has been renewed by collectors and emulators, including Nintendo's own Virtual Console platform.
Baseball is a video game from Nintendo. It was released December 7, 1983, after the July 15 launch of the Famicom in Japan. In 1984, it was ported to the VS. System arcade as VS. Baseball with additional graphics and speech, becoming a number one hit in Japan and North America that year. It was localized as a Nintendo Entertainment System launch game in North America in 1985, and in Europe in 1986. IGN said the universal appeal of the American sport made Baseball a key to the NES's successful test market introduction, and an important piece of Nintendo history. The game was also competing with Sega's arcade hit Champion Baseball, released earlier in 1983.
The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers. However, an oversatuation of low quality games led to an implosion of the video game market that nearly destroyed the industry in North America. Most investors believed video games to be a fad that had since passed, up until Nintendo's success with its Nintendo Entertainment System revived interest in game consoles and led to a recovery of the home video game industry. In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with PC games, and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two decades. Other consoles released in the decade included the Intellivision, ColecoVision, TurboGrafx-16 and Sega Genesis.
The Nintendo Entertainment System (NES), an 8-bit third-generation home video game console produced by Nintendo, had numerous model variants produced throughout its lifetime. It was originally released in 1983 as the Family Computer in Japan, with design work led by Masayuki Uemura. Nintendo intentionally redesigned it as the NES in North America in an attempt to avoid the stigma of video game consoles lingering from the video game crash the same year; while it was initially conceptualized as a home computer, it was ultimately modeled after a videocassette recorder (VCR) for its debut there in 1985. Nintendo subsequently exported the NES to Europe and Oceania via local distributors.
More than 10,000 VS. System units were sold by the end of 1984 alone (some put the figure as high as 20,000)