Tehkan World Cup

Last updated
Tehkan World Cup
Tehkan-World-Cup.jpg
North American arcade flyer
Developer(s) Tehkan
Publisher(s) Tecmo
Designer(s) Shin-ichiro Tomie
Kazutoshi Ueda
Programmer(s) Michishito Ishizuka
Artist(s) Rie Ishizuka [lower-alpha 1]
Hideyuki Yokoyama [lower-alpha 2]
Composer(s) Tsukasa Masuko
Platform(s) Arcade, PlayStation 2, Xbox
Release
Genre(s) Sports (association football)
Mode(s) Single-player, multiplayer

Tehkan World Cup, [lower-alpha 3] originally released as World Cup [lower-alpha 4] in Japan, [1] is an association football video game released to arcades in 1985 by Tehkan, the former name of Tecmo. It features multiplayer gameplay and trackball controllers. [4] It was released in both upright and table arcade cabinets, [2] but was most commonly released in a cocktail cabinet form factor. [4] Its arrival coincided with the buildup to the 1986 FIFA World Cup. It featured the then colors of several of the world's top teams such as West Germany, Argentina and Brazil, although it did not mention any team by name. [4]

Contents

The game uses a bird's-eye view, with the trackball controls allowing game physics such as controlling both the direction and speed of the shot. The gameplay format was adapted from the American football game Gridiron Fight , developed by the same team and released earlier in the year, for an association football game, but with the controls simplified down to a trackball and single action button. It became a major success in arcades, and was a landmark title for association football games upon release. While Tehkan World Cup was not officially ported to home systems at the time, its gameplay format was later adapted by Sensible Software to develop the home computer game MicroProse Soccer (1988) and provided the basis for later association football games such as the Sensible Soccer series in the early 1990s.

In 1990, Tehkan World Cup was ported to the Nintendo Entertainment System as Tecmo World Cup Soccer . The original arcade version was also released for the PlayStation 2 and Xbox consoles as Tecmo Cup in the 2000s.

Gameplay

Graphically, it offered a two-dimensional bird's-eye view of the field that was unique for its time. [4] [5] It has multi-directional scrolling, with only a portion of the field visible on screen at any time. [6]

Its trackball control system contributed significantly to its gameplay which was relatively speedy and exhibited a fluidity something akin to ice hockey, with as little as 3 seconds required to score from kick-off. Two-player action could be highly competitive, with players facing each other across the game space while using sweeping arm movements reminiscent of table tennis. [4]

There was a single fire button along with the trackball. The game physics allowed the trackball to control both the direction and the velocity of the shot. [5] There is also a mini-map, displaying the positions of all the players. [6]

Development

Tehkan World Cup was developed by Tehkan, the former name of Tecmo. It was developed shortly after the American football game Gridiron Fight , released earlier the same year, with several of the same team members working on Tehkan World Cup. [7] [8] The game was planned and designed by Shin-ichiro Tomie [9] with Kazutoshi Ueda (who previously worked on titles such as Space Panic , Lady Bug , Mr. Do! and Bomb Jack ). [8] It was programmed by Michishito Ishizuka, [8] [7] while character design and background graphics were handled by his wife Rie Ishizuka (also known as Rie Yatomi), [7] [9] cabinet design by Kohji Okada, and illustrations by Hideyuki Yokoyama. [9]

Tomie, who had previously designed Gridiron Fight, was a big soccer fan, so he wanted to adapt the gameplay format of Gridiron Fight for a soccer game. Gridiron Fight used similar trackball controls, but was more complex. The team decided to simplify the controls, so that the player can run with the trackball and press one button to kick. [8]

Reception

The game was a major arcade hit. [8] In Japan, World Cup was listed by Beep magazine as the seventh top-grossing arcade game of November 1985. [1] Game Machine magazine later listed World Cup on their February 15, 1986 issue as being the third most successful table arcade cabinet of the month. [10] It went on to be Japan's fourth highest-grossing table arcade game for two years in a row, in 1986 [11] [12] and 1987. [13]

Upon release, David Snook of Play Meter magazine praised the game and said that "most consider" it "the best soccer game around right now" on the market. [14] Mike Roberts of Computer Gamer magazine gave Tehkan World Cup a generally favorable review upon release, noting the "very good graphics" and trackball controls. [6]

Legacy

Tecmo released an arcade successor to the game, Tecmo World Cup '90 , in 1989.

Shinichiro Tomie, who was a big soccer fan, went on to develop Tecmo's Captain Tsubasa series of association football games, based on the popular sports manga and anime series. [15] The first title in the series, the Nintendo Famicom game Captain Tsubasa (1988), was released as Tecmo Cup Soccer Game in North America and Tecmo Cup Football Game in Europe. Tecmo later went on to develop Tecmo Cup Football Game (1993) with Sega for the Mega Drive console, before the game was cancelled.

Tomie, who later became the scenario writer for Chunsoft's Shiren the Wander series of Mystery Dungeon role-playing video games, returned to the association football game genre with the Game Boy Advance spin-off Shiren Monsters: Netsal (2004), a soccer game. [15]

Tehkan World Cup was released in 2004 for the PlayStation 2 and in 2005 for the Xbox, in both cases under the name Tecmo Cup.

Stuff ranked Tehkan World Cup the fourteenth best football game of all time. [16]

Impact

Tehkan World Cup was a landmark title for association football games upon release. [17] It was considered "revolutionary" for its trackball control system, as well as its top-down perspective that allows players to see more of the pitch, [17] and its physics where players control the direction and speed of the shot with the trackball. [5] [18] Its use of a top-down overhead perspective was predated by Alpha Denshi's Exciting Soccer (1983), but Tehkan World Cup was responsible for popularizing the format. [16]

Game designer Jon Hare cited Tehkan World Cup as the biggest influence on the football games developed by him and Chris Yates at Sensible Software. It was the basis and the inspiration for the home computer game MicroProse Soccer (1988). [5] [19] [18] Hare referred to MicroProse Soccer as an "arcade conversion" of Tehkan World Cup, [20] but said it was not "a carbon copy" as they also added their "own elements" to the gameplay. [5] Design elements from Tehkan World Cup and MicroProse Soccer in turn provided the basis for Sensible Software's successful Sensible Soccer series, created by Jon Hare and Chris Yates in 1992. [5]

Notes

  1. Characters/Backgrounds
  2. Illustrations
  3. Japanese: テーカン ワールド カップ, Hepburn: Tēkan Wārudo Kappu
  4. Japanese: ワールド カップ, Hepburn: Wārudo Kappu

Related Research Articles

A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport, whilst others emphasize strategy and sport management. Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.

<i>Tecmo Bowl</i> 1987 video game

Tecmo Bowl is an American football video game developed and released by Tecmo. Originally released as an arcade game in 1987, the game features a large dual screen cabinet with up to four players between two fictitious teams. A port for the Nintendo Entertainment System was released in 1989 and was the first console game to include real National Football League players, via a license from the NFL Players Association. A Game Boy version developed by Sculptured Software followed in 1991. The NES version was extremely popular, spawning various sequels, starting with 1991's Tecmo Super Bowl. The NES original has been cited as one of the best sports video games ever made. The NES and arcade versions have been re-released for various platforms, including mobile phones, the Virtual Console, the NES Classic Edition, and Nintendo Switch.

<i>Sensible Soccer</i> Video game series

Sensible Soccer, often called Sensi, is an association football video game series which was popular in the early 1990s and which still retains a following. It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the IBM PC compatibles. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game MicroProse Soccer (1988), which in turn was inspired by the arcade video game Tehkan World Cup (1985).

Tecmo Co., Ltd., was a Japanese video game corporation founded in 1967. It had its headquarters in the Kudankita district of Tokyo. Its subsidiary, Tecmo Inc, was located in Torrance, California. Prior to 1986, Tecmo was formerly known as Tehkan.

1985 saw many sequels and prequels in video games, such as Super Mario Bros. and Kung Fu, along with new titles such as Commando, Duck Hunt, Gauntlet, Ghosts 'n Goblins, Gradius, Hang-On, Space Harrier, Tetris and The Way of the Exploding Fist. The year's highest-grossing arcade video games were Hang-On and Karate Champ in the United States, and Commando in the United Kingdom. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's best‑selling home video game was Super Mario Bros.

<i>Mr. Do!</i> 1982 video game

Mr. Do! is a 1982 maze game developed by Universal. It is the first arcade video game to be released as a conversion kit for other arcade machines; Taito published the conversion kit in Japan. The game was inspired by Namco's Dig Dug released earlier in 1982. Mr. Do! was a commercial success in Japan and North America, selling 30,000 arcade units in the US, and it was followed by several arcade sequels.

<i>Star Force</i> 1984 video game

Star Force, also released in arcades outside of Japan as Mega Force, is a vertical-scrolling shooter computer game released in 1984 by Tehkan.

Tecmo World Cup Soccer is a video game for the Nintendo Entertainment System. Released in 1990 by Tecmo, as its name suggests it is a soccer game focusing on the World Cup. It is a port of Tehkan World Cup, released on arcades in 1985.

<i>Rygar</i> 1986 video game

Rygar is a side-scrolling platform game created by Tecmo in 1986 and originally released for arcades in Japan as Argos no Senshi. The player assumes the role of a "Legendary Warrior", battling through a hostile landscape. The main feature of gameplay is the use of a weapon called the "Diskarmor", a shield with a long chain attached to it.

<i>Space Panic</i> 1980 video game

Space Panic is a 1980 arcade video game developed by Universal. Predating Nintendo's Donkey Kong, and lacking a jump mechanic, Space Panic was the first game involving climbing ladders between walkable platforms. The genre was initially labeled "climbing games", but later became known as platform games. A ColecoVision port by CBS Electronics was released in the winter holiday season of 1982.

Exciting Soccer is an association football video game developed and released by Alpha Denshi for arcades in 1983. The top-down overhead perspective was later popularized by Tehkan World Cup (1985) from Tehkan.

<i>Sensible World of Soccer</i> 1994 video game

Sensible World of Soccer is a 1994 football video game designed and developed by Sensible Software as the sequel to their 1992 game Sensible Soccer. It combines a 2D football game with a comprehensive manager mode. The game includes contemporary season data of professional football from around the world, with a total number of 1,500 teams and 27,000 players.

<i>MicroProse Soccer</i> 1988 video game

MicroProse Soccer is an association football video game published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software and ported to other systems. In the United States, the game was released as Keith Van Eron's Pro Soccer, named after Keith Van Eron.

<i>Final Star Force</i> 1992 video game

Final Star Force is a vertical-scrolling shooter arcade game developed and published by Tecmo in 1992. It is the third and final entry in its Star Force series, and retains many of the same mechanics as its predecessors. Players control the two space fighter ships Blue Nova and Red Nova. There are three different power-ups to choose from called "Pulsators". The power meter itself charges up automatically to increase their fighters' power.

<i>Swimmer</i> (video game) 1982 video game

Swimmer (スイマ一) is a vertically scrolling arcade game from Tehkan, published in Japan in 1982. It was licensed to Centuri for distribution in North America. The gameplay involves swimming up a river while avoiding logs and various marine life.

<i>Tecmo World Cup 90</i> 1989 video game

Tecmo World Cup '90 is an association football video game released by Tecmo as an arcade video game in 1989. It was a successor to Tecmo's Tehkan World Cup (1985) and is based on the 1990 FIFA World Cup.

<i>Senjyo</i> 1983 video game

Senjyo is an arcade shooter game developed and released in 1983 by Tehkan. The title, the Japanese word for "battlefield", is written in the kunrei-shiki romanization style. In the Hepburn style, it would be written as "Senjō".

<i>Football</i> (1978 video game) 1978 video game

Football is a 1978 American football video game developed and released by Atari, Inc. for arcades. Players are represented by Xs and Os. While predated by Sega's World Cup, Football is credited with popularizing the trackball controller and is also the first non-racing vertically scrolling video game. It distributed in Japan by Namco in 1979.

Gridiron Fight, also known as All American Football, is an American football video game developed and released by Tehkan for arcades in 1985. It is a one or two player game based on gridiron football, and was released in a cocktail cabinet form factor. The game uses trackball controls, used to determine the speed and direction at which the player runs.

References

  1. 1 2 3 "ビデオゲームランキング (1985年11月)" [Video Game Rankings (November 1985)]. Beep! (in Japanese). No. 1986–02. Japan: SoftBank Group. 1 February 1986. p. 93.
  2. 1 2 "Overseas Readers Column: Tecmo (Tehkan) Ship Table Type PCB "World Cup"" (PDF). Game Machine (in Japanese). No. 278. Amusement Press, Inc. 15 February 1986. p. 22.
  3. "The Arcade Flyer Archive".
  4. 1 2 3 4 5 "Tehkan World Cup - Videogame by Tehkan". Killer List of Videogames . Retrieved 11 May 2021.
  5. 1 2 3 4 5 6 "The Sensible Game: Jon Hare Reveals the Drive and Inspiration – Direct and Indirect – For the Beautiful Game That Became Sensible Soccer". Retro: The Ultimate Retro Companion from GamesTM . Vol. 3. United Kingdom: Imagine Publishing. 2010. pp. 224-231 (228-9).
  6. 1 2 3 Roberts, Mike (March 1986). "Coin-Op Connection". Computer Gamer . No. 12. pp. 26–7.
  7. 1 2 3 "Interview with a Wonder Boy - Michihito Ishizuka". Game Side: Ultimate Game Life Magazine (in Japanese). Micro Magazine. 9. December 2007.
  8. 1 2 3 4 5 "Talking Game Design with Fukio "MTJ" Mitsuji". Gamest (in Japanese). 1989.
  9. 1 2 3 "Tehkan World Cup (set 1)". Mini MAWS. MAME. Archived from the original on 2011-10-07. Retrieved 12 May 2021.
  10. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)" (PDF). Game Machine (in Japanese). No. 278. Amusement Press, Inc. 15 February 1986. p. 21.
  11. "Game Machine's Best Hit Games 25: '86 上半期" [Game Machine's Best Hit Games 25: First Half '86](PDF). Game Machine (in Japanese). No. 288. Amusement Press, Inc. 15 July 1986. p. 28.
  12. "Game Machine's Best Hit Games 25: '86 下半期" [Game Machine's Best Hit Games 25: Second Half '86](PDF). Game Machine (in Japanese). No. 300. Amusement Press, Inc. 15 January 1987. p. 16.
  13. "Game Machine's Best Hit Games 25: '87" (PDF). Game Machine (in Japanese). No. 324. Amusement Press, Inc. 15 January 1988. p. 20.
  14. Snook, David (February 1986). "Corks pop at ATEI". Play Meter . Vol. 12, no. 2. pp. 32–6.
  15. 1 2 "『街』への想いから昨今のインディーゲームまで――チュンソフト30周年のすべてを中村光一氏と振り返るロングインタビュー【後編】" [From feelings for "Town" to recent indie games―A long interview with Mr. Koichi Nakamura looking back on all of Chunsoft's 30th anniversary (Part 2)]. Famitsu . 2014-06-09. Retrieved 12 May 2021. |lang=ja}
  16. 1 2 Grannell, Craig (29 May 2018). "The 25 best football games ever". Stuff . Retrieved 13 May 2021.
  17. 1 2 Robertson, John (1 July 2014). "IGN's History of Football Games". IGN . Retrieved 12 May 2021.
  18. 1 2 "Developer Lookback: Being Sensible". Retro Gamer (33): 36–41. January 2007.
  19. "In the chair with... Jon Hare". Retro Gamer . No. 61. United Kingdom: Imagine Publishing. March 2009. pp. 52–69.
  20. Wallström, Andreas (July 2005). "Another Sensible Interview with John Hare". Zzap!64 (108): 19–21.