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1986 saw many sequels and prequels in video games, such as Super Mario Bros. 2 , along with new titles such as Arkanoid , Bubble Bobble , Castlevania , Dragon Quest , Ikari Warriors , The Legend of Zelda , Metroid , Out Run and R.B.I. Baseball . The year's highest-grossing arcade video games were Hang-On in Japan, Hang-On and Gauntlet in the United States, and Nemesis (Gradius) in London. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were Super Mario Bros. in the United States and Yie Ar Kung-Fu in the United Kingdom.
Video game developer Masahiro Sakurai considers 1986 the most incredible year for the video game industry. He cited the release of several games that were the beginning of popular and long-lasting franchises such as The Legend of Zelda , Dragon Quest , Castlevania , and Kunio-kun . He attributed their release to new hardware like the Famicom Disk System and megabit ROMs that afforded developers with greater memory storage, which allowed for more creative possibilities. Sakurai noted that the better games in the competitive market generated more appeal. [1]
In the United States, the home video game industry recovered with the arrival of the third generation of video game consoles led by the Nintendo Entertainment System (NES). [2]
In Japan, the following titles were the highest-grossing arcade games of 1986, according to the Game Machine charts.
Rank | Title | Arcade cabinet | Points | ||
---|---|---|---|---|---|
January–June [3] | July–December [4] | Total | |||
1 | Hang-On | Ride-on / sit-down | 1576 | 1679 | 3255 |
2 | Major League | Table | 968 | 1678 | 2646 |
3 | Ikari (Ikari Warriors) | Table | 992 | 1420 | 2412 |
4 | Real Mahjong Haihai | Table | 1062 | 1083 | 2145 |
5 | Tehkan World Cup | Table | 694 | 1152 | 1846 |
6 | Space Harrier | Rolling type | 887 | 949 | 1836 |
7 | Gradius | Table | 860 | 965 | 1825 |
8 | Arkanoid | Table | — | 1719 | 1719 |
9 | ASO: Armored Scrum Object | Table | 898 | 820 | 1718 |
10 | 1942 | Table | 862 | 826 | 1688 |
In the United Kingdom and United States, the following titles were the highest-grossing arcade video games of 1986.
Rank | United Kingdom | United States | |||
---|---|---|---|---|---|
Electrocoin (London) [5] | RePlay [6] | AMOA [7] [8] | Play Meter | ||
Dedicated | Conversion | ||||
1 | Nemesis (Gradius) | Hang-On | Gauntlet | Mat Mania | Gauntlet [9] |
2 | Hang-On | Gauntlet | Hang-On , Ikari Warriors , Speed Buggy , World Series | Choplifter , Hogan's Alley , 1942 , Rush'n Attack | Unknown |
3 | Ikari Warriors | Mat Mania | |||
4 | Arkanoid | World Series | |||
5 | Super Sprint | Spy Hunter | |||
6 | Salamander | Pole Position II | — | — | |
7 | Rampage | Mania Challenge | |||
8 | Enduro Racer | Ikari Warriors | |||
9 | Konami GT (GT Racer) | Ghosts 'n Goblins | |||
10 | Jail Break | Super Sprint |
Rank | System(s) | Manufacturer | Type | Generation | Sales | ||
---|---|---|---|---|---|---|---|
Japan | USA | Worldwide | |||||
1 | Nintendo Entertainment System / Famicom | Nintendo | Console | 8-bit | 3,900,000 [10] | 3,000,000 [11] | 6,900,000+ |
2 | Commodore 64 (C64) | Commodore | Computer | 8-bit | — | — | 2,500,000 [12] |
3 | Famicom Disk System | Nintendo | Console | 8-bit | 2,000,000 [13] | — | 2,000,000 |
4 | Commodore 128 (C128) | Commodore | Computer | 8-bit | — | — | 1,000,000 [14] |
5 | Apple II | Apple Inc. | Computer | 8-bit | — | — | 700,000 [12] |
6 | NEC PC-88 / PC-98 | NEC | Computer | 8-bit / 16-bit | 510,000 [15] [16] | Unknown | 510,000+ |
7 | Sega SG-1000 / Master System | Sega | Console | 8-bit | 280,000 [10] | 125,000 [17] | 405,000+ |
8 | Mac | Apple Inc. | Computer | 16-bit | — | — | 380,000 [12] |
9 | Amiga | Commodore | Computer | 16-bit | — | — | 200,000 [12] |
Atari ST | Atari Corporation | Computer | 16-bit | — | — | 200,000 [12] |
In Japan, home video games that sold at least one million copies in 1986 include The Hyrule Fantasy: Zelda no Densetsu (The Legend of Zelda), which sold 1 million copies for the Famicom Disk System (FDS) on its first day of release in February; [18] Dragon Quest , which sold over 1 million cartridges for the Famicom (Nintendo Entertainment System) within six months between May and November; [19] and Gradius , which sold over 1 million between April and December. [20] [21]
According to Famicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling 1985-1986 releases during the three-year sales tracking period between May 1986 (when Famitsu began tracking sales) and mid-1989. [22]
Rank | Title | Developer | Publisher | Genre | Platform | Sales |
---|---|---|---|---|---|---|
1 | Pro Yakyū: Family Stadium (R.B.I. Baseball) | Namco | Namco | Sports (baseball) | Famicom | < 2,050,000 [23] |
2 | Super Mario Bros. | Nintendo | Nintendo | Platformer | Famicom | Unknown |
3 | Super Mario Bros. 2 (The Lost Levels) | Nintendo | Nintendo | Platformer | Famicom Disk System | < 1,380,000 [24] |
4 | Ganbare Goemon! Karakuri Dōchū | Konami | Konami | Action-adventure | Famicom | < 1,200,000 [23] |
5 | Takahashi Meijin no Bōken Jima (Adventure Island) | Hudson Soft | Hudson Soft | Platformer | Famicom | < 1,050,000 [23] |
6 | Gegege no Kitaro: Youkai Daimakyou (Ninja Kid) | TOSE | Bandai | Action | Famicom | Unknown |
7 | Makaimura (Ghosts 'n Goblins) | Capcom | Capcom | Platformer | ||
8 | Dragon Quest (Dragon Warrior) | Chunsoft | Enix | Role-playing | Famicom | 1,000,000+ [19] |
9 | Dragon Ball: Shenlong no Nazo (Dragon Power) | TOSE | Bandai | Action | Famicom | Unknown |
10 | Metroid | Nintendo | Action-adventure | Famicom Disk System |
The following titles were the best-selling home video games on the bi-weekly Famitsu charts in 1986. Famicom Tsūshin magazine began tracking sales from May 1986.
Month | Weeks 1-2 | Weeks 3-4 | Ref |
---|---|---|---|
May | Gegege no Kitaro: Youkai Daimakyou (Famicom) | [25] | |
June | Super Mario Bros. (Famicom) [26] | Super Mario Bros. 2 (FDS) | [27] |
July | Makaimura (Famicom) | [28] [29] | |
August | Volleyball (FDS) | Ganbare Goemon! Karakuri Dōchū (Famicom) | [30] |
September | Ganbare Goemon! Karakuri Dōchū (Famicom) | Unknown | [31] |
October | Takahashi Meijin no Bōken Jima (Famicom) [32] | Akumajō Dracula (FDS) | [33] |
November | Takahashi Meijin no Bōken Jima (Famicom) [34] | Pro Wrestling - Famicom Wrestling Association (FDS) | [35] |
December | Dragon Ball: Shenlong no Nazo (Famicom) | Meikyū Kumikyoku (Famicom) | [36] |
In the United Kingdom, the following titles were the top ten best-selling home video games of 1986, according to the annual Gallup software sales chart. The top ten titles were all home computer games. The best-selling game was Yie Ar Kung-Fu , making it the second year in a row that a fighting game topped the annual charts, after The Way of the Exploding Fist in 1985. [37]
Rank | Title | Developer | Publisher | Genre |
---|---|---|---|---|
1 | Yie Ar Kung-Fu | Konami | Imagine Software | Fighting |
2 | Formula 1 Simulator | Spirit Software | Mastertronic | Racing |
3 | Commando | Capcom | Elite Systems | Run-and-gun shooter |
4 | Green Beret | Konami | Imagine Software | |
5 | Thrust | Superior Software | Superior Software | Multi-directional shooter |
6 | Ghosts 'n Goblins | Capcom | Elite Systems | Platformer |
7 | Paperboy | Atari Games | Elite Systems | Action |
8 | Rambo | Ocean Software | Ocean Software | Run-and-gun shooter |
9 | Kik Start | Mastertronic | Mastertronic | Racing |
10 | Ninja Master | Tron Software | Firebird Software | Action |
In the United States, Super Mario Bros. for the Nintendo Entertainment System (NES) was the best-selling home video game of 1986. [38] [39] The following titles were the best-selling home video games on the bi-weekly FAO Schwarz charts in 1986, reported by Famicom Tsūshin (Famitsu) magazine from June 1986 onwards.
Month | Weeks 1-2 | Weeks 3-4 | Platform | Sales | Ref |
---|---|---|---|---|---|
June | Super Mario Bros. | NES | Unknown | [40] [41] | |
July | Kung Fu | Unknown | NES | Unknown | [42] |
August | Unknown | Super Mario Bros. | NES | Unknown | [43] |
September | Kung Fu | Unknown | |||
October | Unknown | Unknown | Unknown | Unknown | |
November | Unknown | Unknown | |||
December | Unknown | Unknown | |||
1986 | Super Mario Bros. | NES | 1,000,000+ | [38] [39] |
Award | Amusement Players Association Awards (United States, January 1987) [44] [45] | Famitsu Best Hit Game Awards (Japan, February 1987) [46] | 5th Golden Joystick Awards (United Kingdom, March 1987) [47] |
---|---|---|---|
Arcade | Console | Computer | |
Game of the Year | Super Mario Bros. | Dragon Quest (Famicom) | Gauntlet |
Critics' Choice Awards | — | Meikyuu Kumikyoku (Famicom) Nazo no Kabe (Famicom) Volleyball (Famicom) Zanac (Famicom Disk System) | — |
Best Scenario / Story | — | Dragon Quest (Yuji Horii) | — |
Best Graphics / Visuals | Out Run | Akumajō Dracula (Castlevania) | — |
Best Music / Soundtrack | — | The Hyrule Fantasy: Zelda no Densetsu (Koji Kondo) | Sanxion |
Best Audio | Gauntlet | — | — |
Best Character Design | — | Dragon Quest (Akira Toriyama) | — |
Best Port | — | Ghosts 'n Goblins (Famicom) | — |
Original / Innovative | Gauntlet | — | The Sentinel |
Best Hardware | — | Family Trainer (Power Pad) | — |
Best Software House | — | — | Elite Systems |
Best Programmer | — | Koichi Nakamura ( Dragon Quest ) | Andrew Braybrook |
Best Arcade-Style Game | — | — | Uridium |
Best Action Game | — | Metroid (Famicom) | — |
Best Platform Game | — | Super Mario Bros. 2 (Famicom Disk System) | — |
Best Shooting Game | — | Gradius (Famicom) | — |
Best Adventure Game | — | — | The Pawn |
Best RPG | — | Dragon Quest (Famicom) | — |
Best Sports Game | — | Pro Yakyū: Family Stadium (R.B.I. Baseball) | — |
Best Puzzle Game | — | Kineko (Famicom Disk System) | — |
Best Strategy Game | — | — | Vietnam |
Publication | Game of the Year | Developer | Platform | Ref |
---|---|---|---|---|
GameRadar | The Legend of Zelda | Nintendo | NES | [48] |
TheGuardian | Outrun | Sega | Master System | [49] |
ScreenRant | The Legend of Zelda | Nintendo | NES | [50] |
Popular Mechanics | The Legend of Zelda | Nintendo | NES | [51] |
TheGamer | Starflight | Binary Systems | PC | [52] |
GameRant | Metroid | Nintendo | NES | [53] |
PasteMagazine | The Legend of Zelda | Nintendo | NES | [54] |
The following 1987 video game release entered Famitsu magazine's "Platinum Hall of Fame" for receiving a Famitsu score of at least 35 out of 40. [55]
Title | Platform | Score (out of 40) | Developer | Publisher | Genre |
---|---|---|---|---|---|
Pro Yakyū: Family Stadium (R.B.I. Baseball) | Nintendo Family Computer | 35 | Namco | Namco | Baseball |
Super Mario Bros. 3 is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990, and in Europe on August 29, 1991. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.
The Legend of Zelda, originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu, is an action-adventure game developed and published by Nintendo. The first game of The Legend of Zelda series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from Ganon. The player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way.
Kung-Fu Master, known as Spartan X in Japan, is a 1984 beat 'em up game developed and published by Irem for arcades. It was distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung and Yuen Biao film Wheels on Meals (1984), called Spartan X in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film Game of Death (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter Moon Patrol (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the Spartan X license.
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1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, King's Field III, Virtua Fighter 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Soul Edge, Quake and Tomb Raider.
1992 saw many sequels and prequels in video games, such as Dragon Quest V, Final Fantasy V, Sonic the Hedgehog 2, Street Fighter II: Champion Edition, Super Mario Land 2: 6 Golden Coins, and Super Mario Kart, along with new titles such as Art of Fighting, Lethal Enforcers, Mortal Kombat and Virtua Racing.
1991 saw many sequels and prequels in video games, such as Street Fighter II, Final Fantasy IV, Super Castlevania IV, Mega Man 4, Super Ghouls 'n Ghosts, and The Legend of Zelda: A Link to the Past, along with new titles such as Sonic the Hedgehog, Battletoads, Lemmings, Sunset Riders, Duke Nukem, Fatal Fury: King of Fighters, and Streets of Rage. The year's highest-grossing video game worldwide was Capcom's arcade fighting game Street Fighter II. The year's best-selling system was the Game Boy for the second year in a row, while the year's best-selling home video game was Sega's Sonic the Hedgehog, which was also the year's top video game rental in the United States.
1990 saw many sequels and prequels in video games, such as Metal Gear 2: Solid Snake, Dr. Mario, Dragon Quest IV, Final Fantasy III, Phantasy Star II, and Super Mario World, along with new titles such as Fire Emblem: Shadow Dragon and the Blade of Light and Magic Sword. The year's highest-grossing arcade video games were Final Fight in Japan and Teenage Mutant Ninja Turtles in the United States. The year's best‑selling system was the Game Boy, while the year's best-selling home video game was Super Mario Bros. 3 for the Nintendo Entertainment System.
1988 saw many sequels and prequels in video games, such as Dragon Quest III, Super Contra, Super Mario Bros. 2, Mega Man 2, Double Dragon II: The Revenge, and Super Mario Bros. 3, along with new titles such as Assault, Altered Beast, Capcom Bowling, Ninja Gaiden, RoboCop, Winning Run and Chase H.Q.
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Pro Baseball: Family Stadium, released as Pro Yakyū: Family Stadium in Japan and R.B.I. Baseball in North America, is a 1986 baseball video game developed and published by Namco for the Family Computer. In North America, it was published by Tengen as R.B.I. Baseball for the Nintendo Entertainment System. It was also released in arcades through the Nintendo VS. System. It is the first game in the Family Stadium and R.B.I. Baseball franchises. The game was a critical and commercial success in Japan and North America.
Americans purchased 3 million NES consoles in 1986.
The Nintendo II is several years off, and even Nintendo themselves — in the shape of their UK agent Mike Wensman — recognise that software is the problem there. (...) Still, according to Wensman, that pays off. In Japan, he claims, Legend Of Zelda sold a mind-boggling million copies on its first day of release, and it does provide 260 hours of play.
Super Mario Bros. featured Mario in a romp through eight delightfully varied worlds, each one jam-packed with action and adventure. The game sold more than one million copies in 1986 alone. (Today, Super Mario Bros. comes packaged with the NES.)
13. The Legend Of Zelda (1986)
9. OutRun (1986, Sega) - The Top game from 1986
The Legend of Zelda (1986)
2. The Legend of Zelda (1986) / 1. Super Mario Bros (1985)