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1977 had sequels such as Super Speed Race and Datsun 280 ZZZAP as well as several new titles such as Space Wars . The year's highest-grossing arcade games were F-1 and Speed Race DX in Japan, and Sea Wolf and Sprint 2 in the United States. The year's best-selling home system was Nintendo's Color TV-Game, which was only sold in Japan.
In Japan, the following titles were the highest-grossing arcade games of 1977, according to the second annual Game Machine chart. Both arcade video games and electro-mechanical games (EM games) are listed on the same arcade chart. Namco's EM racing game F-1 was the highest-grossing overall arcade game for the second year in a row, followed by Taito's racing video game Speed Race DX (its predecessor Speed Race was distributed as Wheels by Midway Manufacturing in North America). [1] [2]
Arcade electro-mechanical games (EM games) | Arcade video games | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Rank | Title | #1 | #2 | #3 | Points | Rank | Title | #1 | #2 | #3 | Points |
1 | F-1 | 12 | 6 | 5 | 53 | 1 | Speed Race DX | 8 | 5 | 8 | 42 |
2 | Mogura Taiji (Whac-A-Mole) | 5 | 1 | 3 | 20 | 2 | Breakout | 3 | 6 | 4 | 25 |
3 | Shoot Away | 4 | 3 | 0 | 18 | 3 | Scratch | 2 | 5 | 3 | 19 |
4 | Flipper (Pinball) [a] | 3 | 0 | 3 | 12 | 4 | Circus | 0 | 2 | 3 | 7 |
5 | F-1 Mach | 0 | 5 | 0 | 10 | 5 | Road Champion | 1 | 1 | 1 | 6 |
6 | Shooting Trainer | 1 | 2 | 1 | 8 | 6 | Superbowl | 1 | 1 | 0 | 5 |
7 | Laser Clay | 2 | 0 | 0 | 6 | 7 | Sprint 2 | 1 | 0 | 1 | 4 |
8 | Block Cut [b] | 0 | 2 | 0 | 4 | Super High-Way | 0 | 2 | 0 | 4 | |
9 | Dead Line | 1 | 0 | 0 | 3 | 9 | Gran Trak 10 | 1 | 0 | 0 | 3 |
10 | Heli-Shooter | 0 | 0 | 2 | 2 | Man T.T. | 1 | 0 | 0 | 3 | |
Crane [c] | 0 | 0 | 2 | 2 | Super Speed Race | 1 | 0 | 0 | 3 |
Note: Medal games are listed on a separate chart, with Nintendo's EVR Race being the highest-grossing medal game for the second year in a row. [1] [2]
In the United States, Play Meter magazine began publishing annual lists of top-grossing arcade games in 1977. The following titles were the top ten highest-earning arcade video games of the year on the annual Play Meter and RePlay charts. Lifetime arcade cabinet sales are also given in a separate column.
Rank | Play Meter [3] | RePlay [4] | Lifetime cabinet sales |
---|---|---|---|
1 | Sea Wolf | 10,000 [5] | |
2 | Sprint 2 | 8,200 [6] | |
3 | Breakout | 11,000 [6] | |
4 | LeMans | Drag Race | Unknown |
5 | Gun Fight (Western Gun) | Starship 1 | |
6 | Night Driver | Double Play | |
7 | Death Race | Night Driver | |
8 | Tornado Baseball | Bazooka | |
9 | Datsun 280 ZZZAP | Robot Bowl | |
10 | Blockade | Datsun 280 ZZZAP | |
Indy 4 |
Rank | System(s) | Manufacturer(s) | Type | Generation | Sales | Ref |
---|---|---|---|---|---|---|
1 | Color TV-Game | Nintendo | Console | First | 800,000 | [7] |
2 | Atari Video Computer System (Atari VCS) | Atari, Inc. | Console | Second | 250,000 | [8] |
3 | Personal computer (PC) | Various | Computer | — | 150,000 | [9] |
4 | TRS-80 | Tandy Corporation | Computer | 8-bit | 100,000 | [9] |
5 | Altair 8800 | MITS | Computer | 8-bit | 10,000 | [9] |
6 | Commodore PET | Commodore International | Computer | 8-bit | 4,000 | [9] |
7 | Apple II | Apple Inc. | Computer | 8-bit | 600 | [9] |
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
Namco Limited was a Japanese multinational video game and entertainment company founded in 1955 which operated video arcades and amusement parks globally, produced video games, films, toys, and arcade cabinets. They were one of the most influential figures in the worldwide coin-op and arcade game industry; Namco produced several multi-million-selling game franchises, such as Pac-Man, Galaxian, Tekken, Tales, Ridge Racer, and Ace Combat. In 2006, Namco merged with Bandai to form what is now named Bandai Namco Holdings; the standalone Namco brand continues to be used for video arcade and other entertainment products by the group's Bandai Namco Amusements division.
1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points.
The following article is a broad timeline of arcade video games.
1987 saw many sequels and prequels in video games, such as Castlevania II: Simon's Quest, Dragon Quest II, Final Lap, and Zelda II, along with new titles such as After Burner, Contra, Double Dragon, Final Fantasy, Mega Man, Metal Gear, Operation Wolf, Phantasy Star, Shinobi, Street Fighter and The Last Ninja. The Legend of Zelda was also introduced outside of Japan.
1986 saw many sequels and prequels in video games, such as Super Mario Bros. 2, along with new titles such as Arkanoid, Bubble Bobble, Castlevania, Dragon Quest, Ikari Warriors, The Legend of Zelda, Metroid, Out Run and R.B.I. Baseball. The year's highest-grossing arcade video games were Hang-On in Japan, Hang-On and Gauntlet in the United States, and Nemesis (Gradius) in London. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were Super Mario Bros. in the United States and Yie Ar Kung-Fu in the United Kingdom.
1985 saw many sequels and prequels in video games, such as Super Mario Bros. and Kung Fu, along with new titles such as Commando, Duck Hunt, Gauntlet, Ghosts 'n Goblins, Gradius, Hang-On, Space Harrier, Tetris and The Way of the Exploding Fist. The year's highest-grossing arcade video games were Hang-On and Karate Champ in the United States, and Commando in the United Kingdom. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for a consecutive year, while the year's best‑selling home video game was Super Mario Bros.
1984 saw many sequels and prequels along with new titles such as 1942, Boulder Dash, Cobra Command, Jet Set Willy, Karate Champ, Kung-Fu Master, Yie Ar Kung-Fu and Punch-Out!! The year's highest-grossing arcade video games were Pole Position in the United States, for the second year in a row, and Track & Field in the United Kingdom. The year's best-selling home system was Nintendo's Family Computer (Famicom), which was only sold in Japan at the time.
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo's Donkey Kong defined the platform game genre, while Konami's Scramble established scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.
1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.
1979 saw many sequels and prequels in video games, such as Space Invaders Part II and Super Speed Race, along with new titles such as Asteroids, Football, Galaxian, Head On, Heiankyo Alien, Monaco GP, Sheriff and Warrior. For the second year in a row, the highest-grossing video game was Taito's arcade game Space Invaders and the best-selling home system was the Atari Video Computer System.
1978 saw the release of new video games such as Space Invaders. The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game Space Invaders, while the best-selling home system was the Atari Video Computer System.
1976 had new titles such as Road Race, Night Driver, Heavyweight Champ, Sea Wolf and Breakout. The year's highest-grossing arcade games were Namco's F-1 in Japan and Midway's Sea Wolf in the United States.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry.
Surround is a video game programmed by Alan Miller and published by Atari, Inc. for the Atari Video Computer System. In the game, players navigate a continuously moving block around an enclosed space as a wall trails behind it. Every time the opposite player hits a wall with their block, the other player earns a single point. The first player to reach ten points is the winner.
The 1970s was the first decade in the history of the video game industry. The 1970s saw the development of some of the earliest video games, chiefly in the arcade game industry, but also several for the earliest video game consoles and personal computers.
Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines. (A later color version sold an additional 4000 units.)