1978 in video games

Last updated

List of years in video games
+...

1978 saw the release of new video games such as Space Invaders . The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game Space Invaders, while the best-selling home system was the Atari Video Computer System (Atari VCS).

Contents

Financial performance

Highest-grossing arcade games

Space Invaders was the top-grossing video game worldwide in 1978. [1] The following table lists the top-grossing arcade games of 1978 in Japan, the United Kingdom, United States, and worldwide.

MarketTitleGross revenueInflation Cabinet sales DeveloperDistributorGenreRef
Japan Space Invaders $670,000,000 [2] $3,000,000,000100,000 Taito Taito Shoot 'em up [3] [4] [5]
United Kingdom Space Invaders Un­knownUn­knownUn­known [lower-alpha 1] Taito Midway Manufacturing Shoot 'em up [1]
United States Space Wars Un­knownUn­known10,000 Cinematronics Cinematronics Shooter [6] [7] [8]
Worldwide Space Invaders TaitoShoot 'em up [1]

Japan

In Japan, the following titles were the highest-grossing arcade games of 1978, according to the third annual Game Machine chart, which lists both arcade video games and electro-mechanical games (EM games) on the same arcade game chart. Taito's Space Invaders was the first video game to become highest-grossing overall arcade game on the annual Game Machine charts, after the two previous charts were topped by an EM game, F-1 by Namco. [3] [4]

Arcade video games Arcade electro-mechanical games (EM games)
RankTitle#1#2#3PointsRankTitle#1#2#3Points
1 Space Invaders 48741621 F-1 24014
2 Super Speed Race V 1188472 Shoot Away 02711
3 Block Kakuhi [lower-alpha 2] 498383 Flipper (Pinball) [lower-alpha 3] 13110
4Scratch345224 Mogura Taiji (Whac-A-Mole) 1229
5 Speed Race DX 343205 Submarine 0328
6 Cosmic Monsters 230146 Magnetic Crane [lower-alpha 4] 1116
7 Acrobat 12297Pai Pai 45 [lower-alpha 5] 0113
8 Gee Bee 11388 Bank Robbers [lower-alpha 6] (Kasco) [lower-alpha 7] 1003
9 Super Breakout 02269 Clay Champ 0022
10Castle Take [lower-alpha 8] (Sankyo)0124Oni Nakase [lower-alpha 9] 0102

The following titles were the highest-grossing games on each Game Machine arcade chart. Nintendo's EVR Race was the highest-grossing medal game for the third year in a row. [3] [4]

ChartTop titleGross revenueInflation Cabinet sales ManufacturerGenreRef
Arcade game Space Invaders $670,000,000 [2] $3,000,000,000100,000 Taito Shoot 'em up [3] [4] [5]
Medal game EVR Race Un­knownUn­knownUn­known Nintendo Racing [4]

United States

In the United States, the following titles were the top ten highest-grossing arcade video games of 1978, in terms of coin drop earnings according to the annual Play Meter and RePlay charts.

Rank Play Meter [9] RePlay [7] Cabinet sales
1 Space Wars 10,000 [8]
2 Sprint 2 Un­known
3 Sea Wolf Sprint 1
4 Sea Wolf II Sea Wolf
5 Super Bug Breakout
6 Starship 1 Super Bug
7 Circus Starship 1
8 Breakout Sea Wolf II
9 Night Driver Smokey Joe
10 Sprint 1 LeMans

Best-selling home systems

RankSystem(s)Manufacturer(s)TypeGenerationSalesRef
1 Atari Video Computer System (Atari VCS) Atari, Inc. Console Second 300,000 [10]
Bandai Baseball Bandai Handheld 300,000 [11]
3 TRS-80 Tandy Corporation Computer 8-bit 150,000 [12]
4 Commodore PET Commodore International Computer8-bit30,000 [12]
5 Apple II Apple Inc. Computer8-bit20,000 [13]
6 IMSAI 8080 IMS Associates, Inc. Computer8-bit5,000 [13]
IBM 5110 IBM Computer5,000
8 Altair 8800 MITS Computer8-bit4,000 [12]
HP 9800 series Hewlett-Packard Computer4,000 [13]
10Pertec/MITS 300 Pertec Computer Computer8-bit3,000 [13]

Events

Business

Notable releases

Games

Arcade
Computer

Hardware

Computer
Console

See also

Notes

  1. Space Invaders sold 85,000 cabinets in the United Kingdom between 1978 and 1979. [1]
  2. ブロック 各被, Burokku Kakuhi
  3. フリッパー, Furippā
  4. 各磁 クレーン
  5. パイパイ 45, Paipai 45
  6. バンクロバーズ, Banku Robāzu
  7. 湘阿織機, Kansai Seiki
  8. キャッスルテイク, Kyassuru Teiku
  9. 鬼泣かせ

Related Research Articles

<i>Space Invaders</i> 1978 video game

Space Invaders is a 1978 shoot 'em up arcade video game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. Space Invaders was the first fixed shooter and set the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible.

<i>Arkanoid</i> 1986 video game

Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.

<i>Breakout</i> (video game) 1976 video game

Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay.

<i>Galaxian</i> 1979 video game

Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of Space Invaders in 1978, which led to a wave of shoot 'em up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games transitioned from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes.

<i>Jungle Hunt</i> 1982 video game

Jungle King, re-released as Jungle Hunt, is a side-scrolling action game developed by Taito and released for arcades in 1982. It was originally distributed as Jungle King, then quickly modified and re-released as Jungle Hunt due to a copyright dispute over the player character's likeness to Tarzan. Jungle King, along with Moon Patrol released a month earlier, is one of the first video games with parallax scrolling.

<span class="mw-page-title-main">Tomohiro Nishikado</span> Japanese video game developer

Tomohiro Nishikado is a Japanese video game developer and engineer. He is the creator of the arcade shoot 'em up game Space Invaders, released to the public in 1978 by the Taito of Japan, often credited as the first shoot 'em up and for beginning the golden age of arcade video games. Prior to Space Invaders, he also designed other earlier Taito arcade games, including the shooting electro-mechanical games Sky Fighter (1971) and Sky Fighter II, the sports video game TV Basketball in 1974, the vertical scrolling racing video game Speed Race in 1974, the multi-directional shooter Western Gun in 1975, and the first-person combat flight simulator Interceptor (1975).

<i>Gun Fight</i> 1975 video game

Gun Fight, known as Western Gun in Japan and Europe, is a 1975 multidirectional shooter arcade game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys armed with revolvers and squaring off in a duel, it was the first video game to depict human-to-human combat. The Midway version was also the first video game to use a microprocessor instead of TTL. The game's concept was adapted from Sega's 1969 arcade electro-mechanical game Gun Fight.

The following article is a broad timeline of arcade video games.

1986 saw many sequels and prequels in video games, such as Super Mario Bros. 2, along with new titles such as Arkanoid, Bubble Bobble, Castlevania, Dragon Quest, Ikari Warriors, The Legend of Zelda, Metroid, Out Run and R.B.I. Baseball. The year's highest-grossing arcade video games were Hang-On in Japan, Hang-On and Gauntlet in the United States, and Nemesis (Gradius) in London. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were Super Mario Bros. in the United States and Yie Ar Kung-Fu in the United Kingdom.

1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.

Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest-grossing video game for the second year in a row. Nintendo's Donkey Kong defined the unnamed platform game genre, while Konami's Scramble established forced-scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.

1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.

1979 saw many sequels and prequels in video games, such as Space Invaders Part II and Super Speed Race, along with new titles such as Asteroids, Football, Galaxian, Head On, Heiankyo Alien, Monaco GP, Sheriff and Warrior. For the second year in a row, the highest-grossing video game was Taito's arcade game Space Invaders and the best-selling home system was the Atari Video Computer System.

1977 had sequels such as Super Speed Race and Datsun 280 ZZZAP as well as several new titles such as Space Wars. The year's highest-grossing arcade games were F-1 and Speed Race DX in Japan, and Sea Wolf and Sprint 2 in the United States. The year's best-selling home system was Nintendo's Color TV-Game, which was only sold in Japan.

1976 had new titles such as Road Race, Night Driver, Heavyweight Champ, Sea Wolf and Breakout. The year's highest-grossing arcade games were Namco's F-1 in Japan and Midway's Sea Wolf in the United States.

<i>Sprint 2</i> 1976 arcade game

Sprint 2 is a two player overhead-view arcade racing video game released in 1976 by Kee Games, a wholly owned subsidiary of Atari, and distributed by Namco in Japan. While earlier driving games had computer-controlled cars that moved along a "canned predetermined" course, Sprint 2 "introduced the concept of a computer car that had the intelligence to drive itself around the track" in "a semi-intelligent" manner.

<i>F-1</i> (arcade game) 1976 video game

F-1 is a 1976 electro-mechanical arcade racing game developed and published by Nakamura Manufacturing Company (Namco), and distributed in North America by Atari, Inc. The player uses a steering wheel to control a Formula One racer, which must avoid collision with other vehicles. The game uses a miniature diorama with small, plastic cars to represent the player's car and opponents on a physical, rotating track, while also featuring a projector system and lighting tricks to create the illusion of racing.

<span class="mw-page-title-main">Atari, Inc.</span> Defunct American video game and home computer company

Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry.

<i>Speed Race</i> 1974 video game

Speed Race is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles Racer and Wheels in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves the player using the attached steering wheel to maneuver a car alongside a fast vertical scrolling road. The objective is to score points by driving past other cars without colliding with them; more points are awarded for driving faster. Players must do this under a 90-second time limit, which ends the game when it runs out. The gameplay concepts were adapted from two earlier driving electro-mechanical games: Kasco's Mini Drive (1958) and Taito's Super Road 7 (1970).

References

  1. 1 2 3 4 "After Pong". ACE . No. 6 (March 1988). February 4, 1988. pp. 29–32 (29).
  2. 1 2 Cohen, Daniel (1982). Video Games. New York: Pocket Books. p. 15. ISBN   0-671-45872-8.
  3. 1 2 3 4 "人気マシン・ベスト3" [Popular Machines: Best 3](PDF). Game Machine (in Japanese). No. 113. Amusement Press, Inc. February 1979. pp. 2–3.
  4. 1 2 3 4 5 "調査対象5年間のベスト1" [Best 1 of the 5 Years Surveyed](PDF). Game Machine (in Japanese). No. 159. Amusement Press, Inc. February 15, 1981. p. 1.
  5. 1 2 "Can Asteroids Conquer Space Invaders?" (PDF). Electronic Games . Vol. 1, no. 1. Winter 1981. pp. 30–33 (31). Retrieved February 12, 2021.
  6. Kubey, Craig (1982). The Winners' Book of Video Games. New York: Warner Books. p. 90. ISBN   978-0-446-37115-5.
  7. 1 2 "Video Games". RePlay. November 1978.
  8. 1 2 Bloom, Steve (1982). Video Invaders. Arco Publishing. p. 18. ISBN   978-0-668-05520-8.
  9. "The 'Winners' of '78: Top Arcade Games". Play Meter . 1978.
  10. Rubin, Michael (2006). "Eighteen: A Hole in the Desert [1982–1983]" (PDF). Droidmaker: George Lucas and the Digital Revolution. Triad Publishing Company. pp. 291-314 (292-3). ISBN   978-0-937404-67-6.
  11. "昔(1970年代)のテレビゲームは何台売れた?" [How many old (1970s) video games sold?]. Classic Videogame Station Odyssey (in Japanese). Archived from the original on January 9, 2014. Retrieved April 16, 2021.
  12. 1 2 3 Reimer, Jeremy (December 15, 2005). "Total share: 30 years of personal computer market share figures". Ars Technica . Archived from the original on June 7, 2012. Retrieved November 27, 2021.
  13. 1 2 3 4 "BYTE News... Radio Shack Has Over 50 Percent of Personal Computer Business". BYTE . Vol. 4, no. 5. May 1979. p. 117.
  14. "Players Guide To Electronic Science Fiction Games". Electronic Games . 1 (2): 35–45 [36]. March 1982. Retrieved February 1, 2012.
  15. Kohler, Chris (September 6, 2011). "Bill Kunkel, Original Gaming Journalist, Dies at 61". Wired . Retrieved March 1, 2012.
  16. "Coin-Op history – 1975 to 1997 – from the pages of RePlay". RePlay. 1998. Archived from the original on April 28, 1998. Retrieved April 21, 2021.
  17. Yuko Aoyama & Hiro Izushi (2003), Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry Archived March 6, 2016, at the Wayback Machine , Research Policy32: 423-44
  18. "Essential 50: Space Invaders". 1UP.com. Archived from the original on December 8, 2012. Retrieved March 26, 2011.
  19. Edwards, Benj. "Ten Things Everyone Should Know About Space Invaders". 1UP.com. Archived from the original on February 26, 2009. Retrieved July 11, 2008.