1978 in video games

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1978 saw the release of new video games such as Space Invaders . The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game Space Invaders, while the best-selling home system was the Atari Video Computer System (Atari VCS).

Contents

Financial performance

Highest-grossing arcade games

Space Invaders was the top-grossing video game worldwide in 1978. [1] The following table lists the top-grossing arcade games of 1978 in Japan, the United Kingdom, United States, and worldwide.

MarketTitleGross revenueInflation Cabinet sales DeveloperDistributorGenreRef
Japan Space Invaders $670,000,000 [2] $3,200,000,000100,000 Taito Taito Shoot 'em up [3] [4] [5]
United Kingdom Space Invaders Un­knownUn­knownUn­known [a] Taito Midway Manufacturing Shoot 'em up [1]
United States Space Wars Un­knownUn­known10,000 Cinematronics Cinematronics Shooter [6] [7] [8]
Worldwide Space Invaders TaitoShoot 'em up [1]

Japan

In Japan, the following titles were the highest-grossing arcade games of 1978, according to the third annual Game Machine chart, which lists both arcade video games and electro-mechanical games (EM games) on the same arcade game chart. Taito's Space Invaders was the first video game to become highest-grossing overall arcade game on the annual Game Machine charts, after the two previous charts were topped by an EM game, F-1 by Namco. [3] [4]

Arcade video games Arcade electro-mechanical games (EM games)
RankTitle#1#2#3PointsRankTitle#1#2#3Points
1 Space Invaders 48741621 F-1 24014
2 Super Speed Race V 1188472 Shoot Away 02711
3 Block Kakuhi [b] 498383 Flipper (Pinball) [c] 13110
4Scratch345224 Mogura Taiji (Whac-A-Mole) 1229
5 Speed Race DX 343205 Submarine 0328
6 Cosmic Monsters 230146 Magnetic Crane [d] 1116
7 Acrobat 12297Pai Pai 45 [e] 0113
8 Gee Bee 11388 Bank Robbers [f] (Kasco) [g] 1003
9 Super Breakout 02269 Clay Champ 0022
10Castle Take [h] (Sankyo)0124Oni Nakase [i] 0102

The following titles were the highest-grossing games on each Game Machine arcade chart. Nintendo's EVR Race was the highest-grossing medal game for the third year in a row. [3] [4]

ChartTop titleGross revenueInflation Cabinet sales ManufacturerGenreRef
Arcade game Space Invaders $670,000,000 [2] $3,200,000,000100,000 Taito Shoot 'em up [3] [4] [5]
Medal game EVR Race Un­knownUn­knownUn­known Nintendo Racing [4]

United States

In the United States, the following titles were the top ten highest-grossing arcade video games of 1978, in terms of coin drop earnings according to the annual Play Meter and RePlay charts.

Rank Play Meter [9] RePlay [7] Cabinet sales
1 Space Wars 10,000 [8]
2 Sprint 2 Un­known
3 Sea Wolf Sprint 1
4 Sea Wolf II Sea Wolf
5 Super Bug Breakout
6 Starship 1 Super Bug
7 Circus Starship 1
8 Breakout Sea Wolf II
9 Night Driver Smokey Joe
10 Sprint 1 LeMans

Best-selling home systems

RankSystem(s)Manufacturer(s)TypeGenerationSalesRef
1 Atari Video Computer System (Atari VCS) Atari, Inc. Console Second 300,000 [10]
Bandai Baseball Bandai Handheld —300,000 [11]
3 TRS-80 Tandy Corporation Computer 8-bit 150,000 [12]
4 Commodore PET Commodore International Computer8-bit30,000 [12]
5 Apple II Apple Inc. Computer8-bit20,000 [13]
6 IMSAI 8080 IMS Associates, Inc. Computer8-bit5,000 [13]
IBM 5110 IBM Computer—5,000
8 Altair 8800 MITS Computer8-bit4,000 [12]
HP 9800 series Hewlett-Packard Computer—4,000 [13]
10Pertec/MITS 300 Pertec Computer Computer8-bit3,000 [13]

Events

Business

Notable releases

Games

Arcade
Computer

Hardware

Bally Astrocade Bally-Arcade-Console.jpg
Bally Astrocade
Computer
Console

See also

Notes

  1. ↑ Space Invaders sold 85,000 cabinets in the United Kingdom between 1978 and 1979. [1]
  2. ↑ ブロック 各被, Burokku Kakuhi
  3. ↑ フリッパー, Furippā
  4. ↑ 各磁 クレーン
  5. ↑ パイパイ 45, Paipai 45
  6. ↑ バンクロバーズ, Banku Robāzu
  7. ↑ 湘阿織機, Kansai Seiki
  8. ↑ キャッスルテイク, Kyassuru Teiku
  9. ↑ 鬼泣かせ

References

  1. 1 2 3 4 "After Pong". ACE . No. 6 (March 1988). February 4, 1988. pp. 29–32 (29).
  2. 1 2 Cohen, Daniel (1982). Video Games. New York: Pocket Books. p. 15. ISBN   0-671-45872-8.
  3. 1 2 3 4 "人気マシン・ベスト3" [Popular Machines: Best 3](PDF). Game Machine (in Japanese). No. 113. Amusement Press, Inc. February 1979. pp. 2–3.
  4. 1 2 3 4 5 "調査対象5年間のベスト1" [Best 1 of the 5 Years Surveyed](PDF). Game Machine (in Japanese). No. 159. Amusement Press, Inc. February 15, 1981. p. 1.
  5. 1 2 "Can Asteroids Conquer Space Invaders?" (PDF). Electronic Games . Vol. 1, no. 1. Winter 1981. pp. 30–33 (31). Retrieved February 12, 2021.
  6. ↑ Kubey, Craig (1982). The Winners' Book of Video Games. New York: Warner Books. p. 90. ISBN   978-0-446-37115-5.{{cite book}}: CS1 maint: publisher location (link)
  7. 1 2 "Video Games". RePlay. November 1978.
  8. 1 2 Bloom, Steve (1982). Video Invaders. Arco Publishing. p. 18. ISBN   978-0-668-05520-8.
  9. ↑ "The 'Winners' of '78: Top Arcade Games". Play Meter . 1978.
  10. ↑ Rubin, Michael (2006). "Eighteen: A Hole in the Desert [1982–1983]" (PDF). Droidmaker: George Lucas and the Digital Revolution. Triad Publishing Company. pp. 291-314 (292-3). ISBN   978-0-937404-67-6.
  11. ↑ "昔(1970年代)のテレビゲームは何台売れた?" [How many old (1970s) video games sold?]. Classic Videogame Station Odyssey (in Japanese). Archived from the original on January 9, 2014. Retrieved April 16, 2021.
  12. 1 2 3 Reimer, Jeremy (December 15, 2005). "Total share: 30 years of personal computer market share figures". Ars Technica . Archived from the original on June 7, 2012. Retrieved November 27, 2021.
  13. 1 2 3 4 "BYTE News... Radio Shack Has Over 50 Percent of Personal Computer Business". BYTE . Vol. 4, no. 5. May 1979. p. 117.
  14. ↑ "Players Guide To Electronic Science Fiction Games". Electronic Games . 1 (2): 35–45 [36]. March 1982. Retrieved February 1, 2012.
  15. ↑ Kohler, Chris (September 6, 2011). "Bill Kunkel, Original Gaming Journalist, Dies at 61". Wired . Retrieved March 1, 2012.
  16. ↑ "Coin-Op history – 1975 to 1997 – from the pages of RePlay". RePlay. 1998. Archived from the original on April 28, 1998. Retrieved April 21, 2021.
  17. ↑ Yuko Aoyama & Hiro Izushi (2003), Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry Archived March 6, 2016, at the Wayback Machine , Research Policy32: 423-44
  18. ↑ "Essential 50: Space Invaders". 1UP.com. Archived from the original on December 8, 2012. Retrieved March 26, 2011.
  19. ↑ Edwards, Benj. "Ten Things Everyone Should Know About Space Invaders". 1UP.com. Archived from the original on February 26, 2009. Retrieved July 11, 2008.