1972 in video games

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1972 marked an important landmark in the history of the video game industry with the releases of Pong and the Odyssey home console. The profile of electronic games rose substantially and companies began exploring the distribution of video games on a larger scale. Important mainframe computer games were created in this period which became the basis for early microcomputer games.

Contents

Events

Financial performance

United States

Arcade

Title Arcade cabinet units (Lifetime)ManufacturerDeveloperGenre
Pong 8,000< [12]

8,000 [13] [Note 1]

Atari Inc. Atari Inc. Sports

Home consoles

TitleGame console units (1972)ManufacturerDeveloper
Odyssey69,000* [14]

80,000 [15] [Note 2]

Magnavox Co. Sanders Associates/Magnavox

(*) Indicates a sales number given by official company sources.

Notable releases

Publications

Magnavox Odyssey Magnavox-Odyssey-Console-Set.jpg
Magnavox Odyssey

Games

Arcade

  • March – The second unit of Galaxy Game is placed at the Tresidder Student Union at Stanford University. This version features two fiberglass cabinets with two players each, which can be linked to create a four-player game. [16]
  • October – Coin-operated games company For-Play Manufacturing in California releases Star Trek (1972) – a presumed clone of Nutting Associates’ Computer Space . [17]
  • November – Atari Inc. releases their game Pong , shipping it to local distributors in the Northern California area. The game becomes a hit in the local area and launches Atari’s business.

Computer

Hardware

Consoles

  • September – Magnavox releases their Odyssey console in twenty-five major markets. It includes twelve games with the console. A light gun addon with additional games is sold separately. They manufacture 140,000 consoles their first year on the market. [20]

Business

Notes

  1. Ralph Baer's numbers compiled in April 1976 are mostly estimates without direct access to sales figures.
  2. Ralph Baer's numbers for Odyssey units sold per year contradict those of official figures disclosed by Magnavox in 1974.

See also

References

  1. "Agreed Statement of Facts". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. November 3, 1976. p. 13. Retrieved March 22, 2024.
  2. "Trial Transcript". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. January 5, 1977. pp. 1501–1505. Retrieved March 22, 2024.
  3. Baer, Ralph H. (2005). Videogames: In the Beginning. Rolenta Press. pp. 76, 81. ISBN   978-0-9643848-1-1.
  4. Bushnell, Nolan K. (July 10, 1972). ""Letter to John Britz"". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. Retrieved March 22, 2024.
  5. Britz, John A. (June 26, 1972). "Royalty Agreement". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. Retrieved March 22, 2024.
  6. Smith, Keith (April 3, 2015). "The Golden Age Arcade Historian: The etymology of "video game"". The Golden Age Arcade Historian. Retrieved December 21, 2024.
  7. "Computer chess championship ends with '6400' winner". The Columbian. August 16, 1972. p. 14.
  8. Martorell, Martin F. (April 18, 2024). "Overkal - The History of the Spanish Magnavox Odyssey clone". prehistoricgaming. Retrieved April 18, 2025.
  9. Brand, Stewart (December 7, 1972). "Spacewar, Fanatic Life and Death Among Computer Bums". Rolling Stone .
  10. US3793483A,Bushnell, Nolan,"Video image positioning control system for amusement device",issued February 19, 1974
  11. Mailland, Julien (2024). The game that never ends: how lawyers shape the videogame industry. Game Histories Series. Cambridge, Massachusetts: The MIT Press. pp. Chapter 3. ISBN   978-0-262-54939-4.
  12. Smith, Alexander (November 27, 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry. Vol. 1: 1971 – 1982. CRC Press. p. 170. ISBN   978-1-138-38990-8.
  13. Baer 2005, p. 10.
  14. "Magnavox will drop". Weekly Television Digest with Consumer Electronics. 14 (19): 9. May 13, 1974.
  15. Baer 2005, p. 82.
  16. Smith 2019, p. 133-134.
  17. Smith 2019, p. 155.
  18. "Subject: The birthdate of Empire" (TXT). Wolfpackempire.com. Retrieved May 24, 2018.
  19. Dear, Brian (2017). The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture. New York: Pantheon Books. pp. 227–231. ISBN   978-1-101-87155-3.
  20. Smith 2019, p. 153.
  21. Smith 2019, p. 158.