1972 in video games

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1972 marked an important landmark in the history of the video game industry with the releases of Pong and the Odyssey home console. The profile of electronic games rose substantially and companies began exploring the distribution of video games on a larger scale. Important mainframe computer games were created in this period which became the basis for early microcomputer games.

Contents

Events

Financial performance

United States

Arcade

Title Arcade cabinet units (Lifetime)ManufacturerDeveloperGenre
Pong 8,000< [10]

8,000 [11] [Note 1]

Atari Inc. Atari Inc. Sports

Home consoles

TitleGame console units (1972)ManufacturerDeveloper
Odyssey69,000 [12]

80,000 [13] [Note 2]

Magnavox Co. Sanders Associates/Magnavox

Notable releases

Publications

Magnavox Odyssey Magnavox-Odyssey-Console-Set.jpg
Magnavox Odyssey

Games

Arcade

  • March – The second unit of the Galaxy Game is placed at the Tresidder Student Union at Stanford University. This version features two fiberglass cabinets with two players each, which can be linked to create a four-player game. [14]
  • October – Coin-operated games company For-Play Manufacturing in California releases Star Trek (1972) – a presumed clone of Nutting Associates’ Computer Space . [15]
  • November – Atari Inc. releases their game Pong , shipping it to local distributors in the Northern California area. The game becomes a hit in the local area and launches Atari’s business.

Computer

Hardware

Consoles

  • September – Magnavox releases their Odyssey console in twenty-five major markets. It includes twelve games with the console. A light gun addon with additional games is sold separately. They manufacture 140,000 consoles their first year on the market. [18]

Business

Notes

  1. Ralph Baer's numbers compiled in April 1976 are mostly estimates without direct access to sales figures.
  2. Ralph Baer's numbers for Odyssey units sold per year contradict those of official figures disclosed by Magnavox in 1974.

See also

Related Research Articles

<i>Pong</i> 1972 arcade game

Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released on 29 November 1972. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.

<span class="mw-page-title-main">Nolan Bushnell</span> American businessman and engineer (born 1943)

Nolan Kay Bushnell is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News "Innovator of the Year" award, and was named one of Newsweek's "50 Men Who Changed America". He has started more than 20 companies and is one of the founding fathers of the video game industry. He is on the board of Anti-Aging Games. In 2012, he founded an educational software company called Brainrush, that is using video game technology in educational software.

<span class="mw-page-title-main">Magnavox Odyssey</span> First commercial home video game console

The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September 1972 and overseas the following year. The Odyssey consists of a white, black, and brown box that connects to a television set, and two rectangular controllers attached by wires. It is capable of displaying three square dots and one line of varying height on the screen in monochrome black and white, with differing behavior for the dots depending on the game played. Players place plastic overlays on the screen to display additional visual elements for each game, and one or two players for each game control their dots with the knobs and buttons on the controller by the rules given for the game. The console cannot generate audio or track scores. The Odyssey console came packaged with dice, paper money, and other board game paraphernalia to accompany the games, while a peripheral controller—the first video game light gun—was sold separately.

<span class="mw-page-title-main">Ralph H. Baer</span> German-American inventor and engineer (1922–2014)

Ralph Henry Baer was a German-American inventor, game developer, and engineer.

<i>Computer Space</i> 1971 video game

Computer Space is a space combat arcade video game released in 1971. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. Computer Space is a derivative of the 1962 computer game Spacewar!, which is possibly the first video game to spread to multiple computer installations. It features a rocket controlled by the player engaged in a missile battle with a pair of hardware-controlled flying saucers set against a starfield background. The goal is to score more hits than the enemy spaceships within a set time period, which awards a free round of gameplay. The game is enclosed in a custom fiberglass cabinet, which Bushnell designed to look futuristic.

<span class="mw-page-title-main">1971 in video games</span> Overview of the events of 1971 in video games

1971 is the first year of the commercial video game industry with the release of Computer Space by Nutting Associates and Galaxy Game by Mini-Computer Applications. The majority of digital games remained on mainframe computers and time-sharing networks, while an increasing number were demonstrated outside of traditional computing audiences. Several developments of games later commercialized – including Oregon Trail and the Magnavox Odyssey console – are first publicly tested in this period.

Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Illinois. The company was founded in 1932 by Samuel H. Gensburg and Samuel Wolberg to operate in the coin-operated amusement industry. In 1977, Gary Stern and Sam Stern purchased the assets of the Chicago Coin Machine Division as it was then called to found Stern Electronics, Inc. They also produced various arcade games during the 1960s to 1970s.

1975 saw several critical influences in the history of video games, including the first commercial games utilizing large-scale integrated circuits and microprocessors, as well as the first role-playing video games.

1974 saw the expansion of technology and public awareness of video games in all sectors. A proliferation of companies creating commercial video games in the coin-operated sector attracted attention from mainstream press and prompted the diversification of games beyond strict Pong derivatives. The first three-dimensional games were developed for linked graphical terminals which would not be widely commercialized. Some of the first efforts to create video game consoles after the release of Magnavox's Odyssey became available in the United States and Europe.

The year 1973 saw a substantial increase in the number of video games created and distributed. In coin-operated games, a craze for Pong-style games ignited the first fad for video games both in the United States and other countries such as Japan and the United Kingdom. Time-sharing networks saw greater proliferation of popular programs through type-in listings. The PLATO computer located at the University of Illinois Urbana-Champaign played host to some of the earliest massively multiplayer games.

<span class="mw-page-title-main">Ted Dabney</span> Co-Founder of Atari Inc. (1937–2018)

Samuel Frederick "Ted" Dabney Jr. was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that were used for Computer Space and later Pong, one of the first and most successful arcade games.

<i>Gran Trak 10</i> 1974 arcade game

Gran Trak 10 is an arcade driving video game developed by Atari through its subsidiary Cyan Engineering, and released by Atari in May 1974. In the game, a single player drives a car along a race track, viewed from above, avoiding walls of pylons and trying to pass as many checkpoints as possible before time runs out. The game is controlled with a steering wheel, accelerator and brake pedals, and a gear stick, and the car crashes and spins if it hits a pylon.

In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series, the Atari Home Pong, the Coleco Telstar series and the Color TV-Game series. The generation ended with the Computer TV-Game in 1980 and its following discontinuation in 1983, but many manufacturers had left the market prior due to the market decline in the year of 1978 and the start of the second generation of video game consoles.

<i>Gotcha</i> (video game) 1973 arcade game

Gotcha is an arcade video game developed by Atari and released in October 1973. It was the fourth game by the company, after the 1972 Pong, which marked the beginning of the commercial video game industry along with the Magnavox Odyssey, and the 1973 Space Race and Pong Doubles. In the game, two players move through a maze, which continually changes over time. One player, the Pursuer, attempts to catch the other, the Pursued; if they do, a point is scored, and the players reset positions. The game emits an electronic beeping sound, which increases in pace as the Pursuer gets closer to the Pursued, and each game lasts a set amount of time.

<i>Space Race</i> (video game) 1973 arcade game

Space Race is an arcade game developed by Atari, Inc. and released on July 16, 1973. It was the second game by the company, after Pong (1972), which marked the beginning of the commercial video game industry along with the Magnavox Odyssey. In the game, two players each control a rocket ship, with the goal of being the first to move their ship from the bottom of the screen to the top. Along the way are asteroids, which the players must avoid. Space Race was the first racing arcade video game and the first game with a goal of crossing the screen while avoiding obstacles.

<span class="mw-page-title-main">Atari, Inc.</span> American video game developer (1972–1992)

Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry.

The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s. During this time there was a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.

Magnavox Odyssey is the general brand name of Magnavox's complete line of home video game consoles released from 1972 through 1978. The line includes the original Magnavox Odyssey console, the Magnavox Odyssey series of dedicated home video game consoles, and the Magnavox Odyssey 2 ROM cartridge-based video game console released in 1978. Philips Odyssey is the brand name that includes the Philips Odyssey series of dedicated home video game consoles.

<span class="mw-page-title-main">1970s in video games</span> Video game-related events in 1970s

The 1970s was the first decade in the history of the video game industry. The 1970s saw the development of some of the earliest video games, chiefly in the arcade game industry, but also several for the earliest video game consoles and personal computers.

References

  1. "Agreed Statement of Facts". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. November 3, 1976. p. 13. Retrieved March 22, 2024.
  2. "Trial Transcript". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. January 5, 1977. pp. 1501–1505. Retrieved March 22, 2024.
  3. Baer, Ralph H. (2005). Videogames: In the Beginning. Rolenta Press. pp. 76, 81. ISBN   978-0-9643848-1-1.
  4. Bushnell, Nolan K. (July 10, 1972). ""Letter to John Britz"". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. Retrieved March 22, 2024.
  5. Britz, John A. (June 26, 1972). "Royalty Agreement". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. Retrieved March 22, 2024.
  6. Smith, Keith (April 3, 2015). "The Golden Age Arcade Historian: The etymology of "video game"". The Golden Age Arcade Historian. Retrieved December 21, 2024.
  7. "Computer chess championship ends with '6400' winner". The Columbian. August 16, 1972. p. 14.
  8. Brand, Stewart (December 7, 1972). "Spacewar, Fanatic Life and Death Among Computer Bums". Rolling Stone .
  9. US3793483A,Bushnell, Nolan,"Video image positioning control system for amusement device",issued 1974-02-19
  10. Smith, Alexander (November 27, 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry. Vol. 1: 1971 – 1982. CRC Press. p. 170. ISBN   978-1-138-38990-8.
  11. Baer 2005, p. 10.
  12. "Magnavox will drop". Weekly Television Digest with Consumer Electronics. 14 (19): 9. May 13, 1974.
  13. Baer 2005, p. 82.
  14. Smith 2019, p. 133-134.
  15. Smith 2019, p. 155.
  16. "Subject: The birthdate of Empire" (TXT). Wolfpackempire.com. Retrieved May 24, 2018.
  17. Dear, Brian (2017). The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture. New York: Pantheon Books. pp. 227–231. ISBN   978-1-101-87155-3.
  18. Smith 2019, p. 153.
  19. Smith 2019, p. 158.