1972 in games

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List of years in games

This page lists board and card games, wargames, and miniatures games published in 1972. For video and console games, see 1972 in video gaming.

Contents

Games released or invented in 1972

Related Research Articles

Video game Electronic game that involves a user interface and visual feedback

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a touchscreen, virtual reality headset or monitor/TV set. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

<i>Star Control</i> video game

Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV or just simply Star Control is a science fiction video game developed by Toys for Bob and published by Accolade in 1990. It was originally released for Amiga and MS-DOS in 1990, followed by ports for the Sega Mega Drive/Genesis, Amstrad CPC, Commodore 64 and ZX Spectrum in 1991. A sequel, Star Control II was released in 1992.

Dave Arneson 20th and 21st-century American game designer

David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the development of the genre, developing the concept of the RPG using devices now considered to be archetypical, such as adventuring in "dungeons" and using a neutral judge who doubles as the voice and consciousness of all other characters to develop the storyline.

<i>Enter the Matrix</i> 2003 video game

Enter the Matrix is an action-adventure video game developed by Shiny Entertainment and published by Infogrames, released under the Atari brand name. It was the first game based on the Matrix series of films. Its story is concurrent with that of The Matrix Reloaded, and features over an hour of original footage, directed by the Wachowskis and starring the cast of the film trilogy, produced for the game. While it was not critically well received, it sold one million copies in its first eighteen days of release, 2.5 million over the first six weeks, and ultimately 5 million copies. The success led to the game being re-released for multiple consoles' budget brands, with the PC version getting a DVD-ROM version.

<i>Computer Space</i> 1971 space combat arcade game

Computer Space is a space combat arcade game developed in 1971. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. Computer Space is a derivative of the 1962 computer game Spacewar!, possibly the first video game to spread to multiple computer installations. It features a rocket controlled by the player engaged in a missile battle with a pair of hardware-controlled flying saucers set against a starfield background. The goal is to score more hits than the enemy spaceships within a set time period, which awards a free round of gameplay. The game is enclosed in a custom fiberglass cabinet, which Bushnell designed to look futuristic.

<i>ZZT</i> Video game

ZZT is an action-adventure puzzle video game developed by Potomac Computer Systems and released for MS-DOS in October 1991. The game was designed by Tim Sweeney and took roughly nine months to develop, including the game's scripting language, ZZT-oop. The name was thought to be an acronym for "Zoo of Zero Tolerance", but Sweeney actually picked that name so it would be listed last alphabetically on the software catalog. ZZT was followed by a sequel, Super ZZT, in 1992.

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or online over the internet. Multiplayer games usually require players to share the resources of a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Multiplayer games allow players interaction with other individuals in partnership, competition or rivalry, providing them with social communication absent from single-player games.

<i>Eve Online</i> 2003 persistent-world massively multiplayer online video game

Eve Online is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat. The game contains a total of 7,800 star systems that can be visited by players.

<i>Plumbers Dont Wear Ties</i> 1993 video game

Plumbers Don't Wear Ties is an adult-oriented "romantic comedy" graphic adventure game/dating sim developed by United Pixtures and published by Kirin Entertainment for the 3DO Interactive Multiplayer. Although the game did have a PC version, it had very limited distribution and was published by United Pixtures itself. The game stars Edward J. Foster and Jeanne Basone as John and Jane, respectively; two people who are being pressured by their respective parents to go out and find a spouse. The player's task is to get John and Jane together.

<i>QuackShot</i> 1991 video game

QuackShot Starring Donald Duck is a 1991 platforming video game developed and published by Sega for the Sega Genesis. The game was released in Europe in 1991, in North America on December 19, 1991, and in Japan the following day. QuackShot stars Donald Duck and his three nephews, Huey, Dewey, and Louie, as treasure-hunters, and is part of a series of games published by Sega that were based on Disney cartoon characters. The game was influenced by the Indiana Jones film series.

<i>Ninja Gaiden III: The Ancient Ship of Doom</i> 1991 NES game

Ninja Gaiden III: The Ancient Ship of Doom is a side-scrolling platforming video game developed and published by Tecmo. It was released in Japan on June 26, 1991 for the Famicom and in North America in August 1991 for the Nintendo Entertainment System (NES). The NES version was not released in Europe. It was later ported to the Atari Lynx by Atari and released in 1993 in North America and Europe, the European version retaining the North American Ninja Gaiden III title. It was also re-released as part of its Ninja Gaiden Trilogy Super NES compilation in 1995 in Japan and North America. Long after, it was released for the Virtual Console service in North America on February 18, 2008 for the Wii and in North America and Europe on November 28, 2013 and January 23, 2014 respectively for the Nintendo 3DS. It was designed by Masato Kato, who took over for Hideo Yoshizawa—designer of the first two games in the NES series.

<i>Resident Evil Gaiden</i> video game

Resident Evil Gaiden is an action-adventure game for the Game Boy Color co-developed by Capcom and M4, and first released on December 14, 2001. Received generally mixed reviews by critics, the game marks a departure from other entries in the series, insofar as areas are explored with the playable character seen from a top-down perspective, with battles fought in first-person view. The story revolves around a viral outbreak on a passenger ship and has Leon S. Kennedy and Barry Burton return as protagonists.

<i>DonPachi</i> 1995 video game

DonPachi is a vertically-scrolling bullet hell shoot'em up video game developed by Cave and published by Atlus in 1995. It was the first game developed by Cave, and the second on Cave's first-generation arcade hardware. Literally translated, the title means "leader bee", but it is also a Japanese onomatopoeic expression associated with the sound of firing guns. It is one of the first manic shooters. This game received a sequel in the form of DoDonPachi.

<i>Dont Give Up the Ship</i> (game) naval wargame

Don't Give Up the Ship is a set of rules for conducting Napoleonic era naval wargames. The game was published by Guidon Games in 1972 and republished by TSR, Inc. in 1975. The game was developed as a collaboration between Dave Arneson, Gary Gygax, and Mike Carr. It was the first collaboration between Dave Arneson and Gary Gygax, the co-authors of Dungeons & Dragons. Mike Carr edited the rules and researched the historical single ship actions that are included as game scenarios.

<i>Spacewar!</i> 1962 space combat video game

Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology. After its initial creation, Spacewar! was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen installations of the PDP-1 computer, making Spacewar! the first known video game to be played at multiple computer installations.

Don't Give Up the Ship may refer to:

<i>SpongeBob SquarePants: Revenge of the Flying Dutchman</i> 2002 video game

SpongeBob SquarePants: Revenge of the Flying Dutchman is a video game based on the animated series SpongeBob SquarePants, developed by Vicarious Visions and BigSky Interactive, Inc. and published by THQ for the GameCube and PlayStation 2 home video game consoles, and the portable Game Boy Advance video game console. It was the last game to be developed by BigSky Interactive, Inc. The game was released in North America in late 2002, while in Europe it was released in 2003. The Game Boy Advance version was also released on a Twin Pack cartridge bundled with SpongeBob SquarePants: SuperSponge in 2005.

Naval wargaming

Naval wargaming is a branch of the wider hobby of miniature wargaming. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Both historical and fantasy rulesets are available.

Nitrome British independent video game developer based in London.

Nitrome Games Limited is a British independent video game developer based in London. The company makes Unity-based games for Internet Browsers while they also release games for Mobile. Their games are recognizable by the pixel art design and cartoon like appearance, along with a jingle to the start of every game and the use of chiptune. Nitrome was started on 10 August 2004 by Matthew Annal and Heather Stancliffe, two graphic designers, intending to create games for mobile phones. Instead, the company began taking on commissions Internet-based flash games. Some of the games of Nitrome have characters which are inspired by other characters from video games, TV shows, and others. Nitrome's games are published on their website and are often available to license on other websites such as Miniclip, MTV Arcade and Friv.

<i>We Sing UK Hits</i> 2013 video game

We Sing UK Hits is a 2011 karaoke game part of the We Sing series of games, developed by French studio Le Cortex. The game features 100% United Kingdom artists.

References

  1. "Don't Give Up The Ship!". Boardgamegeek. 1972. Retrieved 5 September 2018.

See also