1994 in video games

Last updated

List of years in video games
+...

1994 saw many sequels and prequels in video games, such as Super Metroid , Donkey Kong Country , Final Fantasy VI , Sonic 3 & Knuckles , Super Street Fighter II Turbo and Virtua Fighter 2 and Doom II , along with new titles such as Daytona USA , Ace Driver , Alpine Racer and Tekken .

Contents

The year's best-selling video game console was the Game Boy, while the Sega Mega Drive/Genesis remained the best-selling home console. The year's highest-grossing arcade video games were Super Street Fighter II X (Super Street Fighter II Turbo) and Virtua Fighter in Japan, and Daytona USA and Mortal Kombat II in the United States, while the year's best-selling home video game worldwide was Donkey Kong Country.

Events

Hardware releases

PlayStation video game console, first released in Japan PlayStation-SCPH-1000-with-Controller.jpg
PlayStation video game console, first released in Japan

Top-rated games

Game of the Year awards

The following titles won Game of the Year awards for 1994.

Awards Game of the Year Platform(s)PublisherGenreRef
Electronic Gaming Monthly (EGM) Donkey Kong Country Super NES Nintendo Platformer [3]
Game Informer [4]
GameFan Megawards Earthworm Jim Sega Genesis Playmates Interactive Platformer [5]
Clockwork Knight Sega Saturn Sega
Gamest Awards The King of Fighters '94 Arcade (Neo Geo) SNK Fighting [6]
IAAPA Exhibit Awards Ace Driver Arcade (Namco System 22) Namco Racing [7]
Video Software Dealers Association (VSDA) NBA Jam Game consoles Acclaim Sports [8]

Famitsu Platinum Hall of Fame

The following video game releases in 1994 entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40. [9]

TitlePlatformDeveloperPublisherGenreScore (out of 40)
Final Fantasy VI Super Famicom Squaresoft Squaresoft RPG 37
Ridge Racer PlayStation Namco Namco Racing 37
Fire Emblem: Monshō no Nazo (Mystery of the Emblem)Super Famicom Intelligent Systems Nintendo SRPG 36
Virtua Fighter Sega Saturn Sega AM2 Sega Fighting 36

Financial performance

Highest-grossing arcade games

The best-selling arcade printed circuit board (PCB) worldwide in 1994 was SNK's Neo Geo MVS system. [10]

Japan

The following titles were the top ten highest-grossing arcade games of 1994 in Japan.

Rank Gamest [6] Game Machine [11]
TitleManufacturerTitleTypePoints
1 Super Street Fighter II X: Grand Master Challenge Capcom Virtua Fighter PCB / Deluxe 5857
2 Virtua Fighter Sega Super Street Fighter II / X PCB 5003
3 Garō Densetsu Special (Fatal Fury Special) SNK Puyo Puyo PCB3466
4 Vampire: The Night Warriors (Darkstalkers)Capcom Ridge Racer Deluxe 3265
5 The King of Fighters '94 SNK Super Real Mahjong PIV PCB2909
6 Super Street Fighter II Capcom Shanghai III PCB2794
7 Gokujo Parodius Konami Raiden II PCB2718
8 Ridge Racer Namco Lethal Enforcers Dedicated 2713
9 Daytona USA Sega Tetris (Sega) PCB2686
10 Puyo Puyo Compile OutRunners 2P cabinet 2676

United Kingdom

In the United Kingdom, the following titles were the highest-grossing games of each month in 1994.

MonthDedicated arcade cabinet Printed circuit board (PCB)Ref
February Ridge Racer [12] [13]
March Ridge Racer Super Street Fighter II Turbo [14]
April [15]
May Daytona USA [16]
June [17]
July Daytona USA [18]
August [19]
September [20]
October Daytona USA Gunbird [21]

Virtua Fighter by Sega AM2 was also one of the UK's most popular coin-ops of the year. [22]

United States

In the United States, the following titles were the highest-grossing arcade video games of 1994.

Rank Play Meter AAMA [23] [24] AMOA [25] [26]
TitleAwardDedicated arcade cabinet Arcade conversion kit
1 Daytona USA ,
Mortal Kombat II [27]
Daytona USA (Twin)
Cruis'n USA ,
Killer Instinct ,
Mortal Kombat II ,
Neo Geo MVS
Diamond Mortal Kombat II
2 Lethal Enforcers ,
Mortal Kombat ,
NBA Jam ,
NBA Jam: Tournament Edition ,
Virtua Fighter
NBA Jam: Tournament Edition ,
Raiden II ,
Super Street Fighter II ,
Samurai Shodown
3Un­known
4
5
6Un­known NBA Jam: Tournament Edition Platinum
7Un­known Darkstalkers: The Night Warriors ,
Raiden II ,
Revolution X
Gold
8
9
10Un­known Alien vs. Predator ,
Dungeons & Dragons: Tower of Doom ,
Super Street Fighter II Turbo
Silver
11
12

Best-selling video game consoles

RankManufacturer Game console TypeGenerationSales
Japan USA Europe ElsewhereWorldwide
1 Nintendo Game Boy Handheld 8-bit 1,140,000 [28] Un­knownUn­knownUn­known7,500,000+ [29]
2 Sega Mega Drive / Genesis Home 16-bit 500,000 [30] 4,000,000+ [31] 1,540,000 [30] 1,000,000 [30] 7,040,000+
3Nintendo Super NES Home16-bit2,200,000 [30] 2,058,000 [32] 1,060,000 [30] 900,000 [30] 6,218,000
4Sega Sega CD / Mega-CD Home16-bit150,000 [30] 550,000 [30] 205,000 [30] 905,000 [30]
5Sega Game Gear Handheld8-bit350,000 [28] 500,000+ [31] Un­knownUn­known850,000+
6Sega Sega Saturn Home 32-bit 840,000 [28] 840,000
7Sega 32X Home32-bit270,000 [33] 500,000 [31] 65,000 [30] 835,000
8 Panasonic 3DO Home32-bit450,000 [28] 160,000 [30] 15,000 [30] 5,000+ [30] 630,000+
9 Sony PlayStation Home32-bit600,000 [28] 600,000
10Nintendo NES / Famicom Home 8-bit 280,000 [28] 268,000 [32] Un­knownUn­known548,000+

Best-selling home video games

The following titles were the top ten best-selling home video games (console games or computer games) worldwide in 1994.

RankTitlePlatform(s)Sales
Japan [34] USA [35] Worldwide
1 Donkey Kong Country (Super Donkey Kong) Super NES 956,0002,057,0066,000,000 [36]
2 Street Fighter II Multi-platform 941,000+989,178+ [lower-alpha 1] 3,709,090+ [lower-alpha 2]
3 Final Fantasy VI (Final Fantasy III)Super NES2,550,000+ [41] 275,9522,825,952+
4 Mortal Kombat II Multi-platformUn­known1,929,494+2,500,000+ [42]
5 NBA Jam Sega Genesis, Super NESUn­known2,313,5262,313,526+
6 Sonic 3 & Knuckles Mega Drive/Genesis Un­known1,473,7301,473,730+
7 Madden NFL 95 Sega Genesis, Super NES811,568811,568+
8 Super Metroid Super NES531,000256,262+ [43] 787,262+
9 Mighty Morphin Power Rangers Sega Genesis, Super NES731,910731,910+
10J.League Excite Stage '94 (Capcom's Soccer Shootout) Super Famicom 714,000Un­known714,000+

Japan

In Japan, the following titles were the top ten best-selling home video games of 1994.

RankTitlePlatformPublisherGenreSalesRef
1 Final Fantasy VI Super Famicom Squaresoft RPG 2,550,000+ [41]
2 Super Donkey Kong (Donkey Kong Country)Super Famicom Nintendo Platformer 956,000 [34]
3 Super Street Fighter II Super Famicom Capcom Fighting 941,000
4J.League Excite Stage '94 (Capcom's Soccer Shootout)Super Famicom Epoch Co. Sports 714,000
5 Super Bomberman 2 Super Famicom Hudson Soft Maze 713,000
6 Super Momotarō Dentetsu III Super FamicomHudson Soft Simulation 610,000
7 Dragon Ball Z: Super Butōden 3 Super Famicom Bandai Fighting595,000
8 Fire Emblem: Monshō no Nazo (Mystery of the Emblem)Super FamicomNintendo Tactical RPG 563,000
9 Super Metroid Super FamicomNintendo Metroidvania 531,000
10 Mother 2: Gīgu no Gyakushū (EarthBound)Super FamicomNintendoRPG518,000

United States

In the United States, the following titles were the top ten best-selling home video games of 1994. [44]

RankTitlePlatform(s)Publisher(s)GenreSalesRef
1 NBA Jam Sega Genesis, Super NES Acclaim Entertainment Sports 2,313,526 [35]
2 Donkey Kong Country Super NES Nintendo Platformer 2,057,006
3 Mortal Kombat II Sega Genesis, Super NESAcclaim Entertainment Fighting 1,929,494
4 Sonic 3 & Knuckles Sega Genesis Sega Platformer1,473,730 [35]
5 Street Fighter II Sega Genesis, Super NES Capcom Fighting989,178+ [lower-alpha 1]
6 Madden NFL 95 Sega Genesis, Super NES EA Sports Sports811,568 [35]
7 Mighty Morphin Power Rangers Sega Genesis, Super NESSega, Bandai Action 731,910
8 The Lion King Sega Genesis, Super NES Virgin Interactive Platformer619,399
9 NBA Live 95 Sega Genesis, Super NESEA SportsSports542,758
10 Disney's Aladdin Super NESCapcomPlatformer421,996+ [44] [35]

United Kingdom

HMV, a British entertainment retailer, released a monthly list of the chain's highest-selling home video game titles. The following titles topped the monthly all-formats charts, as reported by Computer and Video Games .

MonthTitlePlatform(s)PublisherGenreRef
January Sensible Soccer Mega Drive Sony Sports (football) [45]
February SimCity 2000 PC, Mac Mindscape City-building [46]
March NBA Jam Mega Drive, SNES, GG Acclaim Sports (basketball) [47]
April Doom PC Id Software FPS [48]
May World Cup Striker SNES U.S. Gold Sports (football) [49]
June World Cup USA '94 Mega Drive, SNES, GGU.S. GoldSports (football) [50]
July Star Wars: TIE Fighter PC Virgin Interactive Space combat [51]
August Super Street Fighter II Mega Drive Sega Fighting [52]
September Mortal Kombat II SNES, SMD, SMS, GG, GB AcclaimFighting [53]
October Doom II PCVirgin InteractiveFPS [54]
November FIFA Soccer 95 Mega Drive EA Sports Sports (football) [55]
December [56]

Notable releases

Video game platforms
Ami Amiga
Arcade Arcade
DOS MS-DOS
GB Game Boy
Lin Linux
Mac Mac
Neo Neo Geo
NES Nintendo Entertainment System
3DO 3DO Interactive Multiplayer
GG Game Gear
Lynx Atari Lynx
PS1 PlayStation
Sat Sega Saturn
SNES Super NES
SMD Sega Mega Drive / Genesis
Notable releases of the year 1994
ReleaseTitleSystem Developer/Publisher Notes
February 2 Sonic the Hedgehog 3 SMD Sega Third installment of the Sonic the Hedgehog franchise. Introduces Knuckles the Echidna.
March X-COM: UFO Defense DOS Mythos Games/MicroProse
March 19 Super Metroid SNES Nintendo Third in the Metroid series; distributed on a 24-megabit cartridge. Noted as the "best game of all time" by Electronic Gaming Monthly in 2002.
March 25 The Elder Scrolls: Arena DOS Bethesda Open-world action role-playing game, and the first game in the Elder Scrolls series
April 2 Final Fantasy VI SNES Square Co. Sixth title in the Final Fantasy series. Released on October 11 in the US.
May 6 Magic Carpet DOS, PS1, Sega Saturn Bullfrog Productions Action video game developed by Bullfrog Productions, a title deemed innovative and visually impressive at the time of its release, which features 3D real-time visuals.
June 14 Donkey Kong 94 GBNintendoRemake of the first four stages of the original game, adding 96 puzzle based levels and new mechanics
July TIE Fighter DOS LucasArts
August 2 Earthworm Jim SNES, SMD Shiny Entertainment
August 25 The King of Fighters '94 Neo SNK First title in the King of Fighters series
August 27 EarthBound SNESNintendoThe only title in the series to be localized until Mother was released in the United States as EarthBound Beginnings in 2015. Also introduces Ness.
September Master of Magic DOSMicroProse
September 9 Mortal Kombat II SNES Sculptured Software/Acclaim EntertainmentReleased with all blood and fatalities left intact, the first major release on any Nintendo console at that point to have such content.
September 22 System Shock DOS Looking Glass Studios/Origin Systems
October 10 Doom II DOS id Software Sequel to the original first-person shooter DOOM.
Doom Lin Dave D. Taylor/id SoftwarePort of the original game, becoming the first major game for the Linux operating system.
October 17 [57] Sonic & Knuckles SMDSegaThe sequel to Sonic the Hedgehog 3, allowing players to play as either Sonic or Knuckles. The cartridge features an adapter that can connect to Sonic 3, allowing the two games to be played consecutively.
October 28 Killer Instinct Arcade Rare The first arcade machine with an internal hard disk.
November 15 Warcraft: Orcs & Humans DOS Blizzard Entertainment The first game in the Warcraft franchise. Adapted into the 2016 film of the same name.
November 15 NFL '95 Sega Genesis and Sega Game GearDouble Diamond Software Genesis and Blue Sky Software Game gearSixth game in the Joe Montana Football/NFL series.
November 21 Donkey Kong Country SNESRare/NintendoThe first in the Donkey Kong Country series. Features 3D pre-rendered graphics. Also introduces Diddy Kong and King K. Rool.
November 23 King's Quest VII: The Princeless Bride DOS Sierra On-Line First in the series to use SVGA graphics.
December [58] The Need for Speed 3DO Electronic Arts Launched one of the most successful racing game franchises of all time.
December Wing Commander III: Heart of the Tiger DOS Origin Space combat simulator game that adds interactive movie elements with big-name actors. One of the most expensive games developed for the time, costing about $4 million to produce. [59]
December 9 Tekken Arcade Namco Namco's first 3D fighting game, spawning the Tekken franchise.
December 10 Wario's Woods NESNintendoThe last official game to be released on the NES in North America before Nintendo would officially discontinue production of the console.
December 16 King's Field PS1 FromSoftware Released in Japan only, first in the King's Field series and the first 3D action RPG to be developed for a home console. Considered to be the predecessor of the Dark Souls series. Introduced the Moonlight Sword.
December 17 Phantasy Star IV: The End of the Millennium SMD Sega
December 21 Marathon Mac Bungie One of the earliest original (non-ported) first-person shooters for the Mac computer.
December 27 Heretic DOS, Mac Raven Software/id SoftwareFirst in the Heretic/Hexen series and also the first game bundled with DWANGO, one of the earliest online multiplayer services

Business

See also

Notes

  1. 1 2 222,224+ Street Fighter II Turbo and Special Champion Edition sales up until August. [39] 341,728 Super Street Fighter II sales up until September. [40] 448,452 Street Fighter II , Turbo and Special Champion Edition sales in December. [35]
  2. 1.9 million worldwide sales during January–March 1994. [37] [38] 77,910+ Street Fighter II Turbo and Special Champion Edition sales in the US during April–August. [39] 941,000 Super Street Fighter II sales in Japan during June–December. [34] 341,728 Super Street Fighter II sales in the US during July–September. [40] 448,452 Street Fighter II , Turbo and Special Champion Edition sales in the US during December. [35]

Related Research Articles

A killer application is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operating system. Consumers would buy the host platform just to access that application, possibly substantially increasing sales of its host platform.

<i>Street Fighter II</i> 1991 arcade video game

Street Fighter II: The World Warrior is a 2D fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. It is Capcom's fourteenth game to use the CP System arcade system board. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.

In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine. Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive and the Super Nintendo Entertainment System. Cartridge-based handheld consoles became prominent during this time, such as the Nintendo Game Boy (1989), Atari Lynx (1989), Sega Game Gear (1990) and TurboExpress (1990).

<i>Out Run</i> 1986 video game

Out Run is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations.

The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.

<i>Super Street Fighter II</i> 1993 video game

Super Street Fighter II: The New Challengers is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. It refines and balances the existing character roster from the previous versions, and introduces four new characters. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

1997 saw many sequels and prequels in video games, such as Final Fantasy VII, Castlevania: Symphony of the Night, GoldenEye 007, Star Fox 64, Crash Bandicoot 2: Cortex Strikes Back, Quake II, Mega Man Legends, Riven, Tomb Raider II, Dark Rift, Tekken 3 and Virtua Striker 2, along with new titles such as Oddworld: Abe's Oddysee, Gran Turismo, Diablo, Grand Theft Auto and Fallout.

1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, King's Field III, Virtua Fighter 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Quake and Tomb Raider.

1995 saw many sequels and prequels in video games, such as Dragon Quest VI, Mega Man 7, Super Mario World 2: Yoshi's Island, Donkey Kong Country 2: Diddy's Kong Quest, and Tekken 2, along with new titles such as Mario's Picross, Battle Arena Toshinden, Chrono Trigger, Rayman, Soul Edge, Twisted Metal, Star Wars: Dark Forces, Destruction Derby, Wipeout and Jumping Flash!

1993 saw many sequels and prequels in video games, such as Dragon Ball Z: Super Butōden, Mortal Kombat II, Secret of Mana, and Super Street Fighter II, alongside new titles such as Star Fox, FIFA International Soccer, Doom, Gunstar Heroes, Myst, Samurai Shodown, Ridge Racer, NBA Jam, Disney's Aladdin, and Virtua Fighter.

1992 saw many sequels and prequels in video games, such as Dragon Quest V, Final Fantasy V, Sonic the Hedgehog 2, Street Fighter II: Champion Edition, Super Mario Land 2: 6 Golden Coins, and Super Mario Kart, along with new titles such as Art of Fighting, Lethal Enforcers, Mortal Kombat and Virtua Racing.

1991 saw many sequels and prequels in video games, such as Street Fighter II, Final Fantasy IV, Super Castlevania IV, Mega Man 4, Super Ghouls 'n Ghosts, and The Legend of Zelda: A Link to the Past, along with new titles such as Sonic the Hedgehog, Battletoads, Lemmings, Sunset Riders, Duke Nukem, Fatal Fury: King of Fighters, and Streets of Rage. The year's highest-grossing video game worldwide was Capcom's arcade fighting game Street Fighter II. The year's best-selling system was the Game Boy for the second year in a row, while the year's best-selling home video game was Sega's Sonic the Hedgehog, which was also the year's top video game rental in the United States.

1990 saw many sequels and prequels in video games, such as Metal Gear 2: Solid Snake, Dr. Mario, Dragon Quest IV, Final Fantasy III, Phantasy Star II, and Super Mario World, along with new titles such as Fire Emblem: Shadow Dragon and the Blade of Light and Magic Sword. The year's highest-grossing arcade video games were Final Fight in Japan and Teenage Mutant Ninja Turtles in the United States. The year's best‑selling system was the Game Boy, while the year's best-selling home video game was Super Mario Bros. 3 for the Nintendo Entertainment System.

1989 saw many sequels and prequels in video games, such as Phantasy Star II, Super Mario Land, Super Monaco GP, along with new titles such as Big Run, Bonk's Adventure, Final Fight, Golden Axe, Strider, Hard Drivin' and Teenage Mutant Ninja Turtles. The year also saw the release of the Sega Genesis and TurboGrafx-16 in North America, and the Game Boy worldwide along with Tetris and Super Mario Land.

1985 saw many sequels and prequels in video games, such as Super Mario Bros. and Kung Fu, along with new titles such as Commando, Duck Hunt, Gauntlet, Ghosts 'n Goblins, Gradius, Hang-On, Space Harrier, Tetris and The Way of the Exploding Fist. The year's highest-grossing arcade video games were Hang-On and Karate Champ in the United States, and Commando in the United Kingdom. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's best‑selling home video game was Super Mario Bros.

<span class="mw-page-title-main">Sega Genesis</span> Home video game console

The Sega Genesis, also known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy.

<i>Tekken</i> (video game) 1994 fighting video game

Tekken (鉄拳) is a fighting game developed and published by Namco. It was originally released for arcades in 1994, and ported to the PlayStation the following year. The game was well-received by critics. It is the first entry in the Tekken series, with a sequel, Tekken 2, being released in 1995.

<i>Street Fighter Alpha</i> 1995 video game

Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. The working title for the game was Street Fighter Legends.

<i>Street Fighter II: Champion Edition</i> 1992 video game

Street Fighter II: Champion Edition, released as Street Fighter II Dash in Japan, is a fighting game released by Capcom in 1992. It was launched for arcades and converted to several video game consoles. It is the first of several updated versions of Street Fighter II, and part of the Street Fighter series. The main changes are the addition of the four grand masters as playable characters and mirror matches. The fighting techniques of the eight main characters from the original game were further balanced for competitive play.

References

  1. "Showtime at the Nintendo Booth for the Winter Consumer Electronics Show". Free Library. January 5, 1994. Archived from the original on July 14, 2014. Retrieved February 10, 2014.
  2. Peter Brown (May 21, 2014). "Gaming Highlights from 1994". Gamespot. Retrieved July 4, 2020.
  3. "EGM Awards". Archived from the original on December 30, 2017. Retrieved December 29, 2017.
  4. "25 Years Of Game Informer's GOTY Awards". GameInformer.com. January 2, 2017. Archived from the original on December 30, 2017. Retrieved December 29, 2017.
  5. GameFan , volume 3, issue 1 (January 1995), pages 68-75
  6. 1 2 "第8回 ゲーメスト大賞" [8th Gamest Awards]. Gamest (in Japanese). Vol. 136 (January 1995). December 27, 1994. pp. 40–59. alternate url
  7. "News Digest: Sega, Namco Simulators Score Bit At Parks Show". RePlay. Vol. 20, no. 3. December 1994. p. 25.
  8. "Home Entertainment Awards – Video Games". Entertainment Merchants Association. Archived from the original on November 1, 2013. Retrieved February 5, 2012.
  9. "週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List]. Geimin (in Japanese). Archived from the original on October 27, 2008. Retrieved February 24, 2021.
  10. "Letter From Europe". RePlay. Vol. 20, no. 7. April 1995. p. 36, 38.
  11. "Best Videos '94: "Puyo Puyo", "Ridge Racer" DX" (PDF). Game Machine (in Japanese). No. 487. Amusement Press, Inc. January 1–15, 1995. p. 36.
  12. "Arcade Action" (PDF). Computer and Video Games . No. 149 (April 1994). United Kingdom: Future Publishing. March 15, 1994. pp. 82–6.
  13. "Charts" (PDF). Edge . No. 8. United Kingdom: Future Publishing (published March 31, 1994). May 1994. pp. 90–1. Retrieved May 4, 2022.
  14. "Charts" (PDF). Edge . No. 9. United Kingdom: Future Publishing (published April 28, 1994). June 1994. pp. 86–7. Retrieved May 4, 2022.
  15. "Charts" (PDF). Edge . No. 10. United Kingdom: Future Publishing (published May 26, 1994). July 1994. pp. 84–5. Retrieved May 4, 2022.
  16. "Charts" (PDF). Edge . No. 11. United Kingdom: Future Publishing (published June 30, 1994). August 1994. pp. 80–1. Retrieved May 4, 2022.
  17. "Charts" (PDF). Edge . No. 12. United Kingdom: Future Publishing (published July 28, 1994). September 1994. pp. 82–3. Retrieved May 4, 2022.
  18. "Charts" (PDF). Edge . No. 13. United Kingdom: Future Publishing (published August 25, 1994). October 1994. pp. 80–1. Retrieved May 4, 2022.
  19. "Charts" (PDF). Edge . No. 14. United Kingdom: Future Publishing (published September 29, 1994). November 1994. pp. 88–9. Retrieved May 4, 2022.
  20. "Charts" (PDF). Edge . No. 15. United Kingdom: Future Publishing (published October 27, 1994). December 1994. pp. 90–1. Retrieved May 4, 2022.
  21. "Charts" (PDF). Edge . No. 16. United Kingdom: Future Publishing (published November 24, 1994). January 1995. p. 98. Retrieved May 4, 2022.
  22. Patterson, Mark; James, Steve; Lawrence, Eddy (Radion Automatic); Lord, Gary (December 15, 1994). "Sega Saturn exclusive! Virtua Fighter: fighting in the third dimension" (PDF). Computer and Video Games . No. 158 (January 1995). United Kingdom: Future plc. pp. 12–3, 15–6, 19.
  23. "Coin Machine: ACME Show Honors Six Firms For "Product Excellence"" (PDF). Cash Box . April 29, 1995. p. 30.
  24. "ACME Awards". RePlay. Vol. 20, no. 7. April 1995. pp. 68–9.
  25. "AMOA Awards Banquet". RePlay. Vol. 20, no. 1. October 1994. pp. 149–50.
  26. "AMOA Jukebox And Game Awards Nominees Announced" (PDF). Cash Box . July 23, 1994. p. 30.
  27. "1994". Play Meter . Vol. 20, no. 13. December 1994. p. 92.
  28. 1 2 3 4 5 6 小川 (Ogawa), 純生 (Sumio) (December 14, 2010). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —](PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1-17 (2). ISSN   0286-6439. Archived from the original (PDF) on July 25, 2015. Retrieved December 6, 2021 via Toyo University Academic Information Repository (Toyo University).
  29. Market Research International. Vol. 2. Euromonitor. 1995. p. 82. In the hand-held games market, the company launched Game Boy, which currently leads the field with sales surpassing 7.5 million units.
  30. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 "Finance & Business". Screen Digest . March 1995. pp. 56–62. Retrieved May 23, 2021.
  31. 1 2 3 "Sega threepeat as video game leader for Christmas sales; second annual victory; Sega takes No. 1 position for entire digital interactive entertainment industry". Business Wire . January 6, 1995. Archived from the original on October 14, 2013. Retrieved December 24, 2021.
  32. 1 2 Clements, Matthew T.; Ohashi, Hiroshi (October 2004). "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994–2002" (PDF). NET Institute. pp. 12, 24. Archived (PDF) from the original on March 7, 2016. Retrieved September 21, 2011.
  33. "Showtime at the Nintendo Booth for the Winter Consumer Electronics Show". Free Library. January 5, 1994. Archived from the original on July 14, 2014. Retrieved February 10, 2014.
  34. 1 2 3 "1994年のコンシューマーゲームソフトの売上" [1994 Consumer Game Software Sales]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on September 20, 2001. Retrieved September 16, 2021.
  35. 1 2 3 4 5 6 7 "December 1994 - U.S. Top 40". The NPD Group. August 26, 2006. Archived from the original on November 7, 2021. Retrieved November 7, 2021.
  36. Parish, Jeremy (November 21, 2019). "Donkey Kong Country Turns 25: Gaming's Biggest Bluff". USGamer . Archived from the original on November 20, 2020. Retrieved May 19, 2020.
  37. Pollack, Andrew (September 6, 1994). "Market Place; Pummeling A Warrior of Video Games (Published 1994)". The New York Times . Archived from the original on May 26, 2015. Retrieved February 21, 2021. Capcom sold 6.5 million copies of the game for the Nintendo machine in the fiscal year that ended in March 1993, and an additional 5.4 million for the Nintendo and Sega machines combined in the year that ended last March.
  38. Japan Economic Almanac. Japan Economic Journal. 1994. p. 90. ISBN   978-4-532-67504-2. As for video-game software, accumulated sales of Capcom Co.'s Street Fighter II series reached 10 million units in 1993, compared with 15 million units of Enix Inc.'s Dragon Quest series and 100 million units of Nintendo's Super Mario series.
  39. 1 2 "January-August 1994". The NPD Group. June 2006. Archived from the original on June 5, 2019. Retrieved November 7, 2021.
  40. 1 2 "October 1994". The NPD Group. July 11, 2006. Archived from the original on November 7, 2021. Retrieved November 7, 2021.
  41. 1 2 "Final Fantasy III". Electronic Gaming Monthly . No. 63. Ziff Davis. October 1994. p. 172.
  42. "Shelf Talk: Soaring Sales". Billboard . Vol. 106, no. 44. Nielsen Business Media, Inc. October 29, 1994. p. 80. ISSN   0006-2510. Archived from the original on November 7, 2021. Retrieved February 24, 2021.
  43. "September 1994: Top 40". The NPD Group. June 30, 2006. Archived from the original on November 7, 2021. Retrieved November 7, 2021.
  44. 1 2 Famighetti, Robert, ed. (1995). "Top-Selling Video Games, 1994" . The World Almanac and Book of Facts, 1996. World Almanac Books. p. 259. Source: The NPD TRSTS Video Game Tracking Service, The NPD Group, Inc., Port Washington, NY; ranked by units sold
  45. "Charts" (PDF). Computer & Video Games . No. 148 (March 1994). EMAP. February 15, 1994. p. 9.
  46. "Charts" (PDF). Computer & Video Games . No. 149 (April 1994). EMAP. March 15, 1994. p. 12.
  47. "Charts" (PDF). Computer & Video Games . No. 150 (May 1994). EMAP. April 15, 1994. pp. 114–115.
  48. "All the Charts on All the Formats" (PDF). Computer & Video Games . No. 151 (June 1994). EMAP. May 15, 1994. pp. 126–128.
  49. "Chart Attack with HMV" (PDF). Computer & Video Games . No. 152 (July 1994). EMAP. June 15, 1994. pp. 126–128.
  50. "Chart Attack with HMV" (PDF). Computer & Video Games . No. 153 (August 1994). EMAP. July 15, 1994. pp. 126–128.
  51. "Chart Attack with HMV" (PDF). Computer & Video Games . No. 154 (September 1994). EMAP. August 15, 1994. pp. 112–113.
  52. "Chart Attack with HMV" (PDF). Computer & Video Games . No. 155 (October 1994). EMAP. September 15, 1994. pp. 128–129.
  53. "Chart Attack with HMV" (PDF). Computer & Video Games . No. 156 (November 1994). EMAP. October 15, 1994. p. 113.
  54. "Chart Attack with HMV" (PDF). Computer & Video Games . No. 157 (December 1994). EMAP. November 15, 1994. p. 145.
  55. "Chart attack with HMV" (PDF). Computer and Video Games . No. 158 (January 1995). EMAP. December 15, 1994. p. 115.
  56. "Chart attack with HMV" (PDF). Computer and Video Games . No. 159 (February 1995). EMAP. January 15, 1995. p. 95.
  57. "Sonic & Knuckles Release Information for Genesis". GameFAQs. October 17, 1994. Archived from the original on October 31, 2012. Retrieved November 5, 2012.
  58. "The Need for Speed". Electronic Gaming Monthly . Vol. 8, no. 1. January 1995. p. 254. Retrieved March 5, 2024.
  59. Coleman, Terry Lee (December 1995). "Is The Price of Freedom Worth $12 Million?". Computer Gaming World . No. 137. pp. 46–7, 50, 52, 54.
  60. "Tidbits...". Electronic Gaming Monthly . No. 90. Ziff Davis. January 1997. p. 28.
  61. Johnston, Chris (June 24, 1997). "Nintendo Decision Final". GameSpot . Archived from the original on January 19, 1998. Retrieved July 28, 2022.