Heretic | |
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Developer(s) | Raven Software |
Publisher(s) | id Software [lower-alpha 1] |
Director(s) | Brian Raffel |
Producer(s) | John Romero |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Writer(s) | Brian Raffel |
Composer(s) | Kevin Schilder |
Engine | Doom engine |
Platform(s) | |
Release |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Heretic is a dark fantasy first-person shooter video game released in December 1994. It was developed by Raven Software and published by id Software through GT Interactive.
Using a modified version of the Doom engine, Heretic was one of the first first-person games to feature inventory manipulation and the ability to look up and down. It also introduced multiple gib objects that spawned when a character suffered a death by extreme force or heat. Previously, the character would simply crumple into a heap. The game used randomised ambient sounds and noises, such as evil laughter, chains rattling, distantly ringing bells, and water dripping in addition to the background music to further enhance the atmosphere. The music in the game was composed by Kevin Schilder. An indirect sequel, Hexen: Beyond Heretic , was released the following year. Heretic II was released in 1998, which served as a direct sequel continuing the story.
Three brothers (D'Sparil, Korax, and Eidolon), known as the Serpent Riders, have used their powerful magic to possess seven kings of Parthoris, turning them into mindless puppets and corrupting their armies. The Sidhe elves resist the Serpent Riders' magic. The Serpent Riders thus declared the Sidhe as heretics and waged war against them. The Sidhe are forced to take a drastic measure to sever the natural power of the kings destroying them and their armies, but at the cost of weakening the elves' power, giving the Serpent Riders an advantage to slay the elders. While the Sidhe retreat, one elf (revealed to be named Corvus in Heretic II) sets off on a quest of vengeance against the weakest of the three Serpent Riders, D'Sparil. He travels through the "City of the Damned", the ruined capital of the Sidhe (its real name is revealed to be Silverspring in Heretic II), then past the demonic breeding grounds of Hell's Maw and finally the secret Dome of D'Sparil. [3]
The player is the elvish protagonist Corvus and must first fight through the undead hordes infesting the location where the elders performed their ritual. At its end is the gateway to Hell's Maw, guarded by the Iron Liches. After defeating them, the player must seal the portal and so prevent further infestation, but after he enters the portal guarded by the Maulotaurs, he finds himself inside D'Sparil's dome. After killing D'Sparil, Corvus ends up on a perilous journey with little hope of returning home. However, he eventually succeeds in his endeavour, only to find that Parthoris is in disarray once again.
The gameplay of Heretic is heavily derived from Doom , with a level-based structure and an emphasis on finding the proper keys to progress. Many weapons are similar to those from Doom; the early weapons in particular are near-exact copies in functionality to those seen in Doom. Raven added a number of features to Heretic that differentiated it from Doom, notably interactive environments, such as rushing water that pushes the player along, and inventory items. In Heretic, the player can pick up many different items to use at their discretion. These items range from health potions to the "morph ovum", which transforms enemies into chickens. One of the most notable pickups that can be found is the "Tome of Power" which acts as a secondary firing mode for certain weapons, resulting in a much more powerful projectile from each weapon, some of which change the look of the projectile entirely. Heretic also features an improved version of the Doom engine, sporting the ability to look up and down within constraints, as well as fly. However, the rendering method for looking up and down merely uses a proportional pixel-shearing effect rather than any new rendering algorithm, which distorts the view considerably when looking at high-elevation angles.
As with Doom, Heretic contains various cheat codes that allow the player to be invulnerable, obtain every weapon, be able to instantly kill every monster in a particular level, and several other abilities. If the player uses the "all weapons and keys" cheat ("IDKFA
") from Doom, a message appears warning the player against cheating and takes away all of their weapons, leaving them with only a quarterstaff. If the player uses the "god mode" cheat ("IDDQD
") from Doom, the game will display a message saying "Trying to cheat, eh? Now you die!" and kills the player character.
The original shareware release of Heretic came bundled with support for online multiplayer through the then new DWANGO service. [4]
Heretic was developed by Raven Software with assistance by publisher id Software, the latter of which had recently pioneered the first-person shooter genre with Wolfenstein 3D and Doom . Brian Raffel, the game's director and vice-president of Raven at the time, revealed that the developer first came to id's attention with the release of its debut title Black Crypt . After providing Raven with a modified Wolfenstein 3D engine for its next project ShadowCaster and being impressed by the final result, id requested that Raven develop a medieval-themed/dark fantasy game using a modified version of id's signature Doom engine. [5] Raffel considered himself and his colleagues as typical D&D fans and initially drafted the game with role-playing elements. They then took instruction from id programmer John Carmack to simply "do it like Doom, and add the fantasy flavor." [6] Heretic began development in March 1994 with Ben Gokey as lead programmer and a rough storyline penned by Michael Raymond-Judy that was finalized by the game's publisher. [5]
id designer John Romero signed on as executive producer. [7] He recalled visiting the team at Raven, bringing them several Intel-based Epson NeXT computers, and teaching them how to use id's tools and engine. [8] Major additions to the engine for graphics and gameplay included an expendable inventory system; the ability to look up, look down, and fly; water and wind effects on the player character's movement; and improved audio for both ambient and localized sound. [5] Assistant programmer Chris Rhinehart was responsible for adding the flight mechanic, which Raffel described as a "happy accident". The director explained, "Chris came up with the idea of moving the horizon line just up and down. It wasn't a real calculation of flying, it was a hack... That was such a big event for us, and that gave us our unique flavor." [6]
The original version of Heretic was only available through shareware registration (i.e. mail order) and contained three episodes. The retail version, Heretic: Shadow of the Serpent Riders, was distributed by GT Interactive in 1996, and featured the original three episodes and two additional episodes: [9] The Ossuary, which takes the player to the shattered remains of a world conquered by the Serpent Riders several centuries ago, and The Stagnant Demesne, where the player enters D'Sparil's birthplace. This version was the first official release of Heretic in Europe. [9] A free patch was also downloadable from Raven's website to update the original Heretic with the content found in Shadow of the Serpent Riders.
Along with the two full additional episodes, Shadow of the Serpent Riders contains three additional levels in a third additional episode (unofficially known as Fate's Path) which is inaccessible without the use of cheat codes. [10] The first of these three levels can be accessed by typing the cheat ("ENGAGE61
"). [11] The first two levels are fully playable, but the third level does not have an exit so the player is unable to progress further.
On January 11, 1999, the source code of the game engine used in Heretic was published by Raven Software under a license that granted rights to non-commercial use, and was re-released under the GNU GPL-2.0-only on September 4, 2008. [12] This resulted in ports to Linux, Amiga, Atari, and other operating systems, and updates to the game engine to utilize 3D acceleration. The shareware version of a console port for the Dreamcast was also released.
Publication | Score |
---|---|
Computer Gaming World | [13] |
GameSpot | 7.6/10 [14] |
Hyper | 90% [15] |
Next Generation | [16] |
PC Zone | 78% [17] |
Maximum | [18] |
Heretic and Hexen shipped a combined total of roughly 1 million units by August 1997. [19] Individually Heretic sold more than 500,000 copies. [20]
Heretic received generally positive reviews, garnering 78% on PC Zone . [17]
Next Generation reviewed the PC version of the game, and stated that "if you're only going to get one action game in the next couple of months, this is the one". [16]
While remarking that Heretic is a thinly-veiled clone of Doom , and that its being released in Europe after its sequel and with Quake due out shortly makes it somewhat outdated, Maximum nonetheless regarded it as an extremely polished and worthwhile purchase. They particularly highlighted the two additional episodes of the retail version, saying they offer a satisfying challenge even to first person shooter veterans and are largely what make the game worth buying. [18]
In 1996, Computer Gaming World listed being turned into a chicken as #3 on its list of "the 15 best ways to die in computer gaming". [21]
Heretic has received three sequels: Hexen: Beyond Heretic , Hexen II , and Heretic II . Following ZeniMax Media's acquisition of id Software, the rights to the series have been disputed between both id and Raven Software; Raven's parent company Activision holds the developing rights, while id holds the publishing rights to the first three games. [22]
The game was re-released for Windows on Steam on August 3, 2007. [23]
Further homages to the series have been made in other id Software titles; In 2009's Wolfenstein , which Raven Software developed, Heretic's Tomes of Power are collectible power-ups found throughout the game. The character Galena from Quake Champions wears armor bearing the icon of the Serpent Riders.
In 2014, Raven co-founder Brian Raffel had expressed interest in making a sequel to the Heretic series. Rather than licensing it to other developers, he wants Raven to do it themselves. [24]
Similar to Freedoom , a free content adaptation of Heretic exists called Blasphemer . [25]
Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.
Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software distributed through GT Interactive on October 30, 1995. It is the sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.
Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software in 1997. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.
Heretic II is a dark fantasy action-adventure game developed by Raven Software and published by Activision in November 1998 continuing the story of Corvus, the main character from its predecessor, Heretic. It is the fourth game in the Hexen: Beyond Heretic series and comes after the "Serpent Rider" trilogy. Although Id Software owns the publishing rights to the previous titles, Heretic 2 is owned by Activision since they own Raven Software and its IPs.
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Raven Software Corporation is an American video game developer based in Middleton, Wisconsin, and part of Activision. Founded in May 1990 by brothers Brian and Steve Raffel, the company is most known for the dark fantasy franchise Heretic/Hexen, the first two Soldier of Fortune games, as well as licensed titles based in the Star Wars: Jedi Knight series and Marvel Comics's X-Men characters, including 2006's Marvel: Ultimate Alliance. Since 2011, Raven has been working on multiple Call of Duty games as both lead and support developer.
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Doom WAD is the default format of package files for the video game Doom and its sequel Doom II: Hell on Earth, that contain sprites, levels, and game data. WAD stands for Where's All the Data?. Immediately after its release in 1993, Doom attracted a sizeable following of players who created their own mods for WAD files—packages containing new levels or graphics—and played a vital part in spawning the mod-making culture which is now commonplace for first-person shooter games. Thousands of WADs have been created for Doom, ranging from single custom levels to full original games; most of these can be freely downloaded over the Internet. Several WADs have also been released commercially, and for some people the WAD-making hobby became a gateway to a professional career as a level designer.
Doom, a first-person shooter game by id Software, was released in December 1993 and is considered one of the most significant and influential video games in history. Development began in November 1992, with programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall. Late in development, Hall was replaced by Sandy Petersen and programmer Dave Taylor joined. The music and sound effects were created by Bobby Prince.
ShadowCaster is a first-person role-playing video game developed by Raven Software. It was published in 1993 by Origin Systems after Electronic Arts acquired them. A CD-ROM version was released in 1994, featuring two additional levels with new monsters, and replacing text boxes with FMVs and spoken narration through CD-DA audio tracks.
id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine.
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