Tom Hall

Last updated

Tom Hall
Born (1964-09-02) September 2, 1964 (age 60)
Occupation(s) Video game designer, programmer
Employer PlayFirst
SpouseTerri Hall (died 2021)
Website tomtomtom.wordpress.com , tomtomtom.com [ dead link ]

Tom Hall (born September 2, 1964) is an American game designer best known for his work with id Software on titles such as Doom , Wolfenstein 3D and Commander Keen . He has also been the co-founder of Ion Storm, together with his friend and colleague John Romero. During his years in the company, Hall designed and produced Anachronox and was also actively involved in the development of Deus Ex .

Contents

Career

Hall attended the University of Wisconsin–Madison, where he earned a B.S. in Computer Science. [1] In 1987, Hall worked at Softdisk Inc., where he was both a programmer and the editor of Softdisk , a software bundle delivered monthly. Along with some of his co-workers, John Carmack, John Romero and Adrian Carmack, he founded id Software, having always dreamt about the possibility of making videogames for a living. [2] During the subsequent years, he served as creative director and designer there, working on games such as Catacomb 3-D and the Commander Keen series, of which he was the lead designer, then Wolfenstein 3D , Spear of Destiny , and Doom . [3]

After some disputes with John Carmack and John Romero [4] over the direction to take with Doom, [3] Tom left id Software in August 1993 to join Apogee, a company that had become well renowned in the market for its highly successful shareware distribution philosophy, and came to be known as 3D Realms in later years. Tom was the game designer for Rise of the Triad , produced Terminal Velocity , and helped in varying degrees on Duke Nukem II and Duke Nukem 3D as well. [5] [6] He also worked on the Prey engine until August 12, 1996, when he left Apogee.

In November 1996, Hall co-founded Ion Storm with former id Software colleague John Romero. During the years at Ion Storm he produced the critically acclaimed Anachronox , a sci-fi themed adventure game with prominent role-playing elements. The company also produced the 2000 Game of the Year, Deus Ex , [7] in which Hall voiced several characters. He and Romero then founded Monkeystone Games, a company with the goal of producing mobile games in the new mobile industry. [8] He designed Hyperspace Delivery Boy! , which was released on December 23, 2001, with programming by John Romero. [9]

He and Romero joined Midway Games in 2003, [10] and Monkeystone closed in January 2005. Hall also left Midway early that year and did independent game consultation work out of Austin, Texas, until in February he joined a startup company called KingsIsle Entertainment based in the same area. [11]

Hall left KingsIsle Entertainment and joined Loot Drop on January 1, 2011. [12] Along with Loot Drop, he unsuccessfully tried to crowdfund a game called Shaker on the crowdfunding platform Kickstarter in October 2012. [13] Hall later tried to crowdfund another game on Kickstarter, Worlds of Wander, which was also unsuccessful in reaching its goal. [14]

In March 2013, Hall joined PlayFirst as Principal Designer. [15]

In 2020 and 2021, he worked as a designer on the virtual reality tabletop RPG Demeo , [16] published by Resolution Games for the Oculus Quest hardware.

Dopefish

Hall is the creator of the Dopefish, a green, dimwitted fish in Commander Keen episode IV. [17] References to it have appeared in other video games, including the Quake series, Rise of the Triad , Daikatana , Duke Nukem 3D and Max Payne since. [18]

Voice work

Hall provided the following voices for the computer role-playing game Deus Ex : Morpheus, a sentient AI; Howard Strong, a ruthless and cruel MJ12 operative; and Walton Simons, the nano-augmented Director of the Federal Emergency Management Agency (FEMA). He also voiced the project director in Deus Ex: Invisible War 's opening cutscene, and PAL-18, Councilman Willis, Dr. Hush-Hush and Eddie the Chew in Anachronox . He was also the voice and likeness of the main antagonist of Rise of the Triad , El Oscuro, voiced the Death Monk enemies from the game, [19] and earlier he voiced some of the characters in Wolfenstein 3D , including the female character Gretel Grösse. [20]

Personal life

Hall suffered a stroke on Tuesday, April 13, 2010. He was in rehabilitation until April 21, when he was released. [21] He was married for eighteen years to Terri Hall, who died on May 2, 2021. [22]

Games

YearTitleDeveloperPublisherCredited for
1989 Catacomb Softdisk SoftdiskCreative director (MS-DOS), Levels
1990 Commander Keen in Invasion of the Vorticons Ideas from the Deep Apogee Software Creative director, sounds
1991 Slordax: The Unknown Enemy SoftdiskSoftdiskCreative director
1991 Hovertank 3D SoftdiskSoftdiskGame designer
1991Catacomb IISoftdiskSoftdiskCreative director
1991 Catacomb 3-D id Software SoftdiskCreative director
1991 Shadow Knights id SoftwareSoftdiskCreative consultant, level design, sound
1991 Rescue Rover id SoftwareSoftdiskGame designer
1991Rescue Rover 2id SoftwareSoftdiskCreative director
1991 Commander Keen in Keen Dreams id SoftwareSoftdiskCreative director
1991 Commander Keen in Aliens Ate My Babysitter id Software FormGen Creative director
1992 Wolfenstein 3D id SoftwareApogee SoftwareCreative director
1993 Doom id Software id Software Uncredited creative director
1995 Rise of the Triad Apogee SoftwareApogee SoftwareCreative director
2001 Anachronox Ion Storm Eidos Interactive Project leader, game designer
2002 Hyperspace Delivery Boy! Monkeystone Games Monkeystone GamesGame designer
2003 Red Faction Monkeystone Games THQ Creative commando
2003Jewels and JimMonkeystone GamesTHQGame designer, lead programmer
2003Dig It!Monkeystone GamesTHQGame designer, lead programmer
2003Congo CubeMonkeystone GamesTHQGame designer, lead programmer
2005 Narc VIS Entertainment Midway Games Creative director
2005 Area 51 Midway Austin Midway GamesAdditional writing and design
2012Pettington Park Loot Drop Zynga Creative director and lead designer
2016Gordon Ramsay: Dash PlayFirst Glu Mobile Lead game designer

Related Research Articles

<i>Doom</i> (1993 video game) First-person shooter

Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.

id Software American video game developer

id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

<i>Rise of the Triad</i> 1995 first-person shooter video game

Rise of the Triad: Dark War is a first-person shooter video game, developed and published by Apogee Software in 1995. The player can choose to play as one of five different characters, each bearing unique attributes such as speed and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. A remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled Rise of the Triad: The HUNT Begins.

<i>Wolfenstein 3D</i> 1992 video game

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.

Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color. The series follows the eponymous Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick.

<span class="mw-page-title-main">John Romero</span> American video game designer (born 1967)

Alfonso John Romero is an American video game developer. He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by the id programmer John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch".

<i>Catacomb 3-D</i> 1991 video game

Catacomb 3-D is a first-person shooter video game, the third in the Catacomb series, the first of which to feature 3D computer graphics. It was developed by id Software and originally published by Softdisk under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.

Adrian Carmack is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack. The founders met while working at Softdisk's Gamer's Edge division and started id in 1991. Adrian Carmack's primary role at the company was as an artist, including work on Commander Keen, Wolfenstein 3D, Doom, Hexen: Beyond Heretic, Quake, Quake II and Quake III Arena. He is credited as the creator of Doom's grotesque, gory art style as well as the term "gibs". During the development of Doom, Adrian built clay models of the baron of hell, the Doomguy, and the cyberdemon before Gregor Punchatz was hired.

<span class="mw-page-title-main">Monkeystone Games</span> Former video game developer and publisher

Monkeystone Games was a video game developer and publisher founded by John Romero, Tom Hall, Stevie Case, and Brian Moon. After its inception in July 2001, Monkeystone published several titles on multiple platforms.

Robert Caskin Prince III, known professionally as Bobby Prince, is an American video game composer and sound designer. He has worked as an independent contractor for several gaming companies, most notably id Software and 3D Realms. Some of his most notable works include Wolfenstein 3D, Doom, Doom II: Hell on Earth, Duke Nukem II, and Duke Nukem 3D.

Doom, a first-person shooter game by id Software, was released in December 1993 and is considered one of the most significant and influential video games in history. Development began in November 1992, with programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall. Late in development, Hall was replaced by Sandy Petersen and programmer Dave Taylor joined. The music and sound effects were created by Bobby Prince.

<i>Masters of Doom</i> 2003 book about video game companys co-founders

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a 2003 book by David Kushner about video game company id Software and its influence on popular culture, focusing on co-founders John Carmack and John Romero. The book goes into detail about the company's early years, the success of their franchises such as Doom, and the dynamics between Carmack and Romero and their different personalities. The book also focuses on Romero's firing and the founding and the eventual collapse of his game studio Ion Storm.

Wolfenstein is a series of alternate history World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain, and his fight against the Axis powers. Earlier titles are centered around Nazi attempts to harness supernatural and occult forces, while later games are set after the Nazis successfully implement various science fiction technologies to achieve victory in World War II.

<i>Commander Keen in Keen Dreams</i> 1991 video game

Commander Keen in Keen Dreams is a side-scrolling platform video game developed by id Software and published by Softdisk in 1991 for DOS. It is the fourth episode of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, in an adventure in his dreams as he journeys through a vegetable kingdom to defeat the evil potato king Boobus Tuber and free enslaved children from the Dream machine. The game features Keen running and jumping through various levels while opposed by various vegetable enemies; unlike the prior three episodes, Keen does not use a pogo stick to jump higher, and throws flower power pellets to temporarily turn enemies into flowers rather than shooting a raygun to kill them.

<i>Commander Keen</i> (video game) 2001 video game

Commander Keen is a side-scrolling platform video game developed by David A. Palmer Productions and published by Activision in June 2001 for the Game Boy Color. Part of the Commander Keen series, it was released ten years after the first seven episodes in 1990–91. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through three alien worlds to collect three plasma crystals to prevent the weapon they power, built by several enemies from previous games, from destroying the universe. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<span class="mw-page-title-main">First-person shooter</span> Video game genre

A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.

<i>Commander Keen in Invasion of the Vorticons</i> 1990 episodic side-scrolling platform game

Commander Keen in Invasion of the Vorticons is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep and published by Apogee Software in 1990 for MS-DOS. It is the first set of episodes of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, as he retrieves the stolen parts of his spaceship from the cities of Mars, prevents a recently arrived alien mothership from destroying landmarks on Earth, and hunts down the leader of the aliens, the Grand Intellect, on the alien home planet. The three episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<i>Commander Keen in Goodbye, Galaxy</i> 1991 video game

Commander Keen in Goodbye, Galaxy is a two-part episodic side-scrolling platform video game developed by id Software and published by Apogee Software in 1991 for DOS. It consists of the fifth and sixth episodes of the Commander Keen series, though they are numbered as the fourth and fifth, as Commander Keen in Keen Dreams is not part of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he first journeys through the Shadowlands to rescue the Gnosticenes so they may ask the Oracle how the Shikadi plan to destroy the galaxy, and then through the Shikadi's Armageddon Machine to stop them. The two episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<i>Commander Keen in Aliens Ate My Babysitter</i> 1991 video game

Commander Keen in Aliens Ate My Babysitter is a side-scrolling platform video game developed by id Software and published by FormGen in December 1991 for DOS. It is the seventh episode of the Commander Keen series, though it is numbered as the sixth, as Commander Keen in Keen Dreams is outside of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through an alien world to rescue his kidnapped babysitter. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

References

  1. Hart, Hugh (Summer 2012). "Tom Hall '86: Video Game Innovator". On Wisconsin . Archived from the original on September 30, 2015. Retrieved June 4, 2015.
  2. Kushner, David (2003). Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture . New York: Random House. p. 77. ISBN   0-375-50524-5.
  3. 1 2 Gestalt (November 4, 1999). "Tom Hall of Ion Storm". Eurogamer . Archived from the original on May 18, 2015. Retrieved June 4, 2015.
  4. Craddock, David (March 16, 2020). "Pause Screen: Sandy Petersen, Renderer of Veils Chapter 7 CHAPTER SELECT Pause Screen: Sandy Petersen, Renderer of Veils Long before he crafted Quake's Elder World full of unseen horrors, an eight-year-old Sandy Petersen answered the call of Cthulhu". Shack News. Retrieved December 2, 2023.
  5. Schreiber, Frederik (November 4, 2014). "The 3D Realms Vault: 1994 Design Tips from Tom Hall - Part 1". 3D Realms . Archived from the original on March 15, 2015. Retrieved June 4, 2015.
  6. Siegler, Joe (March 16, 2015). "The 3D Realms Vault: 1994 Design Tips from Tom Hall - Part 2". 3D Realms. Archived from the original on April 3, 2015. Retrieved June 4, 2015.
  7. "2000 Game of the Year". GameSpy . 2001. Archived from the original on August 12, 2012. Retrieved March 13, 2011.
  8. Wright, Chris (December 25, 2008). "A Brief History of Mobile Games: 2001 - A Mobile Odyssey". Pocket Gamer . Archived from the original on October 15, 2012. Retrieved March 13, 2011.
  9. Harris, Craig (August 20, 2002). "Monkeystone on Hyperspace Delivery Boy". IGN . Retrieved June 4, 2015.
  10. Bramwell, Tom (October 24, 2003). "Midway CEO Speaks". Eurogamer . Archived from the original on March 3, 2016. Retrieved June 4, 2015.
  11. Van Zelfden, N. Evan (February 14, 2006). "Tom Hall Makes His Move". The Escapist . Archived from the original on May 24, 2021. Retrieved June 4, 2015.
  12. Takahashi, Dean (March 3, 2011). "Loot Drop banks on talented game designers as it takes on social gaming's giants (exclusive)". VentureBeat . Archived from the original on March 9, 2011. Retrieved March 13, 2011.
  13. "SHAKER: An RPG by Brenda Brathwaite & Tom Hall (Canceled)". Kickstarter . October 19, 2012. Retrieved January 11, 2014.
  14. "WORLDS OF WANDER plus "Secret Spaceship Club" Game!". Kickstarter. March 1, 2013. Retrieved January 11, 2014.
  15. Hall, Tom (March 31, 2013). "New Job: Principal Designer at PlayFirst!". TOMTOMTOM.COM. Archived from the original on January 11, 2014. Retrieved January 11, 2014.
  16. "Lex Fridman Podcast: interview with John Carmack". YouTube . August 5, 2022.
  17. Siegler, Joe. "The Dopefish". Dopefish.com. Archived from the original on February 22, 2011. Retrieved March 13, 2011.
  18. Siegler, Joe. "Dopefish in Games". Dopefish.com. Archived from the original on February 20, 2011. Retrieved March 13, 2011.
  19. Bowen, Kevin. "ROTT in Hell - Part II". KonTek.Net. Archived from the original on April 6, 2011. Retrieved March 13, 2011.
  20. Parrish, Peter (August 27, 2009). "Tom Hall on Wolfenstein 3D". IncGamers. Archived from the original on February 3, 2012. Retrieved February 3, 2012.
  21. Callaham, John (April 15, 2010). "id Software co-founder Tom Hall recovering from stroke". BigDownload. Archived from the original on May 21, 2015. Retrieved March 13, 2011.
  22. @ThatTomHall (May 12, 2021). "I just lost the light and love of my life on May 2nd. Will black out social media for a bit. She was so amazing. E…" (Tweet) via Twitter.

Commons-logo.svg Media related to Tom Hall at Wikimedia Commons