|Occupation(s)||Video game designer, programmer|
|Spouse||Terri Hall (died 2021)|
Tom Hall is an American game designer best known for his work with id Software on titles such as Doom and Commander Keen .
Hall attended the University of Wisconsin–Madison, where he earned a B.S. in Computer Science.In 1987, Hall worked at Softdisk Inc., where he was both a programmer and the editor of Softdisk , a software bundle delivered monthly. Along with some of his co-workers, John Carmack, John Romero and Adrian Carmack, he founded id Software. He served as creative director and designer there, working on games such as the Commander Keen series, Wolfenstein 3D , Spear of Destiny , and Doom .
After some disputes with John Carmack about the design for Doom,Tom left id Software in August 1993 to join Apogee/3D Realms. He was the game designer for Rise of the Triad , produced Terminal Velocity , and helped in varying degrees on Duke Nukem II and Duke Nukem 3D as well. He also worked on the Prey engine until August 12, 1996, when he left Apogee.
Hall co-founded Ion Storm with John Romero, where he produced Anachronox . The company also produced the 2000 Game of the Year, Deus Ex ,in which Hall voiced several characters. He and Romero then founded Monkeystone Games, a company with the goal of producing mobile games in the new mobile industry. He designed, and Romero programmed, Hyperspace Delivery Boy! , which was released on December 23, 2001.
He and Romero joined Midway Games in 2003,and Monkeystone closed in January 2005. Hall also left Midway early that year and did independent game consultation work out of Austin, Texas, until in February he joined a startup company called KingsIsle Entertainment based in the same area.
Hall left KingsIsle Entertainment and joined Loot Drop on January 1, 2011.Along with Loot Drop, he unsuccessfully tried to crowdfund a game called Shaker on the crowdfunding platform Kickstarter during October 2012. Hall later tried to crowdfund another game on Kickstarter, Worlds of Wander, which was also unsuccessful in reaching its goal.
In March 2013, Hall joined PlayFirst as Principal Designer.
Hall is the creator of the Dopefish, a green, dimwitted fish in Commander Keen episode IV.References to it have appeared in other video games, including the Quake series, Rise of the Triad , Daikatana , Duke Nukem 3D and Max Payne since.
Hall provided the following voices for the computer role-playing game Deus Ex : Morpheus, a sentient AI; Howard Strong, a ruthless and cruel MJ12 operative; and Walton Simons, the nano-augmented Director of the Federal Emergency Management Agency (FEMA). He also voiced the project director in Deus Ex: Invisible War 's opening cutscene, and PAL-18, Councilman Willis, Dr. Hush-Hush and Eddie the Chew in Anachronox . He was also the voice and likeness of the main antagonist of Rise of the Triad , El Oscuro, voiced the Death Monk enemies from the game, and earlier he voiced some of the characters in Wolfenstein 3D , including the female character Gretel Grösse.
Hall suffered a stroke on Tuesday, April 13, 2010. He was in rehabilitation until April 21, when he was released.He was married for eighteen years to Terri Hall, who died on May 2, 2021.
|1989||Catacomb||Softdisk||Softdisk||Creative director (MS-DOS), Levels|
|1990||Commander Keen in Invasion of the Vorticons||Ideas from the Deep||Apogee Software||Creative director, sounds|
|1991||Slordax: The Unknown Enemy||Softdisk||Softdisk||Creative director|
|1991||Hovertank 3D||Softdisk||Softdisk||Game designer|
|1991||Catacomb II||Softdisk||Softdisk||Creative director|
|1991||Catacomb 3-D||id Software||Softdisk||Creative director|
|1991||Shadow Knights||id Software||Softdisk||Creative consultant, level design, sound|
|1991||Rescue Rover||id Software||Softdisk||Game designer|
|1991||Rescue Rover 2||id Software||Softdisk||Creative director|
|1991||Commander Keen in Keen Dreams||id Software||Softdisk||Creative director|
|1991||Commander Keen in Aliens Ate My Babysitter||id Software||FormGen||Creative director|
|1992||Wolfenstein 3D||id Software||Apogee Software||Creative director|
|1993||Doom||id Software||id Software||Uncredited creative director|
|1995||Rise of the Triad||Apogee Software||Apogee Software||Creative director|
|2001||Anachronox||Ion Storm||Eidos Interactive||Project leader, game designer|
|2002||Hyperspace Delivery Boy!||Monkeystone Games||Monkeystone Games||Game designer|
|2003||Red Faction||Monkeystone Games||THQ||Creative commando|
|2003||Jewels and Jim||Monkeystone Games||THQ||Game designer, lead programmer|
|2003||Dig It!||Monkeystone Games||THQ||Game designer, lead programmer|
|2003||Congo Cube||Monkeystone Games||THQ||Game designer, lead programmer|
|2005||Narc||VIS Entertainment||Midway Games||Creative director|
|2005||Area 51||Midway Austin||Midway Games||Additional writing and design|
|2012||Pettington Park||Loot Drop||Zynga||Creative director and lead designer|
|2016||Gordon Ramsay: Dash||PlayFirst||Glu Mobile||Lead game designer|
Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Rise of the Triad: Dark War is a first-person shooter video game, developed and published by Apogee Software in 1995. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. Its remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled Rise of the Triad: The HUNT Begins.
Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives and a variety of guns.
Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were originally released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color. The series follows the eponymous Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title Commander Keen in Invasion of the Vorticons; the "lost" episode 3.5 Commander Keen in Keen Dreams was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware Commander Keen in Goodbye, Galaxy; and the simultaneously developed episode six was published in retail by FormGen as Commander Keen in Aliens Ate My Babysitter. Ten years later, a homage and sequel to the series was developed by David A. Palmer Productions and published by Activision as Commander Keen. Another game was announced in 2019 as under development by ZeniMax Online Studios, but was not released.
John D. Carmack II is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes.
Alfonso John Romero is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by id Software's lead programmer, John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch".
Catacomb 3-D is a first-person shooter video game, the third in the Catacomb series, the first of which to feature 3D computer graphics. It was developed by id Software and originally published by Softdisk under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.
Adrian Carmack is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack. The founders met while working at Softdisk's Gamer's Edge division and started id in 1991. Adrian Carmack's primary role at the company was as an artist, including work on Commander Keen, Wolfenstein 3D, DOOM, Hexen: Beyond Heretic, Quake, Quake II and Quake III Arena. He is credited as the creator of Doom's grotesque, gory art style as well as the term "gibs". During the development of Doom, Adrian built clay models of the baron of hell, the Doomguy, and the cyberdemon before Gregor Punchatz was hired.
Robert Caskin Prince III, known professionally as Bobby Prince, is an American video game composer and sound designer. He has worked as an independent contractor for several gaming companies, most notably id Software and 3D Realms. Some of his most notable works include Wolfenstein 3D, Doom, Doom II: Hell on Earth, Duke Nukem II, and Duke Nukem 3D.
Doom, a first-person shooter game by id Software, was released in December 1993 and is considered one of the most significant and influential video games in history. Development began in November 1992, with programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall. Late in development, Hall was replaced by Sandy Petersen and programmer Dave Taylor joined. The music and sound effects were created by Bobby Prince.
Catacomb Abyss is a fantasy themed first-person shooter (FPS) game developed by Softdisk and released in November 1992 for MS-DOS. It is the fourth entry in the Catacomb series of video games. Its predecessor, Catacomb 3-D, was developed by id Software as part of a contract with Softdisk. When the contract ended, Softdisk kept ownership of both the 3D engine as well as the intellectual property of Catacomb 3-D. The company formed a new, in-house team to develop three sequels, known as the Catacomb Adventure Series. This trilogy consists of Catacomb Abyss, Catacomb Armageddon and Catacomb Apocalypse. Softdisk published a shareware version of Catacomb Abyss, which could be freely distributed and played to encourage gamers to purchase the full trilogy.
Wolfenstein is a series of World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain, and his fight against the Axis powers. Earlier titles are centered around Nazis attempting to harness supernatural and occult forces, while later games are set in an alternate history in which Axis powers won World War II.
Shadow Knights - The Shogun of Death, also known as Budo - The Art of Ninja Combat, is a platform game created by id Software and published by Softdisk in 1991. Shadow Knights was the first game created for Softdisk, who paid $5000 for it as part of id Software's contractual obligation to them. Shadow Knights was marketed by Softdisk as part of The Lost Game Collection of ID Software.
Commander Keen in Keen Dreams is a side-scrolling platform video game developed by id Software and published by Softdisk in 1991 for DOS. It is the fourth episode of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, in an adventure in his dreams as he journeys through a vegetable kingdom to defeat the evil potato king Boobus Tuber and free enslaved children from the Dream machine. The game features Keen running and jumping through various levels while opposed by various vegetable enemies; unlike the prior three episodes, Keen does not use a pogo stick to jump higher, and throws flower power pellets to temporarily turn enemies into flowers rather than shooting a raygun to kill them.
Commander Keen is a side-scrolling platform video game developed by David A. Palmer Productions and published by Activision in June 2001 for the Game Boy Color. Part of the Commander Keen series, it was released ten years after the first seven episodes in 1990–91. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through three alien worlds to collect three plasma crystals to prevent the weapon they power, built by several enemies from previous games, from destroying the universe. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.
Commander Keen in Invasion of the Vorticons is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep and published by Apogee Software in 1990 for MS-DOS. It is the first set of episodes of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, as he retrieves the stolen parts of his spaceship from the cities of Mars, prevents a recently arrived alien mothership from destroying landmarks on Earth, and hunts down the leader of the aliens, the Grand Intellect, on the alien home planet. The three episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.
Commander Keen in Goodbye, Galaxy is a two-part episodic side-scrolling platform video game developed by id Software and published by Apogee Software in 1991 for DOS. It consists of the fifth and sixth episodes of the Commander Keen series, though they are numbered as the fourth and fifth, as Commander Keen in Keen Dreams is not part of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he first journeys through the Shadowlands to rescue the Gnosticenes so they may ask the Oracle how the Shikadi plan to destroy the galaxy, and then through the Shikadi's Armageddon Machine to stop them. The two episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.
Commander Keen in Aliens Ate My Babysitter is a side-scrolling platform video game developed by id Software and published by FormGen in December 1991 for DOS. It is the seventh episode of the Commander Keen series, though it is numbered as the sixth, as Commander Keen in Keen Dreams is outside of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through an alien world to rescue his kidnapped babysitter. The game feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.
Media related to Tom Hall at Wikimedia Commons