List of id Software games

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id Software is an American video game developer based in Richardson, Texas. It was founded in February 1991 by four members of the software company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. The founders, along with business manager Jay Wilbur, had previously developed the 1990 PC game Commander Keen in Invasion of the Vorticons as "Ideas from the Deep" while still employees of Softdisk. [1] After its founding, id developed further shareware computer games in the Commander Keen series for Apogee Software, as well as a series of small games for Softdisk, before releasing the "grandfather of first-person shooters", Wolfenstein 3D , in 1992 through both shareware and retail. [2] It was followed by Doom (1993), considered one of the most significant and influential titles in video game history, which id self-published in shareware before releasing for retail through GT Interactive. [3] [4] [5] GT Interactive published a sequel, Doom II (1994) and the two companies split publishing duties on id's final self-published or shareware game, Quake (1996). [6] [7]

Contents

The company has focused primarily on further computer and mobile games in the Doom and Quake series since 1993, with the addition of the Rage series: Rage: Mutant Bash TV (2010), Rage (2011), and Rage 2 (2019). Additionally, it co-developed a set of mobile phone games with Fountainhead Entertainment in 2005–2009, including Orcs & Elves (2006), Orcs & Elves II (2007), and Wolfenstein RPG (2008). It has released eight Doom games and five Quake titles in total. These games have been published through retail primarily by Activision, EA Mobile, and Bethesda Softworks. Additionally, id published three games in the Heretic series by Raven Software in 1994–1997, before ceasing its publishing operations. [8] [9] [10] In 2009, id was purchased by ZeniMax Media, the parent company of Bethesda. [11] The company's latest release is the first-person shooter Quake Champions (2022). [12]

Games

List of games
TitleDetails

Original release date:
December 14, 1990 [13]
Release years by system:
1990 MS-DOS [13]
Notes:
  • Side-scrolling platform game
  • Divided into three episodes: "Marooned on Mars", "The Earth Explodes", and "Keen Must Die!"
  • Developed as by "Ideas from the Deep" and published as shareware by Apogee Software: "Marooned on Mars" was released for free, with the other two episodes available for purchase [13]
  • Included in the id Anthology (1996), Commander Keen (1998), Commander Keen Combo CD (2001), Commander Keen Complete Pack (2007), and 3D Realms Anthology (2014) compilations [14] [15] [16]

Original release date:
1991 [17]
Release years by system:
1991 – MS-DOS [17]
Notes:
  • Side-scrolling platform game
  • Published by Softdisk [lower-alpha 1] [17]
  • Development began while employees of Softdisk, and completed as id Software [18]
  • Included in The Lost Game Collection of Id Software (1992) and id Anthology (1996) compilations [14] [19]

Original release date:
April 1991 [17]
Release years by system:
1991 – MS-DOS [17]
Notes:

Original release date:
1991 [17]
Release years by system:
1991 – MS-DOS [17]
2008 Mobile phones [20]
Notes:
  • Side-scrolling platform game
  • Published by Softdisk [lower-alpha 1] [17]
  • Included in The Lost Game Collection of Id Software (1992) and id Anthology (1996) compilations [14] [19]

Original release date:
1991 [17]
Release years by system:
1991 – MS-DOS [17]
Notes:
  • Puzzle game
  • Published by Softdisk as shareware, with the first ten out of twenty levels released for free [lower-alpha 1] [17]
  • Included in The Lost Game Collection of Id Software (1992) and id Anthology (1996) compilations [14] [19]

Original release date:
1991 [17]
Release years by system:
1991 – MS-DOS [17]
2013 Android [21]
2015 Windows, Linux [22]
2016 macOS [22]
2019 Nintendo Switch [23]
Notes:
  • Side-scrolling platform game
  • Published by Softdisk [lower-alpha 1] [17]
  • Android port (2013) developed by Super Fighter Team; [21] Windows, Linux, and MacOS ports (2015–16) developed by Hard Disk Publishing, [22] Nintendo Switch port developed by Lone Wolf Technology [23]
  • Included in The Lost Game Collection of Id Software (1992) and id Anthology (1996) compilations [14] [19]
Rescue Rover 2

Original release date:
1991 [17]
Release years by system:
1991 – MS-DOS [17]
Notes:
  • Puzzle game
  • Published by Softdisk [lower-alpha 1] [17]
  • Included in The Lost Game Collection of Id Software (1992) and id Anthology (1996) compilations [14] [19]

Original release date:
November 1991 [17]
Release years by system:
1991 – MS-DOS [17]
Notes:
  • First-person shooter
  • Published by Softdisk [lower-alpha 1] [17]
  • Included in The Lost Game Collection of Id Software (1992) and id Anthology (1996) compilations [14] [19]

Original release date:
December 15, 1991 [24]
Release years by system:
1991 – MS-DOS [24]
Notes:
  • Side-scrolling platform game
  • Divided into two episodes: "Secret of the Oracle" and "The Armageddon Machine"
  • Published as shareware by Apogee Software: "Secret of the Oracle" was released for free, with the other episode available for purchase [24]
  • Included in the id Anthology (1996), Commander Keen (1998), Commander Keen Combo CD (2001), Commander Keen Complete Pack (2007), and 3D Realms Anthology (2014) compilations [14] [15] [16]

Original release date:
December 1991 [24]
Release years by system:
1991 – MS-DOS [24]
Notes:
  • Side-scrolling platform game
  • Published by FormGen [24]
  • Originally intended as the third episode of Commander Keen in Goodbye, Galaxy before being converted to a standalone retail title [24]
  • Included in the id Anthology (1996) compilation [14]

Original release date:
May 5, 1992 [25]
Release years by system:
1992 – MS-DOS [25]
1994 Super Nintendo Entertainment System, Mac OS, Atari Jaguar, Acorn Archimedes [26] [27]
1995 3DO [28]
1998 Apple IIGS, PC-98 [26]
2002 Game Boy Advance [29]
2009 Xbox Live Arcade, PlayStation Network, iOS [30] [31] [32]
2012 Web browsers [33]
Notes:
  • First-person shooter
  • Divided into two sets of three episodes: "Escape from Castle Wolfenstein", "Operation: Eisenfaust", and "Die, Führer, Die!", followed by "A Dark Secret", "Trail of the Madman", and "Confrontation"
  • Published as shareware by Apogee: "Escape from Castle Wolfenstein" was released for free, with the other episodes available for purchase [25]
  • An additional episode, "Spear of Destiny" (1992), was published as a retail game by FormGen; two further episodes, "Return to Danger" and "Ultimate Challenge" (1994), were developed and published by Formgen [34]
  • The first six episodes were published together as a retail title by GT Interactive (1993) [34]
  • The three FormGen episodes were published together as a retail title by FormGen as the "Spear of Destiny Super CD Package" (1994) [34]
  • All nine episodes were published together as a retail title by Activision (1998) [34]
  • Included in the id Anthology (1996) and 3D Realms Anthology (2014) compilations [14] [16]

Original release date:
1992 [17]
Release years by system:
1992 – MS-DOS [17]
Notes:

Original release date:
December 10, 1993 [35]
Release years by system:
1993 – MS-DOS, AmigaOS [36]
1994 32X, Atari Jaguar, Mac OS [lower-alpha 2] [36] [38]
1995 – Super Nintendo Entertainment System, PlayStation, Windows [36]
1996 – 3DO [36]
1997 Sega Saturn [36]
2001 – Game Boy Advance [36]
2006 Xbox 360 [36]
2009 – iOS [36]
2012 PlayStation 3 [39]
2019 Nintendo Switch [40]
Notes:
  • First-person shooter
  • Divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno"
  • Self-published as shareware by id Software; after release, also published as a retail title by GT Interactive [6]
  • An upgraded version titled The Ultimate Doom (1995) includes a fourth episode, "Thy Flesh Consumed" [41]
  • Ported to nearly every possible console and platform, both officially and unofficially, including esotera such as smart thermostats and oscilloscopes; variations on "It runs Doom" or "Can it run Doom?" are long-running phrases about the widespread porting of the game [42] [43] [44]
  • Included in the id Anthology (1996) compilation [14]

Original release date:
October 10, 1994 [45]
Release years by system:
1994 – MS-DOS, Mac OS [lower-alpha 2] [46]
1995 – PlayStation [47]
2002 – Game Boy Advance [46]
2003 Tapwave Zodiac [46]
2005 – Xbox [39]
2010 – Xbox 360 [46]
2012 – PlayStation 3 [39]
Notes:
  • First-person shooter
  • Published as a retail title by GT Interactive [6]
  • An expansion pack titled Master Levels for Doom II (1995), created by id, includes 21 commissioned levels and over 3000 user-created levels for Doom and Doom II [48]
  • An expansion pack titled No Rest for the Living (2010), created by Nerve Software for the Xbox 360 version, includes nine additional levels; it was included in the PlayStation 3 version (2012) [46] [39]
  • Two sets of Doom II levels by different amateur map-making teams were released together by id as Final Doom (1996), a standalone title for DOS, PlayStation, and Mac OS [49] [50]
  • Included in the id Anthology (1996) compilation [14]

Original release date:
June 22, 1996 [51]
Release years by system:
1996 – MS-DOS [52]
1997 – Mac OS, Sega Saturn [52]
1998 – Nintendo 64, AmigaOS [52] [53]
1999 – Linux [lower-alpha 3] [55]
2005 – Mobile phones [56]
Notes:
  • First-person shooter
  • Self-published as shareware by id Software; also published as a retail title by GT Interactive [7]
  • Two official expansion packs were released in 1997: Quake Mission Pack No. 1: Scourge of Armagon, developed by Hipnotic Interactive, and Quake Mission Pack No. 2: Dissolution of Eternity, developed by Rogue Entertainment. [57] [58] An unofficial third expansion pack, Abyss of Pandemonium (1998), was licensed and developed by Impel Development Team, and a fourth expansion pack, Episode 5: Dimension of the Past, was developed by MachineGames and released for free by ZeniMax Media in 2016 [59] [60]
  • The two official expansion packs were released in a bundle with the original game as Quake: The Offering (1998) [61]
  • An official map collection, Q!ZONE, was developed at published in 1996 by WizardWorks [62]
  • Included in the id Anthology (1996) and Ultimate Quake (2001) compilations [14] [63]

Original release date:
December 9, 1997 [64]
Release years by system:
1997 – Windows [65]
1999 – Nintendo 64, PlayStation, Linux, macOS [65] [66]
2005 – Xbox 360 [67]
Notes:
  • First-person shooter
  • Published as a retail title by Activision [65]
  • Two official expansion packs were released in 1998: Quake II Mission Pack: The Reckoning, developed by Xatrix Entertainment, and Quake II Mission Pack: Ground Zero, developed by Rogue Entertainment [68] [69]
  • The two expansion packs were released in a bundle with the original game as Quake II: Quad Damage (1999) [70]
  • An official collection of mods, Quake II Netpack I: Extremities, was collected by id and published by Activision in 1998 [71]
  • Included in the Ultimate Quake (2001) compilation [63]

Original release date:
December 5, 1999 [72]
Release years by system:
1999 – Windows, Linux, macOS [72] [73]
2000 – Dreamcast [72]
2001 PlayStation 2 [72]
2010 – Xbox 360 [72]
Notes:
  • First-person shooter
  • Published as a retail title by Activision [72]
  • An official expansion pack was released in 2000: Quake III: Team Arena, developed by id and published by Activision [74]
  • Included in the Quake III: Gold (2001) and Ultimate Quake (2001) compilations [63]

Original release date:
August 3, 2004 [75]
Release years by system:
2004 – Windows, Linux [75]
2005 – macOS, Xbox [75]
2012 – PlayStation 3, Xbox 360 (BFG Edition)
2015 – Android (BFG Edition) [76]
Notes:
  • First-person shooter
  • Published as a retail title by Activision [75]
  • An official expansion pack was released in 2005: Doom 3: Resurrection of Evil , developed by Nerve Software and published by Activision [77]
  • A remastered version of the game, Doom 3: BFG Edition , was released in 2012, including Resurrection of Evil and a new expansion pack The Lost Mission, along with Doom, Doom II and its No Rest For The Living expansion [39]

Original release date:
September 19, 2005 [78]
Release years by system:
2005 – Mobile phones [78]
Notes:

Original release date:
May 2006 [79]
Release years by system:
2006 – Mobile phones [79]
2007 Nintendo DS [79]
Notes:
  • Adventure role-playing game
  • Co-developed with Fountainhead Entertainment and published as a retail title by EA Mobile [79]
Orcs & Elves II

Original release date:
December 3, 2007 [80]
Release years by system:
2007 – Mobile phones [80]
Notes:
  • Adventure role-playing game
  • Co-developed with Fountainhead Entertainment and published as a retail title by EA Mobile [80]

Original release date:
Q3 2008 [81]
Release years by system:
2008 – Mobile phones [81]
2009 – iOS [81]
Notes:
  • First-person shooter/role-playing game
  • Co-developed with Fountainhead Entertainment and published as a retail title by EA Mobile [81]

Original release date:
November 23, 2009 [82]
Release years by system:
2009 – Mobile phones, BlackBerry [82]
2010 – iOS, Windows Mobile [83]
Notes:
  • First-person shooter/role-playing game
  • Co-developed with Fountainhead Entertainment and published as a retail title by EA Mobile [83]

Original release date:
August 6, 2010 [84]
Release years by system:
2010 – PC [84]
Notes:

Original release date:
November 18, 2010 [86]
Release years by system:
2010 – iOS [86]
Notes:
  • First-person shooter
  • Published as a retail title by Bethesda Softworks [87]
  • Preview iOS tie-in game to Rage [86]

Original release date:
October 4, 2011 [88]
Release years by system:
2011 – Windows, PlayStation 3, Xbox 360 [88]
2012 – macOS [89]
Notes:
  • First-person shooter
  • Published as a retail title by Bethesda Softworks [88]
  • Three downloadable content packs released: "Wasteland Sewer Missions" (2011), the Anarchy Edition pack (2011), and "The Scorchers" (2012) [90] [91] [92]

Original release date:
May 13, 2016 [93]
Release years by system:
2016 – Windows, PlayStation 4, Xbox One [93]
2017 Nintendo Switch [93]
Notes:
  • First-person shooter
  • Published as a retail title by Bethesda Softworks [93]
  • Three downloadable content packs released: "Unto the Evil" (2016), "Hell Followed" (2017), and "Bloodfall" (2017), as well as several smaller downloadable pieces [94]

Original release date:
December 1, 2017 [95]
Release years by system:
2017 – Windows, PlayStation 4 [95]
Notes:

Original release date:
May 14, 2019 [96]
Release years by system:
2019 – Windows, PlayStation 4, Xbox One
Notes:
  • Co-developed with Avalanche Studios
  • First-person shooter
  • Published as a retail title by Bethesda Softworks

Original release date:
March 20, 2020 [97]
Release years by system:
2020 – Windows, PlayStation 4, Xbox One, Nintendo Switch [12]
2021 – PlayStation 5, Xbox Series X/S [98]
Notes:
  • First-person shooter
  • Published as a retail title by Bethesda Softworks
  • A two-part standalone campaign downloadable content titled The Ancient Gods was released in October 2020 and March 2021 [99] [100]

Original release date:
August 18, 2022 [101]
Release years by system:
2022 – Windows [101]
Notes:
  • First-person shooter
  • Published as an early access title by Bethesda Softworks in 2017; transitioned to a free-to-play title in 2018 while remaining in early access. [102] [103] Moved out of early access in 2022. [101]

Proposed release date:
2025
Proposed system release:
2025 – Windows, PlayStation 5, Xbox Series X/S
Notes:
  • First-person shooter
  • To be published by Bethesda Softworks

Published games

Shortly after the release of its sole self-published game, Doom, in 1993, id briefly moved into publishing works by other developers. The only titles it published were a trilogy of games by Raven Software, which use modified versions of game engines developed by id and featured id employees as producers. A fourth game, Strife , was briefly under development by Cygnus Studios and was to be published by id; after a few months it was cancelled. [104] It was later finished by Rogue Entertainment and published by Velocity in 1996. [105]

List of published games
TitleDetails

Original release date:
December 23, 1994 [8]
Release years by system:
1994 – MS-DOS [8]
1999 – Mac OS [106]
Notes:
  • First-person shooter
  • Divided into three episodes: "City of the Damned", "Hell's Maw", and "The Dome of D'Sparil"
  • Developed by Raven Software and published as shareware by id Software: "City of the Damned" was released for free, with the other two episodes available for purchase [8]
  • Published as a retail title by GT Interactive as Heretic: Shadow of the Serpent Riders in 1996, with two additional episodes: "The Ossuary" and "The Stagnant Demesne" [107]
  • Included in the Towers of Darkness: Heretic, Hexen and Beyond (1997) compilation [108]

Original release date:
October 30, 1995 [109]
Release years by system:
1995 – MS-DOS [109]
1997 – Mac OS, PlayStation, Sega Saturn, Nintendo 64 [9]
Notes:
  • First-person shooter
  • Developed by Raven Software and published as a retail title by id Software through GT Interactive [9]
  • An expansion pack, Deathkings of the Dark Citadel, was released in 1996 [110]
  • Included in the Towers of Darkness: Heretic, Hexen and Beyond (1997) compilation [108]

Original release date:
August 31, 1997 [10]
Release years by system:
1997 – Windows [10]
2002 – macOS [111]
Notes:
  • First-person shooter
  • Developed by Raven Software and published as a retail title by id Software through Activision [10] [111]
  • An expansion pack, Hexen II Mission Pack: Portal of Praevus, was published by Activision in 1998 [112]

Notes

  1. 1 2 3 4 5 6 7 8 As Ideas from the Deep developed Commander Keen in Invasion of the Vorticons while still employees of Softdisk using Softdisk computers, after id Software was founded they agreed to develop nine games for the company. One, ScubaVenture: The Search for Pirate's Treasure , was developed on their behalf by Apogee Software instead. [17]
  2. 1 2 Unofficial ports of Doom and Doom II to Linux were released by id programmer Dave Taylor in 1994; they were hosted by id but not supported or made official. [37]
  3. An unofficial port of Quake to Linux was released by former id programmer Dave Taylor in 1996. [54]

Related Research Articles

<i>Doom</i> (1993 video game) First-person shooter

Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.

id Software American video game developer

id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

<i>Wolfenstein 3D</i> 1992 video game

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.

Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color. The series follows the eponymous Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title Commander Keen in Invasion of the Vorticons; the "lost" episode 3.5 Commander Keen in Keen Dreams was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware Commander Keen in Goodbye, Galaxy; and the simultaneously developed episode six was published in retail by FormGen as Commander Keen in Aliens Ate My Babysitter. Ten years later, an homage and sequel to the series was developed by David A. Palmer Productions and published by Activision as Commander Keen. Another game was announced in 2019 as under development by ZeniMax Online Studios, but was not released.

<span class="mw-page-title-main">John Carmack</span> American computer programmer and video game developer (born 1970)

John D. Carmack II is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes.

<i>Catacomb 3-D</i> 1991 video game

Catacomb 3-D is a first-person shooter video game, the third in the Catacomb series, the first of which to feature 3D computer graphics. It was developed by id Software and originally published by Softdisk under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.

Adrian Carmack is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack. The founders met while working at Softdisk's Gamer's Edge division and started id in 1991. Adrian Carmack's primary role at the company was as an artist, including work on Commander Keen, Wolfenstein 3D, Doom, Hexen: Beyond Heretic, Quake, Quake II and Quake III Arena. He is credited as the creator of Doom's grotesque, gory art style as well as the term "gibs". During the development of Doom, Adrian built clay models of the baron of hell, the Doomguy, and the cyberdemon before Gregor Punchatz was hired.

<span class="mw-page-title-main">Softdisk</span> Software and Internet company based in Shreveport, Louisiana

Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines. It was affiliated and partly owned by paper magazine Softalk at founding, but survived its demise.

Wolfenstein is a series of World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain, and his fight against the Axis powers. Earlier titles are centered around Nazis attempting to harness supernatural and occult forces, while later games are set in an alternate history in which Axis powers won World War II.

id Tech Series of video game engines

id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine.

<i>Wolfenstein</i> (2009 video game) 2009 video game

Wolfenstein is a first-person shooter video game developed by Raven Software and published by Activision, part of the Wolfenstein video game series. It serves as a loose sequel to the 2001 entry Return to Castle Wolfenstein, and uses an enhanced version of id Software's id Tech 4. The game was released in August 2009 for Microsoft Windows, PlayStation 3 and Xbox 360.

<i>Catacomb</i> (video game) 1990 video game

Catacomb is a 2-D top-down third-person shooter developed and published by Softdisk. It was originally created for the Apple II, and later ported to the PC. It supports EGA and CGA graphics. Catacomb is programmed by John Carmack, who would later work on successful games such as Wolfenstein 3D and Doom. The fast action and the ability to strafe in Catacomb foreshadow Carmack's later work. The enemy movement code in Wolfenstein 3D is based on code from Catacomb.

<i>Commander Keen in Keen Dreams</i> 1991 video game

Commander Keen in Keen Dreams is a side-scrolling platform video game developed by id Software and published by Softdisk in 1991 for DOS. It is the fourth episode of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, in an adventure in his dreams as he journeys through a vegetable kingdom to defeat the evil potato king Boobus Tuber and free enslaved children from the Dream machine. The game features Keen running and jumping through various levels while opposed by various vegetable enemies; unlike the prior three episodes, Keen does not use a pogo stick to jump higher, and throws flower power pellets to temporarily turn enemies into flowers rather than shooting a raygun to kill them.

<i>Commander Keen</i> (video game) 2001 video game

Commander Keen is a side-scrolling platform video game developed by David A. Palmer Productions and published by Activision in June 2001 for the Game Boy Color. Part of the Commander Keen series, it was released ten years after the first seven episodes in 1990–91. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through three alien worlds to collect three plasma crystals to prevent the weapon they power, built by several enemies from previous games, from destroying the universe. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<span class="mw-page-title-main">Timothee Besset</span> French software programmer

Timothée Besset is a French software programmer, best known for supporting Linux, as well as some Macintosh, ports of id Software's products. He was involved with the game ports of various id properties through the 2000s, starting with Quake III Arena. Since the development of Doom 3 he was also in charge of the multiplayer network code and various aspects of game coding for id, a role which had him heavily involved in the development of their online game QuakeLive. Since departing id in January 2012 he has worked as a software contractor, including for Valve Software.

<i>Commander Keen in Invasion of the Vorticons</i> 1990 episodic side-scrolling platform game

Commander Keen in Invasion of the Vorticons is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep and published by Apogee Software in 1990 for MS-DOS. It is the first set of episodes of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, as he retrieves the stolen parts of his spaceship from the cities of Mars, prevents a recently arrived alien mothership from destroying landmarks on Earth, and hunts down the leader of the aliens, the Grand Intellect, on the alien home planet. The three episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<i>Commander Keen in Goodbye, Galaxy</i> 1991 video game

Commander Keen in Goodbye, Galaxy is a two-part episodic side-scrolling platform video game developed by id Software and published by Apogee Software in 1991 for DOS. It consists of the fifth and sixth episodes of the Commander Keen series, though they are numbered as the fourth and fifth, as Commander Keen in Keen Dreams is not part of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he first journeys through the Shadowlands to rescue the Gnosticenes so they may ask the Oracle how the Shikadi plan to destroy the galaxy, and then through the Shikadi's Armageddon Machine to stop them. The two episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<i>Commander Keen in Aliens Ate My Babysitter</i> 1991 video game

Commander Keen in Aliens Ate My Babysitter is a side-scrolling platform video game developed by id Software and published by FormGen in December 1991 for DOS. It is the seventh episode of the Commander Keen series, though it is numbered as the sixth, as Commander Keen in Keen Dreams is outside of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through an alien world to rescue his kidnapped babysitter. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

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Sources