Id Tech 7

Last updated

id Tech 7
Developer(s) id Software
Written in C++
Platform
Predecessor id Tech 6
License Proprietary
Website idsoftware.com

id Tech 7 is a multiplatform proprietary game engine developed by id Software. As part of the id Tech series of game engines, it is the successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal . [1] [2] [3]

Contents

Technology

id Tech 7 features ten times the geometric detail, and higher texture fidelity of id Tech 6. [4] Moreover the capabilities of the game engine allow it to have a new system called "Destructible Demons", in which enemies' bodies become progressively destroyed and deteriorate in combat as they suffer damage. On PC, id Tech 7 supports Vulkan rendering only. [5] Ray tracing and DLSS were added in June 2021. According to engine developer Axel Gneiting, the engine doesn't have a "main thread"; everything is implemented as jobs. [6]

Improvements in comparison to id Tech 6

Game using id Tech 7

See also

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References

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  3. Papadopoulos, John (August 10, 2018). "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible". DSOG – Dark Side of Gaming. Retrieved August 11, 2018.
  4. "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible | DSOGaming | The Dark Side Of Gaming". www.dsogaming.com. August 10, 2018. Retrieved August 11, 2018.
  5. Khan, Billy [@billykhan] (August 11, 2018). "Yes, it's #Vulkan only on PC. #Vulkan is the best API if you want to achieve the absolute highest frame rates on PC" (Tweet). Retrieved August 12, 2018 via Twitter.
  6. Gneiting, Axel [@axelgneiting] (March 21, 2020). "Fun fact: Doom Eternal does not have a main or render thread. It's all jobs with one worker thread per core" (Tweet). Retrieved January 4, 2021 via Twitter.
  7. 1 2 3 4 5 GDC 2019 Developer Session: First Light – Bringing DOOM to Stadia, Google Stadia, April 12, 2019, archived from the original on June 24, 2021, retrieved May 16, 2019
  8. Sousa, Tiago [@idSoftwareTiago] (February 28, 2020). "@Smurfman256 @billykhan @axelgneiting @idJeanGeffroy @philiphammer0 y, literally all platforms" (Tweet). Retrieved January 4, 2021 via Twitter.
  9. Khan, Billy [@billykhan] (March 10, 2020). "HDR is available on PS4, PS4 PRO, XB1S, XB1X, PC and Stadia. Unfortunately, the hardware of the original XB1 does not support HDR" (Tweet). Retrieved February 28, 2020 via Twitter.
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