MyHouse.wad

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MyHouse.wad
MyHouse.wad title screen.png
Title screen of the map.
Developer(s) Steven Nelson [note 1] ("Veddge")
Composer(s) Sarah Mancuso ("esselfortium"), James Paddock
Engine GZDoom
Platform(s) Windows, macOS, Linux
ReleaseMarch 3, 2023
Genre(s) Psychological thriller, puzzle, subversive horror [2]
Mode(s) Single-player

MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steven Nelson. [note 1] It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner. Placed throughout the map are various artifacts to collect, which unlock different endings and reveal information about the house. MyHouse is non-linear and follows no particular plot sequence; its areas may be explored and completed at will in order to achieve any of four available endings.

Contents

The map poses as a small tribute made in honor of the creator's deceased friend, claiming that the house is a recreation of a real suburban house. It draws inspiration from House of Leaves and later reveals itself to be a subliminal horror game as the player discovers more areas of the house. As the house is explored, its shape changes, and new areas are able to be accessed. It makes extensive use of modern Doom modding features, such as portals, seamless teleportation, and scripting.

It has received critical acclaim for its technical advancement, story, literary themes, and plot. It has been cited as an example of video games as literary adaptations and has been awarded a Cacoward. It was released to the Doom forums website, Doomworld, on March 3, 2023. Prior to its release, the author had made sporadic and small posts on the forum, detailing their progress with the development of the map; these posts act to strengthen MyHouse's backstory.

It is licensed under CC BY 4.0. [3]

Plot

The map is intended to appear as a tribute to the creator's deceased friend; the map is a continuation of a recreation of his friend's house. Attached to the map's download is a link to an online folder containing a myriad of information about MyHouse. Alongside the file itself, there are screenshots of the map, photos of the supposedly actual house, sketches of various elements of MyHouse, and a journal.

The journal contains 31 entries. In it, the author tells of a Doom map that they found belonging to a deceased childhood friend. The author decides to finish the map in honor of their friend. As the author continues to work on the house, they experience nightmares and strange events (such as new material appearing in the map, despite no recollection of doing such work). The author continues to experience insomnia and progressively more surreal and impossible dreams as they work on the map. [2] In one, they recall being able to pass through a mirror and seeing their reflection wink at them. They grow paranoid, and the map consumes the author's life, causing them to work on the project for days on end. In one of the final entries, they write about a final dream they have of a fake beach. At the end of the journal, the author believes the map has become a sentient entity and that it is too dangerous to be shared. They intend to upload the standalone house without any of the mysterious new content but mistakenly post the 'sentient' version. In the online folder, both the standalone WAD and PK3 files are available, although only the PK3 file contains the vast majority of the map.

In the journal, the word 'house' is highlighted in blue, a reference to the odd formatting in House of Leaves. Other abnormal formatting is present in the diary as well. [4]

Gameplay

The map starts in the front yard of a suburban house, surrounded by a wooden fence with a boundless plane of grass beyond it. Inside the house are a collection of standard Doom enemies. From the basement of the house, a blue "soulsphere" can be seen via a window to the outside. Exiting the house to attempt to obtain it will change the environment to a new version of the house. In this alteration, the house is visually upgraded, and new enemies will appear again in the house. Exploring this house will remove the exterior doors, preventing the player from leaving. [5] Non-Eudlidean spaces appear around the house, with one leading to a lounge area and a monochromatic modernist area referred to as the Bauhaus.

Throughout the map, the player can collect up to 16 "artifacts". [note 2] These are items ranging from a milkshake to a Christmas ornament. As artifacts are collected, small icons of their respective items appear in a picture frame in the living room of the house. All 16 artifacts are required to obtain the last ending. [2]

In the bathroom of the house, a mirror becomes permeable if certain conditions are met. This allows the player to enter a mirror world of the house and almost all of the other areas. The mirror reality can be traversed freely, and is required to obtain all artifacts. [6]

As artifacts are collected, passages in the house open, unlocking different areas. These areas include: [note 3]

These areas reference and draw connections to the sketches and journal that accompany the map's download. In one instance, the sketch drawing of many dog heads resembling Cerberus is found in the Brutalist House. Inside this area are two entities: a domesticated dog, and a hellhound, separated by different scales of the area. The two dogs are invariably linked together; if either dog is killed, the other also dies. [7]

Many areas contain features and styles found in liminal spaces. For example, the Bathhouse is modeled after liminal spaces that commonly feature water, white tiles, and a large, featureless expanse of space. These areas are also known as "pool rooms". [8] Other areas contain the house's architectural features and reflect parts of its layout; the Bathhouse, Brutalist House, Airport, and Gas Station have layouts similar to the house's upper floor, and the Daycare has a layout similar to the basement.

If cheats are enabled and Noclip mode is turned on, going outside of the playable area of the map will teleport the player to an adaptation of The Backrooms, an internet fiction concept. [9] While pursued by a translucent, dark figure, it is possible to escape this area and return to the normal map.

Endings

The map contains four endings, each possible depending on either how many artifacts are collected or what areas are visited. [note 4] Ending zero is achieved by opening the blue gate near the beginning of the map. [10] It is the easiest ending, as it does not require any artifacts and needs only one key item to use. Ending one is achieved by leaving the airport with less than 14 artifacts. Exiting the house will cause it to disappear instantly, and a for-sale sign will appear in its place. The for-sale sign reads "Navidson Realty", a House of Leaves reference. [11] This ending also leads to ending zero, as the blue gate for that ending still exists. Ending two is achieved by going through a secret door in the mirrored version of the Gas Station. It features a fake beach placed on a movie set; the foliage and bushes are made of cardboard, and the beach view is a projected image on a sheet. The game ends on a black screen when the clapperboard at the rear of the area is used. [12] Ending three is achieved by collecting all 16 artifacts and going through the secret door in the non-mirrored Gas Station. It is the opposite of ending two, as it is a real beach. Because of this, it is also referred to as the "real beach" ending. [7] This is considered to be the only "good" ending, and it is the only secret defined in the map's data. If neither dog in the Brutalist House was killed, the small dog is present, resting on the sand.

Literary themes

The map takes direct inspiration from the novel House of Leaves in its design and references. [13] The novel's main theme is a mysterious house that is "bigger on the inside than on the outside". [14] The central setting for the map, the house itself, gradually changes and shifts in both appearance and function as the game progresses. Many other areas of MyHouse bear similar architectural features to the original house, and some areas directly make reference to the novel. [4] For example, in an ending where the house is sold, the for-sale sign reads "Navidson Realty", a reference to a main character in the novel. [11] The map's supplementary information and journals also make extensive reference to the novel. [15]

Composition

No.TitleWriter(s)Length
1."Entryway at the End of Time"James Paddock11:43
2."memory=entryrrrr/////"Sarah Mancuso7:49
Total length:19:32

The map features two original tracks. The first is "Entryway at the End of Time" and is a remix of "Running From Evil", a Doom II track. [16] It was composed by James Paddock. It features loops, discordant notes, and out-of-rhythm instruments as the song goes on. The second track is "memory=entryrrrr/////",[ sic ] composed by Sarah Mancuso ("esselfortium"). [17] It is inspired by Everywhere at the End of Time, an album series that focuses on dementia. It contains many sudden cuts, noise, and splices from Running From Evil.

The map plays the unmodified "Running From Evil" in the beginning stages.

Reception

John Romero, a cofounder of id Software and designer for Doom II, played the map over a livestream on Twitch. [18] He praised its playtime and design, calling it "very cool" throughout his playthrough. [10] [2]

The map has been featured in YouTube playthroughs, documentaries, and livestreams. It has been showcased by Jacksepticeye, Vinesauce Vinny, and others.

Mark Z. Danielewski, the author of the book that the map is modeled after, acknowledged the map's existence and impact by linking to a YouTube video explaining the connections between the game and the book. [2] [19]

Critical reception

Rock Paper Shotgun said that "if MyHouse isn’t already an icon of horror gaming, it soon will be." and that "there are endless layers of subtext and meta-textual connections in House Of Leaves, and MyHouse mimics these, but with the copypasta horror of the internet." [1]

Cal Jeffrey of TechSpot said, "If you play it, remember that MyHouse is like an onion. It has many layers, each revealing more lore while raising questions about the next layer." Jeffrey made reference to the accompanying story of MyHouse. He also focused on its technical advancements for a Doom map, such as areas with two floors, which is not normally possible. [20]

In a review from PC Gamer, Wes Fenlon praised the map's creativity and design, despite the age of its underlying engine. He wrote that "Doom is 30 years old, and yet someone still used it as the vessel to build one of the smartest, most intricate games of the year. What a legacy! Play it once without looking up where to go or what to do—just explore. When you think you've seen what there is to see, look up a guide and figure out just how much more this house is hiding." [12]

Awards

It was awarded a 2023 Cacoward, an annual award given by the Doom community for "honoring the year's top releases". [21] [22] The theme for the 2023 Cacowards was "Doom at 30", celebrating the release of Doom 30 years earlier. [23]

The track "memory=entryrrrr/////" also won an "Odyssey of Noises" award for Best Original Soundtrack. [21]

See also

Notes

  1. 1 2 Real name unknown. [1]
  2. Four additional items can be collected, but they do not count as artifacts.
  3. Excluding Easter eggs, sub-areas, non-critical content, and mirror worlds.
  4. The endings are not named, so they are commonly referred to by the order in which they are defined in the map.

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