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Marine Doom is a 1996 modification of the first-person shooter Doom II for the United States Marine Corps, which was later made available for download to the public.
In the game, a fireteam, comprising four Marines, is supposed to accomplish a specific mission, the default being the destruction of an enemy bunker, although other scenarios such as a hostage rescue in a foreign embassy can be designed. In order to allow coordination of their movements, these soldiers play on separated computers in the same room. The fireteam consists of a team leader, two riflemen and one machine-gunner. A major intent of the mod was to train soldiers "in tactics and communications". [1]
The demon enemies from the original Doom series were replaced with "opposition forces". [1]
In 1996, General Charles C. Krulak, Commandant of the U.S. Marine Corps, issued a directive to use wargames for improving "Military Thinking and Decision-Making Exercises". He entrusted the Marine Combat Development Command with the task of developing, exploiting and approving computer-based wargames to train U.S. Marines for "decision making skills, particularly when live training time and opportunities were limited".
A group of U.S. Marine simulations experts originally led by Major Kirk Skinner, including Lieutenant Luis E. Velazquez and Lieutenant Scott Barnett as the project officers with Sergeant Snyder as one of the designers and modelers, in Quantico, Virginia of the Automated Information Systems Office, and later Marine Corps Modeling and Simulation Management Office (MCMSMO), obtained a copy of the commercial Doom , released in 1993 by id Software, and used it to develop a simulation that focused on mutual fireteam support, protection of the automatic rifleman, proper sequencing of an attack, ammunition discipline and succession of command.
Their code was adapted for the commercial Doom II before its release, and requires a commercial copy of Doom II 1.9 to run. [ citation needed ]
In 1997, video game publisher GT Interactive acquired the rights to distribute Marine Doom. [2]
U.S. Marine Sergeant Dan Snyder, who worked on the mod, was later a consultant on the video game NAM . [3]
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber as well as many that combine various domains.
The Naval War College is the staff college and "Home of Thought" for the United States Navy at Naval Station Newport in Newport, Rhode Island. The NWC educates and develops leaders, supports defining the future Navy and associated roles and missions, supports combat readiness, and strengthens global maritime partnerships.
James H. Korris, a pioneer of the current trend in game-based simulation for military training, served as Creative Director of the Institute for Creative Technologies (Institute), University of Southern California (USC) in Los Angeles from its founding in August 1999 until October 2006. Dubbed "The Military Entertainment Complex", the modern collaboration of Hollywood and the Department of Defense at the institute was first discussed in a National Research Council study published in 1997. At the institute, Korris worked with talents as diverse as John Milius, Randal Kleiser and David Ayer The initial $44.5 million contract grew substantially as basic research in immersive virtual reality and prototype application development was expanded.
Full Spectrum Warrior is a real-time tactics video game developed by Pandemic Studios and published by THQ for Xbox, Microsoft Windows and PlayStation 2. A sequel titled Full Spectrum Warrior: Ten Hammers was later released.
The Basic School (TBS) is where all newly commissioned and appointed United States Marine Corps officers are taught the basics of being an "Officer of Marines." The Basic School is located in Stafford County, Virginia to the south-west of the Marine Corps Base Quantico complex. Each year, over 1,700 new officers are trained, representing such commissioning sources as the U.S. Naval Academy, Navy ROTC, Officer Candidates School, and newly appointed Marine Corps Warrant Officers, U.S. Merchant Marine Academy accession programs.
A military exercise, training exercise, maneuver (manoeuvre), or war game is the employment of military resources in training for military operations. Military exercises are conducted to explore the effects of warfare or test tactics and strategies without actual combat. They also ensure the combat readiness of garrisoned or deployable forces prior to deployment from a home base.
Sid Meier's Gettysburg! is a 1997 real-time wargame developed by Firaxis Games and published by Electronic Arts. It was designed by Sid Meier, and followed by Sid Meier's Antietam! in 1999.
A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations, the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their discouragement or abstraction of military or action elements.
Marine Corps University is a military education university system of the United States Marine Corps. It is part of the Naval University System and accredited by the Commission on Colleges of the Southern Association of Colleges and Schools to award Master's Degrees.
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical, strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are inherently flawed, due to the approximate nature of the models used. Many professional analysts object to using the term wargames for simulations as wargames require human players that make decisions and deal with the consequences of their decisions.
Virginia Modeling, Analysis and Simulation Center (VMASC) is a multi-disciplinary research center of Old Dominion University. VMASC supports the University’s Modeling & Simulation (M&S) degree programs, offering M&S Bachelors, Masters and Ph.D. degrees to students across the Colleges of Engineering and Technology, Sciences, Education, and Business. Working with more than one hundred industry, government, and academic members, VMASC furthers the development and applications of modeling, simulation and visualization as enterprise decision-making tools to promote economic, business, and academic development.
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.
CORDA is a small analysis and management consultancy company, owned by BAE Systems and based in Farnborough. It provides evidence-based decision support to BAE Systems, government departments, and other commercial organisations. "CORDA's key capability lies in the integration of scientific, technical, and financial skills with military expertise across all domains, to provide a packaged, one-stop analysis service, focussed at the concept and assessment phase of the defence lifecycle."
Human-in-the-loop (HITL) is used in multiple contexts. It can be defined as a model requiring human interaction. HITL is associated with modeling and simulation (M&S) in the live, virtual, and constructive taxonomy. HITL along with the related human-on-the-loop are also used in relation to lethal autonomous weapons. Further, HITL is used in the context of machine learning.
NAM, sold under the name Napalm in Walmart retail outlets, is a first-person shooter set during the Vietnam War. It was developed for MS-DOS by TNT Team and published by GT Interactive in 1998. A direct sequel, World War II GI, was released in 1999.
The Joint Theater Level Simulation (JTLS) is used to simulate joint, combined, and coalition civil-military operations at the operational level. Used for civil/military simulations and humanitarian assistance/disaster relief (HA/DR) scenarios, JTLS is an interactive, computer-assisted simulation that models multi-sided air, ground, and naval resources with logistical Special Operation Forces (SOF) and intelligence support. The primary purpose of JTLS is to create a realistic environment in which agency staff can operate as they would within a real-world or operational situation.also information.A training audience conducts a scenario or event to practice their ability to coordinate various staff functions.
David Hilberry Berger is a retired United States Marine Corps general who served as the 38th commandant of the Marine Corps from 2019 to 2023.
A wargame, generally, is a type of strategy game which realistically simulates warfare. A professional wargame, specifically, is a wargame that is used by military organizations to train officers in tactical and strategic decision-making, to test new tactics and strategies, or to predict trends in future conflicts. This is in contrast to recreational wargames, which are designed for fun and competition.