A gravity gun is a type of device in video games, particularly first-person shooters using physics engines, whereby players can directly manipulate objects in the world, often allowing them to be used as projectiles against hostile characters. The concept was popularized by the gravity gun found in Valve's Half-Life 2 , as well as the Temporal Uplink found in Free Radical Design's TimeSplitters: Future Perfect ; although a similar concept was used by id Software during the production of the earlier game Doom 3 , eventually leading to the introduction of a physics-based weapon in the expansion pack Resurrection of Evil . Later games, such as Portal , BioShock , Crysis , Dead Space , and Garry's Mod have been influenced by the success of these physics-based weapons, adopting their own styles of comparable abilities or weapons.
Valve's Half-Life 2 made significant use of physics, powered by the Source engine. The physics engine within Source is derived from Havok, which opens up a wealth of possibilities for object interaction – particularly when later in the game, Freeman receives an energy-beam weapon that lets him move huge objects. Although the player can pick up and throw objects early in the game, this ability is somewhat limited in scope. Around a quarter of the way through the game, the player acquires the gravity gun, properly named as the "Zero-point Energy Field Manipulator". Alyx Vance explains that the gravity gun is designed for handling hazardous materials, but is mostly used for heavy lifting. [1] She explains to Gordon that she once found it useful "for clearing minefields". The gravity gun significantly increases the player's ability to manipulate objects in the game. Like most other weapons in the game, the gravity gun has two trigger functions. The primary trigger causes the gun to emit a small discharge which emits energy to the targeted object. The distance which the object is forced is dependent on its weight and distance from the gun. The secondary trigger attracts the targeted object to the gun and holds it in midair a few inches away, negating its weight and allowing the player to carry it with them. Using the secondary trigger again will drop the item, while the primary trigger will launch it with considerable force.
By combining these functions, players can use the gravity gun to scale barriers and obstacles, create cover against enemy characters, or launch the objects at enemy characters, causing them considerable damage. Certain types of objects, such as saw blades, fuel barrels and hydrogen tanks are intentionally designed by Valve to be used as "gravity gun ammunition". The gravity gun, however, cannot manipulate heavier objects and enemy characters until the late stages of the game, when the device becomes temporarily infused with dark energy meant to destroy it.
The gravity gun was very well received by critics, who considered it one of the defining features of Half-Life 2's entertainment value. [2] Planet Half-Life called the gravity gun "the next level in interactive gaming." [3] Electronic Gaming Monthly described Half-Life 2's gravity gun as the "thinking man's death tool," which lets players "toy with gravity to kill foes with everyday objects." Call of Duty series military adviser Hank Keirsey stated that "the weapon is not very practical". He did, however, discuss its historical precedents, further stating that "The ancients learned very early how to use gravity to their advantage — but this usually involved rolling rocks down hills or pouring boiling oil down the castle walls. Those that failed to respect gravity suffered." [4]
Valve's 2020 virtual reality game Half-Life: Alyx is set as a prequel to Half-Life 2. The player controls Alyx Vance who during the events of the game gains a pair of "gravity gloves", which provide function similar to the gravity gun with the ability to lift and throw objects, though tailored to work as standard VR in-game hand controls. [5]
It was not until the third installment of the TimeSplitters franchise, TimeSplitters: Future Perfect , that the Temporal Uplink was given the ability to manipulate the physics in the game. In Future Perfect, the Temporal Uplink played a much larger role than that of its previous, map and mini-game oriented functionality, which the device was originally used for in TimeSplitters 2 . Worn on the wrist of the main player character Sergeant Cortez, the uplink provides a map and the ability to pick up and throw objects, as well as the capability to activate switches remotely. Its grabbing abilities range from picking up weapons and ammo for use by the player in addition to launching objects from a distance at foes. This makes it an especially useful weapon for dispatching larger groups of enemies in the event that the player comes across one of the many explosive barrels placed throughout maps in the campaign mode of the game. [6]
Although Half-Life 2 and TimeSplitters: Future Perfect were the first games released to feature a gravity gun (the former released on November 16, 2004, and the latter released on March 21, 2005), id Software had previously conceived a similar idea during the development of the earlier title Doom 3 . id Software designer Matt Hooper noted that "we actually used it as a tool throughout development where we'd grab physics objects and place them around the world". [7] The tool was used to create "damaged" rooms in Doom 3; instead of constructing a ruined room, the designers would code a pristine room and use the device to "damage" it realistically. Although used to assist the development of Doom 3, the gravity gun was not implemented in the final game. Hooper explained that "we talked about that quite a few times, but we had such a big arsenal of weapons, and so many other cool things going on, that it was just one of those things that never made it in". [7] However, Nerve Software revived the code for the weapon five months after the release of Half-Life 2 in Doom 3's expansion pack, Resurrection of Evil.
The device is noted in the Doom 3 storyline as an "ionized plasma levitator", created by the Union Aerospace Corporation for moving hazardous materials and a forerunner to tractor beams. [8] Usually referred to as the "grabber", the player obtains the device early on in the course of Resurrection of Evil. The grabber operates differently from Half-Life 2's gravity gun, using only a single trigger function. Once the grabber is aimed at an appropriate object, it locks on, allowing the player to lift the object with the trigger. [9] When the player releases the trigger, the object will be propelled forward with force, turning it into an impromptu weapon. One key ability of the grabber is its capacity to lock on to the fireball projectiles cast by some hostile non-player characters, allowing players to turn the attack against their foe. However, unlike the gravity gun in Half-Life 2, the grabber cannot hold objects for as long as the player wishes; if they wait too long to launch the object, the grabber will start to overload and disengage, dropping the object gently on the ground. [9] Critics often compared the grabber directly with Half-Life 2's gravity gun, [10] some noting that the device was far more combat-focused in operation than the gravity gun; in particular, the ability to turn projectiles cast by enemies against them was praised. [11] However, the grabber was considered somewhat "awkward" to use, requiring a "finesse" that "is rarely something the player has time for in a close-quarters situation". [12]
Various other video games have included gameplay features that allow players to use the game's physics to their advantage in combat. In some cases, these are manifested as weapons or devices. For instance, Portal (also created by Valve) features the Aperture Science Handheld Portal Device which displays a limited capacity to move objects around the game world, while Crytek's Crysis allows the player to throw objects and enemy characters considerable distances through the use of an experimental nanosuit.
In other games, however, it can be represented in a different manner:
On IGN's list of top 100 weapons which originated in video games, the gravity gun was ranked #5. [13] On GamesRadar's list of top 100 weapons in video games, the gravity gun was ranked #2 just behind the Cerebral Bore from Turok 2. [14]
The Half-Life 2 gravity gun is one of several weapons used alongside ones from other game and film franchises in a climactic fight for the 2021 film Free Guy , which takes place within a video game. [15]
Half-Life is a 1998 first-person shooter game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. The player assumes the role of Gordon Freeman, a scientist who must escape from the Black Mesa Research Facility after it is invaded by aliens following a disastrous scientific experiment. The gameplay consists of combat, exploration and puzzles.
Doom 3 is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it worldwide on April 4, 2005.
Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles, and storytelling, and adds new features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, an interplanetary alien empire.
Gordon Freeman is the silent protagonist of the Half-Life video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in Half-Life. Gordon Freeman is depicted as a bespectacled white man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics. He was an employee at the fictional Black Mesa Research Facility. Controlled by the player, Gordon is often tasked with using a wide range of weapons and tools to fight alien creatures such as headcrabs, as well as Combine machines and soldiers. Gordon Freeman's character has been well received by critics and gamers, and various gaming websites often consider him to be one of the greatest video game characters of all time, including UGO and GameSpot.
Doom 3: Resurrection of Evil is a survival horror first-person shooter video game developed by Nerve Software and published by Activision. It was released for Microsoft Windows worldwide on April 4, 2005, as an expansion pack and sequel to Doom 3 and on October 5, 2005, for the Xbox video game console. The Xbox version does not require the original Doom 3 in order to play, and includes The Ultimate Doom, Doom II: Hell on Earth and Master Levels for Doom II. A remastered version of Resurrection of Evil was included with Doom 3: BFG Edition.
In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve. Although the origin of rocket jumping is unclear, its usage was popularized by Quake.
The Combine are a fictional multidimensional empire which serve as the primary antagonistic force in the 2004 video game Half-Life 2 and its subsequent episodes developed and published by Valve Corporation. The Combine consist of organic, synthetic, and heavily mechanized elements. They are encountered throughout Half-Life 2, Half-Life 2: Episode One, and Half-Life 2: Episode Two, as well as Half-Life: Alyx, as hostile non-player characters as the player progresses through the games in an effort to overthrow the Combine occupation of Earth.
Alyx Vance is a fictional character from Valve's Half-Life video game series. She is introduced as a non-playable, supporting character in Half-Life 2 (2004), accompanying the player's character, Gordon Freeman, throughout much of the game. She subsequently appears in a similar capacity in Half-Life 2: Episode One (2006) and Episode Two (2007), and as the titular protagonist of the VR game Half-Life: Alyx (2020).
Ravenholm is a fictional ghost town in the first-person shooter game Half-Life 2, developed by Valve Corporation and released in 2004. It serves as the primary setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the game's protagonist Gordon Freeman as he journeys through the area as part of an escape from Black Mesa East after it is attacked by Combine forces in order to reach a nearby Resistance outpost. Ravenholm is a mining town in Eastern Europe destroyed by a Combine bombardment using headcrabs that turned its residents into hostile zombies. Its sole survivor, Father Grigori, offers his assistance to Freeman throughout the level, culminating in a last stand at the town's cemetery.
Half-Life 2: Episode One is a 2006 first-person shooter game developed and published by Valve for Windows. It continues the story of Half-Life 2 (2004); as scientist Gordon Freeman, players must escape City 17 with Gordon's companion Alyx Vance. Like previous Half-Life games, Episode One combines shooting, puzzles and storytelling.
Half-Life 2: Episode Two is a 2007 first-person shooter game developed and published by Valve. Following Episode One (2006), it is the second of two shorter episodic games that continue the story of Half-Life 2 (2004). Players control Gordon Freeman, who travels through the mountains surrounding City 17 to a resistance base with his ally Alyx Vance. Like previous games in the series, Episode Two combines shooting, puzzle-solving and narrative elements, but adds expansive environments and less linear sequences.
Half-Life is a series of first-person shooter (FPS) games created by Valve. The games combine shooting combat, puzzles and storytelling.
This is a list of characters in the Half-Life video game series, which comprises Half-Life, Half-Life 2, Half-Life: Alyx, and their respective expansion packs and episodes.
The Razer Hydra is a motion and orientation detection game controller developed by Sixense Entertainment, a company founded in 2007, in partnership with Razer USA. It uses a weak magnetic field to detect the absolute position and orientation of the controllers with a precision, as stated by its developers, of 1 mm and 1°; it has six degrees of freedom. The original release is wired, but a wireless version was also in development.
Left 4 Dead is a series of cooperative first-person shooter survival horror video games published by Valve. Set in the days after a pandemic outbreak of a viral strain transforming people into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.
Portal is a series of first-person puzzle-platform video games developed by Valve. Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility. Most of the tests involve using the "Aperture Science Handheld Portal Device" – nicknamed the portal gun – that creates a human-sized wormhole-like connection between two flat surfaces. The player-character or objects in the game world may move through portals while conserving their momentum. This allows complex "flinging" maneuvers to be used to cross wide gaps or perform other feats to reach the exit for each test chamber. A number of other mechanics, such as lasers, light bridges, high energy pellets, buttons, cubes, tractor funnels and turrets, exist to aid or hinder the player's goal to reach the exit.
Source Filmmaker is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. Source Filmmaker has been used to create many community-based animated shorts for various Source games, such as Team Fortress 2, the Left 4 Dead series, and Half-Life 2.
A virtual reality game or VR games is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers.
Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows and Linux, with support for most PC-compatible VR headsets. Set five years before Half-Life 2 (2004), players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine. Like previous Half-Life games, Alyx incorporates combat, puzzles and exploration. Players use VR to interact with the environment and fight enemies, using "gravity gloves" to snatch objects from a distance, similarly to the gravity gun from Half-Life 2.
Alyx Vance: Its designed for handling hazardous materials, but we mainly use it for heavy lifting. [...] I've found it handy for clearing minefields.
Tearing a radiator from a wall and using it to swat a parasitic headcrab, while all the furniture in a room goes tumbling around you, is truly a gaming epiphany.
UAC narrator: The prototype ionized plasma levitator was designed to transport hazardous materials without physical contact... With further research and development, uses for this technology would include heavy lifting and the ability to create tractor beams, thereby making low gravity docking procedures much safer for pilots.