Space Station 13

Last updated
Space Station 13
Spacestation13 logo.png
Developer(s) Originally Exadv1, now community based
Engine BYOND
Release16 February 2003 [1]
Genre(s) Role-playing
Mode(s) Multiplayer

Space Station 13, often shortened to SS13, is a top-down tile-based action role-playing multiplayer video game running on the freeware BYOND game engine, originally released in 2003. [2]

Contents

The game is set on a futuristic space station; however, the location of the in-game world can differ depending on the server that is being played, including a spacecraft and an exoplanet. [3] [4] One of the defining features of Space Station 13 is its emphasis on player roles. At the beginning of each round, players choose or are assigned a specific role on the station, such as a medical doctor, engineer, security officer, chef, or scientist. Each role has unique responsibilities, equipment, and abilities that are crucial to the smooth functioning of the station.

Players are free to work together with their fellow crewmates to complete tasks and keep the station running smoothly, or they can choose to cause chaos and disrupt the work of others. The game has a variety of different game modes and win conditions, which can range from simple survival to complex conspiracies and political intrigue.

Gameplay

Space Station 13's gameplay is based on the content, settings, and code applied on the game server. Due to the largely open-source nature of the game, sessions are typically hosted on user-maintained and customized game servers, which can alter or vary the gameplay experience. Sessions are played in rounds, where players can create a customized character, begin playing with a randomly generated one, or use a previously existing character. Players can choose different jobs, such as janitor, engineer, or clown, which dictate their roles and responsibilities. Sessions are usually isolated from each other, so players can choose to change their job, character, or playstyle in between rounds.

SS13 2020 Screenshot.png
Tgstation 2021 Screenshot.png
Screenshots depicting the user interfaces of Goonstation (left) and /tg/station 13 (right), both forks of a source release of Goonstation in 2010; a more extreme example of diversity between servers.

The player can interact with nearly any object or being in the game world in a context-sensitive fashion. Different results will occur depending on many variables in any given interaction (e.g., using a crowbar on another player would attack them, but using it on a floorboard would pry it up). Additionally, depending on the server, the player can change their character's 'intent' between four different states (Help, Disarm, Grab, Harm), which will further influence actions taken. For example, using the player's hands on a fallen character with help intent would help them up from the ground, while using harm intent could punch or kick them. Additionally, some servers use a "combat mode" system that assigns these intents to the left and right mouse buttons, with a single key to alternate between two modes that have different effects. Some servers also entirely lack the intent/combat mode system. Controls can differ greatly between servers, but WASD/arrow key-based movement and a "hand" system are fairly consistent.

The game fully simulates power, biology, atmosphere, chemistry, and other complex object and environmental interactions depending on game settings.

While different servers may have their unique station constructs, generally, there are eight departments aboard the station. Supply and Service are also often grouped in the Civilian category. [5]

Optimally, all players spawn at the beginning of each round and perform their jobs, not accounting for human error and malicious intent. However, randomly selected players are chosen to spawn as antagonists aboard the station. [6] Antagonists can range from mostly normal characters with certain malicious intentions, rogue artificial intelligence, and a wide assortment of monsters and enemies, such as Changelings, Xenomorphs, creatures of Lovecraftian horror, assassins, and death squads armed with nuclear weapons. It can be difficult for normal crew members to identify antagonists and even harder to determine their objectives.

Here, the situation can also escalate into chaos and order due to the presence of protagonists (and sometimes, due to players excelling at their assigned roles). Although communities can establish pre-set match durations, rounds frequently conclude when the situation reaches a positive resolution, and celebration procedures are initiated.

There are several different servers to play on, each sporting its own set of rules and gameplay elements. Examples include Goonstation, originally created by users of Something Awful (who are collectively referred to as "goons"), [7] CM-SS13 (with CM standing for Colonial Marines), a server inspired by the Alien franchise, [8] /tg/station 13, originally created by members of 4chan's /tg/ or "traditional games" board [9] and Paradise Station, a popular generalist server with a large Russian offshoot. [10]

An example of the chaos caused by antagonists in a round. SS13-TGStation-Bloodbath.png
An example of the chaos caused by antagonists in a round.

Plot

Due to each server's lack of an agreed canonical storyline, most, if not all, servers have individualized lores. Generally, Space Station 13 takes place several centuries in the future on a research station owned by the megacorporation known as Nanotrasen. The station exists to research the mineral 'plasma' (also referred to as a 'phoron'), which is very valuable, possibly due to its extreme flammability. Nanotrasen's influence and power have effectively made them a government entity, but it is often left ambiguous as to whether they are good, evil, or a neutral party (depending on the server).

Marines hunker down, a final line of defense against the Xenos. Amir's Last Stand.png
Marines hunker down, a final line of defense against the Xenos.

Due to Nanotrasen's immense stature and massive monopoly on plasma, it is targeted by an array of third-party aggressors. This includes but is not limited to, the Syndicate (a coalition of smaller companies and planetary governments), the Space Wizard Federation (a federal group of thaumaturgical aggressors), and Changelings (an extraterrestrial species with the ability to take on the form of any organic life-form they've absorbed, as seen in The Thing).

As a sandbox, the game's plot is 100% player-driven every round. SS13-Paradise-IanShuttle.png
As a sandbox, the game's plot is 100% player-driven every round.

Development

Space Station 13 was originally developed as an atmospherics simulator by Exadv1 in 2003. [11] Its closed source codebase was decompiled in 2007, giving rise to SS13's current popularity. [12]

A large number of promising community efforts to remake SS13 have been started over the years due to longstanding frustration with SS13's closed-source engine BYOND and low quality of code. Most of these attempts have since been abandoned, and a community mythos has jokingly built up around "The Curse," a supposed force that is responsible for the failure of all attempts to remake the game. [13]

Regardless, multiple major SS13 remakes are currently in development: Space Station 14, [14] [15] Unitystation, [16] and RE:SS3D. [17]

Reception

Space Station 13 garnered attention from various video game journalism websites over the years. [18] [19]

The game served as a direct inspiration for the role-playing video game Barotrauma, [20] and was also mentioned by Eurogamer as an inspiration for the now-cancelled [21] game ION by DayZ creator Dean "Rocket" Hall. [22] He then later released Stationeers, which was also inspired by Space Station 13. [23]

Rock, Paper, Shotgun named Space Station 13 on its list of "Best free PC games" in 2016 [24] and 2019. [25]

See also

Related Research Articles

A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes.

<i>Vampire: The Masquerade – Bloodlines</i> 2004 action role-playing video game

Vampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and published by Activision for Microsoft Windows. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows a human who is killed and revived as a fledgling vampire. The game depicts the fledgling's journey through early 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.

<span class="mw-page-title-main">Minsc</span> Fictional character from Baldurs Gate

Minsc is a fictional character in the Baldur's Gate series of Dungeons & Dragons role-playing video games developed by BioWare and Larian Studios. He originated from the pen-and-paper Dungeons & Dragons sessions held by the lead designer of Baldur's Gate, James Ohlen, and was expanded upon by the game's lead writer, Lukas Kristjanson. His video game debut was in Baldur's Gate as a companion character who can join the player's party. He also appears in the sequel, Baldur's Gate II: Shadows of Amn, the expansion, Baldur's Gate II: Throne of Bhaal, the 2015 game Baldur's Gate: Siege of Dragonspear, the 2023 game Baldur's Gate 3, as well as in promotions relating to the titles. Minsc is voiced by Jim Cummings in his original video game appearances, and by Matt Mercer in Baldur's Gate 3.

<i>Pathologic</i> 2005 video game

Pathologic is a 2005 survival game developed by Russian studio Ice-Pick Lodge. The game was released in Russia by Buka Entertainment in June 2005, followed by a localised English release from G2 Games and GMX Games in 2006. An updated version, Pathologic Classic HD, was developed by General Arcade, published by Good Shepard Entertainment, and released in October 2015. A remake was developed by Ice-Pick Lodge in the Unity game engine and released as Pathologic 2 in May 2019 by tinyBuild.

<i>Prey</i> (2017 video game) 2017 video game

Prey is a 2017 first-person shooter video game developed by Arkane Austin and published by Bethesda Softworks. The game was released for PlayStation 4, Windows, and Xbox One on May 5, 2017.

<i>Spelunky</i> 2008 video game

Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.

<i>Dead Space</i> Video game series

Dead Space is a science fiction/horror franchise created and directed by Glen Schofield. Dead Space was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; each installment in the Dead Space franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels.

<i>LittleBigPlanet</i> Puzzle platform video game series

LittleBigPlanet (LBP) is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series put a strong emphasis on user-generated content and are based on the series' tagline "Play, Create, Share". The tagline represents the three core elements of the series: playing alone or with others locally or online, creating new content using the in-game creation tools, and sharing creations and discoveries online with other players.

<i>Alien: Isolation</i> 2014 video game

Alien: Isolation is a 2014 survival horror game developed by Creative Assembly and published by Sega for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. Based on the Alien film series, the game is set 15 years after the events of the original 1979 film, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother aboard the space station Sevastopol. Once inside, Amanda discovers that the station has fallen into disarray due to an Alien creature on the loose and must find a way to escape. The game emphasizes stealth and survival horror gameplay, requiring the player to avoid, outsmart, and fight enemies with tools such as a motion tracker and flamethrower.

<i>Invisible, Inc.</i> 2015 video game

Invisible, Inc. is a turn-based tactics stealth game incorporating elements of roguelike gameplay, by Klei Entertainment. The player acts as the remote operator for an espionage agency that has come under attack from multinational corporations, and directs agents in covert missions, acquiring resources and support in order to enable relocation of the agency's computer system to a safe haven within a limited amount of time.

<i>Return of the Obra Dinn</i> 2018 video game

Return of the Obra Dinn is a 2018 adventure and puzzle video game created by Lucas Pope and published by 3909 LLC. It was Pope's second commercial game, following 2013's Papers, Please, and was first released for macOS and Windows before being ported to Nintendo Switch, PlayStation 4, and Xbox One a year later. Return of the Obra Dinn was praised for its gameplay, art style, and narrative; it won several awards including the Seumas McNally Grand Prize.

<i>Tacoma</i> (video game) 2017 adventure video game

Tacoma is an adventure video game by Fullbright released on Microsoft Windows, macOS, Linux, and Xbox One in August 2017, on PlayStation 4 in May 2018, and on Amazon Luna in October 2020. The game received generally positive reviews upon release but it sold fewer copies than Gone Home, Fullbright's first game.

<i>Wasteland 3</i> 2020 role-playing video game

Wasteland 3 is a role-playing video game developed by inXile Entertainment and published by Deep Silver. It is a sequel to Wasteland 2 (2014) and was released for Microsoft Windows, PlayStation 4 and Xbox One on August 28, 2020. It was ported to Linux and macOS on December 17, 2020.

<i>The Outer Worlds</i> 2019 video game

The Outer Worlds is a 2019 action role-playing game developed by Obsidian Entertainment and published by Private Division. The game was released for PlayStation 4, Windows, and Xbox One in October 2019, with a Nintendo Switch version released in June 2020.

Barotrauma is a survival-horror role-playing submarine simulator developed by Finnish studio Undertow Games and published by Daedalic Entertainment. Following an early access beta phase that began in 2019, the game was released for Windows, macOS, and Linux in March 2023.

A roguelike deck-building game is a hybrid genre of video games that combines the nature of deck-building card games with procedural-generated randomness from roguelike games.

<i>Warhammer 40,000: Darktide</i> 2022 video game

Warhammer 40,000: Darktide is a first-person action video game set in the Warhammer 40,000 universe, developed and published by Fatshark. It is a spiritual successor to the Warhammer: Vermintide series. It was released for Microsoft Windows on 30 November 2022. It also was released for Xbox Series X/S on 4 October 2023.

<i>Dead Space</i> (2023 video game) Video game remake

Dead Space is a 2023 survival horror game developed by Motive Studio and published by Electronic Arts. A remake of the 2008 game of the same name developed by EA Redwood Shores, it was released for PlayStation 5, Windows, and Xbox Series X/S on January 27, 2023. It is the first release in the Dead Space series since 2013's Dead Space 3. Like the original game, it is set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker. The player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis.

<i>Warhammer 40,000: Space Marine 2</i> Upcoming 2024 video game

Warhammer 40,000: Space Marine II is an upcoming third-person shooter hack-n-slash video game developed by Saber Interactive and published by Focus Entertainment. A sequel to Warhammer 40,000: Space Marine (2011), the game is scheduled to release for PlayStation 5, Windows, and Xbox Series X and Series S on 9 September 2024.

<i>Star Traders: Frontiers</i> 2018 video game

Star Traders: Frontiers is a hybrid space trading and tactical role-playing game designed by Trese Brothers, a two-man independent video game studio. Players control a spaceship captain in an open world setting.

References

  1. "Space Station 13 by Exadv1 at BYOND Games". Byond.com. Retrieved 2015-05-29.
  2. "Space Station 13". www.byond.com.
  3. "SEV Torch - Baystation 12". wiki.baystation12.net. Retrieved 2020-02-06.
  4. "Guide to Exploration - Baystation 12". wiki.baystation12.net. Retrieved 2020-02-06.
  5. "Jobs - Space Station 13 Wiki". wiki.ss13.co. Retrieved 2023-02-20.
  6. "Antagonist - Space Station 13 Wiki". wiki.ss13.co. Retrieved 2023-02-20.
  7. "Goonstation Wiki". wiki.ss13.co. Retrieved 2023-01-19.
  8. "CM Wiki". cm-ss13.com. Retrieved 2020-12-14.
  9. "The history of SS13 - /tg/station 13 Wiki". tgstation13.org. Retrieved 2020-12-15.
  10. "SS13 Hub, server descriptions". spacestation13.com. Retrieved 2022-04-08.
  11. "Exadv1 - Creations". Byond.com. Retrieved 2015-05-29.
  12. "The Stone-Soup Video Game - Return". return.life. 2022-03-07. Retrieved 2022-03-11.
  13. "The curse of Space Station 13". Eurogamer.net. 29 November 2017. Retrieved 2020-04-14.
  14. Evac Shuttle: Space Station 13 Remake Open-Sourced by Alice O'Connor on Rock, Paper, Shotgun (January 20, 2015)
  15. "About Space Station 14". Space Station 14. Retrieved 14 April 2020.
  16. "Unitystation on Steam". Steam. Retrieved 14 April 2020.
  17. "About RE:SS3D". Re:SS3D. Retrieved 14 April 2020.
  18. "Space Station 13: a multiplayer space station simulator about monkeys, insane AI, cultists and paperwork". PCGamesN. 30 January 2013. Retrieved 2015-05-29.
  19. Smith, Quintin (2010-07-21). "Space Station 13: Galactic Bartender Ep. 1". Rock, Paper, Shotgun . Retrieved 2015-05-29.
  20. Regalis (March 15, 2019). "WELCOME TO EUROPA: THE HISTORY OF BAROTRAUMA". barotraumagame.com. Retrieved September 10, 2020.
  21. Purchese, Robert (2017-03-07). "Ion, the space survival game by Dean Hall and Improbable, is dead". Eurogamer . Retrieved 2017-03-07.
  22. PULLAR-STRECKER, Tom (21 June 2015). "Kiwi DayZ creator Dean Hall moves from zombies to space stations with Ion". Stuff.co.nz. Fairfax Media . Retrieved 2015-06-22.
  23. Yin-Poole, Wesley (2017-11-30). "The curse of Space Station 13". Eurogamer . Retrieved 20 September 2020.
  24. https://www.rockpapershotgun.com/2016/10/31/the-50-best-free-games-on-pc/16/ 36. Space Station 13 [(Official site) (2003) - Developer: Robust Games] on Rock, Paper, Shotgun (2016)
  25. "Best Free PC Games for 2019". Rock Paper Shotgun. Archived from the original on 2020-02-09.