Space Station 13 | |
---|---|
Developer(s) | Originally Exadv1, now community based |
Engine | BYOND |
Release | 15 February 2003 [1] |
Genre(s) | Role-playing |
Mode(s) | Multiplayer |
Space Station 13, often shortened to SS13, is a top-down tile-based action role-playing multiplayer video game running on the freeware BYOND game engine, originally released in 2003. [1]
The game is set on a futuristic space station; however, the location of the in-game world can differ depending on the server that is being played, including a spacecraft and an exoplanet. [2] [3] One of the defining features of Space Station 13 is its emphasis on player roles. At the beginning of each round, players choose or are assigned a specific role on the station, such as a medical doctor, engineer, security officer, chef, or scientist. Each role has unique responsibilities, equipment, and abilities that are crucial to the smooth functioning of the station.
Players are free to work together with their fellow crewmates to complete tasks and keep the station running smoothly, or they can choose to cause chaos and disrupt the work of others. The game has a variety of different game modes and win conditions, which can range from simple survival to complex conspiracies and political intrigue.
Space Station 13's gameplay is based on the content, settings, and code applied on the game server. Due to the largely open-source nature of the game, sessions are typically hosted on user-maintained and customized game servers, which can alter or vary the gameplay experience. Sessions are played in rounds, where players can create a customized character, begin playing with a randomly generated one, or use a previously existing character. Players can choose different jobs, such as janitor, engineer, or clown, which dictate their roles and responsibilities. Sessions are usually isolated from each other, so players can choose to change their job, character, or playstyle in between rounds.
The player can interact with nearly any object or being in the game world in a context-sensitive fashion. Different results will occur depending on many variables in any given interaction (e.g., using a crowbar on another player would attack them, but using it on a floorboard would pry it up). Additionally, depending on the server, the player can change their character's 'intent' between four different states (Help, Disarm, Grab, Harm), which will further influence actions taken. For example, using the player's hands on a fallen character with help intent would help them up from the ground, while using harm intent could punch or kick them. Additionally, some servers use a "combat mode" system that assigns these intents to the left and right mouse buttons, with a single key to alternate between two modes that have different effects. Some servers also entirely lack the intent/combat mode system. Controls can differ greatly between servers, but WASD/arrow key-based movement and a "hand" system are fairly consistent.
The game fully simulates power, biology, atmosphere, chemistry, and other complex object and environmental interactions depending on game settings.
While different servers may have their unique station constructs, generally, there are eight departments aboard the station. Supply and Service are also often grouped in the Civilian category. [4]
Optimally, all players spawn at the beginning of each round and perform their jobs, not accounting for human error and malicious intent. However, randomly selected players are chosen to spawn as antagonists aboard the station. [5] Antagonists can range from mostly normal characters with certain malicious intentions, rogue artificial intelligence, and a wide assortment of monsters and enemies, such as Changelings, Xenomorphs, creatures of Lovecraftian horror, assassins, and death squads armed with nuclear weapons. It can be difficult for normal crew members to identify antagonists and even harder to determine their objectives.
Due to the presence of antagonists (and, sometimes, due to players failing at their assigned jobs), many rounds escalate into chaos and disorder. While communities can have pre-set match timings, rounds are often concluded when the situation becomes critical and evacuation procedures are initiated.
There are several different servers to play on, each sporting its own set of rules and gameplay elements. Examples include Goonstation, originally created by users of Something Awful (who are collectively referred to as "goons"), [6] CM-SS13 (with CM standing for Colonial Marines), a server inspired by the Alien franchise, [7] /tg/station 13, originally created by members of 4chan's /tg/ or "traditional games" board [8] and Paradise Station, a popular generalist server with a large Russian offshoot. [9]
Due to each server's lack of an agreed canonical storyline, most, if not all, servers have individualized lores. Generally, Space Station 13 takes place several centuries in the future on a research station owned by the megacorporation known as Nanotrasen. [10] The station exists to research the mineral 'plasma' (also referred to as 'phoron'), which is very valuable, possibly due to its extreme flammability. Nanotrasen's influence and power have effectively made them a government entity, but it is often left ambiguous as to whether they are good, evil, or a neutral party (depending on the server).
Due to Nanotrasen's immense stature and massive monopoly on plasma, it is targeted by an array of third-party aggressors. This includes but is not limited to, the Syndicate (a coalition of smaller companies and planetary governments), the Space Wizard Federation (a federal group of thaumaturgical aggressors), and Changelings (an extraterrestrial species with the ability to take on the form of any organic life-form they've absorbed, as seen in The Thing). [11]
Space Station 13 was originally developed as an atmospherics simulator by Exadv1 in 2003. [12] Its closed source codebase was decompiled in 2007, giving rise to SS13's current popularity. [13]
A large number of promising community efforts to remake SS13 have been started over the years due to longstanding frustration with SS13's closed-source engine BYOND and low quality of code. Most of these attempts have since been abandoned, and a community mythos has jokingly built up around "The Curse," a supposed force that is responsible for the failure of all attempts to remake the game. [14]
Regardless, multiple major SS13 remakes are currently in development: Space Station 14 [15] [16] Unitystation, [17] and RE:SS3D. [18]
Space Station 13 garnered attention from various video game journalism websites over the years. [19] [20]
The game served as a direct inspiration for the role-playing video game Barotrauma, [21] and was also mentioned by Eurogamer as an inspiration for the now-cancelled [22] game ION by DayZ creator Dean "Rocket" Hall. [23] He then later released Stationeers, which was also inspired by Space Station 13. [14]
Rock, Paper, Shotgun named Space Station 13 on its list of "Best free PC games" in 2016 [24] and 2019. [25]
The Ur-Quan Masters is a 2002 open-source fangame modification, based on the action-adventure science fiction game Star Control II. The original game was released for PCs in 1992 and ported to the 3DO Interactive Multiplayer in 1994. It has been frequently mentioned among the best games of all time, with additional praise for its writing, world design, character design, and music.
Minsc is a fictional character in the Baldur's Gate series of Dungeons & Dragons role-playing video games developed by BioWare and Larian Studios. He originated from the pen-and-paper Dungeons & Dragons sessions held by the lead designer of Baldur's Gate, James Ohlen, and was expanded upon by the game's lead writer, Lukas Kristjanson. His video game debut was in Baldur's Gate as a companion character who can join the player's party. He also appears in the sequel, Baldur's Gate II: Shadows of Amn, the expansion, Baldur's Gate II: Throne of Bhaal, the 2015 game Baldur's Gate: Siege of Dragonspear, the 2023 game Baldur's Gate 3, as well as in promotions relating to the titles. Minsc is voiced by Jim Cummings in his original video game appearances, and by Matt Mercer in Baldur's Gate 3.
Star Trek: Elite Force II is a first-person shooter video game developed by Ritual Entertainment and published by Activision. It was released on June 20, 2003 for Microsoft Windows and later for Mac OS X. Elite Force II is a sequel to 2000's Star Trek: Voyager – Elite Force. Whereas the original game was powered by the first version of id Software's id Tech 3 engine, Elite Force II is based on a heavily modified version of the Quake III: Team Arena engine with Ritual's ÜberTools GDK, allowing for expansive outdoor environments and higher quality facial animations.
Pathologic is a 2005 survival game developed by Russian studio Ice-Pick Lodge. The game was released in Russia by Buka Entertainment in June 2005, followed by a localised English release from G2 Games and GMX Games in 2006. An updated version, Pathologic Classic HD, was developed by General Arcade, published by Good Shepard Entertainment, and released in October 2015. A remake was developed by Ice-Pick Lodge in the Unity game engine and released as Pathologic 2 in May 2019 by tinyBuild.
Dwarf Fortress is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project surviving solely on donations.
Prey is a 2017 first-person shooter video game developed by Arkane Austin and published by Bethesda Softworks. The game was released for PlayStation 4, Windows, and Xbox One on May 5, 2017.
Garry's Mod is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects. Other game modes, notably Trouble in Terrorist Town and Prop Hunt, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was published by Valve in November 2006. Ports of the original Windows version for Mac OS X and Linux followed in September 2010 and June 2013, respectively. As of September 2021, Garry's Mod has sold more than 20 million copies. A successor, Sandbox, has been in development since 2015.
Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment, based on the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. Aside from also being set around the city Neverwinter, it is unrelated to both the 1991 Neverwinter Nights online game and the 2013 online game called Neverwinter.
Dead Space is a science fiction/horror franchise created and directed by Glen Schofield. Dead Space was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; each installment in the Dead Space franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels.
Terraria is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria is one of the best-selling video games of all time, selling 58.7 million copies as of 2024.
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
007 Legends is a first-person shooter video game featuring the character of British secret agent James Bond. It was developed by Eurocom and first released by Activision in October 2012 for PlayStation 3 and Xbox 360, with Microsoft Windows and Wii U versions releasing later that year. The Wii U release of the game was cancelled in Australia and the game was removed from all digital storefronts in January 2013.
StarMade is an effectively infinite open-universe space simulation sandbox game in development by Schine for Windows, macOS, and Linux. StarMade is currently in alpha and is free to play, during alpha.
Space Engineers is a voxel-based sandbox game, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2024 the game has sold over 5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
Chaos Reborn is a turn-based tactical role-playing game developed by Snapshot Games and was part funded through a Kickstarter crowdfunding campaign. Following an early access release in December 2014, the full game was released in October 2015.
Call of Duty: Infinite Warfare is a 2016 first-person shooter video game developed by Infinity Ward and published by Activision. It is the thirteenth installment in the Call of Duty series and was released worldwide for PlayStation 4, Windows, and Xbox One on November 4, 2016.
Mordhau is a multiplayer medieval hack and slash fighting game developed by the independent Slovenian studio Triternion, with a prominent aspect of skill-based competitive play and customization. It features a combat system emphasizing hand-to-hand combat, loosely based on historical techniques such as feints, redirection, and alternative use of weapons. Other features include ranged weapons, siege engines and mounted combat. The game was released on 29 April 2019 for Windows via Steam. Versions for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S were released on 12 July 2023.
The Long Journey Home is a 2017 space exploration video game by Daedalic Entertainment for Windows, macOS, PlayStation 4, Xbox One, and Nintendo Switch.
Barotrauma is a survival-horror role-playing submarine simulator developed by Finnish studio Undertow Games and published by Daedalic Entertainment. Following an early access beta phase that began in 2019, the game was released for Windows, macOS, and Linux in March 2023.
Demon's Souls is a 2020 action role-playing game developed by Bluepoint Games and published by Sony Interactive Entertainment for the PlayStation 5. The game was released as a launch title for the PlayStation 5 in November. It is a remake of Demon's Souls, originally developed by FromSoftware for the PlayStation 3 in 2009. Japan Studio's Internal Development Department led development on the remake, which makes Demon’s Souls its last game before its integration into Team Asobi. Demon's Souls received critical acclaim from critics, who praised its gameplay, visuals, technical aspects, and improvements over the original game. It sold over 1.4 million copies by September 2021.
{{cite web}}
: CS1 maint: numeric names: authors list (link)