TimeSplitters 2

Last updated
TimeSplitters 2
Timesplitters2.JPG
Developer(s) Free Radical Design
Publisher(s) Eidos Interactive
Director(s) Stephen Ellis
David Doak
Producer(s) Stephen Ellis
David Doak
Programmer(s) Hasit Zala
Artist(s) Karl Hilton
Composer(s) Graeme Norgate
Series TimeSplitters
Platform(s) PlayStation 2, Xbox, GameCube
ReleasePlayStation 2, Xbox
  • NA: 8 October 2002 [1]
  • EU: 18 October 2002
GameCube
  • NA: 15 October 2002 [1]
  • EU: 1 November 2002
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer [2]

TimeSplitters 2 is a first-person shooter video game, developed by Free Radical Design, published by Eidos Interactive, and released in 2002 for PlayStation 2, Xbox and GameCube. The game's story focuses on the efforts of a space marine who seeks to recover powerful time crystals from a race of alien mutants called TimeSplitters, which leads them to taking on the form of an individual dealing with their own problems across different time periods between the 19th and 25th century. The developers focused on expanding the story element following 2000's TimeSplitters , and features influences from various film genres, including Horror, Action and Science Fiction.

Contents

Alongside the story mode, which can be played solo or co-operatively, players can also engage in multiplayer modes and create their own maps. The game received mainly favorable reviews from critics, who praised its improvements on its predecessor as well as its multiplayer gameplay and graphics, though criticised its story and lack of online gameplay. TimeSplitters 2 was later followed by a sequel, TimeSplitters: Future Perfect , in 2005

Gameplay

TimeSplitters 2 is a first-person shooter that requires players to kill enemies and complete objectives using a variety of weapons and tactics in different predefined scenarios. Armour and health bars on the sides of the screen lower when the player is shot, which can be increased by walking over body armor and first aid kits.

The weapons of TimeSplitters 2 include handguns, rifles, submachine guns, shotguns, rocket launchers, a grenade launcher, various explosives, a crossbow, a flamethrower, a fire extinguisher and a brick. They are of many different time periods, from the historical to the futuristic. Some weapons have an alternate fire which activates a feature such as launching a grenade or detonating a remote mine. It is possible to dual wield some weapons.

Story mode

The main story mode of TimeSplitters 2 is divided into ten levels. [3] Each level is in a different time period and contains a series of objectives that must be completed. Some objectives are present at the start of the level, while others are added during play. [4] A few levels have secondary objectives, which are not required to complete unless on the normal or hard difficulty setting. Each level includes a single checkpoint in the middle where the player can restart if they die or fail to complete an objective (with the exception of the last level on any difficulty and the fourth level on easy). [5] For each level, the player must choose from three difficulty levels. These difficulty levels not only change the strength of the enemies, but also increase the length of the level by adding additional objectives; for instance, in both easy and normal levels, there are optional secondary objectives, whereas in the hard levels, all secondary objectives are now primary and must be completed. At the end of every level, a time crystal must be recovered. After it is picked up, a time portal will appear which must be entered in order to complete the level. However, this is sometimes made more difficult by TimeSplitters that teleport to the player's location. In secret places of certain levels, there are cartridges of old school arcade games such as Snake , that can be picked up and played on the player's Temporal Uplink, the device that normally shows the map of the current level. [6]

The game's story mode can be played alone or cooperatively with another player. [7] When playing co-op, in order to balance the game, the two players' health amounts are lowered.

Along with the story mode, there are two single-player modes: an Arcade mode and a Challenge mode where a player is given a scenario and must complete it within certain requirements. [8] The objective ranges from collecting bananas to shooting heads off zombies. After the objective is completed, the game will end, and a medal will be awarded depending on the number of points obtained. Certain medals allow the player to play as new characters in multiplayer or use cheats. Cheats can be turned on in the options menu to activate features such as unlimited ammunition or the ability to shoot paintballs. Free Radical's website implies that there are also controller-activated cheats that have never been released. They say they like to keep things "as impossible as possible." [9]

Multiplayer

Screenshot of the Chicago level TS2 Chicago.jpg
Screenshot of the Chicago level

Arcade mode is the main multiplayer section of TimeSplitters 2. It can normally be played with up to four players with each player using a division of the television's screen. However, with a System Link, up to sixteen players can participate. System link was not included with the GameCube version. [2] When a player is killed, they are respawned at a random location on the map with full health. Weapons, armour, and other items that enhance players' abilities are placed in several preset positions scattered about the map. The objective of the game depends on the mode selected. Four are available at the start: Deathmatch, Team Deathmatch, Capture the Bag (a version of capture the flag) and BagTag (where a player must survive while in possession of the bag for the longest period of time). There are sixteen game modes in total, [8] But twelve are unavailable until the player beats certain levels of the game.

Several aspects of multiplayer can be customised, such as the weapons, the number of points needed to win, the number of minutes until the end of the game, as well as the music that plays along with the level. There is also a variety of different characters the player can choose to play as, each with their own individual statistics. Some characters are from the Story mode, while there are other more humorous ones such as a dinosaur and an Elvis impersonator. Up to ten computer-controlled bots can be used. Their appearance, difficulty, and team can be customised. The bots can do some acrobatic moves that the player cannot do such as rolls and somersaults. [10]

At the end of each match, the results of the game are shown. This includes the number of points each player or team scored, the weapon the player used most often, as well as awards the player earned. There are nearly 60 awards present in TimeSplitters 2. [11] Players are given them based on what they did in the match. Awards are recorded in each player's profile which also keeps track of a variety of other statistics.

There is also an Arcade League mode in which one player is placed in an Arcade match with pre-set bots and weapons. There are three difficulty levels of Arcade League: Amateur, Honorary, and Elite. Players must beat them in consecutive order. After a player beats an Arcade League level, a medal is awarded.

A MapMaker is also available that can create playable levels. Levels for Story mode can be made as well as levels for Arcade mode. [12] Created Story levels, however, cannot be played co-operatively. Maps are created by selecting and placing different pre-made tiles and rooms onto a grid. Spawn points, weapons, bags, armour, and objectives can then be placed anywhere on the level. There is a bar in the left side of the screen, representing memory, that lowers each time a tile or item is placed. When the bar depletes completely, nothing else can be placed onto the map. However, items can be deleted to increase memory. A theme can be chosen for each map such as Victorian, Industrial, Alien, and Virtual, which changes how the rooms appear.

Only LAN networks are supported, but online play is possible with the use of PCs and third-party networking software. [13]

Plot

In 2401, humanity is in the midst of a war against the TimeSplitters, a sadistic alien race intent on bringing about the destruction of mankind. With the war going against them, the surviving humans of Earth's space marine army discover that the TimeSplitters are in possession of special objects called Time Crystals - green crystals that can provide power for time travel, allowing anyone to travel through time to any point in history. Discovering their enemy is attempting to use the Time Crystals to change the course of human history, thus bringing Earth to ruins, space marines Sergeant Cortez and Corporal Hart are sent to a space station overrun by TimeSplitters to retrieve the crystals.

However, the pair's arrival forces the TimeSplitters to remove the crystals and scatter them across various moments in human history through a time portal, with the pair arriving just as the last crystal is removed. Sealing themselves into the portal's chamber, Hart decides to stay behind and operate the device, while Cortez uses it to track down the crystals. Upon arriving in the first time period, Siberia in 1990, Cortez finds himself taking on the form of a female spy who was sent to investigate unusual activity in the area (in a similar manner to the TV series Quantum Leap ). [14] Undeterred, Cortez attempts to complete each person's agenda in their respective time period, all while tracking down the crystals that have influenced events in that point of history   ranging from Notre Dame in 1896, an Aztec temple in 1920, to a major conflict with robots in 2312.

Eventually, Cortez recovers the crystals and returns to 2401 to rendezbous with Hart. But by this time, the TimeSplitters regain access to the portal device and attack the pair, killing Hart in the process. Cortez, left little time to react, sets the space station to self-destruct, and escapes with the crystals to bring back to Earth, moments before the station is destroyed.

Development

In February 1999, 15 months before the release of Perfect Dark , several members of Rare that were part of the GoldenEye 007 development team, including Steve Ellis, Karl Hilton, Graeme Norgate, and David Doak, left to form their own company called Free Radical Design. After they developed the first TimeSplitters , TimeSplitters 2 went into development, trying to create a more fulfilling story mode alongside the Arcade and MapMaker modes. The game was developed over a 23-month period, with around half of that time devoted to creating the opening level. [15]

It was also one of the first multi-platform games to be re-released on both the PlayStation 2 Greatest Hits and Xbox Classics labels. [16]

The location of the health bar and other gameplay features are reminiscent of GoldenEye 007 and Perfect Dark. Some gameplay present in TimeSplitters 2 is also very similar to GoldenEye 007; both games contain a similar aiming system and both lack the ability to jump. [8]

Releases

There are a few minor differences between the console versions of TimeSplitters 2. For example, the PlayStation 2 version has a smaller playing field for minigames such as Anaconda. This consequently makes high scores on the PlayStation 2 version lower than the Xbox and GameCube versions which both have bigger playing fields for the minigames.

There are four different versions of cover art for the North American release of the game. Some of the versions had a unique tag line for the GameCube and Xbox ports. The GameCube version displayed the quote "Heir apparent to GoldenEye", by Electronic Gaming Monthly. [17] The Xbox version said, "First Halo, now this". [18] Other versions include the Player's Choice edition and the original release without the quotes.

Other release changes include removal of the map editor function and the renaming to Time Splitter: Invaders of the History on the Japanese release of the PlayStation 2 version. In addition, Europe, France, Japan, South Korea, and the United States each have different box art. [19]

In PSM3 , Doak expressed interest in remaking TimeSplitters 2 with HD visuals and online multiplayer. [20]

In an October 2012 interview, Free Radical co-founder Steve Ellis said, "We had a "HD" downloadable version of TimeSplitters 2 in development at Free Radical in 2008. I don't know what happened to that but yes, I'd love to see it released at some point. Maybe it could be the catalyst that is required in order to raise enough interest in TimeSplitters 4 that a publisher might want to fund it." [21]

Homefront: The Revolution , a game developed by Dambuster Studios (the corporate successor to Free Radical Design in accordance with British business transfer law due to the closure of Crytek UK), [22] contains an easter egg featuring two playable levels from the game, accessible via an arcade cabinet located in one of the main game's locations. [23] One of Homefront's programmers, Matt Phillips, revealed in 2021 that he had placed the whole of Timesplitters 2 at a 4K resolution as an Easter egg from one specific arcade cabinet, but had lost the code to trigger it. Shortly after announcing this on social media, one of the people that Phillips had shared the code with was able to provide it, proving the existence of the game. [24]

The original Xbox version of TimeSplitters 2 was made backwards compatible on Xbox One and Xbox Series X/S on November 15, 2021. [25]

Reception

The PlayStation 2 version of TimeSplitters 2 received "universal acclaim", while the GameCube and Xbox versions received "generally favorable reviews", according to the review aggregation website Metacritic. [26] [27] [28] It won GameSpot's annual "Best Shooter on GameCube" award, and was nominated for "Best Shooter on Xbox", which went to MechAssault . [51]

In comparison to the first game in the series, GamePro called "TimeSplitters 2 [...] everything the original game was and more" and "outdoes most other PS2 shooters in the process". [41] GameSpot said that the game "may very well be the best split-screen multiplayer-focused first-person shooter ever created." [4] The publication later named it the best GameCube game of October 2002. [52] IGN concluded that the game was "clearly the best multiplayer first-person shooter on the PlayStation 2", but commented that it was not story-driven and little empathy was felt for the characters. [3] GameSpy criticized the absence of online play, but complimented the game's "great deathmatching action" and the game's high frame rate. They also said the game is "everything you could possibly want in a sequel." [5] Official U.S. PlayStation Magazine praised it as "easily one of the best first-person shooters out there—on any system", but called its lack of online play "criminal." [48]

During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated TimeSplitters 2 for "Console First-Person Action Game of the Year". [53]

The game has also been compared to GoldenEye 007 because of its many similar game elements, shared developers and references to that game, [54] such as both games beginning on a Siberian dam. [46]

Related Research Articles

<i>The Simpsons: Road Rage</i> Vehicular combat video game

The Simpsons: Road Rage is a 2001 video game based on the animated television series The Simpsons, and is part of a series of games based on the show. It was released for PlayStation 2, Xbox and GameCube. A Game Boy Advance version was released in 2003.

<i>Tetris Worlds</i> 2001 video game

Tetris Worlds is a version of the video game Tetris. Originally released in 2001 for Microsoft Windows and Game Boy Advance, it was later released for Xbox, GameCube, and PlayStation 2 in 2002. In 2003, an Xbox Live version titled "Tetris Worlds Online" and a single-disc compilation version were released for the Xbox. The latter was bundled with Xbox systems.

<i>James Bond 007: Nightfire</i> 2002 first-person shooter video game

James Bond 007: Nightfire is a 2002 first-person shooter video game published by Electronic Arts for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and the Mac OS X in 2004. The computer versions feature modifications to the storyline, different missions and the removal of driving sections used in home console versions.

<i>Soulcalibur II</i> 2002 video game

Soulcalibur II is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. It is the sequel to Soulcalibur, which was released in July 1998. Originally intended to be released on Sega's NAOMI board, the game was released on the Namco System 246 arcade board before being ported to the PlayStation 2, GameCube, and Xbox in 2003.

<i>Red Faction II</i> 2002 video game

Red Faction II is a first-person shooter video game developed by Volition and published by THQ for the PlayStation 2, GameCube, Windows and Xbox. It is the sequel to Red Faction and the second installment in the Red Faction series. The game changed the direction of the first game by introducing a greater emphasis on action and a new setting on Earth, rather than Mars.

<i>James Bond 007: Agent Under Fire</i> 2001 video game

James Bond 007: Agent Under Fire is a 2001 first-person shooter video game based on the James Bond franchise. Developed and published by Electronic Arts, it was released for PlayStation 2 (PS2), GameCube and Xbox. It originally began development as a PS2 and PC game based on the 1999 Bond film The World Is Not Enough. However, the game was delayed and eventually reworked into Agent Under Fire, featuring an original storyline that is unrelated to the Bond films. Playing as James Bond, the player must thwart an attempt to replace world leaders with clones.

<i>TimeSplitters: Future Perfect</i> 2005 video game

TimeSplitters: Future Perfect is a 2005 first-person shooter video game developed by Free Radical Design and published by Electronic Arts for the GameCube, PlayStation 2 and Xbox video game consoles.

<i>Star Wars: The Clone Wars</i> (video game) 2002 video game

Star Wars: The Clone Wars is a video game set in the Star Wars universe developed by Pandemic Studios and published by LucasArts for GameCube, PlayStation 2 and Xbox. It consists mostly of vehicular combat using clone warships, starfighters, speeder bikes and tanks, as well as missions where players can control Anakin Skywalker, Obi-Wan Kenobi, or Mace Windu on foot. The game is set in the Star Wars prequel trilogy era, with the first level encompassing the Battle for Geonosis from Episode II: Attack of the Clones. The game also features multiplayer modes for up to four players in splitscreen, or online via Xbox Live for the Xbox. It holds aggregate scores of 73 out of 100, 72 out of 100 and 71 out of 100 on review aggregator Metacritic for the GameCube, PlayStation 2, and Xbox, respectively.

<i>Need for Speed: Hot Pursuit 2</i> 2002 video game

Need for Speed: Hot Pursuit 2 is a 2002 racing video game, the sixth installment in the Need for Speed series and the sequel to 1998's Need for Speed III: Hot Pursuit. It was developed by EA Black Box for the PlayStation 2, and by EA Seattle for GameCube, Xbox, and Microsoft Windows. It features cars from various high-performance and exotic car manufacturers. Players can compete in races using these cars, or opt to play as a police officer and pursue speeders.

<i>TimeSplitters</i> Video game series

TimeSplitters is a series of first-person shooter video games developed by Free Radical Design. The games are often considered spiritual successors to the Nintendo 64 titles GoldenEye 007 (1997) and Perfect Dark (2000), due to overlapping elements in gameplay, design, and development team. Each game features a time travelling element in which players battle across a diverse number of locations and periods in history.

<i>Capcom vs. SNK 2</i> 2001 video game

Capcom vs. SNK 2: Mark of the Millennium 2001 is the sequel to the fighting game Capcom vs. SNK. It was originally released on NAOMI hardware in arcades. As in the original, players select a team of fighters from various Capcom and SNK games then fight other teams, winning each battle by defeating all the opponents from the other team.

<i>Burnout 2: Point of Impact</i> 2002 video game

Burnout 2: Point of Impact is a 2002 racing video game developed by Criterion Games and published by Acclaim Entertainment for PlayStation 2, GameCube and Xbox. It is the sequel to the 2001 video game Burnout and the second title in the Burnout series. It was the last Burnout game to be released on the GameCube and the series would not see a release on a Nintendo platform until the release of Burnout Legends in 2005. The game also marked Acclaim's last entry in the Burnout series, as Acclaim would go bankrupt in 2004; the rest of the series would be published by Electronic Arts.

<i>NASCAR Thunder 2003</i> 2003 Racing simulator video game developed by EA Sports and Budcat Creations

NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Tiburon and Budcat Creations and published by EA Sports. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 19, 2002, and for Microsoft Windows on October 16. The product features Dale Earnhardt Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.

<i>Mat Hoffmans Pro BMX 2</i> 2002 video game

Mat Hoffman's Pro BMX 2 is a BMX video game endorsed by Mat Hoffman and published by Activision under the Activision O2 label. The game, which serves as a sequel to Mat Hoffman's Pro BMX, was released on August 13, 2002 for the PlayStation 2 and Xbox. A Game Boy Advance port was developed by HotGen and released the same day as the PlayStation 2 and Xbox versions. A GameCube port was developed by Gratuitous Games and was released on October 8, 2002.

<i>Dave Mirra Freestyle BMX 2</i> 2001 video game

Dave Mirra Freestyle BMX 2 is a sports video game developed by Z-Axis and Full Fat and published by Acclaim Entertainment under their Acclaim Max Sports label. It was released for the PlayStation 2 in August 2001, and in the following months it was ported to the GameCube, Game Boy Advance, and Xbox video game systems. Both the GameCube and Xbox ports featured two extra levels that were not present in the PS2 version.

<i>Judge Dredd: Dredd vs. Death</i> 2003 video game

Judge Dredd: Dredd vs. Death is a first-person shooter video game based on the Judge Dredd character from the 2000 AD comic series, developed by Rebellion Developments.

<i>SpyHunter</i> 2001 video game

SpyHunter is a vehicular combat game. It is a remake and sequel of the 1983 arcade game of the same name first released for PlayStation 2 in 2001. It has since been ported to GameCube, Xbox, Game Boy Advance, Microsoft Windows, OS X, and Tapwave Zodiac. In the game, the player drives the G-6155 Interceptor, an advanced, weaponized spy vehicle. Unlike the original's top-down view, the remake is played with a chase camera, similar to a racing game.

<i>Hunter: The Reckoning</i> (video game) 2002 hack-and-slash video game

Hunter: The Reckoning is a 2002 hack-and-slash third-person shooter video game developed by High Voltage Software and published by Interplay Entertainment for the Xbox and GameCube. It is based on the tabletop role-playing game of the same name, and is part of the larger World of Darkness series. Two sequels, Wayward and Redeemer, were both released in 2003.

<i>Terminator 3: Rise of the Machines</i> (video game) 2003 video game

Terminator 3: Rise of the Machines is a first-person shooter video game based on the film of the same title, with elements of hand-to-hand combat in the third-person perspective. It was developed by Black Ops Entertainment, with assistance work done by other Atari-owned subsidiaries. The game was published by Atari for PlayStation 2 and Xbox in 2003. An isometric shooter version was released for the Game Boy Advance during the same year. A puzzle game was also released for mobile phones. The game was also going to be released for GameCube, but was eventually cancelled.

<i>TimeSplitters</i> (video game) 2000 video game

TimeSplitters is a first-person shooter video game, developed by Free Radical Design, published by Eidos Interactive, and released in 2000 as a PlayStation 2 launch title. The game's premise focuses on players controlling a variety of different characters across different time periods over a span of 100 years, seeking to resolve a personal matter involving their own foes, which brings them into contact with an alien race known as the Timesplitters, who seek to interfere.

References

  1. 1 2 IGN Staff (6 September 2002). "TimeSplitters 2 in October". IGN . Retrieved 6 September 2002.
  2. 1 2 IGN staff (2 August 2002). "Timesplitters 2 System Link Capability". IGN . Retrieved 8 May 2014.
  3. 1 2 3 Perry, Douglass C. (7 October 2002). "TimeSplitters 2 (PS2)". IGN. Retrieved 8 May 2014.
  4. 1 2 3 4 5 Gerstmann, Jeff (8 October 2002). "TimeSplitters 2 Review". GameSpot . Retrieved 8 May 2014.
  5. 1 2 3 Meston, Zach (19 October 2002). "GameSpy: TimeSplitters 2 (PS2)". GameSpy. Retrieved 4 March 2013.
  6. "Time Splitters 2 Cheats, Codes, Unlockables - GameCube". IGN . Archived from the original on 3 April 2015. Retrieved 8 May 2014.
  7. "TimeSplitters 2 - PlayStation 2". IGN. Retrieved 8 May 2014.
  8. 1 2 3 Houghton, David (15 August 2018). "TimeSplitters 2 was an FPS a whole generation ahead of its time. Now games have caught up with its ideas, the series deserves to thrive". GamesRadar+ . Retrieved 5 June 2023.
  9. "FRD FAQ". Cheats. Archived from the original on December 27, 2008. Retrieved December 27, 2008.
  10. "Import video game forum & reviews - Bordersdown (NTSC-uk)". Archived from the original on 2003-08-19.
  11. xeowulf (25 April 2006). "TimeSplitters 2 - Multiplayer Awards FAQ (PS2)". IGN. Archived from the original on 13 May 2014. Retrieved 8 May 2014.
  12. "TimeSplitters 2". Neoseeker. Retrieved 9 December 2016.
  13. Doc Oblivion (24 October 2002). "The TimeSplitters 2 Online Project - Setting up for online play!". NeoAvalon. Archived from the original on 30 October 2002. Retrieved 9 December 2016.
  14. Marriott, Scott Alan. "TimeSplitters 2 (Xbox) - Overview". AllGame. Archived from the original on 15 November 2014. Retrieved 9 December 2016.
  15. Cook, Dave (23 January 2013). "Out of time: the Free Radical story – Part One". VG247 .
  16. Casamassina, Matt. "FRD Corporate". Free Radical Design. Archived from the original on January 20, 2009.
  17. "TimeSplitters 2". MobyGames.
  18. "Archived copy". Gaming Age. Archived from the original on 10 January 2003. Retrieved 13 January 2022.{{cite web}}: CS1 maint: archived copy as title (link)
  19. "Infrequently Asked Questions". Free Radical Design. Archived from the original on 5 December 2006. Retrieved 9 December 2016.
  20. PSM3 staff (17 April 2008). "The campaign for TimeSplitters 2 HD". PSM3 . Archived from the original on 4 December 2014. Retrieved 9 December 2016.{{cite magazine}}: CS1 maint: numeric names: authors list (link)
  21. Rogers, Emily (1 October 2012). "Crash Lab: Life After Rareware and Free Radical/". NotEnoughShaders.com. Archived from the original on 4 October 2012. Retrieved 9 December 2016.
  22. Futter, Mike (30 July 2014). "[Update] Deep Silver Buys Homefront, UK Staff To Transfer To New Dambuster Studio, Crytek USA Scaled Back". Game Informer . Retrieved 30 July 2014.
  23. Phillips, Tom (17 May 2016). "Watch: TimeSplitters 2's first level in Homefront: The Revolution". Eurogamer . Retrieved 17 May 2016.
  24. Stanton, Rich (April 9, 2021). "Cheat code to play 4K Timesplitters 2 in Homefront: The Revolution revealed after 5 years". PC Gamer . Retrieved April 10, 2021.
  25. Warren, Tom (November 15, 2021). "Microsoft's Xbox backward compatibility program returns with 76 new games". The Verge. Retrieved October 6, 2022.
  26. 1 2 "TimeSplitters 2 for GameCube Reviews". Metacritic. Retrieved 4 March 2013.
  27. 1 2 "TimeSplitters 2 for PlayStation 2 Reviews". Metacritic. Retrieved 4 March 2013.
  28. 1 2 "TimeSplitters 2 for Xbox Reviews". Metacritic. Retrieved 4 March 2013.
  29. Marriott, Scott Alan. "TimeSplitters 2 (GC) - Review". AllGame. Archived from the original on 15 November 2014. Retrieved 9 December 2016.
  30. Marriott, Scott Alan. "TimeSplitters 2 (Xbox) - Review". AllGame. Archived from the original on 15 November 2014. Retrieved 9 December 2016.
  31. Edge staff (November 2002). "TimeSplitters 2 (PS2)". Edge . No. 116.
  32. Shamoon, Evan (December 2002). "TimeSplitters 2 (GC)". Electronic Gaming Monthly . No. 161. p. 236.
  33. EGM Staff (December 2002). "TimeSplitters 2 (PS2)". Electronic Gaming Monthly. No. 161. p. 224. Archived from the original on 14 May 2004. Retrieved 9 May 2014.
  34. "TimeSplitters 2 (Xbox)". Electronic Gaming Monthly. No. 161. December 2002. p. 270. Archived from the original on 21 March 2004. Retrieved 9 May 2014.
  35. 1 2 3 Reed, Kristan (19 October 2002). "TimeSplitters 2". Eurogamer . Retrieved 4 March 2013.
  36. "Magazine Review scores". Neoseeker Forums. 20 February 2003. Retrieved 9 December 2016.
  37. "TimeSplitters 2 (GC)". Game Informer . No. 116. December 2002. p. 128.
  38. "TimeSplitters 2 (PS2)". Game Informer. No. 116. December 2002. p. 123.
  39. Reiner, Andrew (December 2002). "TimeSplitters 2 (Xbox)". Game Informer. No. 116. p. 141. Archived from the original on 19 November 2005. Retrieved 8 May 2014.
  40. Bro Buzz (14 October 2002). "TimeSplitters 2 Review for GameCube on GamePro.com". GamePro . Archived from the original on 4 February 2005. Retrieved 9 May 2014.
  41. 1 2 The D-Pad Destroyer (8 October 2002). "TimeSplitters 2 Review for PS2 on GamePro.com". GamePro. Archived from the original on 9 February 2005. Retrieved 9 May 2014.
  42. Dunjin Master (28 October 2002). "TimeSplitters 2 Review for Xbox on GamePro.com". GamePro. Archived from the original on 8 February 2005. Retrieved 9 May 2014.
  43. Steinberg, Scott (7 November 2002). "GameSpy: TimeSplitters 2 (GCN)". GameSpy . Retrieved 8 May 2014.
  44. Pavlacka, Adam (7 November 2002). "GameSpy: TimeSplitters 2 (Xbox)". GameSpy. Archived from the original on 1 January 2006. Retrieved 8 May 2014.
  45. Tha Wiz (23 October 2002). "TimeSplitters 2 - PS2 - Review". GameZone. Archived from the original on 5 October 2008. Retrieved 9 May 2014.
  46. 1 2 3 Casamassina, Matt (11 October 2002). "TimeSplitters 2 (Xbox, GCN)". IGN. Retrieved 8 May 2014.
  47. "TimeSplitters 2". Nintendo Power . Vol. 161. October 2002. p. 193.
  48. 1 2 Rybicki, Joe (December 2002). "TimeSplitters 2". Official U.S. PlayStation Magazine . p. 176. Archived from the original on 26 March 2004. Retrieved 10 April 2010.
  49. "TimeSplitters 2". Official Xbox Magazine . December 2002. p. 147.
  50. 1 2 3 Keighley, Geoff (4 October 2002). "TimeSplitters 2 Review". Entertainment Weekly . No. 675–676. p. 158. Retrieved 9 December 2016.
  51. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot . Archived from the original on February 7, 2003.
  52. Editors of GameSpot (November 2, 2002). "GameSpot's Game of the Month, October 2002". GameSpot . Archived from the original on October 17, 2003.
  53. "D.I.C.E. Awards By Video Game Details TimeSplitters 2". Academy of Interactive Arts & Sciences . Retrieved 25 July 2023.
  54. "TimeSplitters 2 - Goldeneye Lives On". Detstar. Archived from the original on 8 August 2003. Retrieved 9 December 2016.