6th Annual Interactive Achievement Awards

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6th Annual Interactive Achievement Awards
DateFebruary 27, 2003
Venue Hard Rock Hotel and Casino
Country Las Vegas, Nevada, USA
Hosted by Dave Foley
Highlights
Most awards Battlefield 1942 (4)
Most nominations Metroid Prime (10)
Game of the Year Battlefield 1942
Hall of Fame Yu Suzuki
  5th  · D.I.C.E. Awards ·  7th  

The 6th Annual Interactive Achievement Awards was the 6th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2002. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Hard Rock Hotel and Casino in Las Vegas on February 27, 2003 as part of the Academy's 2003 D.I.C.E. Summit. It was hosted by Dave Foley with presenters including Cliff Bleszinski, Xander Berkeley, Don James, Shigeru Miyamoto, Julie Benz, Blue Man Group, Tony Hawk, Ed Fries, Kelly Hu, David Jones, Nina Kaczorowski, Doug Lowenstein, Syd Mead, Mike Metzger, Vince Neil, Tommy Tallarico, Amy Weber and Victor Webster. It had musical performances by Unwritten Law and The Players Band. [1] [2]

Contents

The Academy introduced the genre awards for "First-Person Action Game of the Year" for both console and computer. "Console Platform Action/Adventure Game of the Year" was also introduced. Originally separate console and computer awards for "Children's Title of the Year" were offered, but a single "Family Game of the Year" would be presented that featured finalists for both console and PC releases. The computer award for "Educational Title of the Year" was originally part of the category listings, but was not featured on the nomination form. [3] [4] [5]

Battlefield 1942 won the most awards, including "Game of the Year". Metroid Prime received the most nominations. Electronic Arts received the most nominations, published the most nominated games, published the most award-winning games, and won the most awards. Four franchises had two award-winning titles at this awards ceremony:

Yu Suzuki, creator of Virtua Fighter , Shenmue , and other Sega franchises, was inducted into the Academy of Interactive Arts and Sciences Hall of Fame.

Winners and nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [6] [7]

Game of the Year Awards

Console Game of the Year
Computer Game of the Year

Innovation Awards

Innovation in Computer Gaming
Innovation in Console Gaming

Craft Awards

Console Awards

Console Action/Adventure Game of the Year
Console Platform Action/Adventure Game of the Year

PC Awards

Computer Action/Adventure Game of the Year

Online Awards

Hall of Fame Award

Multiple nominations and awards

Multiple Nominations

Multiple awards

Notes

  1. Finalists included games for both console and PC.

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The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

References

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