MechWarrior 4: Mercenaries

Last updated
Mechwarrior 4: Mercenaries
Mwmercsbox.jpg
Developer(s) Cyberlore FASA Studio
Studio MekTek
Publisher(s) Microsoft Game Studios
Studio MekTek
Producer(s) Jon Clark
Designer(s) David Fifield
Programmer(s) Chris Tohline
Artist(s) Seth Spaulding
Heinz Schuller
Series MechWarrior
Platform(s) Microsoft Windows
Release
  • NA: November 8, 2002 [1]
  • EU: November 15, 2002 [2]
Genre(s) Vehicle simulation
Mode(s) Single-player, multiplayer

Mechwarrior 4: Mercenaries is a vehicle simulation video game for Microsoft Windows, released in 2002. It is a standalone expansion of MechWarrior 4: Vengeance , based on the BattleTech MechWarrior game universe. [3] [4] [5] The game was developed by Cyberlore [6] in tandem with FASA Studio. This studio would also be responsible for MechWarrior 4's previous expansion, Black Knight [7] - as well as the both the InnerSphere and Clan Mech Packs.

Contents

Mechwarrior 4: Mercenaries and Clan and Inner Sphere expansions were re-released for free. By April 22, 2010 Microsoft had cleared its free release [8] and on April 30, MechWarrior 4: Mercenaries was released to the general public by MekTek as a free download. [9] However, due to the massive influx of 100,000 downloads and web site accesses, MekTek.net and related services crashed. [10] MekTek recovered the MekMatch match making service on May 1 and the forum was restored the next day. [11]

In the following years, MechWarrior 4: Mercenaries was no longer available free. MekTek expressed their intent to move away from the BattleTech franchise, [12] and a new group interested in maintaining free versions appeared but encountered difficulties securing permission to continue offering the game as a free download. [12]

Plot

In the game, the player takes the role of Spectre, a mercenary BattleMech pilot travelling inside the fictional interstellar region of the BattleTech universe called the Inner Sphere during the FedCom Civil War (specifically during the time period from January 1, 3066 to late July 3067).

The player's mercenary company initially takes on localized threats in certain planets far from the civil war. As the player's team takes on more missions, the assignments get tougher; at one point, Spectre may challenge a Jade Falcon group led by Aisa Thastus, The Star Colonel, to a duel. Aisa Thastus will join the player's team as a bondsman if the Falcons are defeated in this mission. It is a beach-side battle that pits eight of Spectre's best against ten of hers. That mission can be substituted for a mission to attack the Falcons in a sneak attack where the battle is just as difficult. This direction leads to the death of Aisa instead of her joining the team.

Depending on how the player handled allegiance between House Steiner and House Davion, they would end up with one of two mission paths, with three different endings.

Davion Ending: Spectre and three lancemates must run a gauntlet of multiple mechs, turrets and aircraft before a final battle with Nondi Steiner. The final battle consists of a courtyard containing three Longbow, and three Awesome fighting Peter's Victor-mech forces. Spectre must aid Peter in defeating these mechs (up to six depending on how fast Spectre's lance arrives and how well Peter does) before fighting Nondi. She rides a low-key Hauptmann and has four potent Daishi bodyguards. Instead of fashioning his position as leader, Spectre becomes Peter's personal guard for years to come.

#1 Steiner Ending: The first option is on the planet Carse, where Spectre has the opportunity to fight Clan Wolf for a Trial of Position. The Trial is a 1-on-5 (one at a time) with the best warriors Wolf's Clan offers - Vulture, Thor, Mad Cat, Masakari, and Daishi. In winning, the Spectre will present the Khan with the location of Steiner and become part of Clan Wolf - where he would grow to be an elite Trial fighter.

#2 Steiner Ending: This is the second option and is available at the same time as the Trial of possession. Steiner is in exile and Spectre can gain control of a full base worth millions of credits. As the two missions become available, Spectre's tactical officer, Castle, pleads the case for abandoning Katrina Steiner and the losing side of the war. Instead of undergoing the Trial of Position, Spectre elects to take a contract on New Canton to defend a base under attack by the Capellan Confederation. After repelling some 25 mechs and General Woo Kang Kwo, Spectre's unit takes the base for themselves.

Gameplay

The player is a pilot of a BattleMech or 'Mech, the iconic war machines in the BattleTech universe. Mercenaries has the player piloting a 'Mech and running a mercenary company at the same time. The company is sponsored by one of four mercenary outfits in the BattleTech universe—the Kell Hounds, Gray Death Legion, Northwind Highlanders, and Wolf's Dragoons. Each faction has their own special attributes, such as the Wolf's Dragoons being equipped with 'Mechs that have Clan technology.

In the campaign, the player controls up to two full four-man squads called lances. The other squad members can be issued commands such as attack or power down. The larger squad sizes allowed for larger battles, a unique addition to this iteration of the classic videogame franchise.

Missions are played in various environments, from deserts to urban areas. Completing them plus special objectives helps the player earn more money to buy weapons and 'Mechs for his unit. The resource management extends to maintaining the 'Mechs and hiring new pilots with the requisite salaries. The game time will be measured in weeks.

The player has some control over which missions to accept and in what order. In addition, how each mission is performed affects the timeline, and the player's reputation is measured in terms of Nobility or Infamy points. For example, killing civilians and neutral targets results in infamy points, which in high numbers can limit the player to brutal and "unethical" missions. Also, the player must choose between loyalty to House Steiner or House Davion. This is important as allegiance will eventually affect available contracts and even influence the ending of the game.

The game offers options to toggle unlimited ammunition and no heat buildup. In the 'Mech customization menu, the mercenary company's available Mechs can be upgraded with new weapons or equipment such as antimissile systems, extra armor, heatsinks, or ECM jammer pods. The configurations of each 'Mech can limit what weapons can be equipped, with penalties on weight by the ton and heat levels. Since 'Mechs tend to overheat (mostly from using large and powerful weapons while equipped with too few heat sinks, or by being hit with a few specialized heat-inducing weapons), the player has to equip a combination of high-heat energy weapons and low-heat-but-high-weight ballistic and missile weapons, which use up ammo, unlike energy weapons. It is possible for entire limbs to be blown off a 'Mech, resulting in loss of weapons or reduced movement. Destruction of the center torso or cockpit of a 'Mech, or of both legs, will result in the instant destruction of that 'Mech.

The Arena matches, which take place in the gaming planet of Solaris, has the player-character competing with a variety of enemy 'Mech pilots in "last-man standing" combat. If all other enemy 'Mechs are destroyed, the player wins the match and is rewarded money. Many of the opposing pilots have names and backstories, which are revealed by the arena announcer who provides constant real-time commentary on the matches. Arena battles are divided into four weight classes and take place in several different arenas. After winning all of the matches in each weight class, the player advances to the championship round, which is open to all weight classes. Competing in them can boost the player's reputation.

Reception

Mercenaries received "favorable" reviews according to the review aggregation website Metacritic. [13] GameSpot nominated the game for its annual "Best Sci-Fi Simulation Game on PC" award, which went to Star Trek: Bridge Commander . [24] During the 6th Annual Interactive Achievement Awards, Mercenaries received a nomination for "Computer Simulation Game of the Year" by the Academy of Interactive Arts & Sciences. [25]

Related Research Articles

BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for video games, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps.

<i>MechCommander</i> 1998 real-time tactics video game

MechCommander is a real-time tactics video game based on FASA's BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by MicroProse in 1998. An expansion pack, Desperate Measures, was released in 1999.

MechWarrior: Dark Age was a tabletop wargame by WizKids set in the BattleTech universe that uses the Clix system. The game's miniatures are pre-painted models of infantry squads, vehicles, and giant walking war machines known as BattleMechs or more simply "'mechs".

<i>BattleTech: The Crescent Hawks Inception</i> 1988 video game

BattleTech: The Crescent Hawk's Inception is a turn-based adventure/role-playing video game released in 1988 by Westwood Associates and based on the BattleTech franchise. It was one of the first commercial ports of the licence, and featured some of the franchise's worlds, institutions, political figures, and weapons, particularly the three-story tall BattleMechs. It was followed by a sequel, BattleTech: The Crescent Hawk's Revenge, though that game featured significantly different gameplay, falling into the real-time tactics genre rather than adventure/role-playing.

<i>MechWarrior 4: Vengeance</i> 2000 video game

MechWarrior 4: Vengeance is a vehicle simulation game, developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. It is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002. Two smaller expansions, Inner Sphere Mech Pak and Clan Mech Pak, were also released in 2002.

<i>MechWarrior 2: 31st Century Combat</i> 1995 video game

MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and published by Activision, released in 1995 as part of the MechWarrior series of video games in the BattleTech franchise. The game is set in 3057, and is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical simulation of the player's mech. It is a game recreation of the "Refusal War." The player can join one of the clans, Clan Jade Falcon or Clan Wolf while engaging in up to 32 missions.

<i>MechCommander 2</i> 2001 video game

MechCommander 2 is a 2001 real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander.

<i>MechWarrior</i> (1989 video game) 1989 video game

MechWarrior is the second video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot. With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over five in-game years.

<i>MechWarrior 3</i> 1999 video game

MechWarrior 3 is a vehicle simulation game, part of the MechWarrior series. It featured a new 3D accelerated graphics engine at the time of its release. The game contains over 20 missions, with access to 18 different mechs. A novelization called Trial Under Fire was written by Loren L. Coleman.

<i>BattleTech: The Crescent Hawks Revenge</i> 1990 video game

BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. It is a direct sequel to BattleTech: The Crescent Hawk's Inception, though the gameplay is considerably different from that of the first title, which was primarily an adventure/role-playing game. Developed by Westwood Associates for Mediagenic, and produced by Scott Berfield, the game serves as a prototype for what later became Dune II, the first real-time strategy title on the PC.

<i>MechWarrior 3050</i> 1996 video game

MechWarrior 3050, also known as BattleTech in its original Sega Genesis release and in Japan as BattleTech 3050 (バトルテック3050), is a 1994 mech-based video game developed by Malibu. The first BattleTech based game to be released for the Sega Genesis, it was later ported to the Super Nintendo by Activision as MechWarrior 3050. The Super Nintendo game was localized and published in Japan by Ask Group.

<i>MechWarrior 2: Mercenaries</i> 1996 video game

MechWarrior 2: Mercenaries is a video game released in September 1996 as a stand-alone expansion to MechWarrior 2: 31st Century Combat and the last BattleTech game made by Activision. In this game, the player takes control of an Inner Sphere mercenary squad, with control over finances and free choice of missions.

<i>MechWarrior 2: Ghost Bears Legacy</i> Expansion pack to MechWarrior 2

MechWarrior 2: Ghost Bear's Legacy is an expansion pack to MechWarrior 2: 31st Century Combat.

MechWarrior: Dark Age is the title of an ongoing series of novels set in the BattleTech Universe. The series was created by WizKids and has a companion game MechWarrior: Dark Age. The Dark Age series of books is intended as a re-launch of the BattleTech book franchise, to create an easy starting point for new readers.

<i>MechWarrior: Living Legends</i> 2009 video game

Mechwarrior: Living Legends is a free, fan-created multiplayer-only game based in the BattleTech universe - originally a total-conversion mod for Crysis, it's since become stand-alone - running on Crysis Wars, and using CryEngine 2 as its engine. It's one of the few mods based on the BattleTech universe to have been sanctioned by Microsoft—who currently owns the rights to the Mechwarrior video-game franchise—and additionally received pre-SDK support and sanctioning directly from Crytek, producers of the games' engine. On December 26, 2009, an open beta was released via BitTorrent and other distribution methods. Because the project changes the play-style and feel of the game it is originally based on so completely as to be unrecognizable in comparison, it is billed as a "full-conversion" mod, since little to no trace of the original game's art or play-style exists any longer within MW:LL. It was created by American developer Wandering Samurai Studios.

<i>MechWarrior Online</i> 2013 video game

MechWarrior Online is a free-to-play vehicle simulation video game, officially launched during September 2013 by Piranha Games for Microsoft Windows. The game takes place within the larger BattleTech universe.

<i>BattleTech</i> (video game) 2017 video game

BattleTech is a Mecha turn-based strategy video game developed by Harebrained Schemes and published by Paradox Interactive. It was released on macOS and Windows on April 24, 2018, with a Linux release on November 27, 2018. The developers set aside US$1 million to create the game, and turned to Kickstarter to secure funding for additional features, including a single player campaign, an expansion of that campaign, and a player versus player multiplayer mode.

<i>Heavy Gear</i> (video game) 1997 video game

Heavy Gear is a 1997 computer game made for the Windows 95 operating system, based on the Heavy Gear role-playing game. A sequel, Heavy Gear II, was released in 1999.

<i>MechWarrior: Tactical Command</i> 2013 video game

MechWarrior: Tactical Command is a real-time strategy game based on the BattleTech universe developed for iOS. It was developed by Singaporean studio Personae Studios and released on September 27, 2013. The mobile game supports all iOS 5.0 and above devices including the iPhone, iPod Touch, and iPad.

<i>MechWarrior 5: Mercenaries</i> 2019 video game

MechWarrior 5: Mercenaries is a BattleTech mecha game developed by Piranha Games released on December 10, 2019, on Microsoft Windows. It is the first single player MechWarrior game since 2002. It was initially available as an Epic Games Store exclusive title, which, like other games with Epic Games Store exclusivity deals, was met with criticism. On May 7, 2020, it was made available through Xbox Game Pass for PC. On May 27, 2021, it was made available on additional platforms including Xbox Series X/S, Xbox One, Steam and GOG, in addition to the DLC pack Heroes of the Inner Sphere, Call to Arms, and Rise of Raselhague. It features ray tracing powered by Nvidia RTX as well as DLSS.

References

  1. "MechWarrior 4: Mercenaries Invades Stores". IGN. 2002-11-08. Retrieved 2023-05-22.
  2. "What's New?". Eurogamer.net. 2002-11-15. Archived from the original on 2023-03-25. Retrieved 2023-05-22.
  3. "MechWarrior To Be Distributed Free On BattleTech.com". Battletech. July 9, 2009. Archived from the original on February 24, 2012. Retrieved December 30, 2017.
  4. Jeff Haynes (July 9, 2009). "MechWarrior 4 To Be Re-Released". IGN . Archived from the original on May 11, 2018. Retrieved December 30, 2017.
  5. "Free MW4 "Very Shortly"". Blue's News. September 4, 2009. Archived from the original on June 10, 2011. Retrieved June 7, 2011.
  6. "Mechwarrior 4: MERCENARIES". www.cyberlore.com. Retrieved 2024-04-11.
  7. "Mechwarrior 4 Expansion: Black Knight". www.cyberlore.com. Retrieved 2024-04-11.
  8. Richard Mitchell (April 22, 2010). "Mechwarrior 4 free release cleared by Microsoft". Engadget (Joystiq). Archived from the original on November 2, 2015. Retrieved December 30, 2017.
  9. Vince McMullin (April 30, 2010). "Mechwarrior4 Free, the long awaited moment". Studio MekTek. Archived from the original on July 14, 2011. Retrieved December 30, 2017.
  10. "MechWarrior Is Back!". Battletech. May 1, 2010. Archived from the original on February 24, 2012. Retrieved December 30, 2017.
  11. "Battletech Free Update". Battletech. May 1, 2010. Archived from the original on April 26, 2012. Retrieved December 30, 2017.
  12. 1 2 "Before posting on MechWarrior4". Studio MekTek. January 22, 2013. Archived from the original on October 27, 2013.
  13. 1 2 "MechWarrior 4: Mercenaries for PC Reviews". Metacritic . Archived from the original on August 17, 2016. Retrieved June 14, 2016.
  14. George Jones (February 2003). "MechWarrior 4: Mercenaries" (PDF). Computer Gaming World . No. 223. p. 86. Archived from the original on June 18, 2004. Retrieved December 30, 2017.
  15. "MechWarrior 4: Mercenaries". Game Informer . No. 117. January 2003. p. 119.
  16. Bruce Grey (November 18, 2002). "MechWarrior 4: Mercenaries Review". GameSpot . Archived from the original on April 13, 2019. Retrieved December 30, 2017.
  17. Bernard Dy (December 2, 2002). "GameSpy: MechWarrior 4: Mercenaries". GameSpy. Archived from the original on March 10, 2016. Retrieved December 30, 2017.
  18. Kevin "BIFF" Giacobbi (November 12, 2002). "MechWarrior 4: Mercenaries - PC - Review". GameZone. Archived from the original on October 3, 2008. Retrieved December 30, 2017.
  19. Ivan Sulic (November 8, 2002). "MechWarrior 4: Mercenaries Review". IGN. Archived from the original on June 19, 2018. Retrieved December 30, 2017.
  20. "MechWarrior 4: Mercenaries". PC Gamer UK . January 2003.
  21. "MechWarrior 4: Mercenaries". PC Gamer . January 2003. p. 80.
  22. "PC Review: MechWarrior 4: Mercenaries". PC Zone . 2003.
  23. Andrew S. Bub (December 13, 2002). "'MechWarrior 4: Mercenaries' (PC) Review". X-Play. Archived from the original on December 17, 2002. Retrieved December 30, 2017.
  24. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot . Archived from the original on February 7, 2003.
  25. "D.I.C.E. Awards By Video Game Details MechWarrior 4: Mercenaries". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 1 August 2023.