Warcraft II: Beyond the Dark Portal

Last updated

Warcraft II: Beyond the Dark Portal
Warcraftii-beyond-the-dark-portal-cover-art.jpg
Developer(s) Blizzard Entertainment
Cyberlore Studios
Publisher(s) Blizzard Entertainment
Designer(s)
  • Jim DuBois
  • Jesse King
  • Joseph Minton
  • Rob Caswell
Programmer(s) Ken Grey
Artist(s) Peter Lawson
Seth Spaulding
Series Warcraft
Platform(s) Macintosh, MS-DOS, PlayStation, Sega Saturn, Microsoft Windows
ReleaseWindows, Mac OS
PlayStation, Saturn
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Warcraft II: Beyond the Dark Portal is an expansion pack for the real-time strategy video game Warcraft II: Tides of Darkness for MS-DOS, Microsoft Windows and Macintosh. It was developed by Blizzard Entertainment and Cyberlore Studios, [3] and published by Blizzard in North America and Europe in 1996. It requires the full version of the original game to run and adds new story campaigns and multiplayer maps. The expansion was later released alongside Tides of Darkness for the PlayStation and Sega Saturn in 1997 as Warcraft II: The Dark Saga, and was included in the Warcraft II: Battle.net Edition for Windows PC and Macintosh in 1999.

Contents

Story

The plot of Beyond the Dark Portal takes place after the events of Warcraft II: Tides of Darkness. The Orcs, now under the leadership of the shaman Ner'zhul, staged a new invasion of Azeroth and overwhelmed the citadel of Nethergarde, which guarded the remnants of the portal. The Alliance itself had been splintered after the Second War and Gilneas and Stromgarde had withdrawn their support. The arch-mage Khadgar summoned heroes of Azeroth, Alleria Windrunner, Danath Trollbane, Turalyon and Kurdran Wildhammer to rally the forces of the Alliance. The Horde was beaten back and Khadgar decided to take the initiative to push through the Portal into the Orcs' homeland. Before being pushed back, Ner'zhul managed to steal the spellbook of Medivh which was needed to create new Portals.

The Alliance gained a foothold and made preparations to seal the rift forever while the Orcs reorganized. Khadgar needed the spellbook of Medivh and the Skull of Gul'dan to accomplish it. They razed the Shadowmoon Citadel, seat of Ner'zhul's Shadow Council. While the Alliance army and navy only barely held out, Khadgar managed to acquire the items with help from the Laughing Skull Clan. Ner'zhul managed to open portals to the Twisting Nether and escaped through one of the new Portals. The violent energies began to destroy Draenor and also threatened Azeroth. Khadgar destroyed the Portal on the side of Draenor to prevent harm to Azeroth, trapping the remaining Alliance forces beyond the Dark Portal in the dying land of Draenor. Khadgar and the warriors of Azeroth then entered one of the portals not knowing where it would lead to avoid being killed by the violent rifts tearing the planet apart.

After the Second War, the Alliance loses the allegiance of the elves, who accuse the Alliance of not having done enough to defend their home as well as losing the allegiance of two Human kingdoms, which advocated exterminating the remaining Orcs rather than keeping them in captivity. One Orc clan that had fought in the Second War's final battle was unaccounted for. Although the Dark Portal had been destroyed, a tear in reality hovered over the ruin.

New features

The expansion adds two new campaigns and several multiplayer maps. The expansion also adds a new swamp tileset for the world of Draenor.

The new campaigns feature ten new heroes for Warcraft, five for the Alliance and five for the Horde. Warcraft II: Tides of Darkness had a few hero units, but these units were only marginally stronger than their basic unit and they had their own unique sayings different from their non-hero counterparts. The new heroes have increased unit statistics, making them more powerful than regular units, have their own unit portraits, and their own speech. The Alliance heroes are Alleria (Ranger), Danath (Footman), Turalyon (Paladin), Khadgar (Mage) and Kurdran (Gryphon Rider on his mount Sky'ree). The Horde heroes are Grom Hellscream (Grunt), Kargath Bladefist (Grunt), Dentarg (Ogre-Mage), Teron Gorefiend (Death Knight) and Deathwing (Dragon). While regular units of the two armies are balanced (only the spells wielded by spellcasters differ), the heroes have greater distinctions.[ citation needed ] The Orcish heroes are more powerful than their human counterparts. The heroes are important to the story and may not be killed without resulting in the player's defeat during missions with exception of the final missions in both campaigns, and with the exception of Khadgar in the Human campaign and Teron in Orcish campaign (in the 11th mission).

The CD-ROM itself, when put into a CD player, will play the many different musical tracks from the game itself. In addition, there is a special track at the end of the disc that incorporates unit voices as well as lyrics to create a comical song entitled "I'm A Medieval Man". The song is a medieval parody or tribute song of the Command & Conquer song "Mechanical Man", which features voices as well [4] [ user-generated source ] alluding to the fact that Warcraft served as a primary competitor in real-time strategy games, the expansion being released only a year after Command & Conquer.

Development

Following the successful release of the base game, Blizzard planned to focus development resources on StarCraft, their next real-time strategy game. As a result, they contracted the development of an expansion for Warcraft II: Tides of Darkness out to Cyberlore Studios. [3] Following a milestone check-in, Blizzard deemed the project's execution subpar and cancelled their contract with Cyberlore, finishing the expansion pack themselves and releasing it in 1996. This experience led the company to prefer in-house development for future expansion packs.

Beyond the Dark Portal was included alongside the base game in the console release Warcraft II: The Dark Saga, published by Electronic Arts for the Sony PlayStation and Sega Saturn in 1997. [5]

Blizzard's future titles all featured their online service Battle.net, used for multiplayer game hosting and matchmaking, which quickly became a large part of their success as their games grew online communities. As a result, they re-released Warcraft II in 1999, in a package that included the Beyond the Dark Portal expansion called Warcraft II: Battle.net Edition. [6]

Reception

Warcraft II: Beyond the Dark Portal released to positive reviews from critics. Awarding the expansion a 9.2 out of 10, GameSpot's Ron Dulin summarized "Fans of Warcraft II are split along two fronts: there are the single-players and then there are the multi-players. But whichever side of the fence you lean toward, this is a must-have." [10]

In its 146th issue, Computer Gaming World called the game "a must-buy for any Warcraft II fan." [8] While pointing out the amount of content as not enough to satisfy, citing the lack of new units in particular, GameRevolution concluded that "On the whole, this is a good expansion set." [9] All Game Guide awarded it 4 out of 5 stars, calling it "a worthwhile expansion to an incredible game." [11]

Paul Pettengale reviewed Warcraft II: Beyond the Dark Portal for Arcane magazine, rating it an 8 out of 10 overall. [12] Pettengale comments that "this is a bargain which all Warcraft ll owners should snap up." [12]

Sequel

In Warcraft III: Reign of Chaos it is learned that Ner'zhul was intercepted by agents of the Burning Legion and transformed into the Lich King. In Warcraft III: The Frozen Throne it is learned that parts of Draenor survived and are now called Outland. Remnants of the Alliance expedition appear in World of Warcraft: The Burning Crusade . [13]

The black dragon Deathwing, who first appears in Beyond the Dark Portal as an ally of the orc Horde, later returns as the central antagonist of World of Warcraft: Cataclysm . [14]

Related Research Articles

<i>Warcraft III: Reign of Chaos</i> 2002 video game

Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead known as the Scourge, led by fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree.

<i>Warcraft: Orcs & Humans</i> 1994 video game

Warcraft: Orcs & Humans is a real-time strategy game (RTS) developed and published by Blizzard Entertainment, and published by Interplay Productions in Europe. It was released for MS-DOS in North America on 15 November 1994, and for Mac OS in early 1996. The MS-DOS version was re-released by Sold-Out Software in 2002.

<i>World of Warcraft</i> 2004 video game

World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game produced by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had ten major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), Dragonflight (2022), and The War Within (2024). Two further expansions, Midnight and The Last Titan, were announced in 2023.

<i>Warcraft III: The Frozen Throne</i> 2003 video game expansion

Warcraft III: The Frozen Throne is the expansion pack for Warcraft III: Reign of Chaos, a real-time strategy video game by Blizzard Entertainment. It was released worldwide on July 1, 2003, for Microsoft Windows and Mac OS X. The Frozen Throne builds upon the story of Reign of Chaos and depicts the events after the main game's conclusion. The single-player unfolds from the perspective of two new protagonists—the Night Elf warden Maiev Shadowsong and the Blood Elf prince Kael'Thas—as well as returning protagonist Arthas Menethil. Additionally, the expansion contains Act I of a separate Horde campaign that is independent from the main storyline with Blizzard releasing Acts II and III via patch in December 2003, taking in player feedback of Act I when developing these chapters.

Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble. The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world.

<i>World of Warcraft: The Burning Crusade</i> 2007 video game expansion set

World of Warcraft: The Burning Crusade is the first expansion set for the MMORPG World of Warcraft. It was released on January 16, 2007 at local midnight in Europe and North America, selling nearly 2.4 million copies on release day alone and making it, at the time, the fastest-selling PC game released at that point. Approximately 3.53 million copies were sold in the first month of release, including 1.9 million in North America, nearly 1.6 million in Europe, and over 100,000 copies in Australia.

<i>World of Warcraft: Rise of the Horde</i> 2006 novel by Christie Golden

World of Warcraft: Rise of the Horde is a novel by Christie Golden set in the Warcraft universe. It was published in December 2006. Golden also has a commitment with Blizzard Entertainment and Simon & Schuster to write a StarCraft trilogy. Originally presumed to be the sequel to her previous 2001 book, Warcraft: Lord of the Clans, it depicts the draenei's escape from Argus and the rise of the Horde, following their shift from a shamanic race to a warmongering one. The book features major Warcraft characters, such as Durotan, Ner'zhul, Gul'dan, Orgrim Doomhammer, Kil'jaeden, and Velen. The story tells of how the orc clans and the noble draenei slowly become enemies due to deception and arrogance, and shows the downward spiral into which the orcs are thrown, and explores the role that demonic forces play in the Horde. It also expands on the origin of the Burning Legion, and the events preceding the first game of the Warcraft series.

<i>World of Warcraft: Tides of Darkness</i> Novel by Aaron S. Rosenberg

World of Warcraft: Tides of Darkness is a fantasy novel written by Aaron S. Rosenberg and published by Simon & Schuster's Pocket Star Books, a division of Viacom. The novel is based on Blizzard Entertainment's Warcraft universe, and is a novelization of the RTS PC game: Warcraft II: Tides of Darkness (1995). It was made available on August 28, 2007.

<i>World of Warcraft: Wrath of the Lich King</i> 2008 expansion set for the massively multiplayer online role-playing game World of Warcraft

World of Warcraft: Wrath of the Lich King is the second expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following The Burning Crusade. It launched on November 13, 2008 and sold 2.8 million copies within the first day, making it the fastest selling computer game of all time released at that point. The game added a substantial amount of new content into the game world, including the new continent of Northrend, home of The Lich King Arthas and his undead minions. In order to advance through Northrend, players were required to reach at least level 68, with the level cap for the expansion being 80. The first hero class was introduced, the Death Knight, that starts at level 55.

World of Warcraft (WoW), is set in a fictional universe, with its primary setting being the planet of Azeroth. The first expansion, The Burning Crusade, introduced a second planet, Outland. Wrath of the Lich King expanded upon Azeroth and added Northrend, the frigid northern continent of Azeroth, while the next expansion, and Cataclysm, drastically changed various other continents by destroying some and unveiling new ones. The next expansion, Mists of Pandaria, added Pandaria, the southern continent previously hidden behind a perennial mist cover. Warlords of Draenor introduced the planet of Draenor, a version of Outland in a different timeline before its partial destruction. The Legion expansion took adventurers to the Broken Isles, an island chain near the Maelstrom in the middle of the Great Sea, and the damaged planet Argus, the headquarters of the Burning Legion. The seventh expansion, Battle for Azeroth, added two new island continents to the center of Azeroth: Kul Tiras and Zandalar. The latest expansion, Shadowlands, introduced the eponymous Shadowlands, a realm composed of five major zones: Bastion, Maldraxxus, Ardenweald, Revendreth, and the Maw.

<i>World of Warcraft: Cataclysm</i> 2010 expansion set for World of Warcraft

World of Warcraft: Cataclysm is the third expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Wrath of the Lich King. It was officially announced at BlizzCon on August 21, 2009, although dataminers and researchers discovered details before it was announced by Blizzard. The expansion was released on December 7, 2010.

<i>Warcraft II: Tides of Darkness</i> 1995 video game

Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one.

<i>World of Warcraft: Mists of Pandaria</i> 2012 expansion set for the massively multiplayer online role-playing game World of Warcraft

World of Warcraft: Mists of Pandaria is the fourth expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Cataclysm. It was announced on October 21, 2011, by Chris Metzen at BlizzCon 2011, and was released on September 25, 2012.

<i>Warcraft</i> (film) 2016 film by Duncan Jones

Warcraft is a 2016 American action fantasy film based on the video game series of the same name. Directed by Duncan Jones, who co-wrote with Charles Leavitt, it stars Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Toby Kebbell, Ben Schnetzer, Robert Kazinsky, and Daniel Wu. The film follows Anduin Lothar of Stormwind and Durotan of the Frostwolf clan as heroes set on opposite sides of a growing war, as the warlock Gul'dan leads the Horde to invade Azeroth using a magic portal. Together, a few human heroes and dissenting Orcs must attempt to stop the true evil behind this war and restore peace.

<i>World of Warcraft: Warlords of Draenor</i> 2014 expansion set for the massively multiplayer online role-playing game World of Warcraft

World of Warcraft: Warlords of Draenor is the fifth expansion set to the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Mists of Pandaria. It was announced on November 8, 2013 at BlizzCon 2013. The expansion was released on November 13, 2014.

<i>Azeroth Choppers</i> 2014 American TV series or program

Azeroth Choppers was a weekly web series by Blizzard Entertainment that ran from April 17 to June 5, 2014. It featured Paul Teutul, Jr. and his company Paul Jr. Designs building motorcycles based on Blizzard's long-running MMORPG World of Warcraft.

<i>World of Warcraft: Legion</i> 2016 expansion set for the massively multiplayer online role-playing game World of Warcraft

World of Warcraft: Legion is the sixth expansion set in the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Warlords of Draenor. It was announced on August 6, 2015 at Gamescom 2015. The expansion was released on August 30, 2016.

<i>World of Warcraft: Battle for Azeroth</i> 2018 expansion set for the game World of Warcraft

World of Warcraft: Battle for Azeroth is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Legion. It was announced at BlizzCon on November 3, 2017. In contrast to previous expansions, which went live at midnight in each time zone, Battle for Azeroth had a simultaneous release for all regions, corresponding to midnight Central European Summer Time on August 14, 2018.

<span class="mw-page-title-main">Anduin Wrynn</span> Warcraft character

Anduin Llane Wrynn is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. First appearing in the original launch of World of Warcraft in 2004, Anduin is the son of Tiffin and Varian Wrynn, and the king of the human kingdom of Stormwind. Following Varian's disappearance, young Anduin is crowned king of Stormwind. He succeeds his father following his death in World of Warcraft: Legion, as well as his position as leader of the Alliance. Anduin also appears as a playable character in the crossover multiplayer online battle arena game Heroes of the Storm. The character is voiced by Josh Keaton.

Thrall (<i>Warcraft</i>) Fictional character in the Warcraft universe

Thrall, born as Go'el, is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. Within the series, Thrall is an orc shaman who served for a time as a Warchief of the Horde, one of the major factions of the Warcraft universe, as well as the leader of a shaman faction dedicated to preserving the balance between elemental forces in the world of Azeroth known as the Earthen Ring. Originally introduced in promotional material released by Blizzard Entertainment as the protagonist of the canceled video game Warcraft Adventures: Lord of the Clans, which was co-developed by Blizzard and Animation Magic from 1996 until 1998, Thrall's first proper appearance is in the 2001 novelization of the canceled video game's narrative authored by American novelist Christie Golden. The novel's story is set during his youth, where he is depicted as a slave who was raised by an abusive human military officer, but eventually rebelled and escaped captivity.

References

  1. "Blizzard Entertainment Releases Warcraft II: Beyond the Dark Portal" (Press release). Irvine, California: Blizzard Entertainment. May 16, 1996. Archived from the original on October 30, 1996.
  2. "Electronic Arts - News Room, Electronic Arts to Ship Warcraft II: The Dark Saga for the PlayStation and Sega Saturn". 1998-02-07. Archived from the original on February 7, 1998. Retrieved 2023-04-15.
  3. 1 2 "How a Diablo expansion led to behind the scenes trouble". Polygon . 2018-06-29. Archived from the original on 2020-09-17. Retrieved 2019-07-02.
  4. Statements needing citations. "List of pop culture references in Warcraft/W123 - WoWWiki - Your guide to the World of Warcraft". WoWWiki. Archived from the original on 2014-11-03. Retrieved 2014-05-26.{{cite web}}: |author= has generic name (help)
  5. Fielder, Joe (September 30, 1997). "Warcraft II: The Dark Saga Review for PlayStation – GameSpot". GameSpot. CBS Interactive Inc. Archived from the original on January 23, 2013. Retrieved July 2, 2019.
  6. "Warcraft II: Battle.net Edition". IGN. Archived from the original on November 6, 2008. Retrieved July 2, 2019.
  7. "Video Game Reviews, Articles, Trailers and more - Metacritic".
  8. 1 2 "Review • Warcraft II Expansion Set: Dark Portal". Computer Gaming World. September 1996. Retrieved July 17, 2019.
  9. 1 2 ""Why do you keep touching me?" Review". 5 June 2004. Archived from the original on 17 July 2019. Retrieved 17 July 2019.
  10. 1 2 Dulin, Ron (May 2, 2000). "Warcraft II: Beyond the Dark Portal Review". Archived from the original on July 2, 2019. Retrieved July 17, 2019.
  11. 1 2 "WarCraft II: Beyond the Dark Portal (1996) MobyRank".
  12. 1 2 3 Pettengale, Paul (July 1996). "Games Reviews". Arcane (8). Future Publishing: 69.
  13. WarCry's Exclusive Preview of The Burning Crusade (2007-01-15). "WarCry's Exclusive Preview of The Burning Crusade | Previews". WarCry. Archived from the original on 2016-03-04. Retrieved 2014-05-26.
  14. John Funk (22 August 2009). "WoW: Cataclysm Part 1: Old Villains, New Races | The Escapist". Escapistmagazine.com. Archived from the original on 2018-12-15. Retrieved 2014-05-26.