Azeroth | |
---|---|
First appearance | Warcraft: Orcs & Humans (1994) |
Last appearance | World of Warcraft: The War Within (2024) |
Created by | Blizzard Entertainment |
Genre | Fantasy |
In-universe information | |
Type | Terrestrial planet |
Azeroth is a fictional planet that is the primary setting of the Warcraft franchise of fantasy video games and other media. While introduced as an overarching setting in 1994 with Warcraft: Orcs & Humans , its physical presence was more heavily developed in the 2004 MMORPG spin-off, World of Warcraft , which introduced players to microcosms of numerous locations on the planet. Azeroth is a terrestrial planet populated by numerous intelligent races, both humanoid and non-humanoid, of varying origins. In Warcraft's fictional mythos, Azeroth was initially created by godlike cosmic beings known as Titans, who also formed some of Azeroth's races in the ensuing eons, such as humans and dwarves, while other races, like the tauren and trolls, arose naturally. 10,000 years before the events of World of Warcraft, a catastrophic event known as the Sundering collapsed a reservoir of magic known as the Well of Eternity, shattering Azeroth's sole continent, Kalimdor, into numerous smaller continents. In the era World of Warcraft is set, there are two main competing factions on Azeroth, the Alliance and Horde. [1]
Events in World of Warcraft: The War Within reveal that Azeroth also contains a female World Soul, or nascent Titan, at its core. Unable to defend herself, she relies on the inhabitants of Azeroth for protection, as many outside threats, including the malevolent Titan Sargeras, tried and failed to corrupt or kill her. [2]
The world of Azeroth was praised for its expansive backstory and memorable locations and races, although its depiction in World of Warcraft drew criticism for its small size and theme park-like simplified design that is optimized for player fun at the expense of immersion in storytelling. The fact that players are forced into heroic roles and pitted against each other in opposing factions has been called indicative of a lack of player freedom, especially as the factions have ceased to have obvious distinctions in their roles.
The world of Azeroth is divided into three main continents; Northrend, Kalimdor and the Eastern Kingdoms. In the center is the Maelstrom, a magic whirlpool created during the Sundering. [3]
In Digital Culture, Play, and Identity, Espen Aarseth describes Azeroth in World of Warcraft as "small, static, and quite phony" compared to the real world and even other massively-multiplayer games like Ultima Online , saying that the population of any one server "realm" is only in the thousands, and describing its "sharply distinguished zones" as more resembling a "quilt" than a realistic world. Other aspects were noted as undermining Azeroth's realism for the sake of gameplay, such as ingame chat, electronic auction houses, "mechanically accurate" beast mounts, and respawning enemies and NPCs. However, he also noted that these cartoonish aspects were part of the game's broad intercultural appeal. Characterizing Azeroth's design as "all about playability", he compares the ideal design for such places to real-world theme parks such as Disney World and Universal Studios, describing it as merely a virtual theme park version of the more in-depth and ever-changing mythos described in Warcraft I-III and the franchise's novels. Other aspects, such as the inclusion of meeting places for players, more resemble "planned urban spaces" than a living, breathing natural world. [4]
In Battlefields of Negotiation, Rene Glas describes Azeroth in a similar fashion, saying its depiction in World of Warcraft was far removed from Azeroth as depicted in lore. As a model of the "real" Azeroth, it can be simplified and stylized with play in mind. One element of this simplification is forcing players to choose a player who is a heroic warrior and lacks physical defects, with non-heroic characters being limited to NPCs. While the quest system is rigid, with quests having only one story outcome, the order of quests performed can still create individualized stories for characters. They describe the faction division between Alliance and Horde as one of the most impactful simplifications of the lore, noting that while the game is clearly designed for inter-faction struggle between "good" and "evil" sides, the two sides have become increasingly equal in their actions over time to the point that neither has moral superiority, with the Alliance being seen as warmongering colonizers, while the Horde lives in harmony with nature. Responding to Aarseth's statement about the world resembling a theme park, he argues that the "real" Azeroth is as large as the world of Tolkien, but the Azeroth portrayed ingame is only a simplification by design. Glas criticizes the lack of player impact on the world as creating "situations that affect fictional coherency". [5]
Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead known as the Scourge, led by fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree.
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game produced by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had ten major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), Dragonflight (2022), and The War Within (2024). Two further expansions, Midnight and The Last Titan, were announced in 2023.
Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble. The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world.
Warcraft: The Roleplaying Game was a tabletop role-playing game line published by Sword & Sorcery Studios, set in the fictional world of Azeroth from the Warcraft computer games by Blizzard Entertainment. The Warcraft RPG was "100% compatible" with the Dungeons & Dragons revised third edition rules, and was released under the Open Game License.
World of Warcraft: The Burning Crusade is the first expansion set for the MMORPG World of Warcraft. It was released on January 16, 2007 at local midnight in Europe and North America, selling nearly 2.4 million copies on release day alone and making it, at the time, the fastest-selling PC game released at that point. Approximately 3.53 million copies were sold in the first month of release, including 1.9 million in North America, nearly 1.6 million in Europe, and over 100,000 copies in Australia.
In many works of modern fantasy, elves are depicted as a race or species of pointy-eared humanoid beings. These depictions arise from the álfar of Norse mythology influencing elves in fantasy as being semi-divine and of human stature, whose key traits are being friendly with nature and animals. However, this differs from Norse and the traditional elves found in Middle Ages folklore and Victorian era literature.
World of Warcraft: The Board Game is an adventure board game based on the popular World of Warcraft MMORPG. The game was designed and published by Fantasy Flight Games in 2005.
World of Warcraft: Wrath of the Lich King is the second expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following The Burning Crusade. It launched on November 13, 2008 and sold 2.8 million copies within the first day, making it the fastest selling computer game of all time released at that point. The game added a substantial amount of new content into the game world, including the new continent of Northrend, home of The Lich King Arthas and his undead minions. In order to advance through Northrend, players were required to reach at least level 68, with the level cap for the expansion being 80. The first hero class was introduced, the Death Knight, that starts at level 55.
World of Warcraft (WoW), is set in a fictional universe, with its primary setting being the planet of Azeroth. The first expansion, The Burning Crusade, introduced a second planet, Outland. Wrath of the Lich King expanded upon Azeroth and added Northrend, the frigid northern continent of Azeroth, while the next expansion, and Cataclysm, drastically changed various other continents by destroying some and unveiling new ones. The next expansion, Mists of Pandaria, added Pandaria, the southern continent previously hidden behind a perennial mist cover. Warlords of Draenor introduced the planet of Draenor, a version of Outland in a different timeline before its partial destruction. The Legion expansion took adventurers to the Broken Isles, an island chain near the Maelstrom in the middle of the Great Sea, and the damaged planet Argus, the headquarters of the Burning Legion. The seventh expansion, Battle for Azeroth, added two new island continents to the center of Azeroth: Kul Tiras and Zandalar. The latest expansion, Shadowlands, introduced the eponymous Shadowlands, a realm composed of five major zones: Bastion, Maldraxxus, Ardenweald, Revendreth, and the Maw.
World of Warcraft: Cataclysm is the third expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Wrath of the Lich King. It was officially announced at BlizzCon on August 21, 2009, although dataminers and researchers discovered details before it was announced by Blizzard. The expansion was released on December 7, 2010.
World of Warcraft: Mists of Pandaria is the fourth expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Cataclysm. It was announced on October 21, 2011, by Chris Metzen at BlizzCon 2011, and was released on September 25, 2012.
World of Warcraft: Warlords of Draenor is the fifth expansion set to the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Mists of Pandaria. It was announced on November 8, 2013 at BlizzCon 2013. The expansion was released on November 13, 2014.
Sylvanas Windrunner is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. Originally introduced in Warcraft III: Reign of Chaos, she received a dramatic redesign in World of Warcraft: Wrath of the Lich King, followed by a minor redesign in World of Warcraft: Legion. Once a high elf ranger-general of Silvermoon, Sylvanas was murdered by Arthas Menethil when she led a doomed resistance against his invasion. In one climactic battle, that left the capital city of Silvermoon in ruins, he managed to finally beat the elven general, ripping her soul out and transforming her into a banshee. This newest agent of the Lich King was empowered by hatred of the living and an everlasting desire to rule over her new people. In The Frozen Throne, Sylvanas was able to regain her free will and body, and founded the Forsaken faction of undead while styling herself as the "Banshee Queen" and "Dark Lady". With her new undead forces vowing to take revenge on the Lich King, they set out to wage war against the Scourge. Throughout nearly the entirety of Legion and the first one-third of Battle for Azeroth, she was also the Warchief of the Horde, standing as one of the most powerful political leaders in all of Azeroth following the death of Vol'jin during the opening events of Legion. She effectively abandoned the role in patch 9.1, Chains of Domination, resulting in the title of Warchief being retired and replaced by the Horde Council while leadership of the Forsaken is inherited by Desolate Council.
Azeroth Choppers was a weekly web series by Blizzard Entertainment that ran from April 17 to June 5, 2014. It featured Paul Teutul, Jr. and his company Paul Jr. Designs building motorcycles based on Blizzard's long-running MMORPG World of Warcraft.
Jaina Proudmoore is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. Within the games, she is the most powerful sorceress alive. She is currently Lord Admiral, ruler of the Kul Tiras kingdom. Jaina was formerly the leader of the Kirin Tor, a faction of mages ruling over the city of Dalaran. She swore to defeat the Burning Legion and its sinister agents any way she could and helped defeat and banish the demons. Once a diplomat, she advocated for peace between the Alliance and the Horde, and she later joined the Alliance after the destruction of her city of Theramore at the hands of the Horde. The character has become one of the most iconic and noted characters in Warcraft lore, and has received positive critical reception from gamers. Jaina's other appearances include the collectible card game Hearthstone and the crossover multiplayer online battle arena video game Heroes of the Storm. Jaina was voiced by Carrie Gordon Lowrey in Warcraft III: Reign of Chaos and World of Warcraft, and is currently voiced by Laura Bailey in the subsequent World of Warcraft expansions, Hearthstone, and Heroes of the Storm.
World of Warcraft: Legion is the sixth expansion set in the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Warlords of Draenor. It was announced on August 6, 2015 at Gamescom 2015. The expansion was released on August 30, 2016.
World of Warcraft: Battle for Azeroth is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Legion. It was announced at BlizzCon on November 3, 2017. In contrast to previous expansions, which went live at midnight in each time zone, Battle for Azeroth had a simultaneous release for all regions, corresponding to midnight Central European Summer Time on August 14, 2018.
Anduin Llane Wrynn is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. First appearing in the original launch of World of Warcraft in 2004, Anduin is the son of Tiffin and Varian Wrynn, and the king of the human kingdom of Stormwind. Following Varian's disappearance, young Anduin is crowned king of Stormwind. He succeeds his father following his death in World of Warcraft: Legion, as well as his position as leader of the Alliance. Anduin also appears as a playable character in the crossover multiplayer online battle arena game Heroes of the Storm. The character is voiced by Josh Keaton.
Thrall, born as Go'el, is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. Within the series, Thrall is an orc shaman who served for a time as a Warchief of the Horde, one of the major factions of the Warcraft universe, as well as the leader of a shaman faction dedicated to preserving the balance between elemental forces in the world of Azeroth known as the Earthen Ring. Originally introduced in promotional material released by Blizzard Entertainment as the protagonist of the canceled video game Warcraft Adventures: Lord of the Clans, which was co-developed by Blizzard and Animation Magic from 1996 until 1998, Thrall's first proper appearance is in the 2001 novelization of the canceled video game's narrative authored by American novelist Christie Golden. The novel's story is set during his youth, where he is depicted as a slave who was raised by an abusive human military officer, but eventually rebelled and escaped captivity.
World of Warcraft: Dragonflight is the ninth expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Shadowlands. It was announced in April 2022, and released on November 28, 2022.