World of Warcraft: The Burning Crusade | |
---|---|
Developer(s) | Blizzard Entertainment |
Publisher(s) | Blizzard Entertainment [1] |
Designer(s) | Rob Pardo, Jeff Kaplan, Tom Chilton |
Composer(s) | Russell Brower Matt Uelmen Derek Duke |
Series | Warcraft |
Platform(s) | Microsoft Windows, OS X |
Release | |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
World of Warcraft: The Burning Crusade is the first expansion set for the MMORPG World of Warcraft . It was released on January 16, 2007 at local midnight in Europe and North America, selling nearly 2.4 million copies on release day alone and making it, at the time, the fastest-selling PC game released at that point. [2] Approximately 3.53 million copies were sold in the first month of release, including 1.9 million in North America, nearly 1.6 million in Europe, and over 100,000 copies in Australia. [3]
Two new playable races were added to World of Warcraft in The Burning Crusade: the Draenei of the Alliance and the Blood Elves of the Horde. Previously, the shaman class was exclusive to the Horde faction (available to the orc, troll and tauren races), and the paladin class was exclusive to the Alliance faction (available to the human and dwarf races); with the new races, the expansion allowed players to be a Draenei shaman (Alliance), and a Blood Elf paladin (Horde). The level cap was raised by ten, making it 70. In addition, a new planet, Outland, was added, with associated quests, dungeons, raids, zones, creatures, and cities.
After reaching level 70, players were able to ride flying mounts although only in Outland, not in Eastern Kingdoms or Kalimdor.
In Player versus Player (PvP) mode, a new battleground, Eye of the Storm was introduced with two brackets: one for characters between levels 61–69, and another for level 70 characters. Players are unable to summon flying mounts in this battleground. [4] The Eye of the Storm battleground is only available to those with the expansion.
A new PvP Arena System was introduced as a way for players to fight in 2 vs 2, 3 vs 3, or 5 vs 5 death-match style battles. While the arena system allowed players without The Burning Crusade expansion to partake in skirmish matches, those without the expansion were unable to participate in rated matches, which yield rewards based on a point system. Ladder matches were only accessible by players who have reached level 70. Three arena stages were introduced in The Burning Crusade expansion, including The Ruins of Lordaeron in the Undercity, The Circle of Blood in Blade's Edge Mountains, and the Ring of Trials in Nagrand. [5]
Arena matches have taken a more prominent role in World of Warcraft's PvP content, and have developed into an electronic sport. One example of Arena matches as an electronic sport was the World Series of Video Games in 2007, where player teams competed in 3 vs 3 matches to earn cash prizes. [6] Blizzard also holds its own seasonal tournament, the World of Warcraft Arena Tournament, which pitches teams from servers all around the world against each other. [7] This tournament concludes with a 5v5 world final event, the first of which took place at BlizzCon ’07 and so ended season 1. [8]
Additional "outdoor" PvP objectives were implemented, which are different for each zone in which they are located. Most of these outdoor PvP objectives involve "capturing" key points to reward players of the same faction in the area, usually with a temporary buff that adds a damage boost to player attacks or increases the rate players gain experience or faction points while the players are in the zone. For example, Terokkar Forest's PvP contest involves players standing near towers in order to capture them while defending the towers in PvP combat with players of the opposite faction that try to capture the objective. Other examples include Halaa in Nagrand and the Hellfire Fortifications in Hellfire Peninsula, where players compete for control to unlock quest and vendor access or gain factional reputation for rewards. [9]
There are two new races in this expansion: the Blood Elves for the Horde and the Draenei for the Alliance.
Blood elf — A faction of former Alliance members join the Horde in the expansion. They are led by Regent Lord Lor'themar Theron. The blood elf capital is Silvermoon City. Their racial mount is the bird-like hawkstrider and their language is Thalassian.
Blood Elves can be played as hunters, warlocks, priests, paladins, rogues, and mages.
Draenei — A faction of uncorrupted eredar join the Alliance. They are led by their prophet, Velen. The draenei capital city is the Exodar. Their racial mount is the elephant-like elekk and their language is Draenei.
The Draenei can be played as warriors, paladins, priests, shamans, hunters, and mages.
The expansion's name refers to the return of the "Burning Legion"; a vast army of demons being one of the main, recurring antagonist forces in the Warcraft-universe and whose last invasion was defeated in Warcraft III: Reign of Chaos . This legion and its allies are the main enemy which players will fight against in The Burning Crusade. In addition to some new areas on Azeroth, this expansion mainly features the ravaged world of Outland which the Burning Legion and other powerful beings control.
The Doom Lord Kazzak reopened the Dark Portal to Outland, flooding Azeroth with the ravenous demons of the Burning Legion. Expeditions from the Horde and Alliance, reinforced by their new blood elf and draenei allies, passed through the gateway to stop the invasion at its source. On Outland's desiccated Hellfire Peninsula, the Alliance discovered several of their heroes who had crossed through the portal many years before, while the Horde made contact with the Mag'har (uncorrupted) orcs who had not participated in their race's original invasion of Azeroth. The expedition into Outland dragged Horde and Alliance armies further into conflict with the agents of the Legion and the lieutenants of Illidan Stormrage, who had claimed the shattered realm for his own.
In his quest to reign over all of Outland, Illidan the Betrayer had established a mighty stronghold for his forces within the Black Temple, a former draenei citadel. Yet his influence began to wane after the defeat of his most trusted lieutenants, including the ruler of the Illidari Naga, Lady Vashj, and the traitorous former leader of the blood elves, Kael'thas Sunstrider. The resulting window of opportunity permitted Akama, an elder sage of devolved draenei known as the Broken, to rebel against the self-styled "Lord of Outland." Along with Illidan's former jailor, the obsessed night elf Maiev Shadowsong, Akama helped a group of heroes infiltrate Illidan's seat of power and put an end to the Betrayer's reign once and for all.
Following years of battles alongside the old Horde, the troll warlord Zul'jin retired to the city of Zul'Aman, capital of the Amani trolls, where he called upon mysterious dark powers to rebuild his army. While the eyes of Azeroth focused on the fight against the Burning Legion and the expedition to Outland, treasure-seekers invaded Zul'Aman, rekindling Zul'jin's hatred of the outside world—particularly the high elves of Quel'Thalas. Upon hearing that these newly christened "blood elves" had become part of the Horde in his absence, the infuriated Zul'jin declared war on both Horde and Alliance. To gain the upper hand, Zul'jin attempts to awaken ancient animal gods to harness their power, but is slain by a group of heroes before his plans can come to fruition.
Fresh from his defeat in Outland, Kael'thas Sunstrider returned to the blood elf city of Silvermoon. Rather than leading his people to glory as he had promised, the disgraced prince betrayed them. Kael'thas plotted to use the legendary Sunwell, source of the blood elves' magical power, to summon the demon lord Kil'jaeden into Azeroth. Aided by a joint task force of blood elves and draenei, the Shattered Sun Offensive, Horde and Alliance heroes, with the help of a dragon Kalecgos and the Sunwell's mortal form, Anveena; narrowly stopped both Kael'thas and Kil'jaeden, although Anveena sacrificed herself in the process. The draenei prophet Velen then used the naaru M'uru's energy to reignite and purify the Sunwell.
Before the Storm Patch 2.0.1 was released 5 December 2006 in the US on Client Version 6180
Release was staggered by time zone, with players queuing outside more than 5000 brick and mortar game stores around the world as midnight approached in their local time zone. [2] The game was released in North America, Europe, Singapore, Thailand, and Malaysia on January 16, 2007. [2] It was released in Australasia one day later on January 17, 2007. [2] It was later released in South Korea on February 1, 2007; in Taiwan, Hong Kong, and Macau on April 30, 2007. [10] [11]
The game was released in mainland China later in 2007. [12] : 256 The delay resulted from the necessity of translation and also for visual changes required by the Ministry of Culture. [12] : 256 The Ministry required that the Forsaken have exposed bone covered with flesh and that player death result in a tombstone rather than a corpse. [12] : 256
On June 28, 2011, Blizzard included the Burning Crusade expansion to all players who purchase the base game. [13] On July 17, 2018 with the pre-patch to Battle for Azeroth, Blizzard included all expansions except the latest to all players who subscribe. [14]
On February 19, 2021, Blizzard announced the Burning Crusade expansion for the Classic version of the game. [15]
Blizzard made a number of errors during the distribution of World of Warcraft: The Burning Crusade in Europe. One such error was the failure to register the Collector's Edition for in-game rewards. As such, players who purchased the Collector's Edition of the game would have to send numerous proofs of purchase to Blizzard by postal mail in order to redeem their in-game awards. [16] To compensate for the additional trouble, as well as encouraging players to send in proof, Blizzard sent these players an exclusive in-game pet not found in other regions.[ citation needed ]
Only 1,600 copies were delivered to Romania, which had more than 10,000 World of Warcraft subscribers at the time. [17]
The Collector's Edition of World of Warcraft: The Burning Crusade included an audio CD of the soundtrack including 21 tracks of the orchestrally recorded music, composed by Russell Brower, Derek Duke, Matt Uelmen, and Neal Acree with additional music by Brian David Farr and David Arkenstone. The soundtrack was also subsequently released for purchase through online sources, such as Apple's iTunes Store.
Aggregator | Score |
---|---|
Metacritic | 91/100 [18] |
Publication | Score |
---|---|
1Up.com | A+ [19] |
Eurogamer | 8 out of 10 (1st review) [20] 10 out of 10 (2nd review) [21] |
GameSpot | 9.2 out of 10 [22] |
GameSpy | [23] |
IGN | 8.8 out of 10 [24] |
The Burning Crusade received almost universal praise from critics upon release. [18]
The specially designed new starter areas met a mixed reception from critics. On the one hand, they were felt to give a strong new perspective to existing players or a solid introduction to the game to new players. [24] The arrangement of quests and content in these areas was felt to be more finely tuned than for existing races, [23] with players unlikely to face grinding in order to progress and an interesting backstory being gradually revealed. [24] It was felt that Blizzard had learned from the release of the original game, with the new content being varied without becoming overwhelming to new players, and new concepts being gradually introduced. [20] On the other hand, reviewers felt that the new starter areas were poorly integrated with the existing world, leaving them feeling "tacked on." [24] They were also disappointed that the new areas had a definite finish, beyond which a player would have to switch back to older content in order to progress their character. [23] This progression didn't feel as smooth to reviewers when compared to the movement between zones for new characters from the older starting areas. [20] The experience was also felt to be short-lived, with players being able to progress through these new areas with a couple of days' play without any new introductory dungeons to explore. [23] It was also felt that these changes didn't address existing problems, such as the travel time between quest locations. [20]
Like in the original, the scenery of The Burning Crusade was highly praised, being described as "occasionally breathtaking," [22] The introductory video to the expansion was described as "hugely impressive." [20] It was generally felt that the new Outland areas were some of the best in the game, [22] with the size of the new areas introduced being similar to the total size of other existing games in the genre. [19] The new starting areas were also liked, with reviewers appreciating the attention to detail in these zones. [20] Building architecture, scenery and creatures were all singled out for mention, [19] despite some disappointment that buildings and creatures from the original game had been "rubber stamped" into these new locations. [19] The uniqueness of each zone, from scorched plateaus to lush forests were praised, each area being described as having its own unique feel. [24] The various small features, such as mechanical settlements or abandoned temples were also well liked. [24] Players were advised that they would spend a large amount of time "just staring at the scenery" in these new locations. [23] That said, it was felt that the game was starting to show its age, with careful use of texture and lighting techniques disguising a basic underlying geometry. [22] This was thought to follow on from the strategy in the original game, where strong art direction and careful choice of color helped to compensate for a simpler game engine, [19] describing it as a "testament of art over technology." [25]
The orchestral music was well received, being described as providing a "constantly changing backdrop." [22] The new score was felt to mesh well with the original, while still providing occasional "fresh twists." [25] The soundtracks to each of the two new starting areas were particularly praised. [20] Reviewers were generally positive about the voice acting in the game. [22]
World of Warcraft: The Burning Crusade was the best-selling PC game of 2007 in North America and Europe, and it is also the third fastest-selling PC game of all time (behind Wrath of The Lich King and Cataclysm), selling nearly 2.4 million copies in its first 24 hours and approximately 3.5 million in its first month. [26] It received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [27] indicating sales of at least 300,000 copies in the United Kingdom. [28]
During the 11th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded The Burning Crusade with "Massively Multiplayer Game of the Year", along with receiving a nomination for "Computer Game of the Year". [29]
Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead known as the Scourge, led by fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree.
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game produced by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had ten major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), Dragonflight (2022), and The War Within (2024). Two further expansions, Midnight and The Last Titan, were announced in 2023.
Warcraft III: The Frozen Throne is the expansion pack for Warcraft III: Reign of Chaos, a real-time strategy video game by Blizzard Entertainment. It was released worldwide on July 1, 2003, for Microsoft Windows and Mac OS X. The Frozen Throne builds upon the story of Reign of Chaos and depicts the events after the main game's conclusion. The single-player unfolds from the perspective of two new protagonists—the Night Elf warden Maiev Shadowsong and the Blood Elf prince Kael'Thas—as well as returning protagonist Arthas Menethil. Additionally, the expansion contains Act I of a separate Horde campaign that is independent from the main storyline with Blizzard releasing Acts II and III via patch in December 2003, taking in player feedback of Act I when developing these chapters.
Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble. The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world.
Warcraft II: Beyond the Dark Portal is an expansion pack for the real-time strategy video game Warcraft II: Tides of Darkness for MS-DOS, Microsoft Windows and Macintosh. It was developed by Blizzard Entertainment and Cyberlore Studios, and published by Blizzard in North America and Europe in 1996. It requires the full version of the original game to run and adds new story campaigns and multiplayer maps. The expansion was later released alongside Tides of Darkness for the PlayStation and Sega Saturn in 1997 as Warcraft II: The Dark Saga, and was included in the Warcraft II: Battle.net Edition for Windows PC and Macintosh in 1999.
World of Warcraft: The Board Game is an adventure board game based on the popular World of Warcraft MMORPG. The game was designed and published by Fantasy Flight Games in 2005.
The World of Warcraft Trading Card Game is an out-of-print collectible card game based on Blizzard Entertainment's MMORPG, World of Warcraft. The game was announced by Upper Deck Entertainment on August 18, 2005 and released on October 25, 2006. Players can play against each other one-on-one, or can join others in order to defeat dungeon/raid "bosses" based on those in the MMORPG. In March 2010, Upper Deck lost the license from Blizzard Entertainment. The license was acquired by Cryptozoic Entertainment later in the month, with the company announcing that planned card sets would be released.
World of Warcraft: Rise of the Horde is a novel by Christie Golden set in the Warcraft universe. It was published in December 2006. Golden also has a commitment with Blizzard Entertainment and Simon & Schuster to write a StarCraft trilogy. Originally presumed to be the sequel to her previous 2001 book, Warcraft: Lord of the Clans, it depicts the draenei's escape from Argus and the rise of the Horde, following their shift from a shamanic race to a warmongering one. The book features major Warcraft characters, such as Durotan, Ner'zhul, Gul'dan, Orgrim Doomhammer, Kil'jaeden, and Velen. The story tells of how the orc clans and the noble draenei slowly become enemies due to deception and arrogance, and shows the downward spiral into which the orcs are thrown, and explores the role that demonic forces play in the Horde. It also expands on the origin of the Burning Legion, and the events preceding the first game of the Warcraft series.
World of Warcraft: Wrath of the Lich King is the second expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following The Burning Crusade. It launched on November 13, 2008 and sold 2.8 million copies within the first day, making it the fastest selling computer game of all time released at that point. The game added a substantial amount of new content into the game world, including the new continent of Northrend, home of The Lich King Arthas and his undead minions. In order to advance through Northrend, players were required to reach at least level 68, with the level cap for the expansion being 80. The first hero class was introduced, the Death Knight, that starts at level 55.
World of Warcraft (WoW), is set in a fictional universe, with its primary setting being the planet of Azeroth. The first expansion, The Burning Crusade, introduced a second planet, Outland. Wrath of the Lich King expanded upon Azeroth and added Northrend, the frigid northern continent of Azeroth, while the next expansion, and Cataclysm, drastically changed various other continents by destroying some and unveiling new ones. The next expansion, Mists of Pandaria, added Pandaria, the southern continent previously hidden behind a perennial mist cover. Warlords of Draenor introduced the planet of Draenor, a version of Outland in a different timeline before its partial destruction. The Legion expansion took adventurers to the Broken Isles, an island chain near the Maelstrom in the middle of the Great Sea, and the damaged planet Argus, the headquarters of the Burning Legion. The seventh expansion, Battle for Azeroth, added two new island continents to the center of Azeroth: Kul Tiras and Zandalar. The latest expansion, Shadowlands, introduced the eponymous Shadowlands, a realm composed of five major zones: Bastion, Maldraxxus, Ardenweald, Revendreth, and the Maw.
Illidan Stormrage is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment.
World of Warcraft: Cataclysm is the third expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Wrath of the Lich King. It was officially announced at BlizzCon on August 21, 2009, although dataminers and researchers discovered details before it was announced by Blizzard. The expansion was released on December 7, 2010.
World of Warcraft: Warlords of Draenor is the fifth expansion set to the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Mists of Pandaria. It was announced on November 8, 2013 at BlizzCon 2013. The expansion was released on November 13, 2014.
Sylvanas Windrunner is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. Originally introduced in Warcraft III: Reign of Chaos, she received a dramatic redesign in World of Warcraft: Wrath of the Lich King, followed by a minor redesign in World of Warcraft: Legion. Once a high elf ranger-general of Silvermoon, Sylvanas was murdered by Arthas Menethil when she led a doomed resistance against his invasion. In one climactic battle, that left the capital city of Silvermoon in ruins, he managed to finally beat the elven general, ripping her soul out and transforming her into a banshee. This newest agent of the Lich King was empowered by hatred of the living and an everlasting desire to rule over her new people. In The Frozen Throne, Sylvanas was able to regain her free will and body, and founded the Forsaken faction of undead while styling herself as the "Banshee Queen" and "Dark Lady". With her new undead forces vowing to take revenge on the Lich King, they set out to wage war against the Scourge. Throughout nearly the entirety of Legion and the first one-third of Battle for Azeroth, she was also the Warchief of the Horde, standing as one of the most powerful political leaders in all of Azeroth following the death of Vol'jin during the opening events of Legion. She effectively abandoned the role in patch 9.1, Chains of Domination, resulting in the title of Warchief being retired and replaced by the Horde Council while leadership of the Forsaken is inherited by Desolate Council.
Azeroth Choppers was a weekly web series by Blizzard Entertainment that ran from April 17 to June 5, 2014. It featured Paul Teutul, Jr. and his company Paul Jr. Designs building motorcycles based on Blizzard's long-running MMORPG World of Warcraft.
World of Warcraft: Legion is the sixth expansion set in the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Warlords of Draenor. It was announced on August 6, 2015 at Gamescom 2015. The expansion was released on August 30, 2016.
World of Warcraft: Battle for Azeroth is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Legion. It was announced at BlizzCon on November 3, 2017. In contrast to previous expansions, which went live at midnight in each time zone, Battle for Azeroth had a simultaneous release for all regions, corresponding to midnight Central European Summer Time on August 14, 2018.
World of Warcraft Classic is a 2019 MMORPG video game developed and published by Blizzard Entertainment. Running alongside the main version of the game, Classic recreates World of Warcraft in the state it was in before the release of its first expansion, The Burning Crusade. It was announced at BlizzCon 2017 and was released globally August 26, 2019. The Burning Crusade Classic, Wrath of the Lich King Classic and Cataclysm Classic versions of the game were later released to allow players to progress to those expansions.
Anduin Llane Wrynn is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. First appearing in the original launch of World of Warcraft in 2004, Anduin is the son of Tiffin and Varian Wrynn, and the king of the human kingdom of Stormwind. Following Varian's disappearance, young Anduin is crowned king of Stormwind. He succeeds his father following his death in World of Warcraft: Legion, as well as his position as leader of the Alliance. Anduin also appears as a playable character in the crossover multiplayer online battle arena game Heroes of the Storm. The character is voiced by Josh Keaton.
Thrall, born as Go'el, is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. Within the series, Thrall is an orc shaman who served for a time as a Warchief of the Horde, one of the major factions of the Warcraft universe, as well as the leader of a shaman faction dedicated to preserving the balance between elemental forces in the world of Azeroth known as the Earthen Ring. Originally introduced in promotional material released by Blizzard Entertainment as the protagonist of the canceled video game Warcraft Adventures: Lord of the Clans, which was co-developed by Blizzard and Animation Magic from 1996 until 1998, Thrall's first proper appearance is in the 2001 novelization of the canceled video game's narrative authored by American novelist Christie Golden. The novel's story is set during his youth, where he is depicted as a slave who was raised by an abusive human military officer, but eventually rebelled and escaped captivity.
{{cite web}}
: CS1 maint: unfit URL (link)