Microsoft and unions

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ZeniMax Workers United-CWA strike at ZeniMax in 2024 ZeniMax United Workers CWA Strike 2024.jpg
ZeniMax Workers United-CWA strike at ZeniMax in 2024

Microsoft recognizes 8 video game unions [α] representing 2,000 video game workers. Microsoft like other tech companies, has historically resisted unions and relied on temporary workers with lower pay and job security than regular employees. This shift began in 2015 and accelerated in 2022 when Microsoft acquired Activision Blizzard. To expedite the approval process, Microsoft signed a labor neutrality agreement with Communications Workers of America. This agreement guarantees that Microsoft will not interfere with or oppose union organizing efforts. It applies to both of its video game subsidiaries, Activision Blizzard and ZeniMax Media. Other unionization efforts at TaxSaver Software and Lionbridge have been unsuccessful.

Contents

Microsoft employees in the United States have been vocal in their opposition to US Army and Immigration and Customs Enforcement agency government contracts with Microsoft. Microsoft workers also showed transnational support for Chinese tech worker protesting the 996.icu overtime culture.

Bethesda Game Studios is unionized in Canada. Microsoft South Korea recognized their union in 2017. Employees in Germany have elected works councils since 1998. Swedish King video-game developers elected a union club.

Canada

Montreal studio of Bethesda Game Studios was certified on August 13, 2024, with support of Communications Workers of America Canada. [1] This follows the recent unionization of QA testers at ZeniMax, its parent company in the United States. [2]

Germany

Microsoft Germany has 2,700 employees and 6 offices across Germany as of 2014. Employees are represented by local works councils and a central works council since 1998. [3]

United States

Microsoft recognizes 8 video game unions [α] representing 2,000 [β] video game workers. [4] [5] Microsoft like other tech companies, has historically resisted unions and relied on temporary workers with lower pay and job security than regular employees. Microsoft changed course in 2014 with the appointment of Brad Smith, Microsoft's new general counsel. Smith, along with the new CEO Satya Nadella, took a more conciliatory approach to regulation, including labor rights. This took shape in 2015, when Microsoft instructed all large contractors to provide paid time off. [6]

When Microsoft announced its intention to acquire Activision Blizzard in a $70 billion deal in January 2022, there was a pragmatic risk that Communications Workers of America (CWA) would oppose the acquisition if Microsoft did not recognize ongoing unionization efforts at Activision. The FTC raised antitrust concerns about the deal, so Microsoft hoped a labor neutrality agreement with CWA would make the pro-labor Biden administration less likely to oppose the acquisition.

The labor neutrality agreement guarantees that Microsoft will not interfere with or oppose union organizing efforts. The agreement originally intended to apply only to Activision Blizzard (pending its acquisition, which closed in October). After the acquisition was approved, the scope of the agreement was expanded to include ZeniMax Media, an existing Microsoft video game subsidiary.

Following the acquisition, Microsoft inherited two smaller video game unions from Activision Blizzard subsidiaries Raven Software and Blizzard Albany, [6] and has since voluntarily recognized 6 additional video game unions at both ZeniMax Studios and Activision Blizzard. Other unionization efforts at TaxSaver Software and Lionbridge were unsuccessful.

Historic union drives

A small group of 18 agency contractors at TaxSaver software declared itself the "negotiating unit" in April 1999 and became union-dues paying members of Washington Alliance of Technology Workers, affiliated to CWA. [7] :372–373

Under joint employment law, their bargaining unit would have to be recognized by both Microsoft and TaxSaver which neither did. Despite the formal lack of collective bargaining, the TaxSaver unit experienced wage increases. A year later, Microsoft switched to H&R Block, resulting in a loss of jobs for the TaxSaver unit. [7] :372–373

38 software testers who were contracted by Lionbridge formed the union "Temporary Workers Alliance" union in 2014. Microsoft explicitly did not bargain with them, but they instructed Lionbridge to provide at least 3 weeks of vacation for all contractors. [8] In 2016, Lionbridge announced layoffs, two months after the union ratified its first collective agreement. As part of the negotiations, the union had agreed to drop a joint employer lawsuit between them, Lionbridge and Microsoft. [9]

Activision Blizzard

In May 2022, Quality Assurance (QA) testers of Activision Blizzard subsidiary Raven Software went public as "Game Workers Alliance" (GWA) with the support of Campaign to Organize Digital Employees-CWA. [10] GWA voted to unionize (19–2), which the National Labor Relations Board certified afterwards. [11] [12]

Following the Raven QA team's successful unionization, the 20-member QA team of Blizzard Albany announced a unionization drive in July 2022 as GWA Albany. [13] The vote passed (14–0), forming the second union at an Activision Blizzard subsidiary. [14]

On March 8, 2024, 600 QA testers at 3 Activision studios in Austin, Texas, Eden Prairie, Minnesota and El Segundo, California formed the union "Activision Quality Assurance United-CWA" and voted to unionize (390–8) in favor, making it the largest video game union in the United States. [15] [16]

In June 2024, an unfair labor practice was filed against Lionbridge by CWA alleging that the company illegally terminated the employment of 160 Activision software testers in Boise, Idaho, in retaliation for exercising their right to participate in concerted union activities. As part of the layoff, CWA also alleges that workers were required to sign an overly broad confidentiality agreement and an illegal waiver of certain rights protected by the National Labor Relations Act. [17]

On July 24, 2024, 500 artists, designers, engineers, producers, and quality assurance testers who work on World of Warcraft voted to unionize. This is the second "wall to wall" union (following Bethesda Game Studios) to represents all employees in a Microsoft bargaining unit, regardless of their job title. [4]

The same day, 60 QA testers at Blizzard's Austin office, who work on various games including Diablo 4 and Hearthstone, also voted to unionize and formed the union "Texas Blizzard QA United-CWA". [18]

ZeniMax

300 QA testers at ZeniMax Online Studios voted to unionize as "ZeniMax Workers United-CWA" in January 2023. The QA testers review video games like Elder Scrolls Online. Among the issues they wish to improve are equitable pay, workplace communication and ending crunch time. [19] ZeniMax QA testers at the Texas and Maryland studios initiated a one-day strike on November 13, 2024, in response to the shift from remote-work to return-to-office policy and Microsoft's reliance on outsourcing. [20] 461 other employees also involved with Elder Scrolls Online, including designers, engineers, graphics artists and developers also at ZeniMax Online Studios, unionized as "ZOS United-CWA" in December. [5]

241 US employees at Bethesda Game Studios unionized as "OneBGS" on July 20, 2024. Its three studios are located in Austin/Dallas, Texas and Rockville, Maryland. [21] The bargaining unit includes artists, developers, and engineers; unlike its parent company ZeniMax, which exclusively represented QA testers at the time. [22] [23] The fourth studio in Montreal, Canada was certified in August, with the support of Communications Workers of America Canada. This marks the first instance of "wall to wall" unions within Microsoft bargaining units. [22]

Military contracts

Employees criticized Microsoft's bid of the JEDI cloud computing contracts in 2018. In February 2019, hundreds of Microsoft employees protested the company's war profiteering from a $480 million contract to develop virtual reality headsets for the United States Army. [24]

ICE contract

100s of Microsoft employees protested their employers government contracts with U.S. Immigration and Customs Enforcement (ICE) in June 2018. [25]

GitHub (subsidiary of Microsoft) had a $200,000 contract with ICE for the use of their on-site product GitHub Enterprise Server. This contract was renewed in 2019, despite internal opposition from many GitHub employees. In an email sent to employees, later posted to the GitHub blog on October 9, 2019, CEO Nat Friedman stated "The revenue from the purchase is less than $200,000 and not financially material for our company." He announced that GitHub had pledged to donate $500,000 to "nonprofit groups supporting immigrant communities targeted by the current administration." [26] In response, at least 150 GitHub employees signed an open letter re-stating their opposition to the contract, and denouncing alleged human rights abuses by ICE. As of November 13, 2019, five workers had resigned over the contract. [27] [28] [29]

The ICE contract dispute came into focus again in June 2020 due to the company's decision to abandon "master/slave" branch terminology, spurred by the George Floyd protests and Black Lives Matter movement. [30] Detractors of GitHub describe the branch renaming to be a form of performative activism and have urged GitHub to cancel their ICE contract instead. [31] An open letter from members of the open source community was shared on GitHub in December 2019, demanding that the company drop its contract with ICE and provide more transparency into how they conduct business and partnerships. The letter has been signed by more than 700 people. [32]

996.ICU

On March 26, 2019, Chinese tech workers launched a public GitHub (owned by Microsoft) repository "996.ICU" protesting Chinese companies that have 996 working hour culture. "996.ICU" references 9am to 9pm, 6 days a week, ending up in the intensive care unit. In less than a week, over 200,000 users "starred" or liked the repository. [33] This repository has been described as the largest display of solidarity among tech workers. [34] A month later, Microsoft employees launched another GitHub repository in support of 996.ICU, which they said was threatened by censorship in China and asked Microsoft not to censor the original repository. [35]

South Korea

In the Summer of 2017, [36] 370 workers of Microsoft Korea (half of the total workforce) formed Microsoft Korea Labor Union (Korean : 한국마이크로소프트노동조합). [37] [γ] It is led by Lee Ok-Hyoung, and is affiliated to the Korea Confederation of Trade Union. [39] [δ] The union signed its first collective agreement in 2018, negotiation wages annually since. [40]

On November 24, 2021, 90% of the union membership voted to go on strike over long working hours and a 3.5% pay-raise offer that was rejected by the union membership, [37] instead demanding a 6.5% pay-raise. The strike authorization passed after 37 rounds of negotiations. [41]

Sweden

King is a video-game subsidiary of Activision Blizzard, headquartered in Stockholm. King is best known for publishing Candy Crush. In October 2024, Stockholm employees voted to form a "union club" (Swedish : Fackklubb) with Unionen, a Swedish trade union. As of January 2025, they have 217 members and meet with management to negotiate for a collective agreement. The impetus for increased membership was due to the cancellation of a private company doctor. [42]

See also

Notes

  1. 1 2 Game Workers Alliance (Raven Software)
    Game Workers Alliance Albany
    Activision Quality Assurance United-CWA
    ZeniMax Workers United-CWA
    OneBGS (Bethesda Game Studios)
    World of Warcraft
    Texas Blizzard QA United-CWA
    ZOS United-CWA
  2. Bloomberg News estimates first 7 union drives total of 1,750 workers. The 8th union, ZeniMax Online Studios adds another 450 workers for a rough total of 2,000
  3. Banners of the union describes itself in English as "Microsoft Korea Labor Union" [38] while UNI Global calls them "Microsoft Korea Workers' Union"
  4. ETNews claims MS Korea union formed in July 2017, while The Investor states it was formed in August 2017.

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<span class="mw-page-title-main">Blizzard Entertainment</span> American video game publisher and developer

Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the highly influential massively multiplayer online role-playing game World of Warcraft (2004), as well as the multi-million selling video game franchises Diablo,StarCraft and Overwatch. The company also operates Battle.net, an online gaming service.

<span class="mw-page-title-main">Microsoft</span> American multinational technology corporation

Microsoft Corporation is an American multinational technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became highly influential in the rise of personal computers through software like Windows, and the company has since expanded to Internet services, cloud computing, video gaming and other fields. Microsoft is the largest software maker, one of the most valuable public U.S. companies, and one of the most valuable brands globally.

<span class="mw-page-title-main">Raven Software</span> American video game development company

Raven Software Corporation is an American video game developer based in Middleton, Wisconsin, and part of Activision. Founded in May 1990 by brothers Brian and Steve Raffel, the company is most known for the dark fantasy franchise Heretic/Hexen, the first two Soldier of Fortune games, as well as licensed titles based in the Star Wars: Jedi Knight series and Marvel Comics's X-Men characters, including 2006's Marvel: Ultimate Alliance. Since 2011, Raven has been working on multiple Call of Duty games as both lead and support developer.

<span class="mw-page-title-main">Video game developer</span> Software developer specializing in the creation of video games

A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games.

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations.

<span class="mw-page-title-main">Xbox Game Studios</span> American video game publisher

Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles.

Lionbridge Technologies, Inc. is an American company that provides translation and localization services. Based in Waltham, Massachusetts, the company has operations in 26 countries.

ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland. The company was founded in 1999 by Christopher Weaver and Robert A. Altman as the parent company for Weaver's video game publisher Bethesda Softworks. The company additionally owns the development studios Bethesda Game Studios, id Software, Arkane Studios, MachineGames (Wolfenstein), and ZeniMax Online Studios. Microsoft acquired ZeniMax Media for $8.1 billion in March 2021 and operates it under the Microsoft Gaming division.

<span class="mw-page-title-main">Bethesda Game Studios</span> American video game developer

Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including The Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios opened in 2001 as the development unit of Bethesda Softworks, separating from publishing operations. Todd Howard serves as the studio's executive producer, leading it with managing director Ashley Cheng and studio director Angela Browder. As of November 2023, Bethesda Game Studios had 450 employees.

Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. Activision Blizzard currently includes five business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming, and Activision Blizzard Studios.

ZeniMax Online Studios LLC is an American video game developer and a subsidiary of ZeniMax Media, specializing in massively multiplayer online games. The company developed The Elder Scrolls Online and its downloadable content. In 2012, it had approximately 250 employees. Its main studio is located in Hunt Valley, Maryland, and it also operates a satellite studio in Budapest, Hungary. Additionally, Zenimax Online Studios has locations in Austin, San Diego, Seattle, and Wisconsin.

<span class="mw-page-title-main">Emma Kinema</span> American labor organizer

Emma Kinema is an American labor organizer and the senior campaign lead of CODE-CWA, the Communication Workers of America's Campaign to Organize Digital Employees. In the late 2010s, while working as a quality assurance tester, Kinema volunteered as a games industry organizer and co-founder of Game Workers Unite. She was hired by the CWA union in 2020 to lead their initiative to organize video game and tech workers, the first American initiative of its kind in those sectors.

A tech union is a trade union for tech workers typically employed in high tech or information and communications technology sectors. Due to the evolving nature of technology and work, different government agencies have conflicting definitions for who is a tech worker. Most definitions include computer scientists, people working in IT, telecommunications, media and video gaming. Broader definitions include all workers required for a tech company to operate, including on-site service staff, contractors, and platform economy workers.

<span class="mw-page-title-main">CODE-CWA</span> Initiative to unionize tech and video game workers

The Campaign to Organize Digital Employees or CODE-CWA is a project launched by the Communications Workers of America to unionize tech and video game workers in January 2020. It sprung out of conversations with Game Workers Unite (GWU) and employed at least two full time staff, including GWU co-founder Emma Kinema and veteran SEIU organizer Wes McEnany. In 2022, Jessica Gonzalez joined, a former Activision Blizzard QA tester.

<i>California Department of Fair Employment and Housing v. Activision Blizzard</i> Ongoing anti-discrimination lawsuit

California Department of Fair Employment and Housing v. Activision Blizzard is a current lawsuit filed by the California Department of Fair Employment and Housing (DFEH), now the Civil Rights Department (CRD) against video game developer Activision Blizzard in July 2021. The lawsuit asserts that management of Activision Blizzard allowed and at times encouraged sexual misconduct towards female employees, that the company maintained a "frat boy" culture, and that the company's hiring and employment practices were discriminatory against women.

<span class="mw-page-title-main">Microsoft Gaming</span> Division of Microsoft

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On January 18, 2022, Microsoft announced its intent to acquire Activision Blizzard for $68.7 billion. The acquisition was completed on October 13, 2023, with its total cost amounting to $75.4 billion. Under the terms of the agreement, Microsoft brought Activision Blizzard under its Microsoft Gaming business unit as a sibling division to Xbox Game Studios and ZeniMax Media. With it, Microsoft gained ownership of several franchises under Activision, Blizzard Entertainment, and King, including Call of Duty, Crash Bandicoot, Spyro, Warcraft, StarCraft, Diablo, Overwatch, and Candy Crush. As of 2023, the acquisition is the largest video game acquisition by transaction value in history.

ABK Workers Alliance is a group of organized workers from video game company Activision Blizzard. Formed in response to a July 2021 state lawsuit against the company for harassment and discriminatory work practices, the worker advocacy group A Better ABK organized walkouts and demonstrations against the company's policy and practices. The quality assurance workers of subsidiary Raven Software went on strike in December after part of the team was fired. The striking workers announced their union as the Game Workers Alliance in late January 2022 and offered to end the strike pending their union's recognition.

Jessica Gonzalez is an American labor organizer working with CODE-CWA, the Communication Workers of America's Campaign to Organize Digital Employees. She is known for her work organizing in the video game industry and founding A Better ABK, the worker advocacy group at Activision Blizzard, and co-founding ABK Workers Alliance, a solidarity union, and Game Workers Alliance, the Raven Software union.

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