|Products||Call of Duty series (2003–2020)|
Number of employees
|444 (2020)[ citation needed ]|
|Subsidiaries||Infinity Ward Poland|
Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty , along with seven other installments in the Call of Duty series. Vince Zampella, Grant Collier, and Jason West established Infinity Ward in 2002 after working at 2015, Inc. previously.All of the 22 original team members of Infinity Ward came from the team that had worked on Medal of Honor: Allied Assault while at 2015, Inc. Activision helped fund Infinity Ward in its early days, buying up 30 percent of the company. The studio's first game, World War II shooter Call of Duty , was released on the PC in 2003. The day after the game was released, Activision bought the rest of Infinity Ward, signing employees to long-term contracts. Infinity Ward went on to make Call of Duty 2 , Call of Duty 4: Modern Warfare , Call of Duty: Modern Warfare 2 , Call of Duty: Modern Warfare 3 , Call of Duty: Ghosts , Call of Duty: Infinite Warfare and the Modern Warfare reboot.
Co-founder Collier left the company in early 2009 to join parent company Activision. In 2010, West and Zampella were fired by Activision for "breaches of contract and insubordination",they soon founded a game studio called Respawn Entertainment. On May 3, 2014, Neversoft was merged into Infinity Ward.
Infinity Ward was founded as an Activision division by Grant Collier, Jason West, and Vince Zampella in 2002. US$1.5 million for 30% stake in the company to start development on the first game Call of Duty , acquiring full ownership after the title was successfully launched in 2003. During this period, the studio was about 25 employees including many who followed Collier, West, and Zampella from 2015. Activision allowed Infinity Ward a great deal of freedom in how it developed its titles.The studio was formed by several members of 2015 Games, LLC., the studio that developed the successful Medal of Honor: Allied Assault for Electronic Arts (EA) in 2002. Dissatisfied with the current contract they had under EA, Collier, West, and Zampella engaged with Activision to help establish Infinity Ward, which became one of the primary studios within Activision for the competing Call of Duty series. Initially, Activision provided Infinity Ward
Shortly after this release, Microsoft contacted Activision to seek a Call of Duty title as a launch title for the upcoming Xbox 360 console. 's release, Infinity Ward had more than 100 employees.Infinity Ward agreed to prepare Call of Duty 2 for release in the last quarter of 2005. Collier said the request would help them lose the stigma of being only a personal computer developer, and so to make sure the console version was on parity, they tripled their staff to about 75 employees. Much of the focus of Infinity Ward's development was improving its game engine to include realistic special effects, such as smoke grenades to hinder sight, or bullets piercing through weak materials. Call of Duty 2 was a major success, having an 85% attach rate to new Xbox 360 console sales, and selling 1.4 million units its first year. At this point, Activision brought in Treyarch, one of their internal studios, to help develop additional Call of Duty games, with Infinity Ward spending the time and effort to improve the game's engine for one game, and Treyarch using the updated engine to create a new title. Treyarch released the next sequel Call of Duty 3 while Infinity Ward itself developed Call of Duty 4: Modern Warfare , which instead of taking place during World War II, was set in a contemporary period with a fictional conflict between superpowers. At the time of Modern Warfare
Following the critical and financially successful release of Call of Duty 4: Modern Warfare in 2007, Jason West (president, co-CCO, and CTO) and Vince Zampella (CEO) began contract negotiations with Activision. They promised to deliver Call of Duty: Modern Warfare 2 in 2009, but in exchange asked for extremely large bonuses and creative control of the Call of Duty series. Activision agreed, but added a clause to the contract that should they be fired, the rights to Call of Duty would fall back to Activision.
Following the execution of the contract in 2008, Activision began seeking ways to find reason to fire West and Zampella to trigger the new clause. This in turn led to West and Zampella look to means to make Infinity Ward a studio outside of Activision's control. US$42 million.Events came to a head in February 2010 when Activision hired a lawfirm to investigate Infinity Ward. On March 1, 2010, West and Zampella were released by Activision for "insubordination", forfeiting the bonuses they had negotiated. The pair went on to form Respawn Entertainment in April 2010 as an independent studio, through working closely with EA on a yet-announced project. Several dozen of Infinity Ward's employees resigned in the following months, many taking up positions at Respawn. Activision launched their own countersuit against the pair in May 2010, citing that the pair had breached their contract and were colluding with EA in establishing Respawn. The lawsuits were ultimately settled out of court, with Activision paying West and Zampella
West and Zampella had been replaced on an interim basis by Activision CTO Steve Pearce and head of production Steve Ackrich.By November 2010, Activision had installed new management at Infinity Ward, and Vivendi chairman and CEO Jean-Bernard Lévy stated that Infinity Ward "got over" their problems and are fully reconstructed and that Activision is very happy with the result. The executive went on to say that there will be three studios working on the Call of Duty franchise including the newly formed studio Sledgehammer Games.
Several lawsuits followed in the wake of West and Zampella's departure. The pair themselves initially filed suit against Activision shortly after their release to reclaim "substantial royalty payments" that Activision failed to pay them in the weeks leading up to their firing, estimated to be US$36 million; this figure eventually rose to over US$1 billion by May 2012, based on Activision's SEC filings. Activision countersued the pair in April 2010, calling their actions to fire them justified and asserting the two were "self-serving schemers". Activision amended its suit in December 2010 to include EA as a defendant, stating that their competitor had worked with West and Zampella to "destabilize, disrupt and ... destroy Infinity Ward", and sought US$400 million in damages. Separately, several former and current members of Infinity Ward under the name "Infinity Ward Employee Group" (IWEG) sued Activision for between US$75 – 125 million for unpaid bonuses for work on Modern Warfare 2 and an additional US$75–500 million in punitive damages. Ultimately by May 2012, Activision had settled with the IWEG for US$42 million, while private settlements were separately reached between Activision and EA, and between Activision, West and Zampella.
On March 27, 2012, Robert Bowling issued the following statement on his Twitter account: "Today, I resign from my position as Creative Strategist of Call of Duty, as a lead of Infinity Ward, and as an employee of Activision". In response to this, Activision issued the following statement, "We sincerely thank Robert for his many years of service. He's been a trusted and valued member of the Infinity Ward team. We wish him all the best on his decision to pursue future opportunities".Bowling allegedly left because he was unhappy with the slow evolution of the game, as he responded with "Too much 'pew pew' not enough new new" to a question on the subject.
Signs of disagreement between Bowling and Infinity Ward arose in a live interview with Machinima when he stated the following: "I feel like we are in a fucking era where everyone is so focused on subscriber numbers and all that stuff that we need to get back to what I feel like we did so much better in the old days of just plain good will, like stuff like the LAN patch, yeah it is lower priority but let's get it out the fucking door. Let's just do it." This could be a contributing factor to his resignation. Another factor could have been from the amount of harsh criticism the fans and players of Modern Warfare 3 gave him when certain aspects of the game, such as bugs and tweaks, appeared.[ citation needed ]
Infinity Ward's first title, Call of Duty won 90 Game of the Year awards million copies from its release in November 2007 through May 2009.and 50 Editor's Choice Awards. It also continues to be among the highest-rated games, according to GameRankings. Call of Duty 4: Modern Warfare enjoyed massive commercial and critical success, selling over 13
In 2010, Infinity Ward was ranked third by Develop 100 only running up to developer Nintendo and Bungie for the top 100 developers based on the sales of their games in the UK.
Infinity Ward's sequel to Call of Duty 4: Modern Warfare , Call of Duty: Modern Warfare 2 , earned over $550 million in sales in its first five days on the market, with $310 million of those sales made in the first 24 hours after the game's release.
The sequel to Modern Warfare 2, Call of Duty: Modern Warfare 3 , sold 6.5 million copies in the US and UK alone and grossed $400 million within 24 hours of going on sale. [ by whom? ]Despite good sales, the game was criticized for being too similar to its predecessor.
All of Infinity Ward's Call of Duty games up until Infinite Warfare (2016) use the id Tech 3 (Quake III Arena) engine.The first two games used a proprietary license of the engine with the sequel featuring more powerful visuals and DirectX 9 support. Infinity Ward's Call of Duty 4: Modern Warfare runs on a proprietary game engine (from a version of id Tech 3) with features that include true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field. Call of Duty: World at War , Call of Duty: Black Ops II and the James Bond video game Quantum of Solace were developed by Treyarch using modified versions of Infinity Ward's engine.
Call of Duty: Modern Warfare 2 , uses an upgraded engine dubbed "IW 4.0", which is a generation more advanced than the engine used in Call of Duty 4: Modern Warfare.Call of Duty: Modern Warfare 3 uses the MW3 Engine, an improved version of the IW 4.0 engine. Improvements on the engine allow better streaming technology which allows larger regions for the game while running at a minimum of 60 frames per second, improvements to the audio of the engine have also been made.
Call of Duty: Ghosts features an upgraded next-generation version of the IW 5.0 seen in Call of Duty: Modern Warfare 3 .IW 6.0 is compatible with next-gen systems such as Xbox One and PlayStation 4 so polygon counts, texture detail and overall graphical fidelity has been increased. IW 6.0 is also compatible with Microsoft Windows, Wii U, PS3 and Xbox 360. The IW 6.0 engine features technology from Pixar, SubD, which increases the level of detail of models as one gets closer to them. Mark Rubin has said about the HDR lighting "We used to paint it in and cover up the cracks, but now it's all real-time". Ghosts uses Iris Adjust tech which allows the player to experience from a person's point of view how their eyes would react to changes in lighting conditions realistically. Other features include new animation systems, fluid dynamics, interactive smoke, displacement mapping and dynamic multiplayer maps. Call of Duty: Infinite Warfare's IW 7.0 features weightlessness system, game physics improvement, improved AI and improved non-player characters behaviors.
Modern Warfare (2019 reboot) uses a brand-new engine for the series, allowing for the use of more detailed environments, advanced photogrammetry and rendering, better volumetric lighting, and the use of ray tracing.The new engine had been in development five years prior to the release of the game, and was a collaborative effort between the main Infinity Ward studio in California and the new studio in Poland.
|Call of Duty||id Tech 3||October 30, 2003||Windows, Macintosh|
|Call of Duty 2||IW 2.0||October 25, 2005||Windows, Macintosh, Xbox 360|
|Call of Duty 4: Modern Warfare||IW 3.0||November 6, 2007||Windows, Macintosh, PlayStation 3, Xbox 360, Wii|
|Call of Duty: Modern Warfare 2||IW 4.0||November 10, 2009||Windows, Macintosh, PlayStation 3, Xbox 360|
|Call of Duty Classic||id Tech 3||December 2, 2009||PlayStation 3 (PSN), Xbox 360 (XBLA)|
|Call of Duty: Modern Warfare 3 (with Sledgehammer Games)||IW 5.0||November 8, 2011||Windows, Macintosh, PlayStation 3, Xbox 360, Wii|
|Call of Duty: Ghosts||IW 6.0||November 5, 2013||Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One|
|Call of Duty: Infinite Warfare||IW 7.0||November 4, 2016||Windows, PlayStation 4, Xbox One|
|Call of Duty: Modern Warfare||IW 8.0||October 25, 2019||Windows, PlayStation 4, Xbox One|
|Call of Duty: Warzone||IW 8.0||March 10, 2020||Windows, PlayStation 4, Xbox One|
Raven Software Corporation is an American video game developer based in Wisconsin and founded in 1990. In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them. After the acquisition, many of the studio's original developers, largely responsible for creating the Heretic and Hexen: Beyond Heretic games, left to form Human Head Studios.
Call of Duty is a 2003 first-person shooter video game developed by Infinity Ward and published by Activision. It is the first installment in the Call of Duty franchise, released on October 29, 2003, for Microsoft Windows. The game simulates infantry and combined arms warfare of World War II using a modified version of the id Tech 3 engine. Much of its theme and gameplay is similar to the Medal of Honor series; however, Call of Duty showcases multiple viewpoints staged in the British, American, and Soviet theaters of World War II.
Neversoft Entertainment was an American video game developer, founded in July 1994 by Joel Jewett, Mick West, and Chris Ward. Neversoft was known for the Spider-Man video game as well as the Tony Hawk's and Guitar Hero video game franchises. The company was acquired by Activision in October 1999. Their last game was the Extinction mode of Call of Duty: Ghosts, and the studio merged with Infinity Ward, a primary developer on the Call of Duty franchise, on May 3, 2014, and was made defunct on July 10, 2014.
Treyarch Corporation, formerly known as Treyarch Invention, is an American video game developer, founded in 1996 by Peter Akemann and Doğan Köslü, and acquired by Activision in 2001. Located in Santa Monica, California, it is known for its work for the Call of Duty series, alongside Infinity Ward, Sledgehammer Games, and Raven Software.
Call of Duty 2 is a 2005 first-person shooter video game developed by Infinity Ward and published by Activision in most regions of the world. It is the second installment of the Call of Duty series. Announced by Activision on April 7, 2005, the game was released on October 25, 2005 for Microsoft Windows, and on November 22, 2005 as a launch title for the Xbox 360. Other versions were eventually released for OS X, mobile phones, and Pocket PCs.
Call of Duty is a first-person shooter video game franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold War, futuristic worlds, and outer space. The games were first developed by Infinity Ward, then also by Treyarch and Sledgehammer Games. Several spin-off and handheld games were made by other developers. The most recent title, Call of Duty: Black Ops Cold War, was released on November 13, 2020.
Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision. It is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. Developed for over two years, Modern Warfare was released in November 2007 for the PlayStation 3, Xbox 360 and Microsoft Windows, and was ported to the Wii as Call of Duty: Modern Warfare – Reflex Edition in 2009.
Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. The company was founded in July 2008 through the merger of Activision, Inc. and Vivendi Games. The company is traded on the NASDAQ stock exchange under the ticker symbol ATVI, and since 2015 has been one of the stocks that make up the S&P 500. Activision Blizzard currently includes five business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming, and Activision Blizzard Studios.
Call of Duty: World at War is a 2008 first-person shooter video game developed by Treyarch and published by Activision. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360 in November 2008. It is the fifth main installment of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels. A Windows Mobile version was also made available by Glu Mobile.
Call of Duty: Modern Warfare 2 is a 2009 first-person shooter game developed by Infinity Ward and published by Activision. It is the sixth installment in the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing the storyline. It was released worldwide on November 10, 2009, for Microsoft Windows, the PlayStation 3, and Xbox 360. A separate version for the Nintendo DS, titled Modern Warfare: Mobilized, was also released on the same day. A version for macOS was developed by Aspyr and released in May 2014, and the Xbox 360 version was made backward compatible for the Xbox One in 2018.
Sledgehammer Games, Inc. is an American video game developer company formed in 2009 by Glen Schofield and Michael Condrey. The pair formerly worked at Visceral Games and are responsible for the creation of Dead Space. The company is an independent, yet wholly owned subsidiary of Activision and is based in Foster City, California. The studio is known for developing or co-developing various video games in the Call of Duty series.
Call of Duty: Black Ops is a 2010 first-person shooter video game developed by Treyarch and published by Activision. It was released worldwide in November 2010 for Microsoft Windows, the PlayStation 3, Xbox 360, and Wii, with a separate version for Nintendo DS developed by n-Space. Aspyr later released the game for OS X in September 2012. It is the seventh title in the Call of Duty series and the third to be developed by Treyarch. It serves as the sequel to Call of Duty: World at War.
Respawn Entertainment, LLC is an American video game development studio founded by Jason West and Vince Zampella. West and Zampella previously co-founded Infinity Ward and created the Call of Duty franchise, where they were responsible for its development until 2010. The studio created the Titanfall first-person shooter series that debuted in 2014. Respawn was acquired by Electronic Arts on December 1, 2017. The studio developed the action-adventure game Star Wars Jedi: Fallen Order, which was released in November 2019, and the free-to-play battle royale game Apex Legends, released in February 4, 2019. Respawn developed Medal of Honor: Above and Beyond, released on December 11, 2020, for which it became the first video game developer to receive an Academy Award.
The IW engine is a game engine developed by Infinity Ward and Treyarch for the Call of Duty series. The engine was originally based on id Tech 3 as its core, since the engine itself is proprietary with inclusion of GtkRadiant by id Software. It has been used in the past by Infinity Ward, Treyarch, Raven Software and Sledgehammer Games.
Call of Duty: Modern Warfare 3 is a 2011 first-person shooter video game, jointly developed by Infinity Ward and Sledgehammer Games and published by Activision. The game was released worldwide in November 2011 for Microsoft Windows, the Xbox 360, PlayStation 3, and Wii. It is the third and final installment in the original Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment overall. A separate version for the Nintendo DS was developed by n-Space, while Treyarch developed the game's Wii port. In Japan, Square Enix published the game with a separate subtitled and dubbed version.
Call of Duty: XP 2011 was the first annual convention hosted by Activision to celebrate their video game series Call of Duty. The convention was held in Los Angeles, California from September 2–3, 2011 in and around a 12-acre hangar where developer Infinity Ward showcased their upcoming game, Call of Duty: Modern Warfare 3 and online service Call of Duty: Elite. The convention offered fans an opportunity to observe and participate in various events and attractions such as a $1 million tournament, live performances from various artists, Call of Duty: Modern Warfare 3 multiplayer, paintball, jeep off-roading, zip-lining, and a full-scale replica of Burger Town from Call of Duty: Modern Warfare 2.
Danger Close Games was an American video game developer based in Los Angeles. The company was founded in 1995 as joint venture between DreamWorks and Microsoft under the name DreamWorks Interactive. It was acquired by Electronic Arts and renamed EA Los Angeles in 2000, and to Danger Close Games in 2010. Danger Close's sole responsibility after 2010 was to develop games in the Medal of Honor franchise. When the series was put on hold in January 2013, Danger Close was shut down, with some staff moving on to DICE LA, a Los Angeles studio of DICE, another subsidiary of Electronic Arts.
Titanfall is a multiplayer first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. It was released for Windows and Xbox One on March 11, 2014; an Xbox 360 version ported by Bluepoint Games was released April 8, 2014. The game was anticipated as the debut title from developers formerly behind the Call of Duty franchise.
Titanfall is a series of video games that mainly feature first-person shooter games. The series was created by Respawn Entertainment and debuted as an Xbox exclusive; it has expanded to other consoles and platforms.