Call of Duty: Finest Hour | |
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Developer(s) |
|
Publisher(s) | Activision |
Designer(s) | Eric Church |
Writer(s) | Michael Schiffer |
Composer(s) | Michael Giacchino |
Series | Call of Duty |
Engine | RenderWare |
Platform(s) | GameCube, PlayStation 2, Xbox |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Call of Duty: Finest Hour is a first-person shooter video game developed by Spark Unlimited and published by Activision for GameCube, PlayStation 2, and Xbox. It is the first console installment of Call of Duty .
Although it is based on the original Call of Duty for Microsoft Windows, it has a different storyline and acts as a side-story of the main game. It features six intertwined stories and battles based on real events from the perspective of soldiers on each side of the allied campaign (U.S., British, and Soviet).
The game's music was composed by Michael Giacchino, who previously worked on the original Call of Duty and the Medal of Honor franchise. AC/DC singer Brian Johnson provides the voice of Sergeant Starkey, one of the British commandos.
Finest Hour can support both online and local multi-player support, depending on the console. It had no online multi-player support for the GameCube as it does not take advantage of the GameCube broadband or modem adapter. On the Xbox, Finest Hour had Xbox Live support and up to 32 players can play locally through Xbox's System Link feature. The PlayStation 2 port of Finest Hour also had PS2 Online support, with up to 16 players per session.
In the Soviet campaign, the player first controls Private Aleksandr Sokolov. Sokolov participates in The Battle of Stalingrad following Sergeant Oleg Puskov. The sergeant is eventually killed by a sniper, sacrificing himself to save Sokolov. A female Soviet sniper, named Tanya Pavelovna appears and shoots the German sniper, then sends Sokolov on a mission to liberate Mamayev Kurgan hill. After the mission is completed, Sokolov becomes Pavelovna's spotter as the two work to harass the Germans. Pavelovna and Sokolov navigate through the sewers to help defend a tractor factory to ensure the safety of a T-34, supervised by Major Nikolai Badanov. In the tank, the major fights his way to General Belov's headquarters. Nikolai has orders from Belov to deliver a radio to a spotter team at the train station in order to coordinate a Katyusha rocket barrage on German armor. Afterward, Badanov is involved in the Soviet assault on a German airfield at Tatsinskaya, codenamed Operation Little Saturn. Nikolai and other T-34s proceed to the airstrip to destroy German aircraft. Upon destroying the airfield they meet up with more Soviets to assault the German headquarter's air traffic control.
The British campaign follows Edward Carlyle. Carlyle embarks on a night raid in Matmata with a commando team led by Sergant Starkey to storm a German fortress and destroy a fuel depot. After the Matmata raid, Starkey and Carlyle evacuate in a Jeep. By daybreak Starkey drives through German infested roads, while Carlyle mans the 50. Cal Browning machine gun. Eventually Carlyle and Starkey make it to a besieged British fort, where they rescue Sergeant Dehart and a cartographer and ultimately neutralize the German presence in the fort.
The American campaign follows Sergeant Chuck Walker. The first three missions concentrate on the capture of Aachen, with Chuck protecting the tank column along the way. After the capture of Aachen, the story shifts focus to M4 Sherman tank commander Sam Rivers, a young African-American who fends off Germans around the town of Tillet. After that, the newly promoted Lieutenant Walker infiltrates the city of Remagen to scout the Ludendorff Bridge and escort Rivers' tank squad to the bridge. Upon reaching the bridge, a huge hole in the ground prevents the tanks from moving on. Chuck eliminates the German garrison, delivering the bridge into Allied hands, so they can push into Germany.
Aggregator | Score | ||
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GC | PS2 | Xbox | |
Metacritic | 74/100 [2] | 76/100 [3] | 73/100 [4] |
Publication | Score | ||
---|---|---|---|
GC | PS2 | Xbox | |
Electronic Gaming Monthly | 8/10 [5] | 8/10 [5] | 8/10 [5] |
Eurogamer | N/A | N/A | 7/10 [6] |
Famitsu | N/A | 32/40 [7] | 33/40 [8] |
Game Informer | 8.5/10 [9] | 8.5/10 [9] | 8.5/10 [9] |
GamePro | [10] | [11] | [11] |
GameSpot | 6.6/10 [12] | 6.7/10 [13] | 6.7/10 [13] |
GameSpy | [14] | [15] | [16] |
GameZone | 7.5/10 [17] | 8.7/10 [18] | 7.5/10 [19] |
IGN | 7/10 [20] | 7.3/10 [21] | 7.3/10 [22] |
Nintendo Power | 3.7/5 [23] | N/A | N/A |
Nintendo World Report | 6/10 [24] | N/A | N/A |
Official U.S. PlayStation Magazine | N/A | [25] | N/A |
Official Xbox Magazine (US) | N/A | N/A | 7/10 [26] |
The Sydney Morning Herald | N/A | N/A | [27] |
The Times | N/A | [28] | [28] |
The PlayStation 2 version received "generally favorable reviews", while the GameCube and Xbox versions received above-average reviews, according to the review aggregation website Metacritic. [2] [3] [4] IGN stated that despite its portrayal of a good shooter, it is still stuck between realism and over-the-top antics; the graphics were criticized as being very ordinary along with the effects being disappointing and the sound was also found to be out of place in some areas of the game. [20] In Japan, where the PS2 and Xbox versions were ported and published by Capcom on October 27, 2005, Famitsu gave it a score of 33 out of 40 for the latter, [8] and 32 out of 40 for the former. [7]
The Times gave the PS2 and Xbox versions all five stars, saying, "What singles out this series from the rest is that it homes in on the sheer intensity and ugliness of war." [28] However, The Sydney Morning Herald gave the latter console version three stars out of five, saying, "Although missions are well-designed and combat can be intense, sequences such as the battle to reclaim Stalingrad lack the scale and cinematic grandeur of the PC version." [27] Detroit Free Press gave it two stars out of four, saying that the game, "while offering a well-scripted narrative, comes up with precious few reasons to play out these battles again. No surprises here -- just solid, albeit predictable, action that could have been better." [29]
By July 2006, the PlayStation 2 version had sold 1.2 million units and earned $45 million in the U.S. NextGen ranked it as the 41st highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Call of Duty console games reached 4 million units. [30] The PS2 version also received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [31] indicating sales of at least 300,000 units in the UK. [32]
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