All Ghillied Up

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All Ghillied Up
All Ghillied Up Screenshot.jpg
The player is forced to hide prone in long grass whilst a platoon passes by. This section was praised by critics for its tension.
First appearance Call of Duty 4: Modern Warfare (2007)
Last appearance Call of Duty: Modern Warfare Remastered (2016)
Created by Mohammad Alavi
Genre First-person shooter, stealth
In-universe information
Location Pripyat, Ukraine
Characters Lieutenant Price, Captain MacMillan

"All Ghillied Up" is a level in the 2007 first-person shooter video game Call of Duty 4: Modern Warfare and its 2016 remastered version, Call of Duty: Modern Warfare Remastered . Set in Pripyat, Ukraine in 1996, the player assumes control of then Lieutenant John Price and is assisted by their superior Captain MacMillan. The pair make their way through Pripyat covertly with the objective of assassinating the game's primary antagonist. The player may deal with enemies stealthily, overtly, or avoid engaging them altogether.

Contents

The name refers to the ghillie suits worn by the characters in the mission. It was designed by Mohammad Alavi initially in secret due to the difficulty of explaining its intricacies to the artificial intelligence (AI) programmer. It took Alavi three months and more than 10,000 lines of code to make the first minute of gameplay for the level. "All Ghillied Up" was praised for its atmosphere, pacing, and freedom of choice, and has since been considered by critics to be one of the greatest levels in video game history.

Level content

"All Ghillied Up" is the thirteenth level in Call of Duty 4: Modern Warfare 's single-player campaign. [1] [2] Set in an irradiated wasteland, [3] the player's character, with the assistance of a non-player character (NPC) companion, proceeds through a shack within a field, past a house, and through an abandoned church whilst taking out enemies. The player proceeds to another field where they encounter a platoon with BMP-2 infantry fighting vehicles advancing across it, and hide from the enemies in the foliage using their ghillie suits in prone. They encounter another platoon with a helicopter and military vehicles, and must crawl under a series of these vehicles to avoid detection. They enter Pripyat and eventually reach an abandoned hotel to prepare for an assassination attempt. [1] [4]

At the time of its release, the level was the first in the series where NPCs could react differently based on the players' behavior like those seen in stealth video games. [5] This allows NPCs to react differently based on whether they can detect the player. [5] Throughout the level, the player is presented with numerous choices, to which MacMillan responds appropriately. [6] Near the start of the level, once the player passes the abandoned churchyard, he will warn of an enemy Mi-24 helicopter flying above, telling the player to go prone. However, the player can choose to shoot the helicopter down using a FIM-92 Stinger found in the church, causing MacMillan to begrudgingly praise them. [1] [6] In other instances, MacMillan will criticize the player character when he ruins their cover, and correct them when the player aims at the incorrect target. [1] [6]

Plot

Pripyat (02710024).jpg
Pripyat Hotel Polissya 2009.jpg
"All Ghillied Up" is set in Pripyat, Ukraine. Polissya hotel (right) is featured at the end of the level where Price and MacMillan set up for the assassination attempt. [1] [4]

"All Ghillied Up" is presented as a flashback in which the player assumes control of Captain John Price, as a lieutenant. [3] It is set in 1996 in Pripyat, Ukraine, fifteen years before the events of the game. Pripyat is a town near Chernobyl which was abandoned after the 1986 Chernobyl nuclear disaster. In the level, Price and his superior Captain MacMillan have to sneak across the wasteland, avoiding Russian Ultranationalist soldiers. [7] The mission ends with MacMillan and Price setting up in the abandoned Polissya hotel to prepare for an assassination of Imran Zakhaev, leader of the Ultranationalists. [1] [2] [4] The next mission, "One Shot, One Kill", concludes with a failed assassination attempt, a hurried retreat, and a final stand-off in front of the Pripyat amusement park ferris wheel. [1] [2] [3]

Development

"All Ghillied Up" was designed by Mohammad Alavi, who also designed "Crew Expendable", another level in Modern Warfare, and "No Russian", a controversial level in the sequel Call of Duty: Modern Warfare 2 . [5] [8] Alavi studied games from the Half-Life and Metal Gear Solid video games series when creating the level. [5] In it, non-player characters react differently to the player based on distance and angle, rather than a simple proximity trigger. [5] For example, a player might lie prone in the grass and an enemy will not notice them. [5] This code was created in secret by Alavi due to the difficulty of explaining its intricacies to the artificial intelligence (AI) programmer, who was already swamped with work. [5] Alavi called the internal code "garbage", but said that it still "did exactly what [he] wanted it to do", and that he did not "have to compromise on the feel of the gameplay". [5] It took Alavi three months and more than 10,000 lines of code to make the first minute of gameplay for the level. [5] The lead designer, Steve Fukuda, played the first minute ten different ways and had fun each time, which Alavi considered to be a success. The script was later used as the basis for the AI in Modern Warfare 2. [5]

Initial reception

Many publications highlighted "All Ghillied Up" as a standout among other levels in the game. [9] [10] [11] [12] Official Xbox Magazine 's Ryan McCaffrey praised "All Ghillied Up", opining that it was the best level in the game, and one of the best stealth levels in gaming. [13] Jolt Online Gaming relished the level, describing it as tense, whilst Kristan Reed of Eurogamer described it as a bleak depiction of Chernobyl. [9] [14] Steve Hogarty of Computer and Video Games wrote that it was a stealth mission he had not seen anything like before, containing the best moments in the series and the high point of the game; he called it "thrilling" and a "moment of brilliance". [15]

Numerous gaming outlets praised the section in which the player must crawl past enemy soldiers and tanks. [16] [11] [13] [10] Jeff Gerstmann writing for GameSpot recounted the section as a breathtaking moment, while McCaffrey commended the segment for its high tension. [16] [13] Writing for Destructoid , Earnest Cavalli described the section as "an experience that anyone with even a passing fetish for military ops absolutely must experience". [17]

GameDaily 's Steven Wong noted that players will experience different outcomes depending on their skill level. [18] GameRevolution compared the level to those seen in the Metal Gear series. [11]

Retrospective commentary

G.B. Burford of Kotaku called "All Ghillied Up" one of the best levels in video game history, citing its heavy freedom of choice in approaching the level. [6] Comparing it to the game's previous level, "Safehouse", he remarked that, while the player could obey their commanding officer to get through the level successfully, they could also win by disobeying the officer's orders, and he would still back up the player, rather than simply killing the character for failing to obey. Burford also complimented the "incredibly tense" prone section as implementing the prone ability in an interesting way. [6] PC Gamer said that "All Ghillied Up" was one of the strongest levels in Modern Warfare, and that it "demonstrates the real craft of a linear story-driven first-person shooter". They went on to compare it to DayZ , with its equally dramatic scenarios, and how it allowed for "personality and freeform set pieces". [19]

IGN called the level one of the best stealth missions in games, [20] while Digital Trends and NME described it as among the greatest in any first-person shooter. [21] [22] Ars Technica 's Sam White compared the level's atmosphere and tension to that seen in the Fallout series. [23] Sam Sant of Game Revolution said it was one of gaming's most iconic missions, also noting the ghillie suits worn in the mission are a fan favourite. [24] PlayStation Official Magazine – UK called the level a "stealth masterclass", considering it to be the greatest level in a first-person shooter, and likely the best video game flashback of all time. The publication particularly praised the pacing and the degree of agency the level offers players. [25] The Telegraph 's Adam Starkey named the level as one of the series' ten most spectacular moments, describing it as "brilliantly tense", and calling it one of the greatest levels of the genre. [26] Similarly, Sam Loveridge of Digital Spy classified "All Ghillied Up" as one of the best levels in the genre. Loveridge went on to acclaim the level's tension and described it as a "masterpiece of game design". [27]

Humza Aamir of Techspot said the level was the most intense in the entire story and described it as infamous. [28] GamesRadar+ 's Leon Hurley wrote that the mission is "a masterpiece of tension and pacing", and that its recognizable setting and flow "make a level that's better than some entire games." [29] Ben Tyrer of GamesRadar+ praised the level and compared it to "The Gulag", a level in Modern Warfare 2, writing they were both the "defining moments" in their respective stories as one similarity. He opined that "All Ghillied Up" is Modern Warfare's best level because it encourages players to avoid combat instead of embracing it. [30] Tyrer went on to call it the "tense, thoughtful soul of the series" for its message of violence begets violence. [30] Richard Moss of Gamasutra noted that, compared to other first-person shooter stealth missions, if the player gets spotted in "All Ghillied Up" the game will not have a fail screen, instead giving the player the chance to defend against many enemy soldiers. [31] Moss went on to praise the tension and suspense and said it provides "a compelling argument that artful stealth design is more about the experience than the mechanics." [31] Writing for Gamasutra, Mark Davies used "All Ghillied Up" as an example in examining pace in single-player games of which he described it as a "master class [ sic ] in forced pacing". [32] Ars Technica said the level introduces parallels between Price and the game's main player character Soap MacTavish. [23]

Legacy

"All Ghillied Up" was referenced in the film Hardcore Henry , whose director, Ilya Naishuller called it one of the best levels of all time. [33] In 2019's Call of Duty: Modern Warfare , a soft reboot of the sub series, players can unlock the "All Ghillied Up" pack which allows players to wear a ghillie suit and wield a bolt-action sniper rifle, in camouflage with additional netting and silencer similar to that seen in the mission. [24] [34] [35] The single-player campaign of Call of Duty: Modern Warfare II (2022) features a mission called "Recon By Fire" in which the player stealthily clears an enemy camp as part of a sniper team wearing ghillie suits which has been strongly compared to "All Ghillied Up" for its numerous similarities. [36] [37]

Related Research Articles

A stealth game is a type of video game in which the player primarily uses stealth to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers.

<span class="mw-page-title-main">Pripyat</span> Ghost city in Kyiv Oblast, Ukraine

Pripyat, also known as Prypiat, is an abandoned city in northern Ukraine, located near the border with Belarus. Named after the nearby river, Pripyat, it was founded on 4 February 1970 as the ninth atomgrad to serve the nearby Chernobyl Nuclear Power Plant, which is located in the adjacent ghost city of Chernobyl. Pripyat was officially proclaimed a city in 1979 and had grown to a population of 49,360 by the time it was evacuated on the afternoon of 27 April 1986, one day after the Chernobyl disaster.

Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with seven other installments in the Call of Duty series. Vince Zampella, Grant Collier, and Jason West established Infinity Ward in 2002 after working at 2015, Inc. previously. All of the 22 original team members of Infinity Ward came from the team that had worked on Medal of Honor: Allied Assault while at 2015, Inc. Activision helped fund Infinity Ward in its early days, buying up 30 percent of the company, before eventually fully acquiring them. The studio's first game, World War II shooter Call of Duty, was released on the PC in 2003. The day after the game was released, Activision bought the rest of Infinity Ward, signing employees to long-term contracts. Infinity Ward went on to make Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, the Modern Warfare reboot, and its sequel.

The Chernobyl disaster is the world's worst nuclear accident to date.

Call of Duty is a video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-off and handheld games were made by other developers. The most recent title, Call of Duty: Modern Warfare III, was released on November 10, 2023.

<i>Call of Duty 4: Modern Warfare</i> 2007 video game

Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision. It is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. Developed over two years, Modern Warfare was released in November 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows and was ported to the Wii as Call of Duty: Modern Warfare – Reflex Edition in 2009.

<i>Call of Duty 4: Modern Warfare</i> (Nintendo DS) 2007 video game

Call of Duty 4: Modern Warfare is a first-person shooter video game in the Call of Duty franchise, developed specifically for the Nintendo DS. It was released by Activision in November 2007. The game features many elements of gameplay typical to the series, including vehicular missions and the usage of iron sights.

<i>Call of Duty: World at War</i> (Nintendo DS) 2008 video game

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<span class="mw-page-title-main">Polissya hotel</span> Ruined hotel in Pripyat, Ukraine

The Polissya hotel is one of the tallest buildings in the abandoned city of Pripyat, Ukraine. It was built in the mid-1970s to house delegations and guests visiting the Chernobyl Nuclear Power Plant. Currently, the hotel is half-ruined.

<i>Call of Duty: World at War</i> 2008 video game

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It is the fifth main installment of the Call of Duty series and is the fourth entry in the series to be set during World War II. The game was announced by Activision in June 2008 and was released in November 2008, for PlayStation 3, Windows, Xbox 360, and Wii. Other games under the World at War title were published for the Nintendo DS and PlayStation 2, featuring different storylines and missions.

<i>Call of Duty: Modern Warfare 2</i> 2009 video game

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<span class="mw-page-title-main">No Russian</span> Level from Call of Duty: Modern Warfare 2

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<span class="mw-page-title-main">IW (game engine)</span> Game engine developed by Infinity Ward

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<i>Call of Duty: Modern Warfare 3</i> 2011 video game

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Mohammad Alavi is an Iranian-American video game developer who last worked at Respawn Entertainment. He is best known for his critically acclaimed work on the Call of Duty series at Infinity Ward, creating the iconic "Crew Expendable" and "All Ghillied Up" missions from Call of Duty 4: Modern Warfare (2007) as well as the controversial "No Russian" mission from Modern Warfare 2 (2009).

<i>Call of Duty: Advanced Warfare</i> 2014 First-person shooter video game

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<i>Call of Duty: Modern Warfare Remastered</i> 2016 first-person shooter video game

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<i>Call of Duty: Modern Warfare II</i> (2022 video game) 2022 video game

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