Call of Duty 2

Last updated

Call of Duty 2
Call of Duty 2 Box.jpg
Developer(s) Infinity Ward [a]
Publisher(s) Activision [b]
Director(s) Jason West
Producer(s) Vince Zampella
Designer(s)
  • Zied Rieke
  • Steve Fukuda [2]
Programmer(s) Eric Pierce
Artist(s)
  • Michael Boon
  • Ursula Escher
Writer(s) Michael Schiffer
Composer(s) Graeme Revell
Series Call of Duty
Engine IW engine
Platform(s)
Release
October 25, 2005
  • Microsoft Windows
    • NA: October 25, 2005 [3]
    • EU: November 4, 2005 [4]
  • Xbox 360
    • NA: November 22, 2005 [5]
    • EU: December 2, 2005 [6]
  • Mobile
    • WW: January 5, 2006 [7]
  • Mac OS X
    • NA: May 26, 2006 [8]
    • EU: July 5, 2006
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Call of Duty 2 is a 2005 first-person shooter video game developed by Infinity Ward and published by Activision in most regions of the world. It is the second installment of the Call of Duty series. Announced by Activision on April 7, 2005, the game was released for Microsoft Windows on October 25, 2005, and as a launch title for the Xbox 360 on November 22, 2005. [5] Other versions were eventually released for OS X, mobile phones, and Pocket PCs.

Contents

The game is set during World War II and the campaign mode is experienced through the perspectives of four soldiers: one in the Red Army, one in the United States Army, and two in the British Army. It contains four individual campaigns, split into three stories, with a total of 27 missions. Many features were added and changed from the original Call of Duty , notably regenerating health and an icon that indicates a nearby grenade about to explode.

The game drew critical praise, particularly for the graphics, sound, and the regenerating health system. The Xbox 360 version sold more than 250,000 copies in its first week, more than two million copies by January 2008, and nearly six million copies by November 2013. [9] Retrospective reviews have been positive, with critics praising the game's improvements over its predecessor and innovations that become series' mainstays, although some have found it dated. It is considered to be one of the Xbox 360's best games and one of the best video games of all time.

Gameplay

The Pointe du Hoc D-Day mission in the single-player campaign depicts U.S. Rangers going ashore in LCVP landing craft. Callofduty2pointeduhoc.jpg
The Pointe du Hoc D-Day mission in the single-player campaign depicts U.S. Rangers going ashore in LCVP landing craft.

Call of Duty 2 is a first-person shooter that has a single-player story mode and a multiplayer mode. The player takes on the roles of several Allied protagonists in specific missions during World War II. The player can crouch and lie prone, and is able to scale low walls and other obstacles. [10]

The player can carry two firearms, and may swap them for others found on the battlefield. A gun's iron sights can be used to aim more accurately. Fragmentation and smoke grenades can be carried. Emplaced weapons such as machine guns and flak cannons are available in some locations. Some missions place the player in control of a tank. [11]

A compass on the heads-up display (HUD) shows allies, enemies, and markers that indicate locations the player must reach, areas to defend, or enemy artillery pieces or tanks that the player must plant explosives on to disable.

The player has binoculars. Generally ignored during infantry-centric missions, they are useful for scouting and vital to the long-range use of the Crusader tanks and a mission in which the player must direct artillery fire to defend a town. [12]

Should the player take severe damage, the screen will turn red and the sound of the character's heartbeat will increase in volume; these indicate that the player's health is low. Health is only restored through automatic recharging when the player is not taking fire. Some attacks will kill the player instantly, such as nearby explosions by grenades or shells. [13] A player who dies restarts from the last checkpoint.

In April 2006, Infinity Ward released Call of Duty 2 Radiant, which allows a player to create their own multiplayer or single-player maps. The mapmaker includes Maya plug-in support, an effects editor, and an asset manager that allows custom models to be made and imported into the game, as well as custom effects. [14]

Campaign

Call of Duty 2 contains three individual campaigns, fought in the roles of four World War II soldiers, for a total of 27 missions. [15] [16] The game has four difficulty levels: Easy, Regular, Hardened, and Veteran.

Multiplayer

Call of Duty 2 features several game types: Deathmatch, Team Deathmatch, Search & Destroy, Capture the Flag and Headquarters. [17] The maps include Normandy, Africa, and Russia. Each team can choose a variety of weapons, depending on the map. Players can choose between American soldiers, Soviet soldiers, and British soldiers for the Allied forces, while the Axis forces must play as German soldiers. [18]

Each PC multiplayer server can hold a maximum of 64 players, while the limit is eight players on Xbox. [19] In the Xbox 360 version, players can play on Xbox Live and get new map packs. There are 13 official maps, including three remakes from the original Call of Duty. There are three extra map packs (Bonus Pack, Skirmish Pack, and Invasion Pack) that add a total of eight maps. [20]

Plot

Soviet campaign

The player controls Private Vasili Koslov of the 13th Guards Rifle Division in December 1941, initially involved in the defense of Moscow from the advancing German troops. The next level involves the destruction of a German stronghold in Stalingrad during early December 1942. The next objective involves battling for strongholds throughout Stalingrad throughout the middle of December 1942, including re-connecting cut telephone wires and re-capturing the rail-yard and train-station. The final mission takes place during the final Soviet offensive in Stalingrad in January 1943, which involves the re-capture and defense of city blocks and Stalingrad city hall.

British campaign

The player controls a British soldier, Sergeant John Davis of the 7th Armoured Division in North Africa, led by Captain Price. The first level in early November 1942, has the player taking part in a sneak attack on German Afrika Korps troops, ending with the destruction of a German supply station. The next level has the player defending a town from overwhelming numbers of Germans sending counter attacks from North, West, South and East; finally achieving victory by destroying much of the German tank force using artillery. This is followed by the Second Battle of El Alamein, during which the player has to fight through several trenches, machine gun nests, 88mm Flak 36 guns and finally taking the German field headquarters. The assault on El Dabaa to intercept the remaining Germans in Egypt and destroy several 88mm guns soon follows, ending the first British campaign. [21] An addendum to the second set of missions has the player taking on the role of a British tank commander, David Welsh, while engaging German forces in Libya. The first mission of the third campaign in Toujane, Tunisia, has the player immediately under fire, holding a house until they break out and rendezvous with the second squad. They then retake Toujane with reinforcements the next day all before assaulting Matmata. The final British campaign takes place during the Battle for Caen as part of Operation Overlord.

American campaign

As Corporal Bill Taylor of the 2nd Ranger Battalion, the player starts off by playing a part in D-Day, at the assault of Pointe du Hoc, to destroy a German artillery battery, and hold it against a massive German counter-offensive in the following mission. Soon after, the player captures a nearby town and serves as a sniper against mortar crews until reinforcements arrive. The second objective is focused on Hill 400, involving the capture of Bergstein, a disastrous charge at Hill 400's bunkers and the defense against the German counterattack, with the player again performing sniper work against German mortar teams, destroying enemy armor, and generally holding the hill against a massive counter-attack, all the while burdened by artillery and overwhelming numbers of German soldiers. The final mission is set amongst the Americans in the Rhine River crossing into Germany. It begins as one of the few missions with the player immediately under fire, providing cover fire against the Germans until reaching the river banks and then fighting through most of the town. The final fight has the player defeat two German Tiger Is.

Ending

The end credits depict the dramatic rescue of Captain Price from the Germans by a group of American soldiers. After the credits end, the words "No cows were harmed in the making of this game" appear, as in the original Call of Duty. This is a reference to the dead cattle visible in the Normandy missions. [10]

Development

On April 7, 2005, Activision announced that Infinity Ward was developing Call of Duty 2, set for release in fall 2005 for PC. It had been speculated that Infinity Ward was developing the sequel at the same time as Gray Matter Studios developed Call of Duty: United Offensive. Infinity Ward president Grant Collier said:

"Our team at Infinity Ward is committed to thrusting gamers into the heat of battle like no other, taking players on a thrill-ride of adrenaline that leaves everyone gasping for air. In Call of Duty 2, we are creating the most intense and realistic action game imaginable with a stunning visual atmosphere and an advanced technology that delivers an unprecedented level of authenticity". [22]

The press release said players would engage enemies in a less linear battlefield, tackle the major battles chronologically, and use squad tactics not available in previous Call of Duty games. Infinity Ward also confirmed making a "Battle Chatter System", similar to Medal of Honor: Pacific Assault , where squad members converse to create situational awareness. [22]

The game engine—proprietary IW engine—is a modified version of id Tech 3, which was used in the first Call of Duty game. With the new game engine, Infinity Ward expanded the scope of combat to deliver a realistic battlefield experience and improved the visuals. The developers were able to cloud visibility with smoke from smoke grenades and create weather effects like dusty sandstorms and whiteout blizzard. [23]

The game was known to "let players experience four individual soldier stories as they overcome insurmountable odds in multiple campaigns. Players have the freedom to follow each of the four storylines through for the ultimate character-driven experience, or they can engage in the historic battles chronologically for quick hitting action. Squads now have the freedom to take on a variety of mission objectives, on expansive battlefields that allow for multiple paths and the ability to utilize actual combat tactics like outflanking and fire and maneuver capabilities". [24]

Call of Duty 2 was going to be more immersive than the original Call of Duty. Vince Zampella, creative director of Infinity Ward, said, "We didn't want to take any of the parts out that made Call of Duty so good. But there were a couple of things that we admit could have been done better". A demo of the game showed a more open gameplay style and a better AI for the enemies, who would actively go after the player. There are a set number of enemies set on the map that will begin reacting to the player's presence once the first shot has been fired. Groups of enemies farther away send units up to see what is happening and add to the combat while enemies directly in front of the player will join in and take cover quickly. [25]

Infinity Ward spent a lot of time on WWII battlefields, which led them to scrap whole levels for parts of the game that took place in France, since they found the location very different from what they imagined.

One of the details the team added are post-war effects that continue on the battlefield throughout the game, where dust and smoke continue to roll through the streets, clouding up vision, and junk and debris scattered everywhere. The game has sound attenuation, with a 5.1 surround sound system, and context sensitive dialog, with a total of twenty-thousand lines of dialog. Each of the soldiers fighting alongside the player will call out the position of enemy soldiers, warn of flank attacks, and help out in ways that were not possible in the first game of the series. Zampella said, "We really wanted realistic battle chatter going that's not only entertaining, but actually adds to the gaming experience. So now you'll hear your guys telling you that there's [sic] two guys hiding behind that rusty car in the street or that there are people on the second floor of a building". [26]

A small grayed-out grenade icon appears in the center of the screen when the player is near a grenade, with an arrow pointing in the direction of the grenade. Enemies can sometimes seem to be dead when they are not, where the enemy can still wield his side arm and fire at the player, known as Last Stand, which would later become a perk available to players in the multiplayer of subsequent games. [27]

The game was showcased in E3 in 2005 and was announced as a launch title for the upcoming Xbox 360. [28] [29]

The game's budget was $14.5 million. [30] Development time was 2 years with 75 people. [30] Despite being first on the new Xbox 360 platform, the game was developed with no mandatory overtime or weekend work. [31]

Reception

Call of Duty 2 received "generally positive" reviews, according to review aggregator Metacritic. [32] [33] The graphics and sound were widely praised and the reactions to the regenerating health system were mostly positive, with reviewers from GameSpot and GamePro calling it an improvement over the previous health bar system. [44] [45]

For the Xbox 360 version, IGN's Douglass C. Perry described the presentation as "classy and well-produced", and said the graphics were some of the best on the Xbox 360 at its launch. He called the sound effects "unbelievable", whilst the gameplay was described as containing an "enormous amount of action". [46] GameSpot reviewer Bob Colayco summarized his review by stating that Call of Duty 2 has "smooth, detailed graphics and great sound", as well as praising the artificial intelligence, realism, and variety in the campaign. [47] GamePro called the game "breathtaking", and commended the game for its "strikingly realistic detail on weapons and walls, emphasized by normal mapping, exceptional shading and lighting, specular highlights, and some absolutely phenomenal particle effects". [36] GameSpy editor Will Tuttle called it "One of the finest FPSs ever created. Thanks to a combination of sharp visuals, teeth-rattling sound effects, and tricky enemy AI, you'll be on the edge of your seat from the moment you're dropped into combat until your dying breath". [41]

For the PC version, IGN editor Tom McNamara was impressed with the presentation and graphics, describing them as "Excellent" and "smooth" respectively. He also said the graphics did not suffer "from also being developed for the 360". McNamara also praised the sound, describing it as "sad music, encompassing battle noise, and excellent voice work". [48] Bob Colayco of GameSpot also reviewed the PC version of the game, as he did its Xbox 360 counterpart. Colayco again commended the sound, calling the presentation of the game "excellent", as well as praising the aggression of the artificial intelligence. Unlike in his review of the Xbox 360 version, Colayco felt the multiplayer aspect was "fun". His main critique was for performance, stating "performance can chug at times". [44] GameSpy's Sal Accardo noted "Instead of feeling like a stale retread [of the original Call of Duty] or losing steam halfway through, it manages to be a blast from start to finish". [40] GamesRadar Joshua Latendresse called the single-player campaign "stunning" and cited that the multiplayer was even better. [49]

Despite this praise, McNamara of IGN commented that he finds implementing regenerating health to be "a little troublesome", and that it allows players to "experience a kind of combat only a mythical super-soldier could withstand" which, therefore, "propels the game from gritty authenticity to John Woo fantasy". [48] GameSpot's Colayco was critical of the game's pricing, stating it had a "higher pricepoint than its PC counterpart". He also complained that the multiplayer aspect could only support eight players. [47] The PC version multiplayer was criticized as being a step back from that of Call of Duty: United Offensive . [50] [51]

Call of Duty 2 was the most popular launch title on the Xbox 360, with 200,000 units sold in its first week of availability. [52] 77% of people who purchased an Xbox 360 also purchased the game, which contributed to its high sales. [53] As of July 2006, 1.4 million copies of the game had been sold on the Xbox 360. [54] By January 2008, the game had sold 2 million copies. [55] By November 2013, the game had sold 5.9 million copies. [56]

The editors of Computer Games Magazine named Call of Duty 2 the seventh-best computer game of 2005. They called it "the ultimate WWII shooter". [57]

During the 9th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Call of Duty 2 for "Overall Game of the Year", "Console Game of the Year", "First-Person Action Game of the Year", "Outstanding Achievement in Online Gameplay", and "Outstanding Achievement in Visual Engineering". [58]

Retrospective reviews

Retrospective assessments of Call of Duty 2 have been mostly positive. Critics have praised the game for its campaign, impressive set pieces, gameplay, multiplayer, [59] [60] [61] [62] [63] and innovations over its predecessor that would be mainstays in subsequent games in the series, including health regeneration, smoke grenades, and a grenade damage indicator. [64] [65] [63] Sam Loveridge of GamesRadar+ argued that Call of Duty 2 was "the foundation for the series' rapid rise to dominance". [66] It has been called one of the Xbox 360's best games, one that showcased the console's technical achievements. [64] [67] [66] Others have criticized the game as dated and the limitations of the multiplayer on the Xbox 360, allowing only eight players in matches. [64] [62] [63] In lists ranking the series' games, Call of Duty 2 has placed in the top five, [60] [63] with the staff of NME ranking it number two behind Call of Duty 4: Modern Warfare (2007), [61] while others have placed it between ten and fifteen. [59] [67] [65] [68] [62]

A television advertisement for Call of Duty 2 was the subject of some controversy in 2006. The commercial, created by a Los Angeles animation studio Rhythm and Hues Studios, depicted a first-person view of events that were supposed to transpire during the game, rather than scenes from the game itself. Some consumers felt that the advertisements were misleading, and in February 2006 the United Kingdom's Advertising Standards Authority (ASA) demanded that networks remove the advertisements after three consumers filed complaints of false advertising. According to ASA spokesperson Donna Mitchell, "Viewers felt that the ad was misleading because the quality of graphics was superior to that of the game's". [69] Activision denies that the scenes were meant to give an impression of gameplay, stating in a press release shortly after the ASA banning that "The footage was intended purely to communicate the subject matter of the game rather than to represent actual gameplay". [70]

Other versions

A collector's edition of the game was released for Windows on October 25, 2005 and for the Xbox 360 labeled as the "Special Edition". It features the game and a bonus disc, which includes interviews, a making of the movie and two mission walkthroughs. [71] On May 17, 2006, Activision announced a Game of the Year Edition for the Xbox 360, which includes material from the Special Edition, plus a token to download the Skirmish Map Pack. [72] In January 2006, MFORMA (now Hands-On Mobile) released Call of Duty 2 for mobile phones. [73] The mobile version is a 2D top-down shooter. It received a favorable review from IGN, praising its length and storytelling. [74]

Notes

  1. Ported to Mac OS X by i5works. [1]
  2. Mac OS X port published by Aspyr.

Related Research Articles

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox, for which it was released on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the 26th century, with the player assuming the role of Master Chief, a cybernetically enhanced supersoldier. Master Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<i>Quake 4</i> 2005 video game

Quake 4 is a 2005 first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.

<i>Call of Duty</i> (video game) 2003 video game

Call of Duty is a 2003 first-person shooter game developed by Infinity Ward and published by Activision. It is the first installment in the Call of Duty franchise, released on October 29, 2003, for Microsoft Windows. The game simulates infantry and combined arms warfare of World War II using a modified version of the id Tech 3 engine. Much of its theme and gameplay is similar to the Medal of Honor series; however, Call of Duty showcases multiple viewpoints staged in the American, British, and Soviet campaigns of World War II in Europe.

<i>Perfect Dark Zero</i> 2005 video game

Perfect Dark Zero is a first-person shooter developed by Rare and published by Microsoft Game Studios. It was released as a launch title for the Xbox 360 video game console in 2005. The game is part of the Perfect Dark series and a prequel to the original Perfect Dark. The story of the game follows Joanna Dark, a bounty hunter working with her father and a computer hacker, as she joins the Carrington Institute agency to prevent a rival corporation from gaining possession of an ancient artifact which endows individuals with superhuman powers.

<i>Tom Clancys Rainbow Six: Lockdown</i> 2005 video game

Tom Clancy's Rainbow Six: Lockdown is a 2005 tactical first-person shooter video game published by Ubisoft for the PlayStation 2, Xbox, GameCube, and Windows. It is the fourth game in the Rainbow Six series. The game's plot follows Rainbow, an international counterterrorist organization, as they battle a terrorist organization that has stolen a deadly bioweapon.

<i>Brothers in Arms: Earned in Blood</i> 2005 video game

Brothers in Arms: Earned in Blood is a tactical first-person shooter video game developed by Gearbox Software and published by Ubisoft for Microsoft Windows, Xbox and PlayStation 2. It was ported to the Wii in 2008 as a part of the Brothers in Arms: Double Time compilation.

<i>Star Wars: Battlefront II</i> (2005 video game) 2005 action shooter video game

Star Wars: Battlefront II is a 2005 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004's Star Wars: Battlefront and the second installment in the Star Wars: Battlefront series. The game was released in PAL regions on October 28, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.

<i>Delta Force: Black Hawk Down</i> 2003 video game

Delta Force: Black Hawk Down is a first-person shooter video game developed by NovaLogic. It was released for Microsoft Windows on March 25, 2003; for Mac OS X in July 2004; and for PlayStation 2 and Xbox on July 26, 2005. It is the 6th game of the Delta Force series. It is set in the early 1990s, during the Unified Task Force peacekeeping operation in Somalia. The missions take place primarily in the southern Jubba Valley and the capital Mogadishu. The game also features a mission editor with which players can make custom missions. The game is based on the book of the same name, not the Sony film.

<i>Call of Duty 3</i> 2006 game

Call of Duty 3 is a 2006 first-person shooter video game developed by Treyarch and published by Activision. It is the third major installment in the Call of Duty series. It was released for PlayStation 2, Xbox, Xbox 360, PlayStation 3 and Wii. It was a launch title for the PlayStation 3 and Wii in North America, Europe and Australia. It is also the only major installment to not release on the PC.

<i>NBA Live 06</i> 2005 video game

NBA Live 06 is a 2005 installment of the NBA Live series released for Windows, PlayStation 2, GameCube, Xbox, Xbox 360, PlayStation Portable, and mobile devices. It was developed by EA Canada and published by Electronic Arts under the EA Sports publishing label. The game features several game modes, including Dynasty, Season, Playoffs, or Free Play. It features Dwyane Wade of the Miami Heat on the cover. This was the last NBA Live game on the GameCube and it also was the first NBA Live game on the Xbox 360 as a launch title and on the PlayStation Portable.

<i>Tom Clancys Ghost Recon Advanced Warfighter</i> 2006 video game

Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is a 2006 tactical shooter video game developed and published by Ubisoft. It was released for the Xbox 360, Xbox, PlayStation 2 and Microsoft Windows. As in previous Ghost Recon games, players command their team while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

Call of Duty is a military first-person shooter video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-off and handheld games were made by other developers. The most recent, Call of Duty: Black Ops 6, was released on October 25, 2024.

<i>Call of Duty 4: Modern Warfare</i> 2007 video game

Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision. It is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. Developed over two years, Modern Warfare was released in November 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows. A Wii port, developed by Treyarch and subtitled Reflex Edition, was released in 2009.

<i>F.E.A.R. Perseus Mandate</i> Second of two standalone expansion packs for F.E.A.R.

F.E.A.R. Perseus Mandate is the second standalone expansion pack for the first-person shooter psychological horror video game F.E.A.R. First Encounter Assault Recon. Developed by TimeGate Studios and originally published by Vivendi Games under the Sierra Entertainment label, it was released for Windows and Xbox 360 in November 2007. The Xbox version was only available packaged with the first expansion, F.E.A.R. Extraction Point, and released as F.E.A.R. Files. On the PC, as well as a standalone release, Perseus Mandate was also bundled with the original game and Extraction Point for F.E.A.R. Platinum Collection, which was also released on Steam in 2012 and GOG.com in 2015. In 2021, F.E.A.R. Files was added to Microsoft's backward compatibility program, making the games playable on the Xbox One and Xbox Series X/S. Neither expansion is now considered canon, as the Monolith Productions-developed F.E.A.R. 2: Project Origin ignores the events of both.

<i>Section 8</i> (video game) 2009 first-person shooter video game

Section 8 is a first-person shooter video game developed by TimeGate Studios and published by SouthPeak Games. It utilizes the Unreal Engine 3 and was released for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in September 2009 for Xbox 360 and PC, and for the PlayStation 3 on March 25 in North America and April 15, 2010, in the PAL region.

<i>Call of Duty: World at War</i> 2008 video game

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It is the fifth main installment of the Call of Duty series and is the fourth entry in the series to be set during World War II. The game was announced by Activision in June 2008 and was released in November 2008, for PlayStation 3, Windows, Xbox 360, and Wii. Other games under the World at War title were published for the Nintendo DS and PlayStation 2, featuring different storylines and missions.

<i>Call of Duty: Modern Warfare 2</i> 2009 video game

Call of Duty: Modern Warfare 2 is a 2009 first-person shooter game developed by Infinity Ward and published by Activision. It is the sixth installment in the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare. It was released worldwide on November 10, 2009, for Windows, PlayStation 3, and Xbox 360. A separate version for the Nintendo DS, titled Modern Warfare: Mobilized, was also released on the same day. A version for OS X was developed by Aspyr and released in May 2014, and the Xbox 360 version was made backward compatible for the Xbox One in 2018.

F.E.A.R. is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Windows, PlayStation 3, and Xbox 360, there are three main games in the series; F.E.A.R. (2005), F.E.A.R. 2: Project Origin (2009), and F.E.A.R. 3 (2011). There are also two standalone expansion packs for the first game; F.E.A.R. Extraction Point (2006) and F.E.A.R. Perseus Mandate (2007), but these games are no longer considered canon, as their plots were ignored in Project Origin and F.E.A.R. 3. In 2014, F.E.A.R. Online, a free-to-play game, was released, but the servers were shut down in 2015 with the game still in open beta. Monolith Productions developed the original game and Project Origin; Day 1 Studios developed F.E.A.R. 3; TimeGate Studios developed Extraction Point and Perseus Mandate; Inplay Interactive developed F.E.A.R. Online. Initially, the series' publishing rights were owned by Vivendi Games, who published the original game and the two expansions under the Sierra Entertainment label. In 2008, Warner Bros. Interactive Entertainment acquired the publishing rights and went on to publish Project Origin and F.E.A.R. 3. Aeria Games published F.E.A.R. Online under license from Warner.

<i>Call of Duty: Ghosts</i> 2013 first-person shooter video game

Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward and published by Activision. It is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for PlayStation 3, Wii U, Windows, and Xbox 360, on November 5, 2013. The game was released with the launch of the PlayStation 4 and Xbox One.

<i>Call of Duty: Advanced Warfare</i> 2014 First-person shooter video game

Call of Duty: Advanced Warfare is a 2014 first-person shooter video game published by Activision. The eleventh major installment in the Call of Duty series, the game was developed by Sledgehammer Games for PlayStation 4, Windows and Xbox One, while High Moon Studios developed the versions released on PlayStation 3 and Xbox 360, and Raven Software developed the game's multiplayer and the Exo-Zombies mode.

References

  1. "i5works - games". www.i5works.com. Archived from the original on September 28, 2022. Retrieved May 7, 2023.
  2. "Steve Fukuda". Metacritic . November 10, 2009. Archived from the original on October 14, 2018. Retrieved July 23, 2018.
  3. Steel, Wade (October 25, 2005). "Call of Duty 2 Deployed". IGN. Archived from the original on May 7, 2023. Retrieved May 7, 2023.
  4. "What's New? (4th November 2005)". Eurogamer.net. November 4, 2005. Archived from the original on April 2, 2023. Retrieved May 7, 2023.
  5. 1 2 "Microsoft Announces Xbox 360 Day One Launch Lineup — Strongest Launch in the History of Video Game Consoles". Microsoft. November 14, 2005. Archived from the original on May 4, 2015. Retrieved November 14, 2005.
  6. GamesIndustry International (October 4, 2005). "Xbox 360 Launch Lineup Announced". GamesIndustry.biz. Archived from the original on May 7, 2023. Retrieved May 7, 2023.
  7. "Press Releases | Mobile Entertainment Products | Mobile Games | Mobile Services | Ringtones | Graphics | MFORMA Group, Inc". February 21, 2006. Archived from the original on February 21, 2006. Retrieved May 7, 2023.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  8. "Call of Duty 2 ships for Mac". Macworld. Archived from the original on May 7, 2023. Retrieved May 7, 2023.
  9. "Farewell to the $60 Video Game". October 23, 2020. Archived from the original on October 26, 2020. Retrieved October 25, 2020.
  10. 1 2 "GameSpot Call of Duty 3 Q&A". GameSpot AU. August 3, 2011. Archived from the original on September 29, 2007. Retrieved July 19, 2007.
  11. Rorie, Matthew. "Call of Duty 2 Game Guide - Page 20 - Game Guides at GameSpot". GameSpot AU. Archived from the original on July 11, 2011. Retrieved July 19, 2007.
  12. Melanson, Stevie. "Call of Duty 2 (Xbox 360)". Xbox Exclusive. Archived from the original on December 20, 2016. Retrieved September 28, 2011.
  13. "IGN: Call of Duty 3 PC Review". IGN. p. 2. Archived from the original on November 23, 2007. Retrieved July 19, 2007.
  14. "Call of Duty Patch Information". Call of Duty.com. Archived from the original on October 29, 2007. Retrieved May 10, 2007.
  15. 1 2 McNamara, Tom (October 25, 2005). "IGN: Call of Duty 2 PC Review". IGN. p. 1. Archived from the original on October 30, 2005. Retrieved July 21, 2009.
  16. "IGN: Call of Duty 2 Introduction". IGN. Archived from the original on June 25, 2007. Retrieved July 19, 2007.
  17. "Planet Call of Duty - Multiplayer". Planet Call of Duty. Archived from the original on February 13, 2008. Retrieved May 11, 2007.
  18. "IGN: Call of Duty 2 PC Review". IGN. p. 3. Archived from the original on November 22, 2007. Retrieved July 19, 2007.
  19. "Call of Duty 2 Multiplayer Information". Xbox 360 Multiplayer Games. Archived from the original on March 27, 2012. Retrieved September 28, 2011.
  20. "Call of Duty 3 Bonus, Skirmish and Invasion Packs for Xbox 360 Review". Win Super Site. October 6, 2010. Archived from the original on March 29, 2012. Retrieved September 28, 2011.
  21. "Call of Duty 2 British Campaign Walkthrough". GameSpot. Archived from the original on September 29, 2007. Retrieved July 19, 2007.
  22. 1 2 McNamara, Tom (April 7, 2005). "Call of Duty 2 Announced". IGN. Retrieved August 3, 2011.
  23. Berardini, César (April 20, 2005). "Infinity Ward in Development on Call of Duty 2". Team Xbox. Archived from the original on January 11, 2011. Retrieved July 16, 2011.
  24. "Call of Duty 2". IGN. April 7, 2005. Archived from the original on March 14, 2012. Retrieved August 3, 2011.
  25. Adams, Dan (April 20, 2005). "Call of Duty 2 - PC Preview at IGN". IGN. p. 1. Archived from the original on July 8, 2022. Retrieved November 26, 2011.
  26. Adams, Dan (April 20, 2005). "Call of Duty 2 - PC Preview at IGN". IGN. p. 2. Archived from the original on July 8, 2022. Retrieved November 26, 2011.
  27. Butts, Steve (September 27, 2005). "Call of Duty 3 - PC Preview at IGN". IGN. Archived from the original on July 8, 2022. Retrieved November 26, 2011.
  28. Ocampo, Jason (May 18, 2005). "Call of Duty 2 E3 2005 Impressions - PC Previews at GameSpot". GameSpot. Archived from the original on July 1, 2012. Retrieved November 26, 2011.
  29. "Q&A: The Xbox 360". BBC . November 22, 2006. Archived from the original on March 4, 2022. Retrieved May 2, 2013.
  30. 1 2 Davidson, Neil (November 9, 2005). "Game's success sparks company's growth". North Bay Nugget . p. 25. Archived from the original on January 19, 2022. Retrieved January 19, 2022 via Newspapers.com.
  31. "Postcard From The Montreal Game Summit: Call Of Duty 2 Postmortem". Gamasutra . November 24, 2005. Archived from the original on November 24, 2005.
  32. 1 2 "Call of Duty 2 for PC Reviews". Metacritic. Archived from the original on August 28, 2010. Retrieved July 21, 2009.
  33. 1 2 "Call of Duty 2 for Xbox 360 Reviews". Metacritic. Archived from the original on August 19, 2010. Retrieved July 21, 2009.
  34. Lee, Garnett (November 15, 2005). "Call of Duty 2". 1UP. Archived from the original on June 3, 2015. Retrieved November 14, 2011.
  35. Reed, Kristan (December 2, 2005). "Call of Duty 2 Review". Eurogamer. Archived from the original on April 18, 2012. Retrieved November 14, 2011.
  36. 1 2 Mr. Marbles. "Review : Call of Duty 2 Xbox 360". GamePro. Archived from the original on December 1, 2008. Retrieved July 21, 2009.
  37. 1 2 Sewart, Greg (October 27, 2005). "Call of Duty 2 for PC - Reviews". G4TV. Archived from the original on July 11, 2011. Retrieved July 21, 2009.
  38. "Call of Duty 2 Review for Xbox 360". GameSpot. November 17, 2005. Archived from the original on December 30, 2011. Retrieved July 21, 2009.
  39. "Call of Duty 2 Review for PC". GameSpot. October 24, 2005. Archived from the original on June 22, 2009. Retrieved July 21, 2009.
  40. 1 2 Accardo, Sal (November 3, 2005). "GameSpy: Call of Duty 2 - Page 1". GameSpy. Archived from the original on April 25, 2012. Retrieved November 24, 2011.
  41. 1 2 Tuttle, Will (November 23, 2005). "GameSpy: Call of Duty 2 - Page 1". GameSpy. p. 1. Archived from the original on April 24, 2012. Retrieved November 25, 2011.
  42. Perry, Douglass C. "IGN: Call of Duty 2 Xbox 360 Review". IGN. Archived from the original on January 17, 2012. Retrieved July 21, 2009.
  43. "Call of Duty 2". Official Xbox Magazine . Retrieved July 21, 2009.
  44. 1 2 Colayco, Bob (October 26, 2005). "Call of Duty 2 for PC". GameSpot. Archived from the original on October 12, 2007. Retrieved November 15, 2007.
  45. Mr. Marbles (October 26, 2005). "Review: Call of Duty 2 for PC on GamePro.com". GamePro. Archived from the original on January 13, 2009. Retrieved November 16, 2007.
  46. Perry, Douglass C. "Call of Duty 2 review for Xbox 360". IGN. Archived from the original on January 19, 2008. Retrieved November 15, 2007.
  47. 1 2 Colayco, Bob (November 16, 2005). "Call of Duty 2 for Xbox 360". GameSpot. Archived from the original on February 18, 2007. Retrieved November 15, 2007.
  48. 1 2 McNamara, Tom. "Call of Duty 2 review for PC". IGN. Archived from the original on November 22, 2007. Retrieved November 15, 2007.
  49. Latendresse, Joshua (February 25, 2006). "Call of Duty 2, Call of Duty 2 PC Reviews". GamesRadar. Archived from the original on May 21, 2006. Retrieved November 24, 2011.
  50. "Call of Duty 2 Review - PC Game Reviews - Best Buy Games". Best Buy Games. Archived from the original on January 2, 2017. Retrieved November 16, 2007.
  51. "Call of Duty 2". FileFactory Games. November 21, 2005. Archived from the original on January 19, 2008. Retrieved November 16, 2007.
  52. "Duty 2 Tops Xbox 360 Launch Sales". Next-gen. December 14, 2005. Archived from the original on December 31, 2012. Retrieved November 15, 2007.
  53. Perry, Douglass C. "The Live Chronicles, Ch. 4". IGN. Archived from the original on February 28, 2007. Retrieved November 15, 2007.
  54. Snider, Mike (September 7, 2006). "WWII shows no battle fatigue". USA Today . Archived from the original on June 22, 2008. Retrieved July 21, 2009.
  55. "Call of Duty 2 Hits 2 Million In Sales". PlayTM. January 25, 2008. Archived from the original on March 12, 2012. Retrieved November 24, 2011.
  56. "Call of Duty: A Short History". IGN . Ziff Davis. November 2013. Archived from the original on March 3, 2016. Retrieved February 23, 2014.
  57. Staff (March 2006). "The Best (and Worst) of 2005; The 15th Annual Computer Games Awards". Computer Games Magazine (184): 42–47.
  58. "D.I.C.E. Awards By Video Game Details Call of Duty 2". interactive.org. Academy of Interactive Arts & Sciences . Retrieved October 27, 2023.
  59. 1 2 Wenerowicz, Dan (November 6, 2024). "Every Main 'Call of Duty' Game, Ranked From Worst to Best". Complex Networks . Archived from the original on December 8, 2024. Retrieved December 6, 2024.
  60. 1 2 Yaden, Joseph; Hill, Sam; Givens, Billy (October 28, 2024). "The best Call of Duty games, ranked". Digital Trends. Archived from the original on December 3, 2024. Retrieved December 6, 2024.
  61. 1 2 Staff (November 13, 2023). "Every 'Call of Duty' game ranked from worst to best". NME . Archived from the original on August 4, 2024. Retrieved December 6, 2024.
  62. 1 2 3 Onder, Cade (December 31, 2023). "Every Call of Duty Game Ranked". ComicBook.com . Archived from the original on August 28, 2024. Retrieved December 7, 2024.
  63. 1 2 3 4 Staff (November 19, 2024). "Best Call Of Duty Games, Ranked". GameSpot . Archived from the original on November 23, 2024. Retrieved December 6, 2024.
  64. 1 2 3 Staff (August 29, 2024). "10 Best Call of Duty Games of All Time". IGN . Archived from the original on November 18, 2024. Retrieved December 6, 2024.
  65. 1 2 Parmer, Seth (December 28, 2023). "Ranking Every Call Of Duty Game From Worst to Best". TheGamer. Archived from the original on December 8, 2024. Retrieved December 7, 2024.
  66. 1 2 Loveridge, Sam (November 5, 2024). "The 10 best Call of Duty games of all-time". GamesRadar+ . Archived from the original on November 26, 2024. Retrieved December 6, 2024.
  67. 1 2 Freiberg, Chris (November 11, 2023). "Every Call of Duty Game Ranked Worst to Best". Den of Geek . Archived from the original on May 23, 2024. Retrieved December 6, 2024.
  68. Aubrey, Dave (November 10, 2023). "Every mainline Call of Duty game ranked from worst to best". Sports Illustrated . Archived from the original on December 8, 2024. Retrieved December 7, 2024.
  69. Parfitt, Ben (April 21, 2006). "TV ad 'lies' face ban". MCV. Archived from the original on November 2, 2007. Retrieved November 15, 2007.
  70. Patterson, Shane (November 18, 2008). "The 12 most useless game trailers". GamesRadar. p. 2. Archived from the original on January 11, 2016. Retrieved September 28, 2011.
  71. "Call of Duty 2 (Collector's Edition)". IGN. Archived from the original on December 13, 2005. Retrieved January 23, 2009.
  72. Hatfield, Daemon (May 17, 2006). "New Edition for Call of Duty 2". IGN. Archived from the original on June 1, 2006. Retrieved September 3, 2011.
  73. "Mforma Releases Call of Duty 2 Mobile Game - Mobile News at GameSpot". GameSpot. January 5, 2006. Archived from the original on January 24, 2013. Retrieved November 16, 2007.
  74. Buchanan, Levi (February 14, 2006). "IGN mobile review". IGN. Archived from the original on August 25, 2007. Retrieved November 19, 2007.