D.I.C.E. Award for Game of the Year | |
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Country | United States |
Presented by | Academy of Interactive Arts & Sciences |
First awarded | 1998 |
Currently held by | Baldur's Gate 3 |
Website | www |
The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". [1] All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. [2]
The most recent winner of the award is Baldur's Gate 3 , developed and published by Larian Studios.
The 1st Annual Interactive Achievement Awards ceremony was held on May 28, 1998, with the licensed adaptation of GoldenEye 007 , developed by Rare and published by Nintendo, receiving the first award. The award was originally known as Interactive Title of the Year for the 1998 ceremony. [3] It would be renamed Game of the Year at the following year's awards ceremony. For a brief period between 2006 and 2009, the award was presented as Overall Game of the Year. [4] [5] [6] [7]
The first indie that was nominated for Game of the Year was Angry Birds HD . Journey would be the first indie game winner. The only other two indie games that had won were Untitled Goose Game and Hades . Since 2016, there had been at least one indie game nominee for Game of the Year:
2019, 2020 and 2023 were the only years that had more than one indie game nominee, with 2020 being the first year of an indie game majority of the nominees.
The most frequently nominated and winning genres for Game of the Year had been action, adventure, and role-playing. No strategy game had ever won the award, but thirteen had been nominated: Age of Empires , Sid Meier's Alpha Centauri , Age of Empires II: The Age of Kings , Age of Empires II: The Conquerors , Command & Conquer: Red Alert 2 , Sacrifice , Sid Meier's Civilization III , Command & Conquer: Generals , Rise of Nations , XCOM: Enemy Unknown , Hearthstone , Into the Breach , and Inscryption . The Sims was the only simulation game to had won the top award, with six others also being nominated: MechWarrior 4: Vengeance , RollerCoaster Tycoon: Loopy Landscapes , Black & White , Animal Crossing , Nintendogs , and Animal Crossing: New Horizons . Four rhythm games had been nominated: PaRappa the Rapper , Guitar Hero , Guitar Hero II , and Rock Band . The only fighting games that had been nominated were Soulcalibur , Tekken Tag Tournament , and WWF No Mercy . The awards ceremony in 2001 had six sports game nominees: FIFA 2001 , Links 2001 , Madden NFL 2001 , SSX , Tony Hawk's Pro Skater 2 , and Virtua Tennis ; SSX 3 and Wii Sports were the only sports games nominated after 2001. Only three expansion packs had ever been nominated (all during the awards ceremony in 2001): Age of Empires II: The Conquerors , EverQuest: The Ruins of Kunark , and RollerCoaster Tycoon: Loopy Landscapes . The only compilation pack that received a nomination for Game of the Year was The Orange Box (which included Half-Life 2: Episode Two , Portal , and Team Fortress 2 , as well as previously released titles of Half-Life 2 and Half-Life 2: Episode One ).
Nearly every Game of the Year nominee had either been released for a home video game console or for personal computer. Pokémon Yellow , Nintendogs , and The Legend of Zelda: A Link Between Worlds were the only nominees that were released for handheld game consoles. There had been five nominees that were released for mobile devices at the time of their nomination: Angry Birds HD , The Walking Dead , Hearthstone , Pokémon Go , and Vampire Survivors . Journey , Borderlands 2 , XCOM: Enemy Unknown , Inside , and Into the Breach would eventually be released for mobile devices, but they were not at the time of their nomination.
Usually the winner for Game of the Year also would win the award for their respective genre/platform; the only exceptions had been The Sims , Battlefield 1942 , Untitled Goose Game , and It Takes Two . Of the four exceptions, Battlefield 1942 and Untitled Goose Game did not receive any nominations for their respective genre-related category (although the former did win the award for Online Gameplay of the Year , while the latter won for Outstanding Achievement for an Independent Game ). There had been five winners for Family Game of the Year that had also been nominated for Game of the Year: Guitar Hero , Guitar Hero II , Rock Band , LittleBigPlanet , and Animal Crossing: New Horizons , with LittleBigPlanet being the only winner for Game of the Year. Angry Birds HD and Journey were the only winners for Casual Game of the Year that were also nominated for Game of the Year, the latter of which won both awards.
Indicates the winner |
Nintendo has developed the most Game of the Year nominees with fourteen. Nintendo is also tied with Infinity Ward, Santa Monica Studio, Naughty Dog, BioWare, and Bethesda Game Studio for each developing two Game of the Year winners, being the most of any developer. Developer Insomniac Games has the most nominations without a win.
Sony has published the most Game of the Year nominees and winners. Sony has twice had back-to-back wins for Game of the Year; the first for LittleBigPlanet in 2009 and Uncharted 2: Among Thieves in 2010, and the second time for Journey in 2013 and The Last of Us in 2014. The only other publisher with back-to-back wins is Nintendo with GoldenEye 007 in 1998, and The Legend of Zelda: Ocarina of Time in 1999. Rockstar Games has published the most Game of the Year nominees without having a single winner.
Developer | Nominations | Wins |
---|---|---|
Nintendo | 14 | 2 |
BioWare | 5 | 2 |
Naughty Dog | 5 | 2 |
Bethesda Game Studios | 4 | 2 |
Infinity Ward | 4 | 2 |
Santa Monica Studio | 4 | 2 |
Rare | 4 | 1 |
Valve | 4 | 1 |
Blizzard Entertainment | 3 | 1 |
Bungie | 3 | 1 |
DICE | 2 | 1 |
Epic Games | 2 | 1 |
FromSoftware | 2 | 1 |
Insomniac Games | 6 | 0 |
Ubisoft Montreal | 5 | 0 |
Rockstar North | 4 | 0 |
SquareSoft/Square Enix | 4 | 0 |
EA Canada | 3 | 0 |
Ensemble Studios | 3 | 0 |
Firaxis Games | 3 | 0 |
Harmonix | 3 | 0 |
Remedy Entertainment | 3 | 0 |
Guerrilla Games | 2 | 0 |
2K Boston/Irrational Games | 2 | 0 |
LucasArts | 2 | 0 |
Japan Studio | 2 | 0 |
Kojima Productions | 2 | 0 |
Monolith Productions | 2 | 0 |
Namco | 2 | 0 |
Rocksteady Studios | 2 | 0 |
Sega AM2/AM3 | 2 | 0 |
Westwood Pacific/EA Pacific | 2 | 0 |
Publisher | Nominations | Wins |
---|---|---|
Sony Interactive Entertainment | 28 | 6 |
Electronic Arts | 18 | 5 |
Nintendo | 20 | 3 |
Microsoft/Xbox Game Studios | 13 | 3 |
Activision | 8 | 2 |
Bethesda Softworks | 5 | 2 |
Blizzard Entertainment | 3 | 2 |
Namco/Bandai Namco Entertainment | 4 | 1 |
Vivendi Universal Games | 2 | 1 |
Rockstar Games | 7 | 0 |
Ubisoft | 6 | 0 |
2K Games | 5 | 0 |
Sega | 4 | 0 |
SquareSoft/Square Enix | 4 | 0 |
Annapurna Interactive | 3 | 0 |
LucasArts | 3 | 0 |
Valve | 3 | 0 |
Warner Bros. Interactive Entertainment | 3 | 0 |
Acclaim Entertainment | 2 | 0 |
Interplay Entertainment | 2 | 0 |
Konami | 2 | 0 |
RedOctane | 2 | 0 |
The most nominated franchise is The Legend of Zelda , with eight nominations. Call of Duty , The Legend of Zelda , and God of War are the only franchises to have won Game of the Year twice. The Grand Theft Auto franchise has garnered the most nominations without winning a single award in this category. Final Fantasy VII Remake is the first and only remake that has been nominated, let alone a remake of a previous nominee.
Franchise | Nominations | Wins |
---|---|---|
The Legend of Zelda | 8 | 2 |
Call of Duty | 5 | 2 |
God of War | 4 | 2 |
Half-Life [lower-alpha 4] | 3 | 1 |
Uncharted | 3 | 1 |
Baldur's Gate | 2 | 1 |
Battlefield | 2 | 1 |
Dragon Age | 2 | 1 |
Fallout | 2 | 1 |
Halo | 2 | 1 |
The Elder Scrolls | 2 | 1 |
The Last of Us | 2 | 1 |
Grand Theft Auto | 4 | 0 |
Age of Empires | 3 | 0 |
Final Fantasy | 3 | 0 |
Ratchet & Clank | 3 | 0 |
Animal Crossing | 2 | 0 |
Assassin's Creed | 2 | 0 |
Banjo-Kazooie | 2 | 0 |
Batman: Arkham | 2 | 0 |
BioShock | 2 | 0 |
Command & Conquer | 2 | 0 |
Far Cry | 2 | 0 |
Guitar Hero | 2 | 0 |
Horizon | 2 | 0 |
Marvel's Spider-Man | 2 | 0 |
Metal Gear | 2 | 0 |
Pokémon | 2 | 0 |
Portal [lower-alpha 5] | 2 | 0 |
Red Dead | 2 | 0 |
Sid Meier | 2 | 0 |
SSX | 2 | 0 |
Star Wars | 2 | 0 |
Super Mario | 2 | 0 |
Warcraft | 2 | 0 |
The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.
The 9th Annual Interactive Achievement Awards was the 9th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2005. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 9, 2006. It was also held as part of the Academy's 2006 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr.
The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.
The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.
The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.
The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.
The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.
The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.
The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.
The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.
The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.
The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.
The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.