D.I.C.E. Award for Game of the Year

Last updated
D.I.C.E. Award for Game of the Year
CountryUnited States
Presented by Academy of Interactive Arts & Sciences
First awarded 1998
Currently held by Baldur's Gate 3
Website www.interactive.org

The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". [1] All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. [2]

Contents

The most recent winner of the award is Baldur's Gate 3 , developed and published by Larian Studios.

History

Category name changes

The 1st Annual Interactive Achievement Awards ceremony was held on May 28, 1998, with the licensed adaptation of GoldenEye 007 , developed by Rare and published by Nintendo, receiving the first award. The award was originally known as Interactive Title of the Year for the 1998 ceremony. [3] It would be renamed Game of the Year at the following year's awards ceremony. For a brief period between 2006 and 2009, the award was presented as Overall Game of the Year. [4] [5] [6] [7]

Indie Games

The first indie that was nominated for Game of the Year was Angry Birds HD . Journey would be the first indie game winner. The only other two indie games that had won were Untitled Goose Game and Hades . Since 2016, there had been at least one indie game nominee for Game of the Year:

2019, 2020 and 2023 were the only years that had more than one indie game nominee, with 2020 being the first year of an indie game majority of the nominees.

Genres

The most frequently nominated and winning genres for Game of the Year had been action, adventure, and role-playing. No strategy game had ever won the award, but thirteen had been nominated: Age of Empires , Sid Meier's Alpha Centauri , Age of Empires II: The Age of Kings , Age of Empires II: The Conquerors , Command & Conquer: Red Alert 2 , Sacrifice , Sid Meier's Civilization III , Command & Conquer: Generals , Rise of Nations , XCOM: Enemy Unknown , Hearthstone , Into the Breach , and Inscryption . The Sims was the only simulation game to had won the top award, with six others also being nominated: MechWarrior 4: Vengeance , RollerCoaster Tycoon: Loopy Landscapes , Black & White , Animal Crossing , Nintendogs , and Animal Crossing: New Horizons . Four rhythm games had been nominated: PaRappa the Rapper , Guitar Hero , Guitar Hero II , and Rock Band . The only fighting games that had been nominated were Soulcalibur , Tekken Tag Tournament , and WWF No Mercy . The awards ceremony in 2001 had six sports game nominees: FIFA 2001 , Links 2001 , Madden NFL 2001 , SSX , Tony Hawk's Pro Skater 2 , and Virtua Tennis ; SSX 3 and Wii Sports were the only sports games nominated after 2001. Only three expansion packs had ever been nominated (all during the awards ceremony in 2001): Age of Empires II: The Conquerors , EverQuest: The Ruins of Kunark , and RollerCoaster Tycoon: Loopy Landscapes . The only compilation pack that received a nomination for Game of the Year was The Orange Box (which included Half-Life 2: Episode Two , Portal , and Team Fortress 2 , as well as previously released titles of Half-Life 2 and Half-Life 2: Episode One ).

Platforms

Nearly every Game of the Year nominee had either been released for a home video game console or for personal computer. Pokémon Yellow , Nintendogs , and The Legend of Zelda: A Link Between Worlds were the only nominees that were released for handheld game consoles. There had been five nominees that were released for mobile devices at the time of their nomination: Angry Birds HD , The Walking Dead , Hearthstone , Pokémon Go , and Vampire Survivors . Journey , Borderlands 2 , XCOM: Enemy Unknown , Inside , and Into the Breach would eventually be released for mobile devices, but they were not at the time of their nomination.

Other Game of the Year Awards

Usually the winner for Game of the Year also would win the award for their respective genre/platform; the only exceptions had been The Sims , Battlefield 1942 , Untitled Goose Game , and It Takes Two . Of the four exceptions, Battlefield 1942 and Untitled Goose Game did not receive any nominations for their respective genre-related category (although the former did win the award for Online Gameplay of the Year , while the latter won for Outstanding Achievement for an Independent Game ). There had been five winners for Family Game of the Year that had also been nominated for Game of the Year: Guitar Hero , Guitar Hero II , Rock Band , LittleBigPlanet , and Animal Crossing: New Horizons , with LittleBigPlanet being the only winner for Game of the Year. Angry Birds HD and Journey were the only winners for Casual Game of the Year that were also nominated for Game of the Year, the latter of which won both awards.

List of Winners and nominees

1990s

Table key
Indicates the winner
YearGameDeveloper(s)Publisher(s)Ref.
1997/1998 [lower-alpha 1]
(1st)
GoldenEye 007 Rare Nintendo [8] [9]
[10] [11]
Age of Empires Ensemble Studios Microsoft
Blade Runner Westwood Studios Virgin Interactive
Final Fantasy VII SquareSoft Sony Computer Entertainment
PaRappa the Rapper NanaOn-Sha
Quake II id Software Activision
Riven: The Sequel to Myst Cyan Worlds Red Orb Entertainment, Acclaim Entertainment
Turok: Dinosaur Hunter Iguana Entertainment Acclaim Entertainment
1998/1999
(2nd)
The Legend of Zelda: Ocarina of Time Nintendo EAD Nintendo [12] [13]
Banjo-Kazooie Rare Nintendo
Grim Fandango LucasArts LucasArts
Half-Life Valve Sierra Studios
Metal Gear Solid Konami Konami
Sid Meier's Alpha Centauri Firaxis Games Electronic Arts
Star Wars: Rogue Squadron Factor 5, LucasArts LucasArts
1999/2000
(3rd)
The Sims Maxis Electronic Arts [14]
Age of Empires II: The Age of Kings Ensemble Studios Microsoft
Donkey Kong 64 Rare Nintendo
Pokémon Yellow Game Freak
Soulcalibur Project Soul Namco
Unreal Tournament Epic Games, Digital Extremes GT Interactive

2000s

YearGameDeveloper(s)Publisher(s)Ref.
2000 [lower-alpha 2]
(4th)
Diablo II Blizzard North Blizzard Entertainment [15] [16]
Age of Empires II: The Conquerors Ensemble Studios Microsoft
Asheron's Call Turbine Entertainment Software
Baldur's Gate II: Shadows of Amn BioWare Interplay Entertainment
Banjo-Tooie Rare Nintendo
Chrono Cross SquareSoft Square Electronic Arts
Command & Conquer: Red Alert 2 Westwood Pacific Electronic Arts
Deus Ex Ion Storm Eidos Interactive
Disney's Magic Artist 3D Disney Interactive Disney Interactive
EverQuest: The Ruins of Kunark Verant Interactive Sony Online Entertainment
FIFA 2001 EA Canada Electronic Arts
Final Fantasy IX SquareSoft Square Electronic Arts
Jet Grind Radio Smilebit Sega
Links 2001 Access Software Microsoft
Madden NFL 2001 EA Tiburon Electronic Arts
MechWarrior 4: Vengeance FASA Interactive Microsoft
Rayman 2: The Great Escape Ubi Pictures Ubisoft
RollerCoaster Tycoon: Loopy Landscapes MicroProse Hasbro Interactive
Sacrifice Shiny Entertainment Interplay Entertainment
Shenmue Sega AM2 Sega
Skies of Arcadia Overworks
Spyro: Year of the Dragon Insomniac Games Sony Computer Entertainment
SSX EA Canada Electronic Arts
Tekken Tag Tournament Namco Namco
The Legend of Zelda: Majora's Mask Nintendo EAD Nintendo
The Operative: No One Lives Forever Monolith Productions Fox Interactive
Tony Hawk's Pro Skater 2 Neversoft Activision
Virtua Tennis Sega AM3 Sega
WWF No Mercy AKI Corporation THQ
2001
(5th)
Halo: Combat Evolved Bungie Microsoft Game Studios [17] [18]
[19] [20]
Black & White Lionhead Studios Electronic Arts
Ico Japan Studio Sony Computer Entertainment
Sid Meier's Civilization III Firaxis Games Infogrames Interactive
2002
(6th)
Battlefield 1942 DICE Electronic Arts [21] [22]
Animal Crossing Nintendo EAD Nintendo
Grand Theft Auto: Vice City Rockstar North Rockstar Games
Metroid Prime Retro Studios Nintendo
Ratchet & Clank Insomniac Games Sony Computer Entertainment
2003
(7th)
Call of Duty Infinity Ward Activision [23] [24]
[25] [26]
Command & Conquer: Generals EA Pacific Electronic Arts
Max Payne 2: The Fall of Max Payne Remedy Entertainment Rockstar Games
Prince of Persia: The Sands of Time Ubisoft Montreal Ubisoft
Ratchet & Clank: Going Commando Insomniac Games Sony Computer Entertainment
Rise of Nations Big Huge Games Microsoft Game Studios
SSX 3 EA Canada Electronic Arts
Star Wars: Knights of the Old Republic BioWare LucasArts
The Legend of Zelda: The Wind Waker Nintendo EAD Nintendo
2004
(8th)
Half-Life 2 Valve Vivendi Universal Games [27] [28]
Grand Theft Auto: San Andreas Rockstar North Rockstar Games
Halo 2 Bungie Microsoft Game Studios
Katamari Damacy Namco Namco
World of Warcraft Blizzard Entertainment Vivendi Universal Games
2005 [lower-alpha 3]
(9th)
God of War Santa Monica Studio Sony Computer Entertainment [4] [29] [30]
Call of Duty 2 Infinity Ward Activision
Guitar Hero Harmonix RedOctane
Nintendogs Nintendo EAD Nintendo
Shadow of the Colossus Japan Studio Sony Computer Entertainment
2006 [lower-alpha 3]
(10th)
Gears of War Epic Games Microsoft Game Studios [5] [31]
Guitar Hero II Harmonix RedOctane
The Elder Scrolls IV: Oblivion Bethesda Game Studios Bethesda Softworks, 2K Games
The Legend of Zelda: Twilight Princess Nintendo EAD Nintendo
Wii Sports
2007 [lower-alpha 3]
(11th)
Call of Duty 4: Modern Warfare Infinity Ward Activision [6] [32]
BioShock 2K Boston, 2K Australia 2K Games
Rock Band Harmonix MTV Games
Super Mario Galaxy Nintendo EAD Nintendo
The Orange Box Valve Valve, Electronic Arts
2008 [lower-alpha 3]
(12th)
LittleBigPlanet Media Molecule Sony Computer Entertainment [7] [33]
Fallout 3 Bethesda Game Studios Bethesda Softworks
Grand Theft Auto IV Rockstar North Rockstar Games
Left 4 Dead Valve South Valve
Metal Gear Solid 4: Guns of the Patriots Kojima Productions Konami
2009
(13th)
Uncharted 2: Among Thieves Naughty Dog Sony Computer Entertainment [34] [35] [36]
Assassin's Creed II Ubisoft Montreal Ubisoft
Batman: Arkham Asylum Rocksteady Studios Warner Bros. Interactive Entertainment
Call of Duty: Modern Warfare 2 Infinity Ward Activision
Dragon Age: Origins BioWare Electronic Arts

2010s

YearGameDeveloper(s)Publisher(s)Ref.
2010
(14th)
Mass Effect 2 BioWare Electronic Arts , Microsoft Game Studios [37] [38] [39]
Angry Birds HD Rovio Entertainment Chillingo
Call of Duty: Black Ops Treyarch Activision
God of War III Santa Monica Studio Sony Computer Entertainment
Red Dead Redemption Rockstar San Diego Rockstar Games
2011
(15th)
The Elder Scrolls V: Skyrim Bethesda Game Studios Bethesda Softworks [40] [41] [42]
Batman: Arkham City Rocksteady Studios Warner Bros. Interactive Entertainment
Portal 2 Valve Valve
The Legend of Zelda: Skyward Sword Nintendo EAD Nintendo
Uncharted 3: Drake's Deception Naughty Dog Sony Computer Entertainment
2012
(16th)
Journey thatgamecompany Sony Computer Entertainment [43] [44]
Borderlands 2 Gearbox Software 2K Games
Far Cry 3 Ubisoft Montreal Ubisoft
The Walking Dead Telltale Games Telltale Games
XCOM: Enemy Unknown Firaxis Games 2K Games
2013
(17th)
The Last of Us Naughty Dog Sony Computer Entertainment [1] [45]
Assassin's Creed IV: Black Flag Ubisoft Montreal Ubisoft
BioShock Infinite Irrational Games 2K Games
Grand Theft Auto V Rockstar North Rockstar Games
The Legend of Zelda: A Link Between Worlds Nintendo EAD Nintendo
2014
(18th)
Dragon Age: Inquisition BioWare Electronic Arts [46] [47]
Destiny Bungie Activision
Far Cry 4 Ubisoft Montreal Ubisoft
Hearthstone: Heroes of Warcraft Blizzard Entertainment Blizzard Entertainment
Middle-earth: Shadow of Mordor Monolith Productions Warner Bros. Interactive Entertainment
2015
(19th)
Fallout 4 Bethesda Game Studios Bethesda Softworks [48] [49]
Bloodborne FromSoftware Sony Computer Entertainment
Ori and the Blind Forest Moon Studios Microsoft Studios
Rise of the Tomb Raider Crystal Dynamics Microsoft Studios, Square Enix
The Witcher 3: Wild Hunt CD Projekt Red CD Projekt
2016
(20th)
Overwatch Blizzard Entertainment Blizzard Entertainment [50] [51]
Battlefield 1 DICE Electronic Arts
Inside Playdead Playdead
Pokémon Go Niantic Niantic
Uncharted 4: A Thief's End Naughty Dog Sony Interactive Entertainment
2017
(21st)
The Legend of Zelda: Breath of the Wild Nintendo EPD Nintendo [52] [53]
Cuphead Studio MDHR Studio MDHR
Horizon Zero Dawn Guerrilla Games Sony Interactive Entertainment
PlayerUnknown's Battlegrounds PUBG Corporation Bluehole
Super Mario Odyssey Nintendo EPD Nintendo
2018
(22nd)
God of War Santa Monica Studio Sony Interactive Entertainment [54] [55]
Into the Breach Subset Games Subset Games
Marvel's Spider-Man Insomniac Games Sony Interactive Entertainment
Red Dead Redemption 2 Rockstar Games Rockstar Games
Return of the Obra Dinn Lucas Pope 3909
2019
(23rd)
Untitled Goose Game House House Panic [56] [57]
Control Remedy Entertainment 505 Games
Death Stranding Kojima Productions Sony Interactive Entertainment
Disco Elysium ZA/UMZA/UM
Outer Wilds Mobius Digital Annapurna Interactive

2020s

YearGameDeveloper(s)Publisher(s)Ref.
2020
(24th)
Hades Supergiant Games Supergiant Games [58] [59]
Animal Crossing: New Horizons Nintendo EPD Nintendo
Final Fantasy VII Remake Square Enix Square Enix
Ghost of Tsushima Sucker Punch Productions Sony Interactive Entertainment
The Last of Us Part II Naughty Dog
2021
(25th)
It Takes Two Hazelight Studios Electronic Arts [60] [61]
Deathloop Arkane Studios Bethesda Softworks
Inscryption Daniel Mullins Games Devolver Digital
Ratchet & Clank: Rift Apart Insomniac Games Sony Interactive Entertainment
Returnal Housemarque
2022
(26th)
Elden Ring FromSoftware Bandai Namco Entertainment [62] [63]
God of War Ragnarök Santa Monica Studio Sony Interactive Entertainment
Horizon Forbidden West Guerrilla Games
Stray BlueTwelve Studios Annapurna Interactive
Vampire Survivors poncleponcle
2023
(27th)
Baldur's Gate 3 Larian Studios Larian Studios [64] [65]
[66] [67]
Alan Wake 2 Remedy Entertainment Epic Games
Cocoon Geometric Interactive Annapurna Interactive
Marvel's Spider-Man 2 Insomniac Games Sony Interactive Entertainment
The Legend of Zelda: Tears of the Kingdom Nintendo EPD Nintendo

Multiple nominations and wins

Nintendo has developed the most Game of the Year nominees with fourteen. Nintendo is also tied with Infinity Ward, Santa Monica Studio, Naughty Dog, BioWare, and Bethesda Game Studio for each developing two Game of the Year winners, being the most of any developer. Developer Insomniac Games has the most nominations without a win.

Sony has published the most Game of the Year nominees and winners. Sony has twice had back-to-back wins for Game of the Year; the first for LittleBigPlanet in 2009 and Uncharted 2: Among Thieves in 2010, and the second time for Journey in 2013 and The Last of Us in 2014. The only other publisher with back-to-back wins is Nintendo with GoldenEye 007 in 1998, and The Legend of Zelda: Ocarina of Time in 1999. Rockstar Games has published the most Game of the Year nominees without having a single winner.

Developers
DeveloperNominationsWins
Nintendo 142
BioWare 52
Naughty Dog 52
Bethesda Game Studios 42
Infinity Ward 42
Santa Monica Studio 42
Rare 41
Valve 41
Blizzard Entertainment 31
Bungie 31
DICE 21
Epic Games 21
FromSoftware 21
Insomniac Games 60
Ubisoft Montreal 50
Rockstar North 40
SquareSoft/Square Enix 40
EA Canada 30
Ensemble Studios 30
Firaxis Games 30
Harmonix 30
Remedy Entertainment 30
Guerrilla Games 20
2K Boston/Irrational Games 20
LucasArts 20
Japan Studio 20
Kojima Productions 20
Monolith Productions 20
Namco 20
Rocksteady Studios 20
Sega AM2/AM3 20
Westwood Pacific/EA Pacific 20
Publishers
PublisherNominationsWins
Sony Interactive Entertainment 286
Electronic Arts 185
Nintendo 203
Microsoft/Xbox Game Studios 133
Activision 82
Bethesda Softworks 52
Blizzard Entertainment 32
Namco/Bandai Namco Entertainment 41
Vivendi Universal Games 21
Rockstar Games 70
Ubisoft 60
2K Games 50
Sega 40
SquareSoft/Square Enix 40
Annapurna Interactive 30
LucasArts 30
Valve 30
Warner Bros. Interactive Entertainment 30
Acclaim Entertainment 20
Interplay Entertainment 20
Konami 20
RedOctane 20

Franchises

The most nominated franchise is The Legend of Zelda , with eight nominations. Call of Duty , The Legend of Zelda , and God of War are the only franchises to have won Game of the Year twice. The Grand Theft Auto franchise has garnered the most nominations without winning a single award in this category. Final Fantasy VII Remake is the first and only remake that has been nominated, let alone a remake of a previous nominee.

Franchises
FranchiseNominationsWins
The Legend of Zelda 82
Call of Duty 52
God of War 42
Half-Life [lower-alpha 4] 31
Uncharted 31
Baldur's Gate 21
Battlefield 21
Dragon Age 21
Fallout 21
Halo 21
The Elder Scrolls 21
The Last of Us 21
Grand Theft Auto 40
Age of Empires 30
Final Fantasy 30
Ratchet & Clank 30
Animal Crossing 20
Assassin's Creed 20
Banjo-Kazooie 20
Batman: Arkham 20
BioShock 20
Command & Conquer 20
Far Cry 20
Guitar Hero 20
Horizon 20
Marvel's Spider-Man 20
Metal Gear 20
Pokémon 20
Portal [lower-alpha 5] 20
Red Dead 20
Sid Meier 20
SSX 20
Star Wars 20
Super Mario 20
Warcraft 20

Notes

  1. Awarded as Interactive Title of the Year
  2. Finalists included all nominees for Console Game of the Year and Computer Game of the Year.
  3. 1 2 3 4 Awarded as Overall Game of the Year
  4. includes Half-Life 2: Episode Two as part of The Orange Box .
  5. includes the original Portal as part of The Orange Box .

Related Research Articles

<span class="mw-page-title-main">D.I.C.E. Awards</span> Annual video game award show

The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

The 9th Annual Interactive Achievement Awards was the 9th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2005. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 9, 2006. It was also held as part of the Academy's 2006 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr.

The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.

The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.

The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

References

  1. 1 2 "2014 Awards Category Details". Academy of Interactive Arts & Sciences. Archived from the original on 31 May 2022. Retrieved 14 April 2022.
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