Battlefield 1942

Last updated

Battlefield 1942
Battlefield 1942 Box Art.jpg
Developer(s) Digital Illusions CE
Publisher(s) Electronic Arts [lower-alpha 1]
Director(s) Johan Persson
Producer(s) Lars Gustavsson
Designer(s) Romain de Waubert de Genlis
Programmer(s) Johan Persson
Artist(s)
  • Stefan Vukanović
  • Riccard Linde
Composer(s) Joel Eriksson
Series Battlefield
Platform(s) Windows, Mac OS X
ReleaseWindows
Mac OS X
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Battlefield 1942 is a 2002 first-person shooter video game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multiplayer mode against players on the Internet or in a local area network. It is a popular platform for mod developers, with many released modifications that alter the gameplay and theme.

Contents

In-game, players assume the role of one of five classes of infantry: Scout, Assault, Anti-Tank, Medic, and Engineer. Players also have the ability to fly various World War II fighter aircraft and bombers, navigate capital ships, submarines, and aircraft carriers, man coastal artillery defenses, drive tanks, APCs and jeeps, and take control of anti-aircraft guns and mounted machine guns. [6]

Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African, Eastern, and Italian Fronts. Combat is between the Axis powers and the Allies. The location determines which nation-specific armies are used (for example, on the Wake Island map, it is Japan versus the United States, while on the El Alamein map, it is Germany versus the United Kingdom). The maps in Battlefield 1942 are based on real battles and are somewhat realistically portrayed.

Upon release, Battlefield 1942 received generally favorable reviews, with particular praise directed towards the innovative gameplay, multiplayer, and World War II theme. The game went on to perform well commercially, with over 3 million copies sold by 2004. Since its release, the game has spawned numerous sequels and spin-offs, which became part of what ultimately would become the Battlefield game series.

Gameplay

Battlefield 1942 features combat both as infantry and in vehicles. BF1942 screencap2.jpg
Battlefield 1942 features combat both as infantry and in vehicles.

The gameplay of Battlefield 1942 generally has a more co-operative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Additionally, capturing and controlling control points also reduces enemy reinforcements. Battlefield 1942 was one of the first mainstream games to represent a dramatic shift in FPS gameplay mentality not only favoring individualism but simultaneously encouraging teamwork and coordination.

The default gameplay mode, Conquest, centers on the capture and control of control points; once a team captures a control point, its members can respawn from it. When a team loses control of all their control points, they cannot respawn. And if no one is alive, the team with no "spawn" points or the popular term "tickets" loses.

Games are composed of rounds. A team wins the round when the other team runs out of tickets. A team loses tickets when its members are killed, but also when the other team holds a majority of the capture points on the map (typically when one team holds more capture points than the other). Therefore, sometimes the winning team must hunt down straggling or hiding enemy forces at the end of a round.

Spawn tickets also play a vital role in the success of both teams. Every time a player on a team dies and respawns, their team loses one ticket. Every team starts each round with between 150 and 300 tickets, depending on the team's role (e.g., defense). Teams also gradually lose tickets depending on how many spawn points they control. As a general rule, the fewer spawn points controlled by a team, the more tickets they lose, and as they hold on these spawn points reduces, the tickets start dropping at a much quicker pace. For a team of 32 on a 64 player map, with 150 tickets, this means a little less than 5 respawns or deaths on average for every player if they hold their starting spawn points.

Roles

The player can choose to play as either the Allied team or the Axis team. The Allies consist of the United States, the United Kingdom, Canada and the Soviet Union, while the Axis consists of Nazi Germany and Imperial Japan. Regardless of which nation is chosen by the player, there are five different roles of infantry that the player can assume the role: Scout, Assault, Medic, Anti-tank, and Engineer.

Each role has its own strength and weakness. For example, the scout role has long-range surveillance, high stopping power and the ability to provide spotting for artillery shelling against an enemy position (unlike other games with a similar feature, other player characters must also supply the artillery fire); however, the sniper rifle is not designed to be used in close-quarter combat and players frequently treat this role as just a plain sniper role by not providing spotting for artillery. Assault is the standard role and provides very aggressive firepower. The Anti-tank role specializes against vehicles and tanks, but their main weapon is inaccurate against moving enemy infantry. The Medic role has the ability to heal (himself and other players), but his sub-machine gun has less stopping power than the Assault's weapons. The Engineer has the ability to repair damaged vehicles and stationary weapons, and they also have the ability to deploy explosives, which are highly effective against both enemy infantry and vehicles, and lastly, land mines, which destroy enemy vehicles on contact.

Development

In 2000, DICE acquired Refraction Games (developers of Codename Eagle ) and inherited the in-development Battlefield 1942. [7] The game was originally proposed by DICE as a GameCube exclusive. Though satisfied with the proposal, negotiations never made it further because Nintendo had no online strategy. [8] The game was developed by a team of 14 people at Digital Illusions. [9] Battlefield 1942 was built on the formula of the less well-known and successful Codename Eagle video game, set in an alternate history World War I. It featured single and multiplayer modes. The earlier Refractor 1 engine had more arcade-style physics and a less realistic focus than its successor, Refractor 2, which was used in Battlefield 2. A Macintosh-compatible version of Battlefield 1942 was made and released by Aspyr Media in mid-2004. An Xbox version of the game was also announced in early 2001 but was cancelled almost two years later so Electronic Arts could more closely work on an expansion pack for the PC. [10] [11]

Expansions

Two expansion packs would be released for Battlefield 1942, Battlefield 1942: The Road to Rome (adding the Italian Front) and Battlefield 1942: Secret Weapons of WWII , both adding various new gameplay modes, maps, and game concepts. The Road to Rome focuses on the Italian battles, allowing players to play as the Free French forces or as the Royal Italian Army. [12] Secret Weapons of WWII focuses on prototypical, experimental, and rarely used weapons and vehicles (such as jet packs), and added subfactions to the German and British Armies, the German Elite Troops and British Commandos. Accompany each were patches to the base game that fixed bugs, and added extra content (such as the Battle of Britain map) to the base game. Battlefield 1942 Deluxe Edition includes the original game and Battlefield 1942: The Road To Rome, and the Battlefield 1942: World War II Anthology added Battlefield 1942: Secret Weapons of WWII expansion pack. Battlefield 1942: The Complete Collection later added Battlefield Vietnam and Battlefield Vietnam WWII Mod.

Reception

In the United States, Battlefield 1942 sold 680,000 copies and earned $27.1 million by August 2006. At the time, this led Edge to rank it as the country's 18th best-selling computer game released since January 2000. Combined sales of all Battlefield computer games, including Battlefield 1942, had reached 2.7 million units in the United States by August 2006. [25] In December 2002, the game received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), [26] indicating sales of at least 100,000 units across Germany, Austria and Switzerland. [27] The game sold more than 3 million copies by July 2004. [28]

The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the review aggregation website Metacritic. [13] At 6th annual Interactive Achievement Awards, Battlefield 1942 received awards for Online Gameplay, Innovation in PC Gaming, PC Game of the Year, and Game of the Year. In March 2010 Battlefield 1942 was awarded with "Swedish game of the decade" award at the computer game gala hosted by Swedish Games Industry. [29]

Scott Osborne of GameSpot called it a "comic book version of WWII." [19] The publication later named it the best computer game of September 2002. [30] Steve Butts of IGN praised the multiplayer, but said that "the single-player game leaves much to be desired." [22]

PC Gamer US and Computer Games Magazine named Battlefield 1942 the best multiplayer computer game and best overall computer game of 2002; it tied with No One Lives Forever 2 for the latter award in Computer Games Magazine. [31] [32] It also won GameSpot's annual "Best Multiplayer Action Game on PC" and "Biggest Surprise on PC" awards, and was nominated in the publication's "Best Graphics (Technical) on PC" and "Game of the Year on PC" categories. [33] PC Gamer US's editors hailed it as "the realization of our 'dream PC game' — multiplayer battles in which every interesting element of combat is playable by human teammates and opponents." [32]

The Academy of Interactive Arts & Sciences awarded Battlefield 1942 with four honors at the 6th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards): "Game of the Year", "Computer Game of the Year", "Outstanding Innovation in Computer Gaming", and "Online Gameplay of the Year"; it also received a nomination for "Outstanding Achievement in Game Design". [34]

Franchise

Battlefield 1942 was the first in the Battlefield series and would go on to spawn many sequels and spin-offs set in different eras of war. Releases included Battlefield Vietnam in 2004, Battlefield 2 in 2005, Battlefield 2142 in 2006, Battlefield 1943 in 2009, Battlefield: Bad Company in 2008 and the 2010 sequel, Battlefield 3 in 2011, Battlefield 4 in 2013, Battlefield Hardline , a cops-and-robbers spinoff, in 2015, Battlefield 1 , a World War I based title, in 2016, Battlefield V , the first time since Battlefield 1943 that the series saw a return to a World War II theater of operations, and the first since Battlefield 1942 set outside the Pacific Ocean theater of World War II [ citation needed ] in 2018, and Battlefield 2042 in 2021. All of these releases have been overseen by DICE, with Hardline being developed by Visceral Games, with additional developers like Criterion Games, EA Gothenburg and Ripple Effect Studios providing additional development.

Mods

An October 2004 public release from EA noted the game's modding community. [35]

Like Half-Life and some other popular FPS games, Battlefield 1942 spawned a number of mods. Most did not progress very far and were abandoned without ever producing a public release. Some are very limited and just include some gameplay changes or even a different loading screen while others are total conversions that modify content and gameplay extensively. A few mods have become popular and are nearly games in their own right. Early modifications of Battlefield 1942 were produced without a software development kit. Later a "Mod Development Kit", Battlefield Mod Development Toolkit, was produced by EA to help the development of mods. With the release of the Battlefield 1942 sequel Battlefield Vietnam and Battlefield 2 , some mods have released a new version or have continued development with that game. Battlefield Vietnam uses an updated version of the Refractor 2 game engine. Some mods have switched to the computer games Söldner: Secret Wars , Half-Life 2 while others were releasing a standalone game after completed mod development for Battlefield 1942 (Eve of Destruction - REDUX [36] and FinnWars [37] ).

Notes

  1. Aspyr published the Mac OS X version.

Related Research Articles

<i>Counter-Strike</i> (video game) 2000 first-person shooter video game

Counter-Strike is a tactical first-person shooter game developed by Valve. It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. Counter-Strike was released by Valve for Microsoft Windows in November 2000, and is the first installment in the Counter-Strike series. Several remakes and ports were released on Xbox, as well as OS X and Linux.

<i>Deus Ex</i> (video game) 2000 video game

Deus Ex is a 2000 role-playing video game developed by Ion Storm and published by Eidos Interactive. Set in a cyberpunk-themed dystopian world in the year 2052, the game follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition (UNATCO), who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by inequality and a deadly plague. His missions entangle him in a conspiracy that brings him into conflict with the Triads, Majestic 12, and the Illuminati.

<i>Quake III Arena</i> 1999 video game

Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.

<i>Half-Life</i> (video game) 1998 video game

Half-Life is a 1998 first-person shooter game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. The player assumes the role of Gordon Freeman, a scientist who must escape from the Black Mesa Research Facility after it is invaded by aliens following a disastrous scientific experiment. The gameplay consists of combat, exploration and puzzles.

<i>Call of Duty</i> (video game) 2003 video game

Call of Duty is a 2003 first-person shooter game developed by Infinity Ward and published by Activision. It is the first installment in the Call of Duty franchise, released on October 29, 2003, for Microsoft Windows. The game simulates infantry and combined arms warfare of World War II using a modified version of the id Tech 3 engine. Much of its theme and gameplay is similar to the Medal of Honor series; however, Call of Duty showcases multiple viewpoints staged in the American, British, and Soviet campaigns of World War II in Europe.

Video game modding is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.

<i>Day of Defeat</i> 2003 video game

Day of Defeat is a team-based multiplayer first-person shooter video game set in the European theatre of World War II on the Western front. Originally a modification of the 1998 game Half-Life, the rights of the modification were purchased by Valve and released as a full retail title in 2003.

<i>Unreal Tournament</i> 1999 first-person shooter video game

Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.

<i>Unreal Tournament 2004</i> 2004 first-person shooter video game

Unreal Tournament 2004 is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Part of the Unreal franchise, it is the third game in the Unreal Tournament series and the updated version of Unreal Tournament 2003.

<i>Battlefield Vietnam</i> 2004 video game

Battlefield Vietnam is a 2004 first-person shooter video game developed by Digital Illusions Canada and published by Electronic Arts for Microsoft Windows. It is the second installment of the Battlefield franchise, coming after Battlefield 1942. Battlefield Vietnam takes place during the Vietnam War and features a large variety of maps based on historical settings, such as the Ho Chi Minh Trail, Battle of Huế, Ia Drang Valley, Operation Flaming Dart, the Battle of Khe Sanh and Fall of Saigon. On 15 March 2005, EA re-released the game as Battlefield Vietnam: Redux, which includes new vehicles, maps and an EA-produced World War II mod, based on the previous installment Battlefield 1942.

<i>Half-Life 2</i> 2004 video game

Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles, and storytelling, and adds new features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, an interplanetary alien empire.

<i>Dungeon Siege</i> 2002 action role-playing game

Dungeon Siege is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002, for Microsoft Windows, and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the high fantasy game follows a young farmer and her companions as they journey to defeat an invading force. Initially only seeking to warn the nearby town of the invasion of a race of creatures named the Krug, the farmer and the companions that join her along the way are soon swept up in finding a way to defeat another race called the Seck, resurgent after being trapped for 300 years. Unlike other role-playing video games of the time, the world of Dungeon Siege does not have levels but is a single, continuous area without loading screens that the player journeys through, fighting hordes of enemies. Also, rather than setting character classes and manually controlling all of the characters in the group, the player controls their overall tactics and weapons and magic usage, which direct their character growth.

<i>Mafia</i> (video game) 2002 video game

Mafia is a 2002 action-adventure game developed by Illusion Softworks and published by Gathering of Developers. The game was released for Windows in August 2002, and later ported to the PlayStation 2 and Xbox in 2004. It is the first installment in the Mafia series. Set within the fictional city of Lost Heaven, Illinois, during the 1930s, the story follows the rise and fall of taxi driver-turned-mobster Tommy Angelo within the Salieri crime family.

<i>Medieval: Total War</i> 2002 video game

Medieval: Total War is a turn-based strategy and real-time tactics computer game developed by Creative Assembly and published by Activision. Set in the Middle Ages, it is the second game in the Total War series, following on from the 2000 title Shogun: Total War. Originally announced in August 2001, the game was released in North America on 21 August 2002 and in Europe on 30 August for Microsoft Windows.

<i>Rome: Total War</i> 2004 video game

Rome: Total War is a strategy video game developed by The Creative Assembly and originally published by Activision; its publishing rights have since passed to Sega. The game was released for Microsoft Windows in 2004. The macOS version was released on February 5, 2010, by Feral Interactive, who also released the iPad version on November 10, 2016, the iPhone version on August 23, 2018, and the Android version on December 19, 2018. The game is the third title in The Creative Assembly's Total War series, following Shogun: Total War, and Medieval: Total War.

<i>Battlefield 2</i> 2005 video game

Battlefield 2 is a first-person shooter video game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows. It was released in June 2005 as the third game in the Battlefield franchise.

Europa Barbarorum, or EB, is a modification of the PC game Rome: Total War (RTW) based on the desire to provide Rome: Total War players with a more historically accurate game experience.

<i>Battlefield 2142</i> 2006 video game

Battlefield 2142 is a 2006 first-person shooter video game developed by DICE and published by Electronic Arts. It is the fourth game in the Battlefield series. Battlefield 2142 is set in 2142, depicting a war known as "The Cold War of the 22nd Century", in which two military superpowers – the European Union (EU) and Pan Asian Coalition (PAC) – battle for the remaining unfrozen land during a new ice age.

<i>Battlefield 1942: Secret Weapons of WWII</i> 2003 video game expansion

Battlefield 1942: Secret Weapons of WWII is the second of two expansions to the World War II first-person shooter computer game Battlefield 1942. It was released for Microsoft Windows on 4 September 2003 in North America and 5 September 2003 in Europe. It was also released for Mac OS X on 25 October 2004.

References

  1. GameSpot Staff (27 August 2002). "Battlefield 1942 ship date confirmed". GameSpot . Archived from the original on 4 September 2004. Retrieved 4 July 2024.
  2. Parker, Sam (11 September 2002). "Battlefield 1942 ships". GameSpot . Archived from the original on 29 September 2004. Retrieved 4 July 2024.
  3. "Battlefield 1942 PC". GamesMarket. Archived from the original on 12 May 2003. Retrieved 4 July 2024.
  4. Bramwell, Tom (20 September 2002). "What's New?". Eurogamer . Retrieved 4 July 2024.
  5. Largent, Andy (28 June 2004). "Aspyr Ships Battlefield 1942 & Shrek 2". Inside Mac Games . Retrieved 4 July 2024.
  6. "BattleField 1942 Photo Gallery". Archived from the original on 24 February 2021. Retrieved 9 August 2014.
  7. nnirvi (2 November 2006). "Digital Illusions – taisteluni" [Digital Illusions – My Struggle]. Pelit . Archived from the original on 1 August 2016. Retrieved 3 November 2018.
  8. Ronaghan, Neal. "Battlefield Could Have Been Exclusive to GameCube". Nintendo World Report. Archived from the original on 11 February 2017. Retrieved 21 January 2018.
  9. Albert, Brian (15 June 2016). "E3 2016: How EA Plans To Discover The Next Rocket League". IGN . Archived from the original on 17 June 2016. Retrieved 18 June 2016.
  10. Ahmed, Shahed (23 January 2001). "Battlefield 1942 announced for the Xbox". GameSpot . Archived from the original on 15 August 2017. Retrieved 14 August 2017.
  11. Varanini, Giancarlo (14 January 2003). "Battlefield 1942 canceled for the Xbox". GameSpot. Archived from the original on 15 August 2017. Retrieved 14 August 2017.
  12. Victorrfr (16 September 2002). "Battlefield 1942 Official website". Electronic Arts. Archived from the original on 16 September 2008. Retrieved 16 September 2008.
  13. 1 2 "Battlefield 1942 for PC Reviews". Metacritic . CBS Interactive. Archived from the original on 8 March 2021. Retrieved 11 April 2015.
  14. Price, Tom (January 2003). "Battlefield 1942" (PDF). Computer Gaming World . No. 222. pp. 116–17. Archived (PDF) from the original on 18 April 2021. Retrieved 15 August 2017.
  15. Edge staff (November 2002). "Battlefield 1942". Edge . No. 116.
  16. Taylor, Martin (28 September 2002). "Battlefield 1942". Eurogamer . Archived from the original on 30 May 2015. Retrieved 15 August 2017.
  17. Brogger, Kristian (November 2002). "Battlefield 1942". Game Informer . No. 115. p. 146. Archived from the original on 27 June 2008. Retrieved 15 August 2017.
  18. Silverman, Ben (September 2002). "Battlefield 1942 Review". Game Revolution. Archived from the original on 30 May 2015. Retrieved 15 August 2017.
  19. 1 2 Osborne, Scott (16 September 2002). "Battlefield 1942 Review". GameSpot. Archived from the original on 12 November 2020. Retrieved 14 August 2017.
  20. Accardo, Sal (24 September 2002). "GameSpy: Battlefield 1942". GameSpy. Archived from the original on 19 January 2014. Retrieved 15 August 2017.
  21. Krause, Kevin (2 October 2002). "Battlefield 1942 - PC - Review". GameZone. Archived from the original on 30 September 2008. Retrieved 15 August 2017.
  22. 1 2 Butts, Steve (16 September 2002). "Battlefield 1942". IGN. Archived from the original on 28 February 2021. Retrieved 14 August 2017.
  23. Morris, Dan (December 2002). "Battlefield 1942". PC Gamer . p. 126. Archived from the original on 15 March 2006. Retrieved 15 August 2017.
  24. Wolpaw, Erik (11 October 2002). "Battlefield 1942". Entertainment Weekly . No. 677. p. 86. Archived from the original on 25 February 2021. Retrieved 14 August 2017.
  25. Edge Staff (25 August 2006). "The Top 100 PC Games of the 21st Century". Edge . Archived from the original on 17 October 2012.
  26. "UD-SALES-AWARDS Dezember 2002". Verband der Unterhaltungssoftware Deutschland. December 2002. Archived from the original on 23 February 2003. Retrieved 3 November 2018.
  27. Horn, Andre (14 January 2004). "VUD-Gold-Awards 2003". GamePro Germany . Archived from the original on 18 July 2018.
  28. Weingarten, Marc (11 July 2004). "War's new fronts". Los Angeles Times . p. 30. Archived from the original on 26 March 2023. Retrieved 8 September 2021 via Newspapers.com.
  29. "Årtiondets svenska spel är Battlefield 1942" [The Swedish game of the decade is Battlefield 1942] (in Swedish). Dataspelsbranschen. Archived from the original on 29 March 2010. Retrieved 25 March 2010.
  30. The Editors of GameSpot (5 October 2002). "GameSpot's Game of the Month, September 2002". GameSpot . Archived from the original on 18 September 2003.
  31. Staff (March 2003). "Best of the Year 2002; 12th Annual Computer Games Awards". Computer Games Magazine (148): 58–61.
  32. 1 2 The Editors of PC Gamer (March 2003). "The Ninth Annual PC Gamer Awards". PC Gamer US . 10 (3): 48–50, 54, 58, 60, 66, 68, 70.
  33. GameSpot Staff (30 December 2002). "GameSpot's Best and Worst of 2002". GameSpot . Archived from the original on 7 February 2003.
  34. Academy of Interactive Arts & Sciences. "Battlefield 1942". Archived from the original on 17 February 2022. Retrieved 17 February 2022.
  35. "Community update". Electronic Arts. 7 October 2004. Archived from the original on 8 March 2007. Retrieved 14 August 2017.
  36. "Eve of Destruction - REDUX". Agger Interactive. Archived from the original on 30 April 2016. Retrieved 18 September 2017.
  37. "FinnWars (2015)". Iceflake Studios, Ltd. Archived from the original on 11 September 2017. Retrieved 18 September 2017.
  38. "Battlefield 1918 mod". 17 May 2011. Archived from the original on 28 December 2022. Retrieved 28 December 2022.
  39. "The Big Game: Battlefield 1". MCV. 28 June 2016. Archived from the original on 28 December 2022. Retrieved 28 December 2022.
  40. Klappenbach, Michael (2005). "G.I. Joe Battlefield: 1942 Mod". About.com. Archived from the original on 19 September 2005. Retrieved 14 August 2017.
  41. G.I. Joe Mod Team (27 October 2005). "G.I. Joe Mod - Planet Battlefield". Planet Battlefield. Archived from the original on 28 January 2006. Retrieved 14 August 2017.
  42. 1 2 3 "Am I Mod or Not? - An analysis of First Person Shooter Modification culture" (PDF). GameSpace. Archived (PDF) from the original on 24 February 2021. Retrieved 31 August 2015.
  43. 1 2 "MODS!". PC Gamer. March 2004.
  44. Morris, Chris (25 March 2003). "War games see sales spike". CNN. Archived from the original on 14 February 2007. Retrieved 23 January 2007.
  45. "10th Annual PC Gamer Awards". PC Gamer. March 2003.
  46. Kruse, Cord (1 November 2005). "Battlefield 1942 Mod Forgotten Hope Coming Soon". Inside Mac Games. Archived from the original on 24 September 2015. Retrieved 31 August 2015.
  47. Wang, Anthony (16 January 2006). "Macologist Mod of the Year". Inside Mac Games. Archived from the original on 24 September 2015. Retrieved 31 August 2015.
  48. "'Galactic Conquest' (PC) Mod". X-Play. 2005. Archived from the original on 29 September 2007. Retrieved 14 August 2017.
  49. "The Big Update - Hydroacers2 and HydroRacers S.I.M". Tracer Studio. 18 April 2005. Archived from the original on 11 November 2007. Retrieved 14 August 2017.
  50. "HydroRacers Media". Tracer Studios. Archived from the original on 11 November 2007. Retrieved 14 August 2017.
  51. "PC ACTION Super Mod 07/2006". Computec. Archived from the original on 8 April 2007. Retrieved 12 April 2007.
  52. "Svensk invasjon på vei" [Swedish invasion on the way]. Verdens Gang (in Swedish). 5 August 2003. Archived from the original on 6 December 2005. Retrieved 12 April 2007.
  53. Spela (5 August 2003). "Norge och Sverige slåss – i "Battlefield"". Aftonbladet. Archived from the original on 3 October 2003. Retrieved 14 August 2017.
  54. "Ta tilbake Jämtland og Härjedalen". Trondheim Puls. 18 September 2003. Archived from the original on 12 December 2007. Retrieved 12 April 2007.
  55. Johansson, Daniel (16 December 2003). "Intervju: Johan "Zarkow" Munkestam". FragZone Artiklar. Archived from the original on 1 July 2004. Retrieved 14 August 2017.
  56. "Who Dares Wins: Behind the Balaclava". PC Gamer. October 2005.