It Takes Two (video game)

Last updated
It Takes Two
It Takes Two cover art.png
Developer(s) Hazelight Studios [a]
Publisher(s) Electronic Arts [b]
Director(s) Josef Fares
Producer(s) Aimar Bergan
Programmer(s) Lucas de Vries
Artist(s) Claes Engdal
Writer(s) Soni Jorgensen
Josef Fares
Composer(s)
Engine Unreal Engine 4 [1]
Platform(s)
ReleasePS4, PS5, Windows, Xbox One, Xbox Series X/S
  • WW: March 26, 2021
Nintendo Switch
  • WW: November 4, 2022
Genre(s) Action-adventure, platform
Mode(s) Multiplayer

It Takes Two is a 2021 cooperative action-adventure game developed by Hazelight Studios and published by Electronic Arts. The game was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in March 2021, and was released for Nintendo Switch in November 2022.

Contents

Like Hazelight's debut game A Way Out , It Takes Two does not have a single-player option. It is playable only in either online or local split screen cooperative multiplayer between two players. The game follows a couple transformed into living dolls as they attempt to find a way out while trying to mend their relationship.

It Takes Two received positive reviews from critics and won multiple year-end accolades, including Game of the Year at The Game Awards 2021 and the 25th Annual D.I.C.E. Awards. The game had sold over 20 million units by October 2024.

Gameplay

It Takes Two is specifically designed for split-screen multiplayer. To progress in the game, the two players must fulfill different roles and achieve their objectives cooperatively. It Takes Two gamepaly scerenshot.jpg
It Takes Two is specifically designed for split-screen multiplayer. To progress in the game, the two players must fulfill different roles and achieve their objectives cooperatively.

It Takes Two is an action-adventure video game with elements from platform games. It is specifically designed for split-screen cooperative multiplayer, which means that it must be played with another player through either local or online play. The game features a large number of game mechanics from various video game genres. [2] These gameplay mechanics are connected to the story and the theme of the level. For instance, in one level, Cody gains the ability to rewind time, whereas May can replicate herself. Players have to cooperate with each other and utilize these abilities in order to progress. The game also features a large number of minigames. [3]

Plot

Cody (Joseph Balderrama) and May (Annabelle Dowler), a married couple, are planning on getting a divorce. After they tell their daughter Rose (Clare Corbett) the news, she takes her hand-made dolls, which look like her parents, into the family shed and tries to repair their relationship by play-acting. The parents find themselves trapped inside the dolls' bodies as a consequence of Rose's tears landing on the dolls. Dr. Hakim, who has assumed the anthropomorphic form of his relationship therapy book, tells May and Cody that he has been given the job of trying to fix their relationship as they try to reach Rose.

At first, Cody and May are more focused on trying to reach Rose, who they hope knows of a way to return them to their human bodies. However, Hakim continually interferes with their progress, often putting obstacles and tests in their way to force them to collaborate to progress. They also come across anthropomorphic versions of their old possessions, who criticize Cody and May for their mistreatment and negligence of both their possessions and Rose. As they travel all around their property, Cody and May are reminded of the positive memories they had together, as well as what originally drew them together to become a couple, and learn to work together and collaborate to move forward in their journey.

In a final series of obstacles, Hakim encourages Cody and May to rediscover their passions and support each other. This first takes them on an adventure through Cody's overgrown, abandoned garden and greenhouse, which May helps him to restore. They then work together to help May rediscover her passion for music and singing.

Meanwhile, Rose continues to do her best to mend the relationship between her parents, but both Cody and May's real bodies have fallen unconscious and will not respond to her. Thinking her parents are ignoring her, Rose comes to believe that she is the reason their marriage is falling apart and decides to run away in hopes that will make them stay together.

After a long journey, Cody and May finally complete Hakim's final test, gathering an orchestra and audience for May to perform in front of. As May sings, the relationship between her and Cody is at last fully healed, and they kiss, which reverses the trance they are in. They reawaken in their real bodies and are shocked to learn that Rose has already run away. Fortunately, they are able to find her at a nearby bus stop and assure her that she is not the cause of their arguments and that they will always love her no matter what happens. The trio then return home with a new perspective on their relationship.

Development and release

Josef Fares, the director of Hazelight's previous game A Way Out (2018) and Starbreeze's Brothers: A Tale of Two Sons (2013), returned and directed a team of 60 people to develop the game. After releasing A Way Out in 2018, the team decided to create another co-op only video game because it had a more experienced and refined team and the team felt that they could further improve and expand the gameplay concepts introduced by A Way Out. [4] The development team worked to ensure that the gameplay had connection with the narrative, and that as the story unfolds, the game's mechanics will change accordingly. Fares pushed his team to include as many mechanics and setpieces as possible since he believed that if a gameplay mechanic is used repeatedly, it will become "less special". [5] Fares described the game as a "romantic comedy". Fares provided motion capture for Dr. Hakim, one of the key characters in the game. [6] The game was written mostly in AngelScript, which was implemented into the Unreal Engine by Hazelight through their own plugin. [7]

Like A Way Out, It Takes Two was published under Electronic Arts' EA Originals program. The program allowed Hazelight to retain full creative control while receiving most of the game's profit after development cost was recouped. [8] EA signed a publishing deal with Hazelight in June 2019. [9] The game was officially revealed during EA Play in June 2020. [10] EA and Hazelight introduced Friend's Pass for the game, which allows the player who purchased the game to send invitations to their friends who can then play the game for free with the player. [11] The game was released for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S on March 26, 2021. [12] A port by Turn Me Up Games for the Nintendo Switch was released on 4 November 4, 2022. [13] [14] [15]

Trademark complaint

After the game was released, Hazelight Studios attempted to file a trademark for the name It Takes Two, but Take-Two Interactive filed a trademark complaint, arguing it was too close to their trademark on the words "take" and "two". Hazelight abandoned the trademark application of the name, making it difficult for them to engage in certain types of marketing, but the developers said they are "hopeful it will be resolved". [16]

Reception

Critical reception

It Takes Two received "generally favorable" reviews from critics, according to review aggregator website Metacritic. [17] [18] [19] [20] [21] It Takes Two was considered as one of the best games released in 2021 and the best couch co-op game of that year by many fans. [30] [31]

Sales

It Takes Two sold over 1 million units in a month after the game's launch. [32] By June 2021, the game had sold over 2 million units [33] and by October, had sold 3 million units. [34] By February 2022, it had sold 5 million units [35] and by July, 7 million units were sold. [36] By February 2023, over 10 million units were sold. [37] By March 2024, over 16 million units have been sold. [38] By October, it had sold over 20 million units. [39]

Accolades

Award nominations for It Takes Two
YearAwardCategoryResultRef(s).
2021 Golden Joystick Awards Ultimate Game of the YearNominated [40] [41]
Best Multiplayer GameWon
The Game Awards Game of the Year Won [42]
Best Family GameWon
Best Game DirectionNominated
Best Multiplayer GameWon
Best NarrativeNominated
Players' VoiceNominated
Steam Awards Better With FriendsWon [43] [44]
2022 Game Developers Choice Awards Game of the YearNominated [45] [46]
Best DesignWon
Best NarrativeNominated
Innovation AwardNominated
Social Impact AwardNominated
25th Annual D.I.C.E. Awards Game of the Year Won [47]
Adventure Game of the Year Nominated
Outstanding Achievement in Audio Design Nominated
Outstanding Achievement in Game Design Won
Outstanding Achievement in Game Direction Nominated
Outstanding Achievement in Original Music Composition Nominated
18th British Academy Games Awards Best GameNominated [48]
AnimationNominated
Artistic AchievementNominated
Game Beyond EntertainmentNominated
Game DesignNominated
Multiplayer GameWon
NarrativeNominated
Original PropertyWon
EE Game of the YearNominated

Adaptations

As of January 2022, two adaptations, a feature film and a television series, were in development from Dmitri M. Johnson's dj2 Entertainment studios. [49]

Film

A feature length film was officially in development beginning in January 2022, with Pat Casey and Josh Miller slated to be working on the screenplay for the film, while a multi-studio bidding war for distribution rights was ongoing. The project will include collaborative input from the video game's creative developer, Hazelight Studios. [49] By April, Amazon acquired distribution rights, as part of a first-look deal between the company, dj2 Entertainment, and the screenwriters. The plot was confirmed to follow the basic premise of the game: lead characters May and Cody are a married couple considering divorce whose minds are inadvertently trapped in two dolls when their daughter starts crying. Together the couple must learn to work together, and regain their bodies. Dwayne Johnson, Dany Garcia, and Hiram Garcia joined the production in producing roles, alongside Dmitri M. Johnson and Dan Jevons. The project will be a joint-venture production between Hazelight Studios, dj2 Entertainment, Seven Bucks Productions, and Amazon MGM Studios. Intended to be released via streaming as a Prime Video Original Film, Johnson is also being courted to star in the film. [50] [51] [52]

Notes

  1. Ported to Nintendo Switch by Turn Me Up Games
  2. Published under the EA Originals label

Related Research Articles

<span class="mw-page-title-main">Electronic Arts</span> American video game company

Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.

<i>Battlefield 1942</i> 2002 video game

Battlefield 1942 is a 2002 first-person shooter video game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multiplayer mode against players on the Internet or in a local area network. It is a popular platform for mod developers, with many released modifications that alter the gameplay and theme.

<span class="mw-page-title-main">Take-Two Interactive</span> American video game holding company

Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.

<i>Mario Kart: Double Dash</i> 2003 video game

Mario Kart: Double Dash is a 2003 kart racing video game developed and published by Nintendo for the GameCube. It is the fourth main entry in the Mario Kart series. Similar to previous titles, Double Dash challenges Mario series player characters to race against each other on 16 Mario-themed tracks. The game introduced a number of gameplay features, such as having two riders per kart.

<span class="mw-page-title-main">Starbreeze Studios</span> Swedish video game company

Starbreeze AB is a Swedish video game developer and publisher based in Stockholm. The studios's notable games developed include The Chronicles of Riddick: Escape from Butcher Bay, Payday 2 and Brothers: A Tale of Two Sons. Founded by members of the demogroup Triton, the company was merged with O3 Games in 2001 and the parent group was renamed to Starbreeze in late 2002. The company produced titles including Enclave and Knights of the Temple: Infernal Crusade. In the early 2000s, cancellations of their projects due to conflicts with publishers and a failed acquisition led to a severe financial crisis, resulting in staff lay-offs during the development of Starbreeze's fourth game, The Chronicles of Riddick: Escape from Butcher Bay. This game received critical acclaim and helped Starbreeze establish a reputation for producing high-quality games. The company worked on The Darkness, whose sales were considered satisfactory.

<i>The Lord of the Rings: The Return of the King</i> (video game) 2003 Video game

The Lord of the Rings: The Return of the King is a 2003 hack and slash action game developed by EA Redwood Shores for the PlayStation 2 and Windows. It was ported to the GameCube and Xbox by Hypnos Entertainment, to the Game Boy Advance by Griptonite Games, to mobile by ImaginEngine, and to Mac OS X by Beenox. The game was published by Electronic Arts. It is the sequel to the 2002 game The Lord of the Rings: The Two Towers.

<span class="mw-page-title-main">Josef Fares</span> Swedish-Lebanese film director and video game designer

Josef Fares is a Swedish-Lebanese film director and video game designer of Assyrian descent. His brother is the actor Fares Fares, who has appeared in many of his films. He is the founder of Hazelight Studios.

Far Cry is an anthology franchise of first-person shooter games, all of which have been published by Ubisoft. The first game, Far Cry, was developed by Crytek to premiere their CryEngine software, and released in March 2004. Subsequently, Ubisoft obtained the rights to the franchise and the bulk of the development is handled by Ubisoft Montreal with assistance from other Ubisoft satellite studios. The following games in the series have used a Ubisoft-modified version of the CryEngine, the Dunia Engine, allowing for open world gameplay. In the present, the franchise consists of six mainline games, a standalone expansion, and several spin-offs; additionally, the first game, initially developed for Microsoft Windows, saw a number of ports to video game consoles, which changed several elements and are therefore considered standalone releases.

<i>Spore</i> (2008 video game) 2008 video game

Spore is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.

<i>Star Wars Battlefront</i> (2015 video game) 2015 video game

Star Wars Battlefront is an action shooter video game developed by DICE and published by Electronic Arts in November 2015. The game, based on the Star Wars film franchise, is the third major release in the Star Wars: Battlefront sub-series, but is considered a reboot to the previous games, instead of a sequel, to reflect the new Star Wars canon that Lucasfilm established after being acquired by The Walt Disney Company.

<i>Battlefield 3</i> 2011 video game

Battlefield 3 is a 2011 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is a sequel to Battlefield: Bad Company 2.

<i>Dead Space</i> Video game series

Dead Space is a science fiction/horror franchise created and directed by Glen Schofield. Dead Space was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; each installment in the Dead Space franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels.

<i>Dead Space 3</i> 2013 video game

Dead Space 3 is a 2013 survival horror action video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. It is the third and final main entry in the Dead Space series. The game's story follows player-character Isaac Clarke and his allies as they explore a frozen planet, Tau Volantis, to discover the origins of the growing threat from their enemies, the Necromorphs. Players control Isaac and explore the environment, solve puzzles, and find resources, while fighting Necromorphs and hostile humans called Unitologists. The game supports online cooperative multiplayer sessions in which a second player takes the role of new character John Carver.

<i>Army of Two: The Devils Cartel</i> 2013 video game

Army of Two: The Devil's Cartel is a third-person shooter video game developed by the Montreal branch of Visceral Games and released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3. It is the third and final game in the Army of Two series, following 2008's Army of Two and 2010's Army of Two: The 40th Day. The game takes place in Mexico and pits T.W.O. against a drug cartel known as La Guadaña. It is the first game in the series to run on the Frostbite 2 game engine, whereas the previous two ran on Unreal Engine 3. It was the second to last game developed by Visceral Montreal.

<i>The Sims 4</i> 2014 video game

The Sims 4 is a social simulation game developed by Maxis and published by Electronic Arts. The game was released on September 2, 2014 for Windows, and is the fourth main installment in The Sims series, following The Sims 3 (2009). As with previous games in the series, The Sims 4 allows players to create and customize characters called "Sims", build and furnish their homes, and simulate their daily life across various in-game regions. This installment introduced a newly developed custom game engine, with enhanced character creation and house-building tools, along with a more complex in-game simulation.

<i>Star Wars Battlefront II</i> (2017 video game) 2017 video game

Star Wars Battlefront II is an action shooter video game based on the Star Wars franchise. It is the fourth main installment of the Star Wars: Battlefront series and a sequel to the 2015 reboot of the series. It was developed by DICE, in collaboration with Criterion Games and Motive Studios, and published by Electronic Arts. The game was released worldwide on November 17, 2017, for the Microsoft Windows, PlayStation 4, and Xbox One. The game features both single-player and multiplayer modes and overall includes more content than its predecessor. The single-player campaign of the game is set between the films Return of the Jedi and The Force Awakens, and follows an original character, Iden Versio, the commander of an Imperial special ops strike force dubbed Inferno Squad, who defects to the New Republic after becoming disillusioned with the Galactic Empire's tactics. Most of the story takes place during the final year of the Galactic Civil War, before the Empire's definitive defeat at the Battle of Jakku.

<i>A Way Out</i> (video game) 2018 video game

A Way Out is a 2018 cooperative action-adventure video game developed by Hazelight Studios and published by Electronic Arts. It is the second video game to be directed by Josef Fares after Brothers: A Tale of Two Sons. The game does not have a single-player option; it is playable on local or online split screen co-op between two players.

<i>Anthem</i> (video game) 2019 video game

Anthem is an online multiplayer action role-playing video game developed by BioWare and published by Electronic Arts. The game was released worldwide for PlayStation 4, Windows, and Xbox One on February 22, 2019.

Hazelight Studios is a video game development company based in Stockholm, Sweden. Founded by director Josef Fares in 2014, the company is best known for developing cooperative multiplayer games A Way Out and It Takes Two. Both games were published by Electronic Arts under the EA Originals label.

References

  1. Jimmy Thang (March 17, 2021). "It Takes Two lovingly marries story and gameplay together". Unreal Engine. Archived from the original on November 29, 2021. Retrieved November 29, 2021.
  2. Gilliam, Ryan (December 10, 2020). "The new co-op game from the A Way Out team lets multiplayer pals play free". Polygon . Archived from the original on December 11, 2020. Retrieved January 20, 2021.
  3. Borthwick, Ben (February 23, 2021). "It Takes Two offers a look at its co-operative gameplay in latest trailer". VideoGamer.com. Archived from the original on February 23, 2021. Retrieved March 17, 2021.
  4. Skrebels, Joe (January 15, 2020). "'Not Even EA Thought A Way Out Would Sell' - Josef Fares on Why He's Making Games in a Genre He Had to Invent". IGN . Archived from the original on January 15, 2021. Retrieved January 20, 2021.
  5. Skrebels, Joe (December 15, 2020). "It Takes Two Could Take 15 Hours to Complete and Should Win a World Record for Mechanics, Says Josef Fares". IGN . Archived from the original on December 11, 2020. Retrieved January 20, 2021.
  6. Watts, Steve (December 10, 2020). "It Takes Two And The Relentless Positivity Of Josef Fares". GameSpot . Archived from the original on December 11, 2020. Retrieved January 20, 2021.
  7. "Hazelight/UnrealEngine-Angelscript on GitHub". GitHub . Retrieved September 15, 2021.
  8. Fares, Josef (June 11, 2017). "A Way Out creator Josef Fares: 'If you don't like it, you can break my legs'". VentureBeat . Archived from the original on March 4, 2018. Retrieved December 11, 2020.
  9. Dring, Christopher (June 8, 2019). "EA signs fresh indie publishing deals with Zoink, Glowmade and Hazelight". Gameindustry.biz. Archived from the original on June 8, 2019. Retrieved January 20, 2021.
  10. Lee, Julia (June 18, 2020). "New co-op game from A Way Out creator, It Takes Two, launches in 2021". Polygon . Archived from the original on June 19, 2020. Retrieved January 20, 2021.
  11. Yin-Poole, Wesley (December 11, 2020). "Here's our first look at It Takes Two gameplay". Eurogamer . Archived from the original on December 11, 2020. Retrieved January 20, 2021.
  12. Devore, Jordan (December 10, 2020). "It Takes Two is an out-of-control co-op adventure from the makers of A Way Out". Destructoid . Archived from the original on December 11, 2020. Retrieved January 20, 2020.
  13. "Nintendo Direct 9.13.20". YouTube . 13 September 2022. Archived from the original on 16 September 2022. Retrieved 13 September 2022.
  14. "It Takes Two Switch version confirmed". 13 September 2022. Archived from the original on 13 September 2022. Retrieved 13 September 2022.
  15. Express, Morning (2022-09-13). "It Takes Two: Game of the Year arrives on Switch in November". morningexpress.in. Retrieved 2022-09-14.[ permanent dead link ]
  16. Phillips, Tom (December 3, 2021). "Josef Fares' It Takes Two hit by Take-Two claim". Eurogamer . Archived from the original on December 3, 2021. Retrieved December 3, 2021.
  17. 1 2 "It Takes Two for PC Reviews". Metacritic . Archived from the original on March 24, 2021. Retrieved February 16, 2022.
  18. 1 2 "It Takes Two for PlayStation 4 Reviews". Metacritic. Archived from the original on March 24, 2021. Retrieved March 24, 2021.
  19. 1 2 "It Takes Two for PlayStation 5 Reviews". Metacritic. Archived from the original on March 24, 2021. Retrieved April 15, 2021.
  20. 1 2 "It Takes Two for Xbox Series X Reviews". Metacritic. Archived from the original on March 24, 2021. Retrieved March 24, 2021.
  21. 1 2 "It Takes Two for Switch Reviews". Metacritic . Archived from the original on December 7, 2022. Retrieved December 7, 2022.
  22. "It Takes Two Review – The Joys And Heartbreak Of Love". Game Informer . Archived from the original on March 24, 2021. Retrieved March 25, 2021.
  23. "It Takes Two Review". GameSpot . Archived from the original on March 24, 2021. Retrieved March 25, 2021.
  24. "IT TAKES TWO REVIEW: "A CO-OP EXPERIENCE UNLIKE ANY OTHER"". GamesRadar+ . 24 March 2021. Archived from the original on 24 March 2021. Retrieved March 25, 2021.
  25. "It Takes Two Review". IGN . 25 March 2021. Archived from the original on 25 March 2021. Retrieved March 25, 2021.
  26. "It Takes Two: Un jeu coop indispensable par les créateurs d'A Way Out". Jeuxvideo.com . 24 March 2021. Archived from the original on March 24, 2021. Retrieved March 25, 2021.
  27. "IT TAKES TWO REVIEW". PC Gamer . 24 March 2021. Archived from the original on 25 March 2021. Retrieved March 25, 2021.
  28. "It Takes Two review: Together forever". Shacknews . 24 March 2021. Archived from the original on March 24, 2021. Retrieved March 25, 2021.
  29. "En ufattelig variasjon og sømløs plattformspilling". Gamer.no. 24 March 2021. Archived from the original on 24 March 2021. Retrieved March 25, 2021.
  30. Boyle, Vic Hood Contributions from Emma; Hetfeld, Malindy; Zak, Robert; updated, Kevin Parrish last (2022-05-03). "Best co-op games: top games you can share with friends right now". TechRadar. Archived from the original on 2022-10-12. Retrieved 2022-10-12.
  31. "Great local multiplayer games to play on PS5". PlayStation. Archived from the original on 2022-10-12. Retrieved 2022-10-12.
  32. Bankhurst, Adam (April 24, 2021). "It Takes Two Selling 1 Million Copies Shows That Players Want Co-op Only Games, Josef Fares Says". IGN . Archived from the original on October 8, 2021. Retrieved April 25, 2021.
  33. "Hazelight Studios on Twitter". Archived from the original on 17 June 2021. Retrieved 17 June 2021.
  34. van der Velde, Issy (October 13, 2021). "'It Takes Two' sells three million copies". NME . Archived from the original on October 18, 2021. Retrieved October 14, 2021.
  35. Dinsdale, Ryan (February 7, 2022). "It Takes Two Sells a Huge 5 Million Copies". IGN . Archived from the original on February 8, 2022. Retrieved February 8, 2022.
  36. Benfell, Grace (July 8, 2022). "It Takes Two Celebrates 7 Million Copies Sold". GameSpot. Archived from the original on July 10, 2022. Retrieved July 10, 2022.
  37. Chris Kerr (2023-02-03). "It Takes Two has sold over 10 million copies in two years". Game Developer. Retrieved 2023-11-16.
  38. "It Takes Two Crosses 16 Million Units Sold". GamingBolt. Retrieved 2024-03-26.
  39. "It Takes Two sales top 20 million". Gematsu. 2024-10-16. Retrieved 2024-10-16.
  40. Tyrer, Ben (October 19, 2021). "Golden Joystick Awards 2021: see the full list of nominees and how to vote today". GamesRadar+ . Future plc. Archived from the original on October 19, 2021. Retrieved November 17, 2021.
  41. Tyrer, Ben (November 23, 2021). "Here are all the Golden Joystick Awards 2021 winners". GamesRadar+ . Future plc. Archived from the original on November 24, 2021. Retrieved November 23, 2021.
  42. "The Game Awards Nominees: 'Deathloop', 'Ratchet & Clank: Rift Apart' Lead 2021 List". Deadline. November 16, 2021. Archived from the original on November 16, 2021. Retrieved November 16, 2021.
  43. Murray, Sean (22 December 2021). "Valve Announces Steam Awards Nominees". TheGamer.com. Archived from the original on 22 December 2021. Retrieved 16 April 2023.
  44. "Steam Awards 2021 Winners Announced". GameSpot . Red Ventures. Archived from the original on 7 January 2022. Retrieved 16 April 2023.
  45. Van Allen, Eric (11 January 2022). "Nominees for the 2022 Game Developers Choice Awards have been revealed". Destructoid . Archived from the original on 25 January 2022. Retrieved 13 January 2022.
  46. Staff (23 March 2022). "'Inscryption' Wins Game of the Year at GDCA 2022". gdconf.com. Archived from the original on 24 March 2022. Retrieved 24 March 2022.
  47. Fanelli, Jason (January 13, 2022). "Ratchet & Clank Leads 2022 DICE Awards With 9 Nominations". GameSpot . Archived from the original on January 13, 2022. Retrieved January 29, 2022.
  48. Purslow, Matt (March 3, 2022). "BAFTA Games Awards 2022 Nominations Announced". IGN . Archived from the original on April 14, 2022. Retrieved March 6, 2022.
  49. 1 2 Otterson, Joe (January 31, 2022). "'It Takes Two' Developer Hazelight Studios Teams With dj2 Entertainment to Adapt Game for Film, TV (EXCLUSIVE)". Variety. Archived from the original on February 1, 2022. Retrieved April 21, 2022.
  50. Grobar, Matt (April 20, 2022). "Dwayne Johnson's Seven Bucks Productions Boards 'It Takes Two' As Video Game Film Lands At Amazon". Deadline. Archived from the original on April 20, 2022. Retrieved April 21, 2022.
  51. Otterson, Joe (April 20, 2022). "'It Takes Two' Movie Lands at Amazon, Seven Bucks Productions Joins dj2 Entertainment as Producers (EXCLUSIVE)". Variety. Archived from the original on April 20, 2022. Retrieved April 21, 2022.
  52. Lang, Brad (April 21, 2022). "Dwayne Johnson in Talks For It Takes Two Movie". Comic Book Resource. Archived from the original on April 21, 2022. Retrieved April 21, 2022.