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British Academy Video Games Award for Game Beyond Entertainment | |
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Country | United Kingdom |
Presented by | British Academy of Film and Television Arts |
First awarded | 2017 |
Currently held by | Endling: Extinction is Forever |
Website | www |
The British Academy Video Games Award for Game Beyond Entertainment is an award presented annually by the British Academy of Film and Television Arts (BAFTA). It is given in honor of "games that deliver a transformational experience beyond pure entertainment". [1]
The category was first announced on 19 October 2017 and was first awarded at the 14th British Academy Games Awards. Unlike other categories which place emphasis on aspects such as gameplay, animation and technical achievement, entries in Game Beyond Entertainment are judged solely on content, with a specific focus on the game's emotional impact, thematic fit and innovative use of the medium to explore and deliver impactful messages. [2] Throughout its run, the category had awarded and nominated games depicting a range of important social issues and emotional experiences including coping with mental health issues such as depression, anxiety, PTSD and psychosis, dementia, coping with grief and loss, LGBT themes, racial injustice, climate change, censorship and coming of age.
The category was first presented in 2018 at the 14th British Academy Games Awards to Hellblade: Senua's Sacrifice . To date, no developer or publisher has won the award more than once. Among developers, Don't Nod have the most nominations, with three, while Finji, Nintendo, Sony Interactive Entertainment and Square Enix are tied as the most-nominated publishers, with three each.
In the following table, the years are listed as per BAFTA convention, and generally correspond to the year of game release in the United Kingdom.
Indicates the winner |
Developer | Nominations | Wins |
---|---|---|
Don't Nod | 3 | 0 |
Nintendo EPD | 2 | 1 |
Digital Eclipse | 2 | 0 |
Nintendo | 2 | 0 |
Developer | Nominations | Wins |
---|---|---|
Square Enix | 4 | 0 |
Finji | 3 | 0 |
Nintendo | 3 | 1 |
Sony Interactive Entertainment | 3 | 0 |
Xbox Game Studios | 3 | 0 |
11 Bit Studios | 2 | 0 |
Digital Eclipse | 2 | 0 |
Electronic Arts | 2 | 0 |
Fellow Traveller | 2 | 0 |
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The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.
The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.
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