Civilization VI: Gathering Storm | |
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Developer(s) | Firaxis Games |
Publisher(s) | 2K Games |
Series | Civilization |
Platform(s) | Microsoft Windows, macOS, Linux, Nintendo Switch, PS4, Xbox One, Android |
Release | February 14, 2019 |
Genre(s) | Turn-based strategy, 4X |
Mode(s) | Single-player, multiplayer |
Sid Meier's Civilization VI: Gathering Storm [1] is the second expansion pack for the turn-based strategy video game Civilization VI . It was released on February 14, 2019, about a year after the release of the first expansion Rise and Fall . It is available for Microsoft Windows, macOS and Linux. [2] The expansion adds features, civilizations, leaders and wonders. Key additions are mechanics for natural disasters, and greenhouse gas emissions contributing to climate change and subsequent effects. It received generally positive reviews upon release.
The focus of the Gathering Storm expansion is improving the game world with the weather and how human action affects the course of the game as well as late game consequences. The player has to face how their environment changes over time, whether randomly or as a consequence of their environmental decisions. [3]
The expansion introduces natural disasters in the form of volcanic eruptions, river floods, rising sea levels, hurricanes, dust storms, blizzards, tornadoes, and droughts. [4] Players are given ways to mitigate these by building improvements such as dams or sea barriers. Additionally, some of these events can be beneficial to players; for example, after river floods and volcanic eruptions, affected tiles may have their yields increased. The frequency of these events is affected by a new climate system. Late-game buildings can have their effectiveness improved by providing with the new power resource, which can be obtained by burning resources such as coal and oil. However, doing so will increase CO2 levels in the atmosphere, increasing the frequency of disasters. [4] Players are also able to research green power alternatives such as solar, wind and geothermal power stations. [4] Players can research the Computers tech and unlock flood barriers that are built on city centers. These buildings help provide protection from rising sea levels; without these improvements players will lose coastal tiles and sometimes even mainland tiles. The Future Era returns by adding new Technologies and Civics that will be unlocked randomly. [4]
World generation is also changed: new terrain features, geothermal fissures and volcanoes, spawn along mountain ridges separating continents, and floodplains now spawn in larger clusters exclusively along rivers. [4] Mountain ranges, rivers, volcanoes and deserts are now named after the civilization that discovered them. [4] For example, a river discovered by the English might be named the Thames, whereas one discovered by the French could be named the Seine.
Diplomacy is also revamped, with the Diplomatic Victory condition and World Congress from previous games returning with the difference that you will need to accrue a certain number of Diplomatic Victory Points that can be earned in various ways [4] and you will have to win votes multiple times, showing the diplomatic leadership in the different eras, in order to achieve diplomatic victory. [3] The way in which votes are influenced are called Favors, which can increase the weight of your vote. The new Favor currency and a new Grievances system replace the base game's Warmonger score. [4] The World Congress brings the players a lot more control over building resolutions from different components the way you might a peace treaty, and the international community votes on whether or not your resolution is carried in the session of the World Congress. [4]
A number of systems from the base game and the previous expansion Rise and Fall have been tweaked, including the addition of more Historic Moments, a new Governor, improvements to the espionage system and changes to the science and culture victory conditions. [3]
Nine new leaders and eight new civilizations were also introduced, alongside a variety of new units, natural and world wonders, a new technology and civics era and two new scenarios - The Black Death (Single player) and War Machine(Multiplayer Only), based on the 14th century pandemic of the same name and the WWI German-French conflict in Belgium respectively. [3]
New civilizations include among others:
Aggregator | Score |
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Metacritic | 80/100 [14] |
Gathering Storm received generally positive reviews from critics according to review aggregator Metacritic. [14]
The game was nominated for "Best Original Choral Composition" and "Best Original Soundtrack Album" at the 18th Annual G.A.N.G. Awards, [15] for "Game Beyond Entertainment" at the 16th British Academy Games Awards, [16] and for "Video Game Score of the Year" at the ASCAP Composers' Choice Awards. [17]
Sid Meier's Alpha Centauri is a 4X video game, considered a spiritual sequel to the Civilization series. Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the Alpha Centauri star system. As the game progresses, Planet's growing sentience becomes a formidable obstacle to the human colonists.
Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.
Sidney K. Meier is an American businessman and computer programmer. A programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. For his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame.
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4X is a subgenre of strategy-based computer and board games, and includes both turn-based and real-time strategy titles. The gameplay generally involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy.
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Civilization is a series of turn-based strategy video games, first released in 1991. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI. There are six main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate".
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