Formerly |
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Company type | Subsidiary |
Industry | Video games |
Founded | 1984McLean, Virginia, US | in
Founders | |
Headquarters | , US |
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Products |
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Number of employees | 400+ [1] (July 2023) |
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Website | naughtydog.com |
Naughty Dog, LLC (formerly JAM Software, Inc.) [2] [3] is an American first-party video game developer based in Santa Monica, California. [4] Founded by Andy Gavin and Jason Rubin in 1984, [2] the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.
After designer and producer Mark Cerny convinced Naughty Dog to create a character-based platform game that would use the 3D capabilities of the new systems, Naughty Dog created Crash Bandicoot for the PlayStation in 1996. Naughty Dog developed three Crash Bandicoot games over the next several years. After developing Crash Team Racing , the company began working on Jak and Daxter: The Precursor Legacy for the PlayStation 2.
In 2004, Rubin, who had become the company's president, left the company to work on a new project, Iron and the Maiden . [5] [6] In addition to their inhouse game team, Naughty Dog is also home to the ICE Team, [7] one of PlayStation Studios's central technology groups. [8] The company's first PlayStation 3 game, Uncharted: Drake's Fortune , was released in 2007, followed by several sequels and spin-off titles. This lasted until Naughty Dog announced a new intellectual property for the PlayStation 3, The Last of Us , which was in development by a secondary team at the studio and released to critical acclaim in 2013 which spawned a franchise. The Last of Us Part II was released for the PlayStation 4 in 2020 to similar acclaim. The studio is developing Intergalactic: The Heretic Prophet for the PlayStation 5.
Jason Rubin and Andy Gavin met as pre-teens in 1982 at a weekend Hebrew school in Virginia. After they discovered a mutual interest in computers and video games, they began regularly discussing programming, game development, and game piracy during class. [9] Having experimented with Lisp and C++, Rubin and Gavin teamed up with a friend, Mike Goyet, and founded JAM Software in 1984. [9] [2] The acronym "JAM" stood for "Jason, Andy and Mike"; however, when Goyet became uninterested in the work and did not contribute to JAM's operations, Rubin and Gavin bought back his share of the company (about US$100) within months and the acronym was redefined as "Jason and Andy's Magic". [9] [10] Rubin and Gavin chose to create software for the Apple II and decided to create a skiing game for their second title. During production of the game, Gavin accidentally copied bootleg games over the only copy of the skiing game they had. Rubin then created a new skiing game called Ski Crazed (originally titled Ski Stud) within the weekend. The game played slowly, but Gavin reprogrammed the game to play quicker. Later, the game was gathered and published by Baudville, who bought the game from Jam Software for $250. [11] Ski Crazed sold more than 1,000 copies. [12] Rubin and Gavin created an Apple IIGS graphic adventure game titled Dream Zone , which was released in 1988 and ported to the Atari ST, Amiga and PCs. [13]
In 1989, Rubin and Gavin released a game titled Keef the Thief , which was published by Electronic Arts for the Apple IIGS, Amiga and PCs. To make a fresh start and to dissolve their relationship with Baudville, Rubin and Gavin renamed Jam Software as Naughty Dog on September 9, 1989. [14] Naughty Dog also created and developed Rings of Power , which was published by Electronic Arts for the Sega Genesis in 1991. Rubin and Gavin were joined on the title by programmer Vijay Pande, who would later become better known for orchestrating the distributed computing disease researching project known as Folding@home at Stanford University. [15] [16]
In 1994, Rubin and Gavin produced the 3DO Interactive Multiplayer title Way of the Warrior and presented it to Mark Cerny of Universal Interactive Studios. Cerny was pleased with Way of the Warrior and signed Naughty Dog on to Universal Interactive Studios for three additional games. [17] Rubin and Gavin devised a plan to create a three-dimensional action-platform game. [18] Because the player would be forced to constantly look at the character's rear, the game was jokingly codenamed "Sonic's Ass Game". [18]
Production of the game began in 1994, during which Naughty Dog expanded its number of employees and invented a development tool called Game Oriented Object Lisp, to create the characters and gameplay. [19] Cartoonists Charles Zembillas and Joe Pearson were recruited to create the characters of the game, which resulted in the titular character Crash Bandicoot. After 14 months of development, the game was shown to Sony Computer Entertainment, who then signed on to publish the game. Crash Bandicoot was shown to the public for the first time at E3 and went on to become one of the highest-selling titles for the PlayStation console, selling over 6.8 million copies. [13] Naughty Dog continued to develop two more Crash Bandicoot games, with a spin-off Crash Team Racing kart racing game.
Sony bought Naughty Dog and made them a first-party studio in 2001. [20] According to Gavin in 2025, the primary reason Naughty Dog sought a buyer was due to the skyrocketing costs of AAA video game development from their own pockets; their first games in the 1980s had had budgets of around $50,000, while Crash Bandicoot had risen to $1.5 million. Gavin said the acquisition by Sony gave them the stability they needed to continue development. [21]
As Sony, Naughty Dog first developed the first game of the Jak and Daxter series.[ citation needed ] The Jak and Daxter games met similar success as the Crash Bandicoot games. During the development of Jak 3 and Jak X: Combat Racing games, Rubin and Gavin slowly transitioned Evan Wells and Stephen White to become co-presidents of Naughty Dog by the time the founders left the studio. White was replaced by Christophe Balestra after a year.[ citation needed ]
In 2007, Naughty Dog began work on the Uncharted series, and made their first approach to realistic worlds and characters, in contrast to their Crash Bandicoot and Jak and Daxter series, which featured fantastical worlds set in a fictional setting. The Uncharted franchise has been praised for its cinematic quality and technical proficiency, and has sold nearly 17 million copies worldwide as of April 2012. [22]
During the 2011 Spike TV Video Game Awards, Naughty Dog unveiled a new intellectual property, The Last of Us , described as a "post-apocalyptic third-person action-adventure game", following the plight of a teenage girl, Ellie, and her adult protector, Joel, in a post-apocalyptic United States overrun with humans infected with a disease reminiscent of the infection caused by Cordyceps unilateralis . The Last of Us received universal acclaim upon release. [23] In 2012 and 2013, Naughty Dog teamed with Mass Media Inc. to release the Jak and Daxter Collection . It contains high-definition ports of the original PlayStation 2 trilogy and was released for PlayStation 3 and PlayStation Vita respectively. In May 2013, Naughty Dog confirmed it will keep its existing in-house engine used in Uncharted and The Last of Us for the PlayStation 4. [24] [25] [26]
On November 23, 2013, Corrinne Yu, principal engine architect at Microsoft's Halo 4 developer 343 Industries, announced that she had joined Naughty Dog. [27] On December 7, 2013, during the first edition of Spike's VGX award show, Naughty Dog won the Studio of the Year award for its work on The Last of Us. [28] On March 4, 2014, Uncharted lead writer Amy Hennig left the studio, [29] with Uncharted 3 director Justin Richmond and The Last of Us lead artist Nate Wells leaving soon after. Later, it was revealed that The Last of Us would be released on the PlayStation 4 as a remastered version. [30]
In March 2017, Balestra announced that he would retire his role as co-president on April 3, 2017, after working at the company for fifteen years. Evan Wells remains in his role as president. [31] In September 2017, game director Bruce Straley announced his departure from Naughty Dog, stating that he "found [his] energy focusing in other directions" following a sabbatical. [32] Creative director Neil Druckmann was promoted to vice president in March 2018. [33]
In October 2017, former environment artist David Ballard claimed that he suffered a mental breakdown after experiencing sexual harassment by a senior team member while working at Naughty Dog in late 2015, stating that he informed PlayStation's HR department and the following day was terminated from his position and offered $20,000 to remain silent regarding the allegations, which he declined. Naughty Dog responded to the allegations with a statement declaring that it had "not found any evidence of having received allegations from Mr. Ballard that he was harassed in any way". [34]
Neil Druckmann was promoted to co-president alongside Evan Wells on December 4, 2020; Alison Mori, formerly the director of operations, and Christian Gyrling, the former co-director of programming, were promoted to co-vice presidents in his place. [35] On October 4, 2021, director of communications Arne Meyer announced that he had been promoted to co-vice president. [36] In July 2022, Josh Scherr announced his departure from Naughty Dog after 21 years with the company. [37] In July 2023, Wells announced he would retire from the studio by the year's end. Simultaneously, Druckmann became head of creative, with Mori promoted to studio manager and head of operations, Meyer to head of culture and communications, and Gyrling to head of technology. The leadership team was expanded further, with Erick Pangilinan and Jeremy Yates becoming co-heads of the art departments, and Anthony Newman to head of production and design. [1] Gyrling departed the company after 17 years in November 2023, replaced as head of technology by Travis McIntosh. [38]
As a subsidiary of Sony Computer Entertainment, Naughty Dog is best known for developing games for the PlayStation consoles, including the Crash Bandicoot series for the original PlayStation, Jak and Daxter on PlayStation 2, and Uncharted and The Last of Us on PlayStation 3, PlayStation 4, and PlayStation 5. Before this, they also developed games including Dream Zone , Keef the Thief , Rings of Power and Way of the Warrior . [39] [40]
Naughty Dog is known for its unique way of handling game development, as the studio does not have a producer in either of their teams. [43] The work culture at Naughty Dog is very different from many other studios; there is less middle-management; the studio's lead effects artist, Keith Guerrette, said: "It comes with a lot of pros and cons but I think it definitely is one of our biggest strengths. Looking around at the rest of the industry, and this is something that we do talk about quite a bit, the companies that are doing really innovative, cool things are all the ones that don't have the management, like the business side, directly injected into the company. Sony's put us in this fantastic situation where we don't have any producers; we don't have any interactions with Sony corporate at all on the development." [43] Naughty Dog has complete freedom in basically every aspect of game design, and that also means that Sony Interactive Entertainment, the parent company, does not prevent the studio from any implementation of game elements. [44]
Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the studio. [7] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware. [45] [46]
Naughty Dog won the Studio of the Year award at the 2013 VGX, [47] the 2013 Golden Joystick Awards, [48] and the 2020 Golden Joystick Awards. [49]
Jak and Daxter is an action-adventure platformer third-person shooter video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment. The series was originally developed by Naughty Dog with a number of installments being outsourced to Ready at Dawn and High Impact Games. The first game, Jak and Daxter: The Precursor Legacy, released on December 4, 2001, was one of the earliest titles for the PlayStation 2, and the series collectively is regarded as a defining franchise for the console.
Crash Bash is a 2000 party video game developed by Eurocom Entertainment Software in association with Cerny Games and published by Sony Computer Entertainment for the PlayStation. It is the fifth title in the Crash Bandicoot series and the first entry in the series in the party genre. The game includes a collection of 28 mini-games playable within three modes of gameplay, as well as eight playable characters from the Crash Bandicoot series.
Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2. It is the first game of the Jak and Daxter series. The game follows Jak, a young teenager, on his quest to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. With the help of Samos the Sage, a master of the mysterious energy known as eco, the pair endeavors to save their world from the rogue sages Gol and Maia Acheron, who plan to flood the world with dark eco, which corrupts all it touches.
Andrew Scott Gavin is an American video game programmer, entrepreneur, and novelist. Gavin co-founded the video game company Naughty Dog with childhood friend Jason Rubin in 1986, which released games including Crash Bandicoot and Jak and Daxter. Prior to founding Naughty Dog, Gavin worked in LISP at the MIT Artificial Intelligence Laboratory.
Crash Bandicoot is the title character and main protagonist of the Crash Bandicoot series. Introduced in the 1996 video game Crash Bandicoot, Crash is a mutant eastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex". Throughout the series, Crash acts as the opposition against Cortex and his schemes for world domination. While Crash has a number of offensive maneuvers at his disposal, his most distinctive technique is one in which he spins like a tornado at high speeds and knocks away almost anything that he strikes.
Crash Bandicoot is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres. The series was originally produced by Universal Interactive, which later became known as Vivendi Games; in 2008, Vivendi merged with Activision, which currently owns and publishes the franchise.
Game Oriented Assembly Lisp is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog.
Uncharted: Drake's Fortune is a 2007 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 3. It is the first game in the Uncharted series. The game follows Nathan Drake, the supposed descendant of explorer Sir Francis Drake, as he searches for the lost treasure of El Dorado with journalist Elena Fisher and mentor Victor Sullivan.
Crash Bandicoot is a 1996 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. The story follows Crash as he aims to foil Cortex's plans for world domination and rescue his girlfriend Tawna, a female bandicoot also created by Cortex. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels feature forward-scrolling and side-scrolling perspectives.
Jason Rubin is an American video game director, writer, and comic book creator. He is best known for the Crash Bandicoot and Jak and Daxter series of games which were produced by Naughty Dog, the game development studio he co-founded with partner and childhood friend Andy Gavin in 1986. He was the president of THQ before its closure due to bankruptcy on January 23, 2013. Rubin is the vice president of Metaverse Content at Meta Platforms.
Flektor was a web application that allowed users the ability to create and “mashup” their own content and share it via email, on social networking websites MySpace, Facebook, Blogger, Digg, eBay or on personal blogs. The company’s website (Flektor.com) launched on April 2, 2007 and over 40,000 people began utilizing its features just one month later. Flektor closed down in January 2009.
Jak and Daxter Collection is a 2012 video game compilation developed by Mass Media and published by Sony Computer Entertainment for the PlayStation 3. It is a collection of remastered ports of the first three games in Naughty Dog's Jak and Daxter series. A port to the PlayStation Vita was released in 2013.
Uncharted 4: A Thief's End is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the Uncharted series. Set several years after the events of Uncharted 3: Drake's Deception, players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. With Nathan's longtime partner, Victor Sullivan, they search for clues to the location of Henry Avery's long-lost treasure. A Thief's End is played from a third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes.
Babak "Bob" Rafei is an Iranian video game art director, character animator and concept artist. He is the CEO of Big Red Button Entertainment, a video game development studio he co-founded with Jeff Lander in 2009.
Neil Druckmann is an Israeli–American writer, creative director, designer, and programmer. He is the studio head and head of creative of the video game developer Naughty Dog, and is best known for his work on the game franchises Uncharted and The Last of Us, having co-created the latter.
Bruce Straley is an American game director, artist, designer, and studio director. He previously worked for the video game developer Naughty Dog, known for his work on the video games The Last of Us and Uncharted 4: A Thief's End. Straley's first video game work was as an artist at Western Technologies Inc, where he worked on the Menacer six-game cartridge (1992) and X-Men (1993). Following this, he formed a company, Pacific Softscape, where he worked as a designer on Generations Lost (1994). After the company disbanded, Straley was eventually hired at Crystal Dynamics, where he worked as a designer on Gex: Enter the Gecko (1998) and was initially game director for Gex 3: Deep Cover Gecko (1999); he left the company partway through development of the latter.
Crash Bandicoot N. Sane Trilogy is a 2017 platform game compilation developed by Vicarious Visions and published by Activision. It includes remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation. Initially released for the PlayStation 4, it was later ported to Nintendo Switch, Windows, and Xbox One in 2018.
Evan Wells is an American video game designer and programmer and former president of Naughty Dog. Wells's first video game was at Sega, where he worked on ToeJam & Earl in Panic on Funkotron, before moving to Crystal Dynamics in 1995 to work on Gex and Gex: Enter the Gecko. He was employed at Naughty Dog in 1998, working on several Crash Bandicoot and Jak and Daxter titles before becoming co-president of the company alongside Stephen White in 2005; White was replaced the following year by Christophe Balestra, who retired in 2017. The two oversaw the release of the Uncharted series, and The Last of Us. Wells remained the sole president, overseeing the release of The Last of Us Part II, until Neil Druckmann's promotion to co-president in 2020. Wells announced his retirement in 2023.
PlayStation Productions, LLC is an American production company owned by Sony Interactive Entertainment (SIE). The company adapts SIE's video game franchises into films and television shows. Its adaptations so far include the films Uncharted (2022) and Gran Turismo (2023) and television series The Last of Us (2023–present) and Twisted Metal (2023–present).